Understanding The Genius Of It Takes Two | The 5 Minute Rule
It Takes Two And The Genius Of The 5 Minute Rule sounds like the name of a Harry Potter novel but it's actually me trying my best to explain concepts that I'm too stupid to fully understand. Josef Fares and the rest of Hazelight Studios have proven just how incredibly well polished, designed, and thought out coop games can be, with their latest title, It Takes Two, being a perfect amalgamation of so many different game types, mechanics, worlds, and powers into a single package. In order to do so, they had to be smart and precise with how they handled the games difficulty, how often they shook things up, and what things they kept the same throughout, and in this video I go through just how exact a process it needed to be in order for it to work. I hope you guys enjoy, and check out some of my other stuff right here-
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0:00 Intro
1:13 Collaboration vs Cooperation
4:55 Making Hard Lefts
10:52 Layers on Layers