Voidspire Tactics - First Impression Review
Voidspire Tactics - First Impression Review
Voidspire Tactics is an independent tactical turn based RPG featuring a high degree of environmental interaction. It was developed by Rad Codex, the game studio of developer Sean Hayden. This video is a review of Voidspire Tactics focusing on it's gameplay. This review is based on my first impressions of the game, hence the name First Impression Review. It is not meant to be comprehensive, but rather to give you and idea of Voidspire Tactics and its gameplay.
Voidspire Tactics steam page: http://store.steampowered.com/app/415920/
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Voidspire Tactics first impression review summary:
The core gameplay of Voidspire Tactics can be separated into the class system/character specialization, the combat gameplay, and the noncombat gameplay. There are also additional features like dialogue and inventory management, but they play more of a support role. This review of Voidspire Tactics focuses on the three main categories of gameplay mentioned earlier.
Class System:
The class system in Voidspire Tactics is relatively friendly to new players, but has a certain amount of depth and complexity to it as well, which becomes apparent over time. The ability to switch classes at any time can also lead to some interesting situations.
Combat Gameplay:
The combat in Voidspire Tactics is great. The level design combines, the usefulness of the active abilities and spells , and the high overall level of interactivity combine together to produce a variety of interesting situation and a plethora of possible tactics to apply.
Noncombat Gameplay:
The noncombat gameplay in Voidspire Tactics takes the form of environmental puzzles, which often have multiple solutions, based on your character's abilities. This is similar to Divinity: Original Sin, a game I adore, so I'm very happy with Voidspire Tactics as well. As a person who's not great at the traditional adventure game style puzzle solving where there's only one way to go about doing things, I love the noncombat gameplay in Voidspire.
Story:
Although this game features a dialogue system, a unique setting, and a story, I just don't find it very interesting. Coming from a crpg background, I'm used to more interactivity in the dialogue (I like it better when even the dialogue trees become a form of gameplay). What's more, the writing isn't compelling enough to make me care.
Other:
There are some minor usability issues. In particular the movement controls are very strange, as you have to hold down the mouse button to walk instead of just clicking on a destination. Voidspire Tactics does have pathfinding, as shown during combat, so it seems unusual. The graphics are also low fidelity pixel art, which may be a problem for some people.
Overall:
Voidspire Tactics is a gem of a game. As a fan of tactical RPGs/SRPGs, I'm very happy with it. Not only is the combat excellent, but even the noncombat gameplay of Voidspire Tactics is fantastic. The story and graphics aren't great, but the the dialogue lines are short and to the point, and I don't mind the pixel art at all.
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Ending Music Credit:
"In Your Arms" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
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