[Mage] Daggerfall Unity [39] | Exploring Witchcraft | Special Mixture | Imprisoned Witch
Welcome back to The Elder Scrolls II: Daggerfall, a role-playing game originally made by Bethesda for the MS Dos. For this playthrough, we are using the Unity remake of the game and a lot of mods to enhance the experience. The game involves navigating the sensitive political landscape of the Illiac Bay, a region of Tamriel on the fictional planet of Nirn comprising of the countries within the bay as well as the various fragmented powers surrounding it on both High Rock and Hammerfell. We have been sent to the place on a mission by our Emperor Uriel Septim VII to investigate two curious instances, the shade of King Lysandus that roams the streets of Daggerfall at night and a letter that he sent to the Queen of Daggerfall a few years ago that never reached her. Despite being a dungeon crawler at heart, Daggerfall places a lot of emphasis upon the player's individual exploration as choosing one among the various political factions in the region as they navigate the complex mess that is the Illiac Bay. In this playthrough, we will be playing as a Spellcaster and will shift our focus towards the Mages' Guild and the Order of Arkay.
Strangeblood, still drawn to the inner workings and intricacies of magic, is drawn to the Coven on the Bluff once more to complete some quests for them so that they may teach him some of their trade and befriend him.
The first task that was assigned to him was to find a person and deliver a medallion unto him. It was meant to expose his true nature, and as soon as he put it on, he turned into a lesser deadroth. But alas, Strangeblood slew him for the safety of the people and as it turns out, the witches wanted him to suffer in his new form. So that was one quest that had failed.
Next, they sent him to fetch a book for them from a local supplier. The only problem was that the book was stolen and fenced and Strangeblood was effectively smuggling it to the coven. He managed to smuggle the book, only to find a knight pursuing him. Since he had discovered the coven, he had to be slain to uphold its secrecy. This business with the witches has him doing various kinds of nasty things.
He was then tasked with delivering a special potion to someone in a Mages' Guild.
Having gained their trust back at this point, Strangeblood was tasked with he rescue of one of their witches from The Tower of Buckingston and given plain clothes to disguise the witch. He sought the witch out and brought her back to the coven unharmed but pursued by her captors.
The witches must have many people after them for Strangeblood was sent to free yet another imprisoned witch, this time from the Ruins of Old Carololda's Farm. He found her too, and this time, he made sure to hurry back to the Coven on the Bluff so that none of her guards could pursue them. The journey took two days of continuous, reckless travel, but he finally returned the witch to her rightful place unharmed.
Here is how Strangeblood explored witchcraft:
00:00:00 Introduction
00:02:09 A Treacherous Gift
00:08:35 A Special Mixture
00:12:29 A Rare Tome
00:18:29 The Imprisoned Witch
00:19:13 The Tower of Buckingston
00:43:04 Another Imprisoned Witch
00:44:20 Ruins of Old Carololda's Farm
01:01:53 A rainy sunrise
Stay tuned to find out what happens next on The Elder Scrolls II: Daggerfall!
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