1. | Interview with Erinda Jaupaj, Backend Engineer at Wooga │ Womenize! - Inspiring Stories | 8 | |
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2. | What's special about this year's gamesweekberlin? - Interview with Michael Liebe (Pt. 1) | 6 | |
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3. | Das war die gamesweekberlin 2022! - Highlights Trailer | 6 | Preview |
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4. | gamesweekberlin PRO X Opening Breakfast 2020: Rami Ismail | 5 | |
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5. | Career Day 2021: "YAGER - 22 Years of Making Games" by Timo Ullmann│gamesweekberlin PRO X | 5 | |
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6. | Interview with Tarja Porkka-Konturri │ Womenize! - Inspiring Stories | 3 | |
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7. | gamesweekberlin 2022 Trailer: Das Pop-up Event für Gamer*innen im 💚 von Berlin | 4 | |
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8. | gamesweekberlin PRO X Opening Breakfast 2021: Welcome notes and trends of 2020 | 4 | |
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9. | Interview with Julianne Becker │ Womenize! - Inspiring Stories | 3 | |
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10. | Career Day 2021: "The Diversity of the Games Industry" with Kathrin Radtke│gamesweekberlin PRO X | 3 | Discussion |
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11. | Interview: AFRICAN GAMES CO-PRODUCTION MARKET - Dev Booster 2021 (Part 7/13) │ gamesweekberlin | 3 | |
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12. | Career Day 2021: "Recruiting Remote Employees" by games:net │gamesweekberlin PRO X | 2 | |
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13. | Career Day 2021: Devin Discovers... Interview with Streamer Devin Kemp │ gamesweekberlin PRO X | 2 | |
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14. | Interview with CAROLIN WENDT, CD Project RED - Womenize! Inspiring Stories | 2 | |
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15. | Interview with JUPITER HADLEY - Womenize! Inspiring Stories | 2 | |
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16. | PAPA PLAYS: ZOMBIE PUPPIES WITH LANA, THE CREATOR! 😍 | 2 | Let's Play |
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17. | Live Pitch: BATTLECRUISERS - Dev Booster 2021 (Part 12/13) │ gamesweekberlin | 1 | | Battlecruisers
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18. | Interview with Sophie Walker │ Womenize! - Inspiring Stories | 2 | |
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19. | Career Day 2021: "How do I get into the Berlin Games Industry?" │gamesweekberlin PRO X | 1 | |
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20. | Career Day 2021: "Private Division who? Private Division why? And… where?!"│gamesweekberlin PRO X | 1 | |
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21. | Jury Interview: Renee Gittins & Christopher Wulf - Dev Booster 2021 (Part 4/13) │ gamesweekberlin | 1 | |
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22. | This was gamesweekberlin PRO X 2021 | 1 | |
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23. | Dev Booster 2022: Recap Trailer | 1 | Preview |
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24. | Career Day 2021: "The story behind the popular game Out of the Park Baseball"│gamesweekberlin PRO X | 1 | | Out of the Park Baseball
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25. | What's your vision for the future of gamesweekberlin? - Interview with Michael Liebe (Pt. 3) | 1 | |
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26. | Attention, Retention! How Games Can Manage Their Long Term Success / gamesweekberlin PRO X 2020 | 1 | |
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27. | Career Day 2021: "COM2US Europe – Mobile, eSports, Blockchain and Barbecue" │gamesweekberlin PRO X | 1 | |
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28. | Live Pitch: HELP YOURSELF - Dev Booster 2021 (Part 5/13) │ gamesweekberlin | 1 | Let's Play |
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29. | Maximizing the feeling of Comfort in VR by Minimizing Fatigue / gamesweekberlin PRO X 2020 | 1 | |
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30. | Why shouldn't you miss gamesweekberlin this year? - Interview with Michael Liebe (Pt. 2) | 1 | |
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31. | Niche: Einblick in die Entwicklung | Powertalk 2. Fachkonferenz Digitale Spielekultur | 0 | |
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32. | How I got to id + Fireside Chat on Level Design, Creativity and Management | Intel® Buzz Workshop | 0 | |
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33. | Tabula Rasa - Will the world of gaming turn upside down? | QUO VADIS 2019 | 0 | | Quo Vadis
