1. | The Dev Booster Final of gamesweekdigital. Was live on Twitch June 26, 2020 | 3:27:17 | |
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2. | Game Cinema - Local Multiplayer Action on the big screen #gamesweekberlin 2017 | 3:06:42 | | SpeedRunners
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3. | GAMES GERMANY Special: Pontus playing German Games at gamesweekberlin PRO X Day 1 | 1:54:17 | |
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4. | Creative money - how to finance your next game / gamesweekberlin PRO X 2020 | 1:50:39 | Guide |
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5. | Attention, Retention! How Games Can Manage Their Long Term Success / gamesweekberlin PRO X 2020 | 1:44:43 | |
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6. | QUO VADIS 2015 - Best of Quo Vadis Show powered by Google | 1:36:41 | | Quo Vadis
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7. | Interview with CAROLIN WENDT, CD Project RED - Womenize! Inspiring Stories | 1:33:11 | |
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8. | The UGC Gaming Multiverse: The Next $100B Opportunity - Manticore | 1:13:03 | |
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9. | QUO VADIS 2015 - Forgotten and overlooked Lessons - Don Daglow (Daglow Entertainment) | 1:10:42 | |
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10. | PAPA PLAYS: RED DEAD REDEMPTION 2 đ± | 1:09:10 | Let's Play | Red Dead Redemption 2
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11. | Why soft skills matter - especially in the games industry. Roundtable at WOMENIZE! Games & Tech | 1:09:08 | |
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12. | Interview with Julianne Becker â Womenize! - Inspiring Stories | 1:07:03 | |
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13. | Interview with Sophie Walker â Womenize! - Inspiring Stories | 1:06:44 | |
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14. | PAPA PLAYS: ZOMBIE PUPPIES WITH LANA, THE CREATOR! đ | 1:02:45 | Let's Play |
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15. | 5 Things I wish I would've known before entering my Industry: Careers in Games, Film & Television | 1:00:15 | |
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16. | Sean Stewart (Magic Leap) - All the Worldâs a Stage | VR NOW Con & Awards 2018 | 58:56 | |
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17. | QUO VADIS 2015 - Games Industry panel with Advisor, Sledgehammer Games, Google, Wooga & VentureBeat | 58:11 | |
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18. | QUO VADIS 2015 - Funding Options for Games Studios | 56:40 | |
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19. | Maximizing the feeling of Comfort in VR by Minimizing Fatigue / gamesweekberlin PRO X 2020 | 54:20 | |
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20. | QUO VADIS 2016 - Life is Strange - Dialog between Raoul Barbet and Luc Badhagoust | 54:17 | | Life Is Strange
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21. | QUO VADIS 2015 - Productionpanel: From Zero to 300 | 53:36 | |
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22. | PAPA PLAYS: TOILETS CAN SHOOT đ | 53:10 | Let's Play | Aperture Desk Job
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23. | Jehanne Rousseau - Creating Believable Words at PRO X 2020 | 52:51 | |
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24. | The backend is the frontier: How live ops can define today's gameplay experience | QUO VADIS 2019 | 52:23 | | Quo Vadis
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25. | Women in eSports | Womenize! Games and Tech Cologne edition 2018 | 52:07 | |
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26. | Same, same, but different - Table Top and Video Game Design at gamesweekberlin PRO X | 51:54 | |
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27. | Enhancing Movement Interaction Design for VR Games through Machine Learning / gamesweekberlin 2020 | 50:56 | |
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28. | Are game developers gods? A discussion with Richard Bartle, Jesper Juul and Sebastian Möring | 50:25 | |
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29. | VRBB Sessions - The best XR from Berlin and Brandenburg #2 | VR NOW Con & Awards 2018 | 50:12 | |
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30. | How I got to id + Fireside Chat on Level Design, Creativity and Management | IntelÂź Buzz Workshop | 49:56 | |
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31. | How to capture a villain - character building with motion capture | QUO VADIS 2019 | 49:39 | | Quo Vadis
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32. | KIM BELAIR: Keynote at WOMENIZE! Games & Film 2019 | 49:34 | |
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33. | How to fit a full game into a 1 year production cycle | IntelÂź Buzz Workshop Berlin 2018 | 48:01 | | The Inner World - The Last Wind Monk
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34. | QUO VADIS 2015 - First lessons learnt on the design and business of VR | 47:59 | |
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35. | Let's Play Session: RISE OF HUMANITY - gamesweekberlin PRO X | 47:45 | | Rise of Humanity
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36. | ASK ME ANYTHING | 2. Fachkonferenz Digitale Spielekultur | 47:31 | |
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37. | QUO VADIS 2015 - We shall not cease from exploration â Remedy and firsts - Matias Myllyrinne | 46:51 | |
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38. | Career Day 2021: "Recruiting Remote Employees" by games:net âgamesweekberlin PRO X | 46:11 | |
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39. | QUO VADIS 2015 - A Wave of Transmogrification - Noah Falstein (Google) | 46:10 | |
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40. | Tabula Rasa - Will the world of gaming turn upside down? | QUO VADIS 2019 | 46:08 | | Quo Vadis
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41. | Leadership, Motivation and Organization | Womenize! Games and Tech Cologne edition 2018 | 45:44 | |
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42. | gamesweekberlin PRO X Opening Breakfast 2021: Welcome notes and trends of 2020 | 45:18 | |
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43. | Confession by Silence gamesweekberlin LOUD X | 45:10 | |
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44. | Advocating for Yourself - Finding Pride in the Pursuit of Game Creation | Womenize! 2018 | 44:41 | |
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45. | Serpentic at gamesweekberlin LOUD X | 44:22 | |
