Ultimate PvP User Interface Guide - DO NOT GET CAUGHT OUT!
Don't get caught with your user interface down! OH MY! Learn the best user interface tips for PvP. I'm not sure how some of you even function with what I've seen out there lol. Make pvp more fun and easier on yourself with these simple tips and tricks!
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Timestamps:
0:00 Pvp user interface
0:53 Goals of the pvp UI
3:26 Keybinds and button accessibility
4:03 Layout of the PVP UI
5:15 Setting up the PvP user interface
7:56 Chat bar lol
In player versus player you really don’t have the time to hesitate and mess around, especially as you rise through the ranks you can be full health one moment and then taken to zero the next. Or, white mages and warriors and silence effects, you may simply be stunlocked and grinded to dust.
So this means a solid user interface that is very clearly in your vision and is free of clutter is essential.
In this video I’m going to go over the purpose of the UI and goals of it, layout concerns, button accessibility and keybind recommendations and end on useful macros.
So first up let’s talk goals of the user interface, largely because I play healers I’m going to be focused on those examples. The goal should be you need in your immediate vision all cooldowns, which averages about 7, 5 job specific core cooldown abilities, 1 spammable ability and then the guard and purify general actions you have for every single job. You also will need to keep track of the limit break, but largely that just is the limit break bar. The skill icon itself is pointless to see.
The next thing you need is the ability to also keep track of your team’s health, especially for healers. But important for everyone is also being able to keep track of the enemy team’s health. This will assist you in focusing down a particular target, especially in soloqueue it can be very difficult to communicate who to focus even if you use your attacking target command, so I’ve found it usually is better to just pile onto whoever is being smashed.
But even more important is that it let’s you track particular targets for potential stun or crowd control or debuff times. A well placed stun or polymorph or a scholar’s mummify on multiple low health targets can be downright the actual play of the game. Sealing the deal. Same idea for bard with it’s powerful silence.
Next up is something I recommend people to break up into individual components which are buffs and debuffs better known as enfeeblements in the user interface.
Everything else, every single other user interface element here is visual clutter I strongly recommend people to hide.
Now let’s talk about button accessibility and keybind concerns. This is something largely dependent on your comfort level but through all jobs I keep recuperate, purify and guard on the same keys. I keep basic spammable on the 1 key, and then keybind to comfort for the rest. My recommendation is keep it as comfortable to you as possible-- such as for me I use the forward and backward mouse buttons. But there are few keybinds so really make use of it and test what you can use quickest.
Next up is the layout and set up of the user interface, and while this is highly preference based like I mentioned earlier you need to keep track of certain specific things and not other things in your vision.
This is where your keybindings also come into play, because for a fact for most people they know by muscle memory and practice where each skill is and what keybind it is on. So the actual keybound bars are useless. Keeping the recuperate skill is also useless because it is simply dependent on your current MP. It’s not cooldown based. So tracking is not helpful.
Same idea for limit break, the skill itself tells you nothing. The limit break bar however is absolutely everything and should be in a priority location.
With all that out of the way we now need to shuffle the user interface around, which means go into hud layout. I strongly recommend you keep a separate pvp and pve hud layout. So make a copy of your current hud layout before doing any changes into a free slot.
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