Project Cancellation [Unity/Godot Comparison Preview]
After days of discussion if it's worth continuing the progress and roadblocks. It has been decided that this project will abandoned, albeit temporarily. Maybe in a couple of years.
This project started in Unity back in 2020, back when I'm testing Stick Nodes Sprites as Animation Reference. But I decided to move into Adobe Flash/Animate because I needed Portfolio Contents.
As the progress went on, I started learning more than what I learned back in our School Thesis in 2018. I learned alot of techniques that ultimately made Unity become a second nature to me. "Animation" and "Animator" tools had become my main tool for freely Animating directly in the engine and using its Root Motion features.
But the more times have come where I realized I'm doing some things wrong. It was then I decided to change the Artstyle, as noticed with the difference of the current Idle, Run, Jump with the previous artstyles.
It was in the middle of changing Artstyles when the Unity fiasco happened, with all the Install Fees that happened. I can totally agree that my project may never be that successful and that I'm not at all affected. But I wanted to secure my project.
It was when I decided to go for Godot. Which I'm also interested to try back when I'm starting my Unity Project. It's just that our University thought us to use Unity that it'd be a waste not to continue where I started.
In just 2 months or so, I am able to learn GDScript and make simple Buttons, Scene Transitions, Sounds and my Player Character. It was when I found out that the way Animations are handled in Godot are very different, and I can live with it as long as I can achieve most of what I did in Unity, but with how currently limited it is, I am at the roadblock. I can proceed but it will take another long time for me to figure out what I need to adjust in Godot Engine and even then I'm still not sure if it will result the same outcome.
I think that's where it will end. I hope for now, but considering that this is a one-man project, with Animations created by me alone and the Scripts from online tutorials, it's going to be hard.
Stopping the project developement is very hard for me because I have never found what I wanted to do before. It was when I learned that my style of Animation is meant for games, I woke up one day and decided I want to make my own game. And I still want to. But with the roadblocks and current situations jumping between two engines, it's very hard to keep going.
I still want to work for this game. And when the chance comes, I will never let that go.
#2danimation #godotengine #unity