Tom Clancy's Splinter Cell: Double Agent | Mission 6: JBA HQ 2 | New York, USA

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Welcome to Tom Clancy's Splinter Cell: Double Agent. It is the fourth entry in the Splinter Cell franchise and features Sam Fisher as the protagonist as his daughter's death sends him down a downward spiral until he accepts the riskiest mission of his career: to infiltrate a terrorist organisation as a Double Agent in a mission that is known only to him and his handler, Irving Lambert. The game features Stealth along with the light and shadow mechanics that the franchise is known for even though the light mechanic has been greatly simplified. The game focuses more on scripted events and action-packed sequences rather than a smooth tactical infiltration experience, marking a turning point in the series.

Sam Fisher finally managed to catch a break from his long trial to gain the trust of the JBA and he passed with flying colours. However, in the process, his subdermal implants stopped working and the NSA had to relay some important information to him. And to do that, Lambert personally took the risk of contacting Fisher physically right outside the JBA Headquarters in New York to update him about the status of the objectives that he had achieved for the JBA, namely the fact that the supertanker he had seized in the Sea of Okhotsk was being used an a terrorist training vessel and that the sample collected from Shanghai was Red Mercury, which could be used to create a Nuclear Fusion reaction when used in the right way.

With that, he told Fisher to scan the Red Mercury blueprints in Emile's Safe so that the NSA can be better prepared to nullify any situation which may arise due to unforeseen circumstances.

With that, Fisher reports to Enrica to complete his duties for the JBA and she tells him to arm 10 mines and dispose of the Shanghai pilot's body. So Fisher carefully puts the fuses into ten landmines and then carries the deceased pilot's body all the way down into the incinerator.

He then heads into a restricted area and takes a detour for Enrica's workshop where he finds the bomb deactivation code that she sent to Emile and her professional background profile.

He then infiltrated Emile's office and was about to crack his safe when Emile appeared with Jamie and they were looking over the Blueprints for the Red Mercury bomb.

Once that was done, Fisher crept over to the safe while Emile's back was turned, cracked it open, scanned thew blueprint, went through his computer, and made an exit through his backyard.

That is where the only way forward is through Enrica's room and he gets caught in the act.

Here is how Sam scanned the blueprints in Emile's office:

00:00 Introductory Cinematics
00:40 Introduction
01:18 A surprise visit
02:56 Infiltrating back inside the HQ
04:00 Following Enrica
05:27 Assembling Landmines
07:08 Disposing of the pilot's body
11:48 Collecting voice samples
14:35 Enrica's Workshop
17:30 Infiltrating Emile's Office
19:36 Scanning the documents in Emile's safe
23:02 Snooping through Emile's Mail
24:47 Exfiltration
25:57 Distracting Enrica
26:32 After-action report ;)

Stay tuned to find out what happens next on Tom Clancy's Splinter Cell: Double Agent!




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