Until You Fall Has The Best Combat System Of Any Video Game Ever!!!! - Until You Fall VR Game Review
Until You Fall Has The Best Combat System Of Any Video Game Ever!!!! - Until You Fall VR Game Review
Swarm 2 Video Review:
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I've played a lot of swords combat virtual reality games. From Asgard's Wrath to Behemoth, there are so many of them are on the Meta Quest. However, none of them has a combat system that I truly loved. That is until I played Until You Fall. From the makers of the "I Expect You to Die" series comes this wonderous game containing what I consider to be the best melee combat system in VR. Why do I have that opinion? Does the game burn a lot of calories? These questions and more will be answered in this Fitness Game Review. Hello, my name is Jack Jenkins. I run a YouTube channel focused on self-improvement. This series is a fitness game review where I play a game for thirty days to calculate how many calories burned. Let's run that intro:
[Jack Jenkins]
Until You Fall is a 2019 hack-and-slash video game. You play as a knight who has to fight the Calamity. A dark mystic force that creates these enemies you have to go against. Your goal is to beat each level and face the final boss. The game is a roguelike, meaning you must restart from the beginning when you die. However, in doing so you get to keep some items. In Until You Fall, the currency you keep is Aether. This is used to upgrade your weapons to make you stronger. Combining this plus increasing your skill as a player allows you to complete more randomly generated levels as you keep playing and eventually beat the final boss.
As a gameplay type, I am not a huge fan of Rougelikes. With Swarm 2 being really the only other game, I've tried that I like with this mechanic. Watch my review of Swarm 2 linked below. I don’t like Rougelikes as It’s a bit too overplayed in the indie game realm. It also forces you to play the same levels over and over again. There are only so many randomly generated levels so you will see the first grouping of levels way more than in the later half of the game.
Despite my dislike of Rougelikes, I have to say that they did an excellent job here. The mix between learning the enemies' moves and upgrading your weapons made you feel like you were making progress. They also have a decently good selection of beginning levels so the game didn’t feel too repetitive. Eventually, you become so good at the game that you can clear out the beginner levels in a minute or two.
That brings me to what I absolutely love about the game, the combat. With most melee-based games, you always feel a level of uncertainty. Will this block the attack, or will my swing hit the enemy? Everything feels so floaty like there isn't any weight to it all. Until You Fall fixes it brilliantly by having a sort of rhythm to it all. When an enemy attacks, it will tell you where to block. Once you block it, it will give you an opening to attack. Doing combos, hitting the right strike patterns, and more makes the combat feel like a music game. You just feel when to block and attack; it works so well.
The combat is enhanced by a truly great array of weapons. You have an array of items, from various swords to axes and charms. Each item has its own feel and way of attacking and blocking. You can have a weapon in each or use a two-handed weapon if you choose. Each weapon grants you an ability that can be leveled up in the game. For example, the Heart Splitter axe can increase your dash impact with each level and grant you more health damage if you end a combo using it. Experimenting with the different weapons and how they fit in with your playstyle is fun and gives the game way more playability. You can beat the game with your Mistcutter, but can you do so with a Cold Iron Great Axe? That's the fun.
Read the rest at jack-jenkins.com
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