Toki (Amiga) - Playguide and Review (Low Scoring Challenge) - by Lemon Amiga.com

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Game:
Toki (1989)
Category:
Review
Duration: 30:25
962 views
51


🕹️ Toki is a run and gun platformer, which was released in the Arcades back in 1989. Ocean France converted the game (almost) wholesale to the Amiga in 1991. I always found this game too difficult, and couldnt get beyond level 1 back in the day. Lets see what this game has to offer.

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Production Notes:
===============
Captured: 9th, 13th, 19th and 22nd September 2018
Edited: ‎19th September 2018 - 28th January 2019
Narrated: 11th September 2018

When this was voted into the Super League Amiga games competition, the mods quickly realised that unintentionally dying in certain areas lead to a score increase over players who did not die. So it was decided to alter the rules and make this a Least Scoring challenge. Each level would be rewarded with points, minus the score, so the ones who got the least kills were ahead of those who milked the levels, using this formula: (Level * 100k) - score. See the Lemon compo thread for details: http://www.lemonamiga.com/forum/viewtopic.php?t=15336

This is one of those games (like Midnight Resistance and Ghouls n Ghosts) which I always played using the cheats, and used to enjoy completing it. Tackling a game like Toki, and actually trying to play it, is a different matter, and in the competition, we play them over and over until what was once hard becomes easy. Surprisingly, apart from a few tight spots with spiders, dino eggs, and a mortar cannon on level 2, it was not so hard after all. Learning it definitely meant progress, and doing it without hitting too many enemies made it all the more tricky again!

Towards the end of the round, I really wanted to cover this in a playguide. There werent too many Least Scoring runs on youtube, and very few Challenge reviews at that time. AVGN has recently started some, so I bumped this video up in the schedule.

My first recorded run was the one you see first in the show, where I die on the butterfly over the pit of spikes. This is a really easy section! - usually. On my second run I ended up killing the elephant boss twice, so by the time I got to the same place, I had a lot more score, but I made it to the Mine Cart run. Third try I reached the final boss but didnt kill him. Fourth recording - I beat the final boss. I dont like to give away game endings, and just like Risky Woods and Snow Bros, I decided to just include a bit of the ending so as not to spoil anything for gamers wanting to complete it.

The finished file was 8GB in size, so I decided to run it through Handbrake. But this messed up the audio, and narrowed the frequency, and also caused a bit of noticeable blockies. Unfortunately I ended up using the compressed version of the video with an uncompressed version of the audio, to keep the file size down for uploading, but this means lower resolutions of this video might show a few more defects.

Danscore:
Toki has all the bells and whistles of the Arcade original, fewer enemies, but most of the coin-operated difficulty. Like Saint Dragon, its easy to be put off by quite a steep learning curve, which means having to memorise how to do stuff. Given a perfect route and a perfect play, the game in-fact plays a bit too easily, with not much here to bring the gamer back. But it takes a lot of plays to get to that level of skill. There are no hidden spikes or Rick Dangerous traps, only a couple of leaps of faith, and a very linear level design, so players cant really ever get lost. There are power-ups and huge bosses, and technically even though this is a masterpiece of coding and graphics, the actually gameplay is limited, and each stage is over quickly, meaning you can romp through this in around 30mins. All things considered, I'd give this 8.5 out of 10.




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Tags:
toki video game
amiga
review
playguide
retro computing
low score challenge
ocean france
platform game