Tides of Ruin (no damage, no failed brink guards)

Subscribers:
335
Published on ● Video Link: https://www.youtube.com/watch?v=xDzb_lWy92c



Duration: 0:00
26 views
0


I don't know why the audio turns out crunchy whenever I'm recording this game. I fiddled around with a few settings in OBS but it still sounded like this, so whatever.

===

Pretty happy with this run because I'm usually trash at these types of games. It took longer than I was expecting, though.

I refused to use any skills that would make inputs more lenient. Specifically:
Reflection: Swift / Expert, because they reduce the startup frames and widen the active window for Reflection. (This is why I wound up not using Reflection at all, base Reflection feels miserable)
Counterattack: Expert, because it widens the active window for Counterattack.
Counterstrike: Shift, because it allows you to cancel out of most non-spirit-consuming attacks into a parry.

I might not be understanding the skill properly, but Counterstrike seems to have some sort of cooldown and I'll get hit if I try to use it twice in a row against a quick combo (even with Counterstrike: Chance equipped; that's why I don't run that). It's also mildly jank because the skill activates on button release. This is why I typically use it against the first hit of a combo, or alternating hits if the combo is slow and I'm confident.

In general, I try to ensure that I have Night's Veil active after a counterattack, and I immediately cast it if it's not. The extra AoE pulses keep the boss staggered when you're starting up a new R1/R2 combo and you can safely empty your entire stamina bar spamming attacks.

===

This gauntlet was fun to learn and execute.

Yetuga: Everything up to the phase transition is entirely scripted. Afterwards, it's kind of whatever. You can get a quicker kill if you manage to break his back, but it seems a little random whether I manage to do so.

Viper: There are similarities between fights and the boss likes chaining certain attacks into certain others, but for the most part this is the most dynamic fight. I was really bad at it for the longest time, but it's pretty fun once you understand how everything chains together. Here I dodge some of the attacks because I'm bad at the parry timings for them.

Volby: Pretty much entirely scripted. I like this fight. It's satisfying.

Shactuka: I stay in front of the boss as much as possible and tried to be much more conservative with my stamina, because I didn't want to get memed by the hind leg kick. This fight has some tough / weird timings (the perilous horizontal poison swipe and the standing double-swipe into stagger) come to mind. I gave up parrying that one ground claw combo because I got one missed parry to that specific attack on like 7 separate runs. At least he's squishy.