2018-03-12 | Too many Projects - Game Cinematic Art & Storytelling Direction | Intel® Buzz Workshop Poznań 2017 | 16:23 | 18 | |
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2018-03-12 | How to tame a Game Publisher? Dos & Don'ts in getting your Game signed | Intel® Buzz Workshop Poznań | 31:07 | 263 | |
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2018-03-12 | Games in Latin America: Market, Trends, Tips and Tricks | Intel® Buzz Workshop Poznań 2017 | 37:17 | 12 | |
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2018-02-13 | Intel Buzz Workshop Berlin 2018 | 1:43 | 210 | |
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2018-01-31 | Anotherworld VR - Kobold and the future of Cinematic VR experiences | 2:20 | 518 | |
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2017-12-08 | Award Show VR NOW Con 2017 | 36:36 | 34 | |
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2017-12-08 | 360° video production for National Geographic | VR NOW Con & Awards 2017 | 22:42 | 245 | |
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2017-12-08 | New experiences for high quality television formats | VR NOW Con & Awards 2017 | 23:54 | 68 | |
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2017-12-08 | Dream Hacking: Subconscious Metrics in the Age of Big Data | VR NOW Con & Awards 2017 | 26:31 | 305 | |
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2017-12-05 | Intel Buzz Workshop Poznan 2017 | 1:40 | 46 | |
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2017-12-05 | VR NOW Con & Awards 2017 | 1:44 | 1,932 | |
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2017-12-04 | Closing ranks for better VR | VR NOW Con & Awards 2017 | 32:49 | 1,171 | |
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2017-12-04 | VR Networks in China | VR NOW Con & Awards 2017 | 25:48 | 31 | |
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2017-12-04 | Pitching The “New Silk Road” | VR NOW Con & Awards 2017 | 24:45 | 60 | |
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2017-12-04 | Representing The Pain of Others | VR NOW Con & Awards 2017 | 29:12 | 22 | |
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2017-12-04 | Volumetric Films – The Next Evolutionary Step in Storytelling | VR NOW Con & Awards 2017 | 29:37 | 554 | |
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2017-12-04 | A 360 Degree View of Content Performance | VR NOW Con & Awards 2017 | 27:04 | 72 | | Google Earth VR
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2017-12-04 | Audi’s VR strategy – Experiences, Status and Outlook | VR NOW Con & Awards 2017 | 21:19 | 2,905 | |
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2017-12-04 | Europe: A breeding ground for immersive media content that pushes boundaries | VR NOW Con & Awards | 21:50 | 20 | |
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2017-12-04 | Interactive Systems based on Electrical Muscle Stimulation | VR NOW Con & Awards 2017 | 30:11 | 229 | |
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2017-12-04 | Developing AR/VR applications in China | VR NOW Con & Awards 2017 | 25:12 | 48 | |
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2017-12-04 | Storytelling or storyliving? How to produce channel appropriate 360 video content | 25:58 | 69 | |
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2017-12-04 | Goosebumps and Jump Scares – Do’s and Don’t of VR Horror Storytelling | VR NOW Con & Awards 2017 | 29:16 | 47 | |
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2017-12-04 | The curse of immersive | VR NOW Con & Awards 2017 | 36:53 | 2,244 | |
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2017-12-04 | Realization of the Porsche Virtual Guide | VR NOW Con & Awards 2017 | 21:08 | 201 | |
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2017-12-04 | Cinematic VR & 360 video: Producing Semi Interactive Experiences for International Markets | 21:11 | 84 | |
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2017-12-04 | Using VR as a Tool for Peace Building | VR NOW Con & Awards 2017 | 26:12 | 272 | |
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2017-12-04 | Escaping the Downward Spiral. How to Hook Players Into Your VR Experience | VR NOW Con & Awards 2017 | 27:10 | 181 | | Downward Spiral: Prologue
