Universe (Amiga) - A Playguide and Review - by Lemon Amiga.com
🕹️ Universe is a point and click adventure game, released by Core Design in 1994. This was late in the Amigas lifetime, almost 10 years since it's launch, and the makers had worked out how to design a 256 colour game. Lets see if it plays as well as it looks.
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Production Notes:
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Captured: 2nd and 4th March 2018
Narrated: 27th September 2018
Edited: 4th March 2018 - to 25th March 2019
This is the 3rd-to-last review of this stretch, and for this one I wanted to get back to the 'theme' of the series, Point and Click Adventures. This one appeared to pull out all the stops. I'd seen still images before, but never had this game in the day, and checked it out in Spring of 2018 for the first time. As with Willy Beamish, I tried to memorise whole chunks of the walkthu so that I could get somewhere, as without it the puzzles are too illogical, and the game is not fun to keep trying stuff in case something eventually works. This means most people would be stuck at the start, and never get to see and experience what this title has to offer. The footage was captured over two days, with me having to reload it several times due to dying or it crashing.
Edit for this took a little longer than normal, and like Blade Warrior, it was many hours condensed down to around 1hr 30, and than again down to around 1 hour. I wanted to give away all the tips in case people wanted to check this out, and hopefully watching this would give players a fun head start. I bet most Amiga gamers will never play this, so like a book, I wanted to show what the story is all about. Parts of it reminded me of Captain Blood - a game I could never figure out - mixed with Beneath a Steel Sky.
Danscore
Point and Clickers have a very broad appeal on the Amiga, although the LucasArts games are a tough act to follow. This was obviously in development or quite some time, and they tried to make it look and sound, and feel, like a futuristic heaven for adventure lovers. The puzzles are what lets this down, and remind me of text parser games, where the exact phrase must be typed, or it gives a generic message like "Sorry, try something else". This makes the game feel 'on rails', because there is only one thing you can do, and after you do it, its on to the next puzzle or screen. The presentation and atmosphere is great, although not to the same level as Steel Sky. The gameplay lets this one down, and frustration can be the main problem, even if you know what you are supposed to do. That means even the devilish Future Wars was easier to fathom than this, and it was possible to solve the puzzles on your own. This game is not one to solve on your own. Its like the Monkey Island Poodles puzzle on every single screen in the game, so you may as well get yourself a guide or you'll quickly get yourself stuck or lost. For that reason, its an all or nothing experience, and I have to mark it down for that, to a 6.5 out of 10. I recently reviewed Celtic Heart on Lemon Amiga, and gave it a 7, because it was addictive to come back to, and get a bit further each time. With this... I had to quit on the first screen! So that's why this full price epic gets a lower score than a free Public Domain game! Although following the walkthu was somewhat enjoyable.
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