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34. | Realistic human interaction in VR with Unity | Intel® Buzz Workshop Berlin 2018 | 0 | | AGAINST
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35. | Storytelling or storyliving? How to produce channel appropriate 360 video content | 0 | |
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36. | Panel on Games Become Books Become Films: Games as Entertainment Properties gamesweekberlin PRO X | 0 | |
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37. | Career Day 2021: "Freelancing vs. Employment" by Brehm & v. Moers│gamesweekberlin PRO X | 0 | |
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38. | Same, same, but different - Table Top and Video Game Design at gamesweekberlin PRO X | 0 | |
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39. | Balancing Creativity and Management for Biomutant | Intel® Buzz Workshop Poznań 2017 | 0 | | Biomutant
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40. | Intel Buzz Workshop Poznan 2017 | 0 | |
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41. | Paul Bouchard (WIDE VR) - WIDE VR: From feature films to VR Sales | 0 | |
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42. | gamesweekberlin 2019 Recap | 0 | |
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43. | Sean Stewart (Magic Leap) - All the World’s a Stage | VR NOW Con & Awards 2018 | 0 | |
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44. | Sandra and Isabella from German game developer InnoGames are looking for people to hire | 0 | | For the People
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45. | ASK ME ANYTHING | 2. Fachkonferenz Digitale Spielekultur | 0 | |
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46. | 10 Shocking Truths VR Creators Don’t Want You to Know! | VR NOW Con & Awards 2017 | 0 | |
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47. | Opening Summit of #gamesweekberlin 2017 | 0 | |
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48. | QUO VADIS 2015 - A Wave of Transmogrification - Noah Falstein (Google) | 0 | |
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49. | Panel on Endless Storytelling at gamesweekberlin PRO X 2020 | 0 | |
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50. | Designing for Growth with Live Game Operations - Mark Vallee (Microsoft PlayFab) | QUO VADIS 2019 | 0 | |
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51. | Get a job at League of Legends developer Riot Games | 0 | | League of Legends
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52. | Working as and with an Influencer - An Insight from two Perspectives | Womenize! Games and Tech 2019 | 0 | |
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53. | Ballavita – An adventure in VR | VR NOW Con & Awards 2017 | 0 | |
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54. | A Focus on Female Founding | Womenize! Games and Tech 2018 | 0 | |
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55. | Let's Play Session: KRAKEN ACADEMY at gamesweekberlin PRO X | 0 | | Kraken Academy!!
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56. | Cave Digger pitch at gamesweekdigital: DevBooster June 26, 2020 (spoiler: the music is da wow!) | 0 | |
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57. | A Tale of Two Cities – Managing a Game Project Half a World Away | QUO VADIS 2019 | 0 | | Quo Vadis
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58. | Jury Interview: Jason Della Rocca & Chris Wulf - Dev Booster 2021 (Part 10/13) │ gamesweekberlin | 0 | |
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59. | The UGC Gaming Multiverse: The Next $100B Opportunity - Manticore | 0 | |
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60. | gamesweekberlin PRO X: Pre-Gaming of Opening Breakfast 2020: m3lly playing RecRoom | 0 | |
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61. | EFM VR NOW Summit 2020 hosted by VRBB | 0 | |
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62. | Unleash the Power of Intel GPU | Intel® Buzz Workshop Berlin 2018 | 0 | |
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63. | The curse of immersive | VR NOW Con & Awards 2017 | 0 | |
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64. | ARD Tagesschau Zusammenschnitt 23 04 2013 zu den DGT 13 Deutsche Gamestage | 0 | |
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65. | Career Day 2021: Devin Kemp plays "Dead by Daylight" │gamesweekberlin PRO X | 0 | Let's Play | Dead by Daylight
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66. | QUO VADIS 2015 - Productionpanel: From Zero to 300 | 0 | |
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67. | The Little Grey That Matters | VR NOW Con & Awards 2017 | 0 | |
