Transcending the Marketplace: Resources and Strategies for Independent Studios | Walter DRIVER

Subscribers:
11,400
Published on ● Video Link: https://www.youtube.com/watch?v=BRAnDX_jFt8



Duration: 18:43
220 views
0


Download Slides: https://www.dropbox.com/s/w0k6y54jl5z5zy6/Walter_Driver_CCUSA_2014.pdf

Delivered at Casual Connect USA, July 2014

Independent mobile game developers have a tough road in an exceedingly crowded and very expensive app marketing landscape. The most successful indie developers tend to either go against the grain, break through with a new genre, or an orthogonal approach to monetization or with the help of a partner that can help them scale. Walter Driver, CEO of Scopely, will offer strategies for indie devs to including working with a partner to help scale their audience, building recognizable branding and aesthetics, creating their own unique categories to stand out from the crowd.




Other Videos By GameDaily Connect


2014-09-08How to Succeed in the New Gaming Ecosystem | Josh YGUADO
2014-09-08Increasing In-App Revenue with Metric Driven Design and Emotional Targeting | Rob WEBER
2014-09-08The Secrets of Cross-platform Development in a Mobile World | Tiffany KWONG
2014-09-08Redefining Core & Midcore Users for Mobile Games | Sandeep SHETTY
2014-09-08Building a Successful Cross-platform Game | Greg RICHARDSON
2014-09-08How Tencent WeChat Will Impact Mobile Gaming | Lei ZHANG
2014-09-08Win the Race: The Brains and Beauty of Mobile Advertising | Gil DUDKIEWICZ
2014-09-08Welcome to China! Analysis of the Huge Potential of the Chinese Market for Casual Game | Alice KONG
2014-09-08A New Frontier for Gaming Developers to Acquire and Engage Gamers | YING, BURNS, YI, TANQUARY*
2014-09-08Mobile Game Pricing Strategies: Why I’ll Never Ship Another $.99 Game | Matt SHEA
2014-09-08Transcending the Marketplace: Resources and Strategies for Independent Studios | Walter DRIVER
2014-09-08Keys to Successful Android App Marketing in Asia | Choy WAI CHEONG
2014-09-08How Publishers Help Indie Devs Tackle the Freemium Conundrum | Levi BUCHANAN
2014-09-08The Changing Dynamics of the Chinese Mobile Market | Jason PARK
2014-09-08More is Less? Less is More? Finding The Balance Point In Mobile Advertising | Sigal BAREKET
2014-09-08Pinpointing the ‘Next Big Thing’ with Data-Driven Insights | Bertrand SCHMITT
2014-09-08Decoding Mobile Games Industry Consolidation | Andy YANG
2014-09-08Mobile Ad Monetization: Standardization vs. Innovation | MADDEN, EDIZ, CORMAN, MARSHALL
2014-09-08Pitfalls of Passion: How to Avoid Them and Achieve Success | Holly LIU
2014-09-08Finding Life for Game Monetization Beyond the Megahit | Lisa MARINO
2014-09-08Longevity is King: Tips and Tricks for Making Your Success Last! | Mike LU



Tags:
Walter Driver
Scopely
Casual Connect
Casual Connect USA
Casual Connect USA 2014
Mobile Game (Industry)
app marketplace
Video Game Development (Industry)
Video Game (Industry)
Video Game Industry (Industry)
Indie Game Developers
Independent Game Developers