1. | Stories To Go: Narrative Design for Mobile Games | Womenize! Games and Tech 2019 | 0 | | Valentina
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2. | Rundfunklizenzen für Twitch und Youtube? Warum die Lizenzpflicht im Internet verfassungswidrig ist | 0 | |
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3. | Unleash the Power of Intel GPU | Intel® Buzz Workshop Poznań 2017 | 0 | |
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4. | Crowdfunding Toolkit: What do you need to Kickstart a Game? | Intel® Buzz Workshop Poznań 2017 | 0 | |
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5. | A 360 Degree View of Content Performance | VR NOW Con & Awards 2017 | 0 | | Google Earth VR
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6. | Games in Latin America: Market, Trends, Tips and Tricks | Intel® Buzz Workshop Poznań 2017 | 0 | |
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7. | Dawnblade pitch at Dev Booster 2020 | 0 | |
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8. | Panel: Managing Teams, Startups and Family | Womenize! Games and Tech 2019 | 0 | |
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9. | Escaping the Downward Spiral. How to Hook Players Into Your VR Experience | VR NOW Con & Awards 2017 | 0 | | Downward Spiral: Prologue
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10. | How advancing computing power shapes the way games are made | Intel® Buzz Workshop Berlin 2018 | 0 | |
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11. | Too many Projects - Game Cinematic Art & Storytelling Direction | Intel® Buzz Workshop Poznań 2017 | 0 | |
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12. | Disempowerment Fantasies: How taking power away from players can create better games | 0 | |
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13. | A Personal Journey through more than a Decade in Esports | Womenize! Games and Tech 2019 | 0 | |
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14. | Get Your Dream Job at German Mobile Game Studio InnoGames | 0 | | Forge of Empires
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15. | The curse of immersive | VR NOW Con & Awards 2017 | 0 | |
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16. | How to leverage monetization options in Messenger Games | QUO VADIS 2019 | 0 | | Quo Vadis
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17. | Volumetric Films – The Next Evolutionary Step in Storytelling | VR NOW Con & Awards 2017 | 0 | |
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18. | Developing AR/VR applications in China | VR NOW Con & Awards 2017 | 0 | |
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19. | Live Pitch: THE CRACKPET SHOW - Dev Booster 2021 (Part 2/13) │ gamesweekberlin | 0 | Show | The Crackpet Show
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20. | QUO VADIS 2016 - Life is Strange - Dialog between Raoul Barbet and Luc Badhagoust | 0 | | Life Is Strange
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21. | A Tale of Two Cities – Managing a Game Project Half a World Away | QUO VADIS 2019 | 0 | | Quo Vadis
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22. | Xsolla Showreel May20 | 0 | |
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23. | Are game developers gods? A discussion with Richard Bartle, Jesper Juul and Sebastian Möring | 0 | |
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24. | The Little Grey That Matters | VR NOW Con & Awards 2017 | 0 | |
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25. | Allan Cudicio interview on the Wagadu Chronicles at gamesweekdigital: DevBooster, June 26, 2020 | 0 | | The Wagadu Chronicles
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26. | Orwell: Lead Artist Mel Taylor über das Indie Game | 2. Fachkonferenz Digitale Spielekultur | 0 | |
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27. | Get a job at League of Legends developer Riot Games | 0 | | League of Legends
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28. | Duel VR - Early Access Trailer | 0 | | Blacktop Hoops
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29. | How to Pitch Perfect | Intel® Buzz Workshop Berlin 2018 | 0 | |
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30. | EFM VR NOW Summit 2020 hosted by VRBB | 0 | |
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31. | QUO VADIS 2015 - Games Industry panel with Advisor, Sledgehammer Games, Google, Wooga & VentureBeat | 0 | |
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32. | Digital Events: Thinking loud with Michael Liebe | 0 | |
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33. | Spielfabrique Enter Africa Co-Production Market Trailer | 0 | |
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34. | Crowdfunding and Financing meets Self Marketing | Intel® Buzz Workshop Berlin 2018 | 0 | |
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35. | Let's Play Session: KRAKEN ACADEMY at gamesweekberlin PRO X | 0 | | Kraken Academy!!
