2019-05-16 | A Tale of Two Cities – Managing a Game Project Half a World Away | QUO VADIS 2019 | 13:55 | 206 | | Quo Vadis
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2019-05-15 | How a 4-Man Team Grew a Small Idle Game into an International Smash Hit | 28:27 | 1,677 | |
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2019-05-15 | Tabula Rasa - Will the world of gaming turn upside down? | QUO VADIS 2019 | 46:08 | 104 | | Quo Vadis
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2019-05-15 | The backend is the frontier: How live ops can define today's gameplay experience | QUO VADIS 2019 | 52:23 | 40 | | Quo Vadis
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2019-05-14 | gamesweekberlin 2019 Recap | 1:57 | 1,002 | |
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2019-05-13 | Gamefest 2019 Aftermovie | 1:36 | 246 | |
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2019-05-13 | Hypercasual – Creating successful games for a casual audience | QUO VADIS 2019 | 13:17 | 29,292 | |
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2019-05-13 | How to write native plugins in Unity: do not fear the [brackets] | QUO VADIS 2019 | 25:12 | 2,272 | |
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2019-05-13 | How to leverage monetization options in Messenger Games | QUO VADIS 2019 | 15:27 | 99 | | Quo Vadis
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2019-05-13 | PVE and PVP - Finding the right balance | QUO VADIS 2019 | 21:44 | 56 | |
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2019-05-03 | Diary Study Benefits with examples from Anno 1800 development | QUO VADIS 2019 | 26:09 | 328 | | Anno 1800
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2019-05-03 | 60 Parsecs! - the joys and woes of crafting a sequel that was never meant to be | QUO VADIS 2019 | 30:45 | 111 | | 60 Parsecs!
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2019-05-03 | How to capture a villain - character building with motion capture | QUO VADIS 2019 | 49:39 | 1,970 | | Quo Vadis
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2019-05-03 | Learning to Communicate - Lance James (Versus Evil) | QUO VADIS 2019 | 13:33 | 120 | | Quo Vadis
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2019-05-03 | Designing for Growth with Live Game Operations - Mark Vallee (Microsoft PlayFab) | QUO VADIS 2019 | 22:20 | 176 | |
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2019-05-03 | How to Build Characters Through Systemic Interaction | Womenize! Games and Tech 2019 | 38:11 | 428 | | Anno 1800
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2019-05-03 | How “Casual Game” and “Hardcore Game” are Outdated Terms | Womenize! Games and Tech 2019 | 21:46 | 107 | |
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2019-05-03 | Gender Bias in Mobile App Gaming | Womenize! Games and Tech 2019 | 21:55 | 139 | |
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2019-05-03 | Working as and with an Influencer - An Insight from two Perspectives | Womenize! Games and Tech 2019 | 23:21 | 156 | |
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2019-05-03 | "How to grow a pair as a woman." A female view on courage | Womenize! Games and Tech 2019 | 30:14 | 248 | |
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2019-05-03 | A Personal Journey through more than a Decade in Esports | Womenize! Games and Tech 2019 | 40:41 | 696 | |
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2019-05-03 | Panel: Managing Teams, Startups and Family | Womenize! Games and Tech 2019 | 35:25 | 88 | |
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2019-05-03 | Building Bridges & Putting Out Fires: Community Management in Games | Womenize! Games and Tech 2019 | 25:47 | 164 | |
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2019-05-03 | How to Lead a Team in the Gaming Industry and Stay (Mostly) Sane | Womenize! Games and Tech 2019 | 24:38 | 299 | |
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2019-05-03 | Stories To Go: Narrative Design for Mobile Games | Womenize! Games and Tech 2019 | 31:56 | 951 | | Valentina
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2019-05-03 | Beyond Code, Art & Design: Roles in Games for the Jack-of-all-trades | Womenize! Games and Tech 2019 | 17:10 | 372 | | Valentina
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2019-03-04 | gamesweekberlin 2019 Trailer | 0:47 | 557 | |
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2019-02-01 | VR Nerds presents: The Virtual Reality Whistleblowers | EFM VR NOW Summit Panel | 26:04 | 132 | |
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2019-02-01 | Oli Lane (VR Concept) - The VR Concept: how we bootstrapped a profitable VR arcade chain | 13:20 | 41 | |
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2019-02-01 | Eddie Lou (Sandbox VR) - Immersive Storytelling in China | 14:41 | 89 | |
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2019-02-01 | Paul Bouchard (WIDE VR) - WIDE VR: From feature films to VR Sales | 15:04 | 34 | |
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2019-02-01 | Thomas Bedenk (Exozet) - Bringing interactivity to volumetric video in VR and AR | 6:52 | 235 | |
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2019-02-01 | Karen Nemeth (realities.io) - Photorealistic Environments in Explorable Virtual Reality | 15:14 | 210 | |
