Thoughts on Dragon Age 2 (Part #4) - Collateral Damage

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Published on ● Video Link: https://www.youtube.com/watch?v=irbF4feYSQU



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Modern BioWare games have a tendency to break down noticeably on higher difficulty settings, albeit in all sorts of interesting and funny ways. The friendly AI in Mass Effect 2 really starts showing its limitations on the Insane difficulty mode - requiring constant and often tedious micromanagement during most of the longer combat sequences - and in Dragon Age 2 the main problem is that the game simply wasn't designed for friendly fire, which is only available on Nightmare. As can be seen in this video (at around 2:15 or so), leaving AoE-capable party members in the hands of some generic Tactics script can leave the player in a world of hurt...

Other than that, replaying DA2 on higher difficulty with an "imported" DA:O save file is rather enjoyable, and given the side quest-focused structure of the game it's easy to jump in for a quick fix and cut through some trash mobs just for fun whenever you got 15 minutes to spare. As much as I agree in theory with many of the complaints levelled at the DA2, I can't help but find the basic gameplay to be a surprisingly (and perhaps undeservedly) rewarding experience.







Tags:
Dragon
Age
Bioware
RPG
PC
Realtime
Combat
Pause-based
Varric
Skill
Tree
Ferelden
Darkspawn
Big
Swords
Hawke
Kirkwall
Bethany
Aveline
Carver
Chantry
Deep
Roads
Mass
Effect
Consolified
Button
Mashing
Nightmare



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