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36. | Jonathan Flesher (Baobab Studios) - Breaking the Rules in VR | VR NOW Con & Awards 2018 | 0 | |
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37. | PVE and PVP - Finding the right balance | QUO VADIS 2019 | 0 | |
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38. | John Canning (Digital Domain) - Don’t be scared, adapt | VR NOW Con & Awards 2018 | 0 | |
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39. | How “Casual Game” and “Hardcore Game” are Outdated Terms | Womenize! Games and Tech 2019 | 0 | |
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40. | Panel on Endless Storytelling at gamesweekberlin PRO X 2020 | 0 | |
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41. | GAMES GERMANY Special: Pontus playing German Games at gamesweekberlin PRO X Day 1 | 0 | |
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42. | Behind the Scenes gamesweekberlin LOUD X | 0 | |
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43. | Career Day 2021: "Community Management: Growth, Haters, and Young Members" │gamesweekberlin PRO X | 0 | |
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44. | Live Pitch: EXOGATE INITIATIVE - Dev Booster 2021 (Part 8/13) │ gamesweekberlin | 0 | | Exogate Initiative
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45. | Sean Stewart (Magic Leap) - All the World’s a Stage | VR NOW Con & Awards 2018 | 0 | |
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46. | Where are we with Unreal Engine 4? | Intel® Buzz Workshop Poznań 2017 | 0 | |
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47. | 360° video production for National Geographic | VR NOW Con & Awards 2017 | 0 | |
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48. | Using VR as a Tool for Peace Building | VR NOW Con & Awards 2017 | 0 | |
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49. | #gamesweekberlin 2018 | 0 | |
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50. | Career Day 2021: "Freelancing vs. Employment" by Brehm & v. Moers│gamesweekberlin PRO X | 0 | |
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51. | gamesweekberlin LOUD X World of Sickness live music show | 0 | |
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52. | VR NOW Con 2016 Potsdam | 0 | |
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53. | Intel Buzz Workshop Poznan 2017 | 0 | |
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54. | QUO VADIS 2015 - We shall not cease from exploration – Remedy and firsts - Matias Myllyrinne | 0 | |
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55. | Women in eSports | Womenize! Games and Tech Cologne edition 2018 | 0 | |
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56. | Niche: Einblick in die Entwicklung | Powertalk 2. Fachkonferenz Digitale Spielekultur | 0 | |
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57. | Panel: Bringing out the "Buzz" in Intel Buzz Workshop | Intel® Buzz Workshop Berlin 2018 | 0 | |
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58. | How to Lead a Team in the Gaming Industry and Stay (Mostly) Sane | Womenize! Games and Tech 2019 | 0 | |
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59. | Realistic human interaction in VR with Unity | Intel® Buzz Workshop Berlin 2018 | 0 | | AGAINST
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60. | QUO VADIS 2015 - A game that has something to tell - Kacper Kwiatkowski (This War of Mine) | 0 | | This War of Mine
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61. | Ioulia Isserlis, Max Sacker (Anotherworld VR) - Immersive Horror from Berlin: Kobold | 0 | |
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62. | ASK ME ANYTHING | 2. Fachkonferenz Digitale Spielekultur | 0 | |
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63. | gamesweekberlin PRO X 2020 teaser | 0 | |
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64. | This War of Mine: Entwickler Wojciech Setlak über die Idee hinter dem Indie-Game | 0 | | This War of Mine
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65. | Managing Indie Arena Booth | Womenize! Games and Tech Cologne edition 2018 | 0 | |
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66. | Cinematic VR & 360 video: Producing Semi Interactive Experiences for International Markets | 0 | |
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67. | Balancing Creativity and Management for Biomutant | Intel® Buzz Workshop Poznań 2017 | 0 | | Biomutant
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68. | Games als Spiegel der Gesellschaft | Paneldiskussion 2. Fachkonferenz Digitale Spielekultur | 0 | |
