More is Less? Less is More? Finding The Balance Point In Mobile Advertising | Sigal BAREKET

Subscribers:
11,400
Published on ● Video Link: https://www.youtube.com/watch?v=0lXG0rOkwvY



Duration: 18:30
313 views
0


Download Slides: https://www.dropbox.com/s/it94effl8h9s9a3/Sigal_Bareket_CCUSA_2014.pptx

Delivered at Casual Connect USA, July 2014

So, you have decided to do the right thing and market your application. Fortunately, you live in a world where everything is trackable, measurable, and transparent. You may be thinking, “I’ll try my luck and bid low. If I can get engaged users on this bid – it’s a win-win!” What if I were to tell you that in the advertising world, more is actually less, meaning, the higher you bid, the less you pay for a booking/ paying user? The key here is to find your balance point! How much it is worth paying, to get the right amount of new users at the desired level of engagement.




Other Videos By GameDaily Connect


2014-09-08Building a Successful Cross-platform Game | Greg RICHARDSON
2014-09-08How Tencent WeChat Will Impact Mobile Gaming | Lei ZHANG
2014-09-08Win the Race: The Brains and Beauty of Mobile Advertising | Gil DUDKIEWICZ
2014-09-08Welcome to China! Analysis of the Huge Potential of the Chinese Market for Casual Game | Alice KONG
2014-09-08A New Frontier for Gaming Developers to Acquire and Engage Gamers | YING, BURNS, YI, TANQUARY*
2014-09-08Mobile Game Pricing Strategies: Why I’ll Never Ship Another $.99 Game | Matt SHEA
2014-09-08Transcending the Marketplace: Resources and Strategies for Independent Studios | Walter DRIVER
2014-09-08Keys to Successful Android App Marketing in Asia | Choy WAI CHEONG
2014-09-08How Publishers Help Indie Devs Tackle the Freemium Conundrum | Levi BUCHANAN
2014-09-08The Changing Dynamics of the Chinese Mobile Market | Jason PARK
2014-09-08More is Less? Less is More? Finding The Balance Point In Mobile Advertising | Sigal BAREKET
2014-09-08Pinpointing the ‘Next Big Thing’ with Data-Driven Insights | Bertrand SCHMITT
2014-09-08Decoding Mobile Games Industry Consolidation | Andy YANG
2014-09-08Mobile Ad Monetization: Standardization vs. Innovation | MADDEN, EDIZ, CORMAN, MARSHALL
2014-09-08Pitfalls of Passion: How to Avoid Them and Achieve Success | Holly LIU
2014-09-08Finding Life for Game Monetization Beyond the Megahit | Lisa MARINO
2014-09-08Longevity is King: Tips and Tricks for Making Your Success Last! | Mike LU
2014-09-08Social Mobile App Marketing: A Look into Facebook & Twitter | Glenn KILADIS
2014-09-08Making Social Games More Social - Converting Single Player to Multiplayer | Kay CHAN
2014-09-08Make Money on Advertising Without Losing Your Players to Other Apps | Art SANTOS
2014-09-08Publishing 101: An Honest Discussion | HALDAR, ROSEN, HOLMES



Tags:
Sigal Bareket
Taptica
Casual Connect
Casual Connect USA
Casual Connect USA 2014
Mobile Game (Industry)
Mobile Advertising (Industry)
Advertising (Interest)