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2019-02-01 | Ditti Bürgin-Brook - Turning a successful family movie into a profitable rollercoaster ride | 15:20 | 124 | |
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2019-02-01 | Ioulia Isserlis, Max Sacker (Anotherworld VR) - Immersive Horror from Berlin: Kobold | 11:21 | 170 | |
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2019-02-01 | Stéphane Rituit (Felix & Paul) - Yes! Digital Reality also needs Storytelling | 43:54 | 344 | |
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2019-02-01 | Matt Collado (Littlstar) - Beyond the Obvious: The Next Generation of VR Storytelling | 4:03 | 103 | |
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2019-01-07 | Rebecca Liu (VRCORE) - VR Industry in China, Content Creators Perspective | VR NOW Con & Awards 2018 | 25:28 | 56 | |
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2019-01-07 | Christian Glessner (Hololux) - Collaborative Mixed Reality | VR NOW Con & Awards 2018 | 27:17 | 145 | |
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2019-01-07 | Sean Stewart (Magic Leap) - All the World’s a Stage | VR NOW Con & Awards 2018 | 58:56 | 104 | |
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2018-12-21 | Paul Bouchard (Diversion cinema) - Vive la distribution | VR NOW Con & Awards 2018 | 30:31 | 88 | |
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2018-12-21 | VRBB Sessions - The best XR from Berlin and Brandenburg #2 | VR NOW Con & Awards 2018 | 50:12 | 124 | |
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2018-12-21 | Eddie Lou (Sandman Studios) - Why China wants more content | VR NOW Con & Awards 2018 | 32:41 | 113 | |
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2018-12-21 | Eric Shamlin (Firebringer) - Crafting the Future of Storytelling | VR NOW Con & Awards 2018 | 33:28 | 110 | |
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2018-12-21 | Jonathan Flesher (Baobab Studios) - Breaking the Rules in VR | VR NOW Con & Awards 2018 | 28:17 | 61 | |
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2018-12-21 | Laura Jeffords-Greenberg and David Hunt (Unity) - Storytelling through XR | VR NOW Con & Awards 2018 | 30:48 | 124 | |
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2018-12-21 | John Canning (Digital Domain) - Don’t be scared, adapt | VR NOW Con & Awards 2018 | 20:27 | 224 | |
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2018-12-21 | VRBB Sessions - The best XR from Berlin and Brandenburg | VR NOW Con & Awards 2018 | 38:49 | 80 | | VR Another World
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2018-12-21 | Kent Bye (Voices of VR) - The Ultimate Potential of VR | VR NOW Con & Awards 2018 | 30:03 | 1,279 | | TO THE TOP
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2018-12-21 | QUO VADIS 2016 - Life is Strange - Dialog between Raoul Barbet and Luc Badhagoust | 54:17 | 142 | | Life Is Strange
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2018-12-21 | QUO VADIS 2016 Trailer | 2:49 | 150 | |
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2018-12-21 | QUO VADIS 2015 - How to evolve Players into Fans - Paul Cutsinger (Amazon) | 41:32 | 8 | |
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2018-12-21 | QUO VADIS 2015 - Funding Options for Games Studios | 56:40 | 17 | |
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2018-12-21 | QUO VADIS 2015 - Forgotten and overlooked Lessons - Don Daglow (Daglow Entertainment) | 1:10:42 | 172 | |
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2018-12-21 | QUO VADIS 2015 - First lessons learnt on the design and business of VR | 47:59 | 10 | |
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2018-12-21 | QUO VADIS 2015 - Fireside Chat about Dead Island 2 - with Vlad Micu and Jörg Friedrich | 42:47 | 18 | | Dead Island 2
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2018-12-21 | QUO VADIS 2015 - Best of Quo Vadis Show powered by Google | 1:36:41 | 37 | | Quo Vadis
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2018-12-21 | QUO VADIS 2015 - A Wave of Transmogrification - Noah Falstein (Google) | 46:10 | 30 | |
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2018-12-21 | QUO VADIS 2015 - A game that has something to tell - Kacper Kwiatkowski (This War of Mine) | 32:02 | 57 | | This War of Mine
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2018-12-21 | QUO VADIS 2015 - We shall not cease from exploration – Remedy and firsts - Matias Myllyrinne | 46:51 | 16 | |
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2018-12-21 | QUO VADIS 2015 - Games Industry panel with Advisor, Sledgehammer Games, Google, Wooga & VentureBeat | 58:11 | 14 | |
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2018-12-21 | QUO VADIS 2015 - Productionpanel: From Zero to 300 | 53:36 | 9 | |
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2018-12-21 | QUO VADIS 2015 - My perspective on the future of emotional, mature gaming - Marek Ziemak | 41:55 | 74 | | Quo Vadis
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2018-12-21 | QUO VADIS 2015 - ID@XBOX New opprotunities - Agostino Simonetta (Microsoft) | 37:56 | 28 | |
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2018-12-17 | Founding my own company?! What now? | Womenize! Games and Tech Cologne edition 2018 | 27:18 | 84 | |
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2018-12-17 | The Art of Giving | Womenize! Games and Tech Cologne edition 2018 | 18:35 | 119 | |
