Booster Space

Booster Space

Views:
92,043
Subscribers:
456
Videos:
255
Duration:
5:00:43:26
Germany
Germany

Booster Space is a German YouTube content creator with 456 subscribers, with his content totaling around 92.04 thousand views views across 255 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCdsmIjxj7zmQ1dLbwQ_RTww





Top 100 Videos With The Longest Duration by Booster Space


Video TitleDurationCategoryGame
1.The Dev Booster Final of gamesweekdigital. Was live on Twitch June 26, 20203:27:17
2.Game Cinema - Local Multiplayer Action on the big screen #gamesweekberlin 20173:06:42SpeedRunners
3.GAMES GERMANY Special: Pontus playing German Games at gamesweekberlin PRO X Day 11:54:17
4.Creative money - how to finance your next game / gamesweekberlin PRO X 20201:50:39Guide
5.Attention, Retention! How Games Can Manage Their Long Term Success / gamesweekberlin PRO X 20201:44:43
6.QUO VADIS 2015 - Best of Quo Vadis Show powered by Google1:36:41Quo Vadis
7.Interview with CAROLIN WENDT, CD Project RED - Womenize! Inspiring Stories1:33:11
8.The UGC Gaming Multiverse: The Next $100B Opportunity - Manticore1:13:03
9.QUO VADIS 2015 - Forgotten and overlooked Lessons - Don Daglow (Daglow Entertainment)1:10:42
10.PAPA PLAYS: RED DEAD REDEMPTION 2 đŸ˜±1:09:10Let's PlayRed Dead Redemption 2
11.Why soft skills matter - especially in the games industry. Roundtable at WOMENIZE! Games & Tech1:09:08
12.Interview with Julianne Becker │ Womenize! - Inspiring Stories1:07:03
13.Interview with Sophie Walker │ Womenize! - Inspiring Stories1:06:44
14.PAPA PLAYS: ZOMBIE PUPPIES WITH LANA, THE CREATOR! 😍1:02:45Let's Play
15.5 Things I wish I would've known before entering my Industry: Careers in Games, Film & Television1:00:15
16.Sean Stewart (Magic Leap) - All the World’s a Stage | VR NOW Con & Awards 201858:56
17.QUO VADIS 2015 - Games Industry panel with Advisor, Sledgehammer Games, Google, Wooga & VentureBeat58:11
18.QUO VADIS 2015 - Funding Options for Games Studios56:40
19.Maximizing the feeling of Comfort in VR by Minimizing Fatigue / gamesweekberlin PRO X 202054:20
20.QUO VADIS 2016 - Life is Strange - Dialog between Raoul Barbet and Luc Badhagoust54:17Life Is Strange
21.QUO VADIS 2015 - Productionpanel: From Zero to 30053:36
22.PAPA PLAYS: TOILETS CAN SHOOT 🙄53:10Let's PlayAperture Desk Job
23.Jehanne Rousseau - Creating Believable Words at PRO X 202052:51
24.The backend is the frontier: How live ops can define today's gameplay experience | QUO VADIS 201952:23Quo Vadis
25.Women in eSports | Womenize! Games and Tech Cologne edition 201852:07
26.Same, same, but different - Table Top and Video Game Design at gamesweekberlin PRO X51:54
27.Enhancing Movement Interaction Design for VR Games through Machine Learning / gamesweekberlin 202050:56
28.Are game developers gods? A discussion with Richard Bartle, Jesper Juul and Sebastian Möring50:25
29.VRBB Sessions - The best XR from Berlin and Brandenburg #2 | VR NOW Con & Awards 201850:12
30.How I got to id + Fireside Chat on Level Design, Creativity and Management | IntelÂź Buzz Workshop49:56
31.How to capture a villain - character building with motion capture | QUO VADIS 201949:39Quo Vadis
32.KIM BELAIR: Keynote at WOMENIZE! Games & Film 201949:34
33.How to fit a full game into a 1 year production cycle | IntelÂź Buzz Workshop Berlin 201848:01The Inner World - The Last Wind Monk
34.QUO VADIS 2015 - First lessons learnt on the design and business of VR47:59
35.Let's Play Session: RISE OF HUMANITY - gamesweekberlin PRO X47:45Rise of Humanity
36.ASK ME ANYTHING | 2. Fachkonferenz Digitale Spielekultur47:31
37.QUO VADIS 2015 - We shall not cease from exploration – Remedy and firsts - Matias Myllyrinne46:51
38.Career Day 2021: "Recruiting Remote Employees" by games:net │gamesweekberlin PRO X46:11
39.QUO VADIS 2015 - A Wave of Transmogrification - Noah Falstein (Google)46:10
40.Tabula Rasa - Will the world of gaming turn upside down? | QUO VADIS 201946:08Quo Vadis
41.Leadership, Motivation and Organization | Womenize! Games and Tech Cologne edition 201845:44
42.gamesweekberlin PRO X Opening Breakfast 2021: Welcome notes and trends of 202045:18
43.Confession by Silence gamesweekberlin LOUD X45:10
44.Advocating for Yourself - Finding Pride in the Pursuit of Game Creation | Womenize! 201844:41
45.Serpentic at gamesweekberlin LOUD X44:22
46.Career Day 2021: Devin Kemp plays "Dead by Daylight" │gamesweekberlin PRO X43:59Let's PlayDead by Daylight
47.Stéphane Rituit (Felix & Paul) - Yes! Digital Reality also needs Storytelling43:54
48.10 Shocking Truths VR Creators Don’t Want You to Know! | VR NOW Con & Awards 201743:52
49.Managing large data sets for teams | IntelÂź Buzz Workshop Berlin 201843:38Alien: Isolation