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68. | Anotherworld VR - Kobold and the future of Cinematic VR experiences | 0 | |
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69. | Escaping the Downward Spiral. How to Hook Players Into Your VR Experience | VR NOW Con & Awards 2017 | 0 | | Downward Spiral: Prologue
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70. | The Changing Face of Game Narratives | Womenize! 2018 | 0 | |
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71. | This was gamesweekberlin PRO X 2020 | 0 | |
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72. | Beyond Code, Art & Design: Roles in Games for the Jack-of-all-trades | Womenize! Games and Tech 2019 | 0 | | Valentina
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73. | Videospiele: Das unterschätzte Leitmedium | 2. Fachkonferenz Digitale Spielekultur | 0 | |
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74. | Game Cinema at #gamesweekberlin 2017 | Impressions | 0 | | The Bigs
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75. | Unleash the Power of Intel GPU | Intel® Buzz Workshop Poznań 2017 | 0 | |
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76. | Career and entrepreneurship in the Gaming industry | Womenize! 2018 | 0 | |
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77. | Why crypto-natives GenZ are blockchain's secret ally | Womenize! 2018 | 0 | |
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78. | Rundfunklizenzen für Twitch und Youtube? PART III: Die Frage nach der Regulierung [PANELDISKUSSION] | 0 | |
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79. | Advocating for Yourself - Finding Pride in the Pursuit of Game Creation | Womenize! 2018 | 0 | |
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80. | QUO VADIS 2015 - Best of Quo Vadis Show powered by Google | 0 | | Quo Vadis
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81. | QUO VADIS 2015 - How to evolve Players into Fans - Paul Cutsinger (Amazon) | 0 | |
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82. | PAPA PLAYS: RED DEAD REDEMPTION 2 😱 | 0 | Let's Play | Red Dead Redemption 2
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83. | VR Locomotion – Between Comfort And Immersion | VR NOW Con & Awards 2017 | 0 | |
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84. | Aren't you playing games the whole day anyway? | Womenize! Games and Tech Cologne edition 2018 | 0 | |
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85. | Goosebumps and Jump Scares – Do’s and Don’t of VR Horror Storytelling | VR NOW Con & Awards 2017 | 0 | |
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86. | Games for Social Impact: Inspire, Empower & Create a New Horizon | Womenize! 2018 | 0 | |
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87. | Eric Shamlin (Firebringer) - Crafting the Future of Storytelling | VR NOW Con & Awards 2018 | 0 | |
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88. | 5 Things I wish I would've known before entering my Industry: Careers in Games, Film & Television | 0 | |
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89. | Game Cinema - Local Multiplayer Action on the big screen #gamesweekberlin 2017 | 0 | | SpeedRunners
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90. | First Class Trouble pitch at DevBooster of gamesweekdigital, June 26, 2020 | 0 | | First Class Trouble
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91. | QUO VADIS 2015 - Fireside Chat about Dead Island 2 - with Vlad Micu and Jörg Friedrich | 0 | | Dead Island 2
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92. | Serpentic at gamesweekberlin LOUD X | 0 | |
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93. | Jehanne Rousseau - Creating Believable Words at PRO X 2020 | 0 | |
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94. | Womenize! Games and Tech | Cologne Edition 2018 | 0 | |
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95. | Learning to Communicate - Lance James (Versus Evil) | QUO VADIS 2019 | 0 | | Quo Vadis
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96. | gamesweekberlin PRO X Opening Breakfast 2021: Odile Limpach on Developers x Publishers | 0 | |
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97. | Need Over News im Nintendo Fireside Chat mit Indiestrolche | 0 | |
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98. | Thomas Bedenk (Exozet) - Bringing interactivity to volumetric video in VR and AR | 0 | |
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99. | Laura Jeffords-Greenberg and David Hunt (Unity) - Storytelling through XR | VR NOW Con & Awards 2018 | 0 | |
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100. | Enhancing Movement Interaction Design for VR Games through Machine Learning / gamesweekberlin 2020 | 0 | |
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