Unreal first playthrough, part 4 (OldUnreal 227j)
It seems the most obscurely-designed parts of the game are now behind us, as we close in on the Skaarj mothership to end things.
We still see some expansive exterior levels leading right up to the mothership, but the game changes its tune considerably once we board: purely indoor environments, generally more confined, and with (understandably) the most intense resistance in the entire game. It was neat to see that they saved at least a couple of new enemy encounters for this final leg of the journey.
I still feel like I underused a lot of weapons (and items) due to the sheer overload in variety, as well as how utterly useless non-hitscan weapons feel a lot of times. I find the beefier enemy design than id games harder to appreciate. I'm not at all fan of slaughter map design, but I find Unreal odd for only being able to reasonably throw a maximum of 2-3 enemies at the player at once (though maybe that gets dialed up on hard/unreal?).
Now that I've got this entire game under my belt, I'm hoping that Return to Na Pali doesn't catch me nearly as off-guard as it did when I first acquired it (without having played base Unreal).
Other Videos By CnEY
Other Statistics
Unreal Statistics For CnEY
There are 360 views in 6 videos for Unreal. There's close to 23 hours worth of content for Unreal published on his channel, making up less than 0.88% of the total overall content on CnEY's YouTube channel.