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2018-12-17 | Women in eSports | Womenize! Games and Tech Cologne edition 2018 | 52:07 | 1,130 | |
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2018-12-17 | Family against career - France against Germany | Womenize! Games and Tech Cologne edition 2018 | 16:45 | 83 | |
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2018-12-14 | Managing Indie Arena Booth | Womenize! Games and Tech Cologne edition 2018 | 32:50 | 63 | |
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2018-12-14 | Aren't you playing games the whole day anyway? | Womenize! Games and Tech Cologne edition 2018 | 33:54 | 2,390 | |
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2018-12-14 | Leadership, Motivation and Organization | Womenize! Games and Tech Cologne edition 2018 | 45:44 | 110 | |
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2018-12-13 | Womenize! Games and Tech | Cologne Edition 2018 | 1:30 | 539 | |
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2018-11-28 | VR NOW Con & Awards 2018 @MediaTech Con | 2:11 | 159 | |
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2018-06-28 | The Changing Face of Game Narratives | Womenize! 2018 | 36:19 | 149 | |
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2018-06-28 | Career and entrepreneurship in the Gaming industry | Womenize! 2018 | 29:19 | 120 | |
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2018-06-28 | A Great Saga Needs All Sorts of Heroes | Womenize! 2018 | 20:27 | 180 | |
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2018-06-28 | MY VERY OWN SOUND - From Artist to Producer and Back | Womenize! 2018 | 33:53 | 22 | |
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2018-06-28 | A Focus on Female Founding | Womenize! Games and Tech 2018 | 29:34 | 359 | |
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2018-06-28 | Games for Social Impact: Inspire, Empower & Create a New Horizon | Womenize! 2018 | 25:05 | 54 | |
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2018-06-28 | Impostor Syndrome: Why you feel like a fraud, and how to start feeling like a rockstar instead | 31:11 | 989 | |
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2018-06-28 | Kickstarter Projects Done Right | Womenize! 2018 | 23:11 | 145 | |
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2018-06-28 | Why crypto-natives GenZ are blockchain's secret ally | Womenize! 2018 | 35:07 | 206 | |
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2018-06-28 | Advocating for Yourself - Finding Pride in the Pursuit of Game Creation | Womenize! 2018 | 44:41 | 50 | |
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2018-06-28 | Beyond the Numbers: Current Realities of Women in Tech and Entrepreneurship | Womenize! 2018 | 24:55 | 136 | |
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2018-05-17 | #gamesweekberlin 2018 | 1:51 | 624 | |
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2018-03-13 | Disempowerment Fantasies: How taking power away from players can create better games | 38:01 | 356 | |
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2018-03-13 | Managing large data sets for teams | Intel® Buzz Workshop Berlin 2018 | 43:38 | 192 | | Alien: Isolation
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2018-03-13 | Crowdfunding and Financing meets Self Marketing | Intel® Buzz Workshop Berlin 2018 | 32:32 | 159 | |
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2018-03-13 | How to fit a full game into a 1 year production cycle | Intel® Buzz Workshop Berlin 2018 | 48:01 | 22 | | The Inner World - The Last Wind Monk
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2018-03-13 | Unleash the Power of Intel GPU | Intel® Buzz Workshop Berlin 2018 | 28:15 | 81 | |
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2018-03-13 | How advancing computing power shapes the way games are made | Intel® Buzz Workshop Berlin 2018 | 28:44 | 32 | |
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2018-03-13 | Panel: Bringing out the "Buzz" in Intel Buzz Workshop | Intel® Buzz Workshop Berlin 2018 | 32:06 | 51 | |
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2018-03-13 | How to Pitch Perfect | Intel® Buzz Workshop Berlin 2018 | 12:50 | 41 | |
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2018-03-13 | Beam me up – Holographic telepresence using the HoloLens | Intel® Buzz Workshop Berlin 2018 | 32:16 | 999 | |
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2018-03-13 | Realistic human interaction in VR with Unity | Intel® Buzz Workshop Berlin 2018 | 19:20 | 507 | | AGAINST
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2018-03-12 | Crowdfunding Toolkit: What do you need to Kickstart a Game? | Intel® Buzz Workshop Poznań 2017 | 33:47 | 26 | |
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2018-03-12 | Balancing Creativity and Management for Biomutant | Intel® Buzz Workshop Poznań 2017 | 43:08 | 160 | | Biomutant
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2018-03-12 | Where are we with Unreal Engine 4? | Intel® Buzz Workshop Poznań 2017 | 24:08 | 24 | |
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2018-03-12 | Unleash the Power of Intel GPU | Intel® Buzz Workshop Poznań 2017 | 27:29 | 42 | |
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2018-03-12 | How I got to id + Fireside Chat on Level Design, Creativity and Management | Intel® Buzz Workshop | 49:56 | 84 | |
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