Gorilla Tag Is An Amazing Game and An Even Better Workout!! (Gorilla Tag Review and Calorie Count)
Gorilla Tag Is An Amazing Game and an Even Better Workout!! (Gorilla Tag Review and Calorie Count)
When I got my Meta Quest 3, Gorilla Tag was one of the first games I tried. My initial experience wasn’t great—I was terrible, and the lobbies were filled with loud kids. Months later, I decided to give it another shot, dedicating 30 days to mastering its unique arm-based movement and tracking my calorie burn. Despite a steep learning curve and enduring some playful teasing from younger players, I gradually improved and even tackled some challenging custom maps. Over the month, I burned over 7,300 calories and lost 3.2 pounds, proving Gorilla Tag to be a surprisingly effective workout. Beyond fitness, I gained a new appreciation for the creativity of the game’s modding community and the positive energy of younger players. While I still play occasionally, Gorilla Tag left a lasting impression as both a fun and physically demanding experience.
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Script:
I heard a few games thrown around when I picked up my Meta Quest 3. Asgard's Wrath, Beat Saber, and today's topic, Gorilla Tag. I downloaded it on my first day of owning the quest, tried it out for an hour, and then deleted it. I was terrible, and the platform was full of literal children screaming obesities. A few months later, I figured I should dive into the world of Gorilla Tag as a thirty-year-old man. I'll see if I can get good at the controls while also seeing how many calories I can burn. Time to put on my "jmancurly" swag and become one with the monkey.
[Intro]
Gorilla tag is a multiplayer game that turns you into a gorilla. It took the VR world by storm and amassed over a hundred million dollars in revenue with a player base of ten million. That is insane. The game's main focus is to turn the player into a gorilla and play different game modes. Casual is the main mode, which is just messing around and talking to other players who are also gorillas. There are also other modes, such as infection, which is a game of tag, and paint brawl, which is where you shoot paint at each other. The ever-changing game modes and maps that will pop up make the game so popular. During my playtime, it was Halloween, so the maps added pumpkins and a ghost named Lucy that would pop up to scare you.
When I first started playing Gorilla Tag, I was bad. I was so bad that a bunch of kids actually made fun of me. I could barely get out of the starting area, jumping to the tree and wall climbing. It was so bad that I stopped and deleted my original day-one recording. See, the main purpose of Gorilla Tag is the movement system. That's where the fun, gameplay, and challenge lie. It looks easy; just move your arms around like a monkey. Reach out with your arms to touch an object, and push yourself off at whatever speed to move in that direction. You can slam your hands on the ground to jump to the stars. To climb, pinch your arms against a wall and swing upwards like so. To wall jump, push yourself off a wall and climb repeatedly. I am sorry for breaking the green screen during this demonstration; I am in a tiny room. Subscribe to the YouTube channel so that I can get a thousand subscribers and be eligible for monetization.
It sounds easy. It looks easy as well. But the difference between moving and moving well is a mountain I didn't accomplish in my thirty days of playing. According to a Reddit post, it takes about two months to make the game feel natural and six months to reach a great stage. After playing, I agree a hundred percent. I was so awful that a really nice kid asked me to join a lobby and teach me how to play better after I was made fun of. Afterward, I looked up YouTube videos to learn how to play. That first day lasted over two hours of playing. That led me to the day two footage I kept, which is playing behind me now. I still sucked, but I could actually move around with one arm. Progress is progress, baby.
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