World Championship Boxing Manager (Amiga) - A Playguide and Review - by LemonAmiga.com
In this video, I haphazardly play a boxing manager game, where we get to train up a bunch of fighters, send them out like gladiators, and mop up the blood afterwards. This was a fan request by Mike Bergvist, and also a very niche game on the Amiga.
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Production Notes:
Captured: 24th October 2022
Narrated: 8th Dec 2023
Completed: 18th December 2023, V1
This game was a request from a guy who promised to support me in the early days, but disappeared and came back with this request. He was a silver backer, so I accepted. But he un-subbed again and I never saw him since. Ho hum. I hope he likes this review anyway. It is a fairly simple game, but I probably only skimmed the depths of the info in the office. Without much knowledge of boxing, it was my first ever try which I recorded for this video.
There were only a couple of Mods out there which I could find to fill in the blank spaces, as the game barely comes with any audio. But I used a few rocky-type tunes, and the intro from Vroom to cover the journey to the first venue.
Danscore:
World Championship Boxing Manager definitely feels like it was made with a cardfile editor, even though I know it probably wasn't. There are maybe 10 screens in the game, of which the first three will be the ones you'll mostly click through, and you'll get to see another three screens at the venue, after a brief cut scene. There is some atmosphere in the game, even though it is mostly silent, thanks to blow-by-blow (literally) commentary by the two pundits beside the ring. Eye candy for the back of the game box also comes in the form of a secretary; who will bend over your filing cabinet and fish out some papers you were too lazy to walk over and get yourself. There is also an extensive telephone directory's worth of contacts, reminding me of a Grand Theft Auto IV mobile phone booking agent type of thing. Sadly, the contacts are only superficial, and the game basically comes down to a stats war - of which I was unable to find any stats of my fighters actual fitness levels, so I had no idea if the guy was fit for a gym, or 15 rounds with Mike Tyson. Progress seems to be a matter of picking a fight with as many wimps as possible, to get your fighter up to snuff, but without a meter or bar to fill up, it's impossible to know when to go for the big matches. There is a feeble attempt to cover contracts and fees, but money plays no part in the game, and you certainly cant throw a fight and then cash in later with the bookies. It's basically 'suck it and see'. Well I saw it, and I sucked. Maybe strategy gamers will have a blast with it, and I think there is enough 'Amiga charm' here with the samples and the well drawn screens that I give it 6 out of 10. With some music, actual moving boxers on the screen, and maybe a publicity tour like Rock Star Ate My Hamster, this could have been much more of a big hitter. But compared to Punch Out on the NES, or even Frank Bruno's Boxing on the C64, there is no arcade action here to break things up, and it feels like a fly weight in comparison.