The Witching Tower - VR Gameplay HTC Vive

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Published on ● Video Link: https://www.youtube.com/watch?v=UDeHfmoAj-4



Duration: 37:42
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Shaping up to be a pretty fun game.

The Witching Tower is still in a prerelease state and as such there will be some things lacking a bit of polish but with the game to be released within a months time we can expect this to be pretty close to the final product.

There are definitely a few things I'd like to see addressed. First and foremost is the voice acting. It's also the least likely to be addressed IMO. It felt flat and monotone. Like they were aiming for cold and heartless but missed the mark. I don't know if it can be worked out in post but I think it would help the overall feel of the game.

Still on the sound side of things... The fact that there was no background music, and the ambient noises were so faint I couldn't tell they were there until I started editing, feels awkward. There needs to be something there. I spent the first 5 minutes after starting the game trying to figure out if the audio simply wasn't being output to the headphones until I tried to put in my name and heard some sound effects. It's actually a pretty common problem to have games reenable the vive headphones and use those instead of respecting my configuration so it ends up being the first thing I check. My point is simply that it felt like something was wrong. There needs to be more audio present.

I'm happy that there are locomotion options. I think the trackpad locomotion might need some polish but that might also be solved by me dialing down the speed a bit. Navigating narrow passages and keeping height consistent does seem to need some tweaking though.

Most of that I can tolerate as the overall game was enjoyable. I felt like I was playing the early levels of a Zelda game. The feel and flow of the intro combined with picking up new items to progress all reminded me of the Zelda franchise while playing. I can't say that comparison will continue later in the game but it was definitely there early on and I hope that it does continue.

The various power and interactions with the world were extremely intuitive and natural. Even the interaction with the bag of holding grew on me after I used it a few times.

The overall level of interactivity with the world is also something i love to see. When you feel like you can pick up and toss around everything in the world, it does so much for immersion and just feeling like this is a real world. I would love to see more developers put in the extra effort here. There may be no tangible gameplay benefits but it just makes the game feel better.

We only had a bit of gameplay but the puzzles we saw seemed to ramp up in difficulty and complexity at a nice pace. I hope to see that continue as well.

I really just enjoyed myself with the game and will definitely be playing this when it full releases.

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