Top 5 Things Carrier did Wrong #Shorts
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Carrier is the penultimate Exo-Zombies map. Here’s five things it did wrong.
#5: Oz will talk randomly throughout the game for no real reason. It would have been better for Oz to be revealed at the end of the Easter Egg as a surprise, but by having him talk throughout the map, the potential plot twist is ruined.
#4: Speaking of Oz, this map starts with one of the main characters being shot and killed, and then replaced by the character who shot and killed him, and yet the remaining characters don’t seem to take much issue with this at all.
#3: Carrier is the third map in a row to have a nonsensical Easter Egg. At this point, you can tell the developers had no intention of learning from the prior maps, and were happy to make puzzles that stand in utter spite of the concept of sense.
#2: Carrier introduces teleporting Zombies, which are annoying to fight for obvious reasons. The game already has too many special enemies. Adding another one doesn’t help.
#1: While the bomb objective is an improvement over Survivors in Infection, these enemies spawn in way too often in later rounds, and the idea of fighting enemies that shoot back at you isn’t an idea a lot of people fell in love with.
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shorts,#shorts,Carrier shorts,what Carrier did right,what Carrier did wrong,is Carrier good,is Carrier bad,Carrier review short
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