V:TM - Clan weaknesses, flaws, and stereotypes - What will YOU do with them?
In this episode of the podcast we are talking about interesting things we can do with the same old, road-worn, off-the-shelf, clan weaknesses and flaws, and how these elements can play into the character/clan stereotype or go against it. The mechanics of many things are the same, both in real life and especially in roleplaying games, but our perception of them, and subsequent representation, makes all the difference. How you, the player, and especially your protagonist, portray and feel about certain flaws can make even the most "common" of clans (personally I love all of them :D) feel like something innovative and cool. You don't need to change the rules, setting, flaws, lore, play the most specialized build or most obscure of bloodlines to make things interesting. Just... think about what a certain condition actually means, to both you, the player, and your character.
Enjoy!