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2017-12-04 | VR Locomotion – Between Comfort And Immersion | VR NOW Con & Awards 2017 | 22:47 | 212 | |
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2017-12-04 | AI meets Mixed Reality – How immersive tech revolutionizes Real Estate | VR NOW Con & Awards 2017 | 30:13 | 151 | |
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2017-12-04 | Ballavita – An adventure in VR | VR NOW Con & Awards 2017 | 28:33 | 408 | |
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2017-12-04 | The Little Grey That Matters | VR NOW Con & Awards 2017 | 29:55 | 53 | |
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2017-12-04 | 10 Shocking Truths VR Creators Don’t Want You to Know! | VR NOW Con & Awards 2017 | 43:52 | 45 | |
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2017-12-04 | The Making of Google Earth VR | VR NOW Con & Awards 2017 | 28:55 | 1,500 | | Google Earth VR
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2017-12-04 | Hollywood and VR | VR NOW Con & Awards 2017 | 35:59 | 98 | |
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2017-11-20 | ASK ME ANYTHING | 2. Fachkonferenz Digitale Spielekultur | 47:31 | 5 | |
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2017-11-20 | Sollen Spiele nur Spaß machen? | Paneldiskussion 2. Fachkonferenz Digitale Spielekultur | 38:28 | 53 | |
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2017-11-20 | Orwell: Lead Artist Mel Taylor über das Indie Game | 2. Fachkonferenz Digitale Spielekultur | 9:50 | 55 | |
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2017-11-20 | Niche: Einblick in die Entwicklung | Powertalk 2. Fachkonferenz Digitale Spielekultur | 12:16 | 21 | |
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2017-11-20 | Können Computerspiele die Welt verändern? | Powertalk 2. Fachkonferenz Digitale Spiele | 13:30 | 19 | |
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2017-09-13 | DUEL VR Ingame Mood Shot | 1:01 | 31 | |
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2017-09-08 | Rundfunklizenzen für Twitch und Youtube? PART III: Die Frage nach der Regulierung [PANELDISKUSSION] | 28:44 | 332 | |
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2017-09-06 | Rundfunklizenzen für Twitch und Youtube? PART II: Sinn und Unsinn von Rundfunklizenzen fürs Internet | 13:46 | 69 | |
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2017-09-06 | VR NOW Con 2016 Potsdam | 2:16 | 249 | |
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2017-08-29 | Rundfunklizenzen für Twitch und Youtube? Warum die Lizenzpflicht im Internet verfassungswidrig ist | 15:15 | 224 | |
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2017-08-16 | Games als Spiegel der Gesellschaft | Paneldiskussion 2. Fachkonferenz Digitale Spielekultur | 31:08 | 36 | |
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2017-08-10 | Review of #gamesweekberlin 2017 | 1:36 | 192 | |
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2017-08-08 | ARD Tagesschau Zusammenschnitt 23 04 2013 zu den DGT 13 Deutsche Gamestage | 6:21 | 157 | |
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2017-08-03 | Game Cinema - Local Multiplayer Action on the big screen #gamesweekberlin 2017 | 3:06:42 | 360 | | SpeedRunners
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2017-08-02 | This War of Mine: Entwickler Wojciech Setlak über die Idee hinter dem Indie-Game | 42:12 | 69 | | This War of Mine
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2017-07-31 | Duel VR - Early Access Trailer | 1:16 | 4,134 | | Blacktop Hoops
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2017-07-21 | Videospiele: Das unterschätzte Leitmedium | 2. Fachkonferenz Digitale Spielekultur | 32:53 | 120 | |
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2017-07-21 | Game Cinema at #gamesweekberlin 2017 | Impressions | 2:45 | 82 | | The Bigs
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2017-07-21 | Trailer zur 2. Fachkonferenz der Digitalen Spielekultur | 1:38 | 118 | |
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2017-06-29 | Opening Summit of #gamesweekberlin 2017 | 3:14 | 67 | |
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