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69. | Eddie Lou (Sandman Studios) - Why China wants more content | VR NOW Con & Awards 2018 | 0 | |
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70. | DevBooster Top 8 Games | 0 | | First Class Trouble
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71. | How a 4-Man Team Grew a Small Idle Game into an International Smash Hit | 0 | |
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72. | Tabula Rasa - Will the world of gaming turn upside down? | QUO VADIS 2019 | 0 | | Quo Vadis
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73. | Let's Play Session: RISE OF HUMANITY - gamesweekberlin PRO X | 0 | | Rise of Humanity
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74. | gamesweekberlin PRO X Opening Breakfast: Andrea Peters (media:net), Thorsten S. Wiedemann (A MAZE.) | 0 | |
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75. | The backend is the frontier: How live ops can define today's gameplay experience | QUO VADIS 2019 | 0 | | Quo Vadis
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76. | Audi’s VR strategy – Experiences, Status and Outlook | VR NOW Con & Awards 2017 | 0 | |
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77. | Why soft skills matter - especially in the games industry. Roundtable at WOMENIZE! Games & Tech | 0 | |
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78. | Stéphane Rituit (Felix & Paul) - Yes! Digital Reality also needs Storytelling | 0 | |
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79. | Founding my own company?! What now? | Womenize! Games and Tech Cologne edition 2018 | 0 | |
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80. | Hollywood and VR | VR NOW Con & Awards 2017 | 0 | |
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81. | QUO VADIS 2015 - Productionpanel: From Zero to 300 | 0 | |
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82. | QUO VADIS 2015 - My perspective on the future of emotional, mature gaming - Marek Ziemak | 0 | | Quo Vadis
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83. | Ballavita – An adventure in VR | VR NOW Con & Awards 2017 | 0 | |
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84. | How to capture a villain - character building with motion capture | QUO VADIS 2019 | 0 | | Quo Vadis
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85. | Hypercasual – Creating successful games for a casual audience | QUO VADIS 2019 | 0 | |
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86. | Live Pitch: AGAINST THE STORM - Dev Booster 2021 (Part 3/13) │ gamesweekberlin | 0 | | Against the Storm
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87. | gamesweekberlin PRO X: Pre-Gaming of Opening Breakfast 2020: m3lly playing RecRoom | 0 | |
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88. | The Dev Booster Final of gamesweekdigital. Was live on Twitch June 26, 2020 | 0 | |
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89. | Opening Summit of #gamesweekberlin 2017 | 0 | |
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90. | Sollen Spiele nur Spaß machen? | Paneldiskussion 2. Fachkonferenz Digitale Spielekultur | 0 | |
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91. | Live Pitch: WESTWOOD SHADOWS - Dev Booster 2021 (Part 9/13) │ gamesweekberlin | 0 | | Westwood Shadows
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92. | VRBB Sessions - The best XR from Berlin and Brandenburg | VR NOW Con & Awards 2018 | 0 | | VR Another World
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93. | A Focus on Female Founding | Womenize! Games and Tech 2018 | 0 | |
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94. | Grid Fight pitch at DevBooster 2020 | 0 | | Grid Force - Mask Of The Goddess
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95. | Paul Bouchard (WIDE VR) - WIDE VR: From feature films to VR Sales | 0 | |
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96. | How to write native plugins in Unity: do not fear the [brackets] | QUO VADIS 2019 | 0 | |
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97. | Realization of the Porsche Virtual Guide | VR NOW Con & Awards 2017 | 0 | |
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98. | Welcome gamesweekberlin PRO X 2020 Day 2 | 0 | |
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99. | QUO VADIS 2015 - A Wave of Transmogrification - Noah Falstein (Google) | 0 | |
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100. | Rebecca Liu (VRCORE) - VR Industry in China, Content Creators Perspective | VR NOW Con & Awards 2018 | 0 | |
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