50.Balancing Creativity and Management for Biomutant | Intel¼ Buzz Workshop PoznaƄ 201743:08Biomutant
51.QUO VADIS 2015 - Fireside Chat about Dead Island 2 - with Vlad Micu and Jörg Friedrich42:47Dead Island 2
52.Let's Play Session: Sayri: The Beginning gamesweekberlin PRO X42:46
53.gamesweekberlin LOUD X World of Sickness live music show42:43
54.Panel on Games Become Books Become Films: Games as Entertainment Properties gamesweekberlin PRO X42:43
55.This War of Mine: Entwickler Wojciech Setlak ĂŒber die Idee hinter dem Indie-Game42:12This War of Mine
56.QUO VADIS 2015 - My perspective on the future of emotional, mature gaming - Marek Ziemak41:55Quo Vadis
57.QUO VADIS 2015 - How to evolve Players into Fans - Paul Cutsinger (Amazon)41:32
58.Need Over News im Nintendo Fireside Chat mit Indiestrolche41:31
59.Panel on Endless Storytelling at gamesweekberlin PRO X 202040:49
60.A Personal Journey through more than a Decade in Esports | Womenize! Games and Tech 201940:41
61.Career Day 2021: "How to be a Developer" by Barbara von Hunnius│gamesweekberlin PRO X40:22Guide
62.Let's Play Session: KRAKEN ACADEMY at gamesweekberlin PRO X39:11Kraken Academy!!
63.VRBB Sessions - The best XR from Berlin and Brandenburg | VR NOW Con & Awards 201838:49VR Another World
64.Career Day 2021: "How do I get into the Berlin Games Industry?" │gamesweekberlin PRO X38:30
65.Sollen Spiele nur Spaß machen? | Paneldiskussion 2. Fachkonferenz Digitale Spielekultur38:28
66.How to Build Characters Through Systemic Interaction | Womenize! Games and Tech 201938:11Anno 1800
67.Disempowerment Fantasies: How taking power away from players can create better games38:01
68.QUO VADIS 2015 - ID@XBOX New opprotunities - Agostino Simonetta (Microsoft)37:56
69.Games in Latin America: Market, Trends, Tips and Tricks | Intel¼ Buzz Workshop PoznaƄ 201737:17
70.The curse of immersive | VR NOW Con & Awards 201736:53
71.Award Show VR NOW Con 201736:36
72.The Changing Face of Game Narratives | Womenize! 201836:19
73.Hollywood and VR | VR NOW Con & Awards 201735:59
74.SARAH LONGTHORNE: Getting Into Game Narrative | Talk at WOMENIZE! Games & Film35:39
75.Panel: Managing Teams, Startups and Family | Womenize! Games and Tech 201935:25
76.Why crypto-natives GenZ are blockchain's secret ally | Womenize! 201835:07
77.Let's Play Session - Go Fight Fantastic gamesweekberlin PRO X Day 234:18Go Fight Fantastic
78.Career Day 2021: "YAGER - 22 Years of Making Games" by Timo Ullmann│gamesweekberlin PRO X34:15
79.Aren't you playing games the whole day anyway? | Womenize! Games and Tech Cologne edition 201833:54
80.MY VERY OWN SOUND - From Artist to Producer and Back | Womenize! 201833:53
81.Career Day 2021: Devin Discovers... Interview with Streamer Devin Kemp │ gamesweekberlin PRO X33:53
82.Crowdfunding Toolkit: What do you need to Kickstart a Game? | Intel¼ Buzz Workshop PoznaƄ 201733:47
83.Eric Shamlin (Firebringer) - Crafting the Future of Storytelling | VR NOW Con & Awards 201833:28
84.Videospiele: Das unterschÀtzte Leitmedium | 2. Fachkonferenz Digitale Spielekultur32:53
85.Managing Indie Arena Booth | Womenize! Games and Tech Cologne edition 201832:50
86.Closing ranks for better VR | VR NOW Con & Awards 201732:49
87.Eddie Lou (Sandman Studios) - Why China wants more content | VR NOW Con & Awards 201832:41
88.Career Day 2021: "The Struggle To Get Your Foot In The Door" by Luca Lombardo│gamesweekberlin PRO X32:36
89.Crowdfunding and Financing meets Self Marketing | IntelÂź Buzz Workshop Berlin 201832:32
90.Beam me up – Holographic telepresence using the HoloLens | Intel¼ Buzz Workshop Berlin 201832:16
91.Panel: Bringing out the "Buzz" in Intel Buzz Workshop | IntelÂź Buzz Workshop Berlin 201832:06
92.QUO VADIS 2015 - A game that has something to tell - Kacper Kwiatkowski (This War of Mine)32:02This War of Mine
93.Career Day 2021: "Freelancing vs. Employment" by Brehm & v. Moers│gamesweekberlin PRO X31:56
94.Stories To Go: Narrative Design for Mobile Games | Womenize! Games and Tech 201931:56Valentina
95.Impostor Syndrome: Why you feel like a fraud, and how to start feeling like a rockstar instead31:11
96.Games als Spiegel der Gesellschaft | Paneldiskussion 2. Fachkonferenz Digitale Spielekultur31:08
97.How to tame a Game Publisher? Dos & Don'ts in getting your Game signed | Intel¼ Buzz Workshop PoznaƄ31:07
98.Laura Jeffords-Greenberg and David Hunt (Unity) - Storytelling through XR | VR NOW Con & Awards 201830:48
99.60 Parsecs! - the joys and woes of crafting a sequel that was never meant to be | QUO VADIS 201930:4560 Parsecs!
100.Career Day 2021: "Community Management: Growth, Haters, and Young Members" │gamesweekberlin PRO X30:40