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46. | Career Day 2021: Devin Kemp plays "Dead by Daylight" âgamesweekberlin PRO X | 43:59 | Let's Play | Dead by Daylight
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47. | Stéphane Rituit (Felix & Paul) - Yes! Digital Reality also needs Storytelling | 43:54 | |
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48. | 10 Shocking Truths VR Creators Donât Want You to Know! | VR NOW Con & Awards 2017 | 43:52 | |
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49. | Managing large data sets for teams | IntelÂź Buzz Workshop Berlin 2018 | 43:38 | | Alien: Isolation
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50. | Balancing Creativity and Management for Biomutant | IntelÂź Buzz Workshop PoznaĆ 2017 | 43:08 | | Biomutant
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51. | QUO VADIS 2015 - Fireside Chat about Dead Island 2 - with Vlad Micu and Jörg Friedrich | 42:47 | | Dead Island 2
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52. | Let's Play Session: Sayri: The Beginning gamesweekberlin PRO X | 42:46 | |
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53. | gamesweekberlin LOUD X World of Sickness live music show | 42:43 | |
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54. | Panel on Games Become Books Become Films: Games as Entertainment Properties gamesweekberlin PRO X | 42:43 | |
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55. | This War of Mine: Entwickler Wojciech Setlak ĂŒber die Idee hinter dem Indie-Game | 42:12 | | This War of Mine
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56. | QUO VADIS 2015 - My perspective on the future of emotional, mature gaming - Marek Ziemak | 41:55 | | Quo Vadis
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57. | QUO VADIS 2015 - How to evolve Players into Fans - Paul Cutsinger (Amazon) | 41:32 | |
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58. | Need Over News im Nintendo Fireside Chat mit Indiestrolche | 41:31 | |
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59. | Panel on Endless Storytelling at gamesweekberlin PRO X 2020 | 40:49 | |
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60. | A Personal Journey through more than a Decade in Esports | Womenize! Games and Tech 2019 | 40:41 | |
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61. | Career Day 2021: "How to be a Developer" by Barbara von Hunniusâgamesweekberlin PRO X | 40:22 | Guide |
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62. | Let's Play Session: KRAKEN ACADEMY at gamesweekberlin PRO X | 39:11 | | Kraken Academy!!
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63. | VRBB Sessions - The best XR from Berlin and Brandenburg | VR NOW Con & Awards 2018 | 38:49 | | VR Another World
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64. | Career Day 2021: "How do I get into the Berlin Games Industry?" âgamesweekberlin PRO X | 38:30 | |
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65. | Sollen Spiele nur SpaĂ machen? | Paneldiskussion 2. Fachkonferenz Digitale Spielekultur | 38:28 | |
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66. | How to Build Characters Through Systemic Interaction | Womenize! Games and Tech 2019 | 38:11 | | Anno 1800
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67. | Disempowerment Fantasies: How taking power away from players can create better games | 38:01 | |
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68. | QUO VADIS 2015 - ID@XBOX New opprotunities - Agostino Simonetta (Microsoft) | 37:56 | |
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69. | Games in Latin America: Market, Trends, Tips and Tricks | IntelÂź Buzz Workshop PoznaĆ 2017 | 37:17 | |
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70. | The curse of immersive | VR NOW Con & Awards 2017 | 36:53 | |
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71. | Award Show VR NOW Con 2017 | 36:36 | |
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72. | The Changing Face of Game Narratives | Womenize! 2018 | 36:19 | |
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73. | Hollywood and VR | VR NOW Con & Awards 2017 | 35:59 | |
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74. | SARAH LONGTHORNE: Getting Into Game Narrative | Talk at WOMENIZE! Games & Film | 35:39 | |
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75. | Panel: Managing Teams, Startups and Family | Womenize! Games and Tech 2019 | 35:25 | |
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76. | Why crypto-natives GenZ are blockchain's secret ally | Womenize! 2018 | 35:07 | |
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77. | Let's Play Session - Go Fight Fantastic gamesweekberlin PRO X Day 2 | 34:18 | | Go Fight Fantastic
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78. | Career Day 2021: "YAGER - 22 Years of Making Games" by Timo Ullmannâgamesweekberlin PRO X | 34:15 | |
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79. | Aren't you playing games the whole day anyway? | Womenize! Games and Tech Cologne edition 2018 | 33:54 | |
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80. | MY VERY OWN SOUND - From Artist to Producer and Back | Womenize! 2018 | 33:53 | |
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81. | Career Day 2021: Devin Discovers... Interview with Streamer Devin Kemp â gamesweekberlin PRO X | 33:53 | |
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82. | Crowdfunding Toolkit: What do you need to Kickstart a Game? | IntelÂź Buzz Workshop PoznaĆ 2017 | 33:47 | |
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83. | Eric Shamlin (Firebringer) - Crafting the Future of Storytelling | VR NOW Con & Awards 2018 | 33:28 | |
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84. | Videospiele: Das unterschÀtzte Leitmedium | 2. Fachkonferenz Digitale Spielekultur | 32:53 | |
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85. | Managing Indie Arena Booth | Womenize! Games and Tech Cologne edition 2018 | 32:50 | |
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86. | Closing ranks for better VR | VR NOW Con & Awards 2017 | 32:49 | |
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87. | Eddie Lou (Sandman Studios) - Why China wants more content | VR NOW Con & Awards 2018 | 32:41 | |
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88. | Career Day 2021: "The Struggle To Get Your Foot In The Door" by Luca Lombardoâgamesweekberlin PRO X | 32:36 | |
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89. | Crowdfunding and Financing meets Self Marketing | IntelÂź Buzz Workshop Berlin 2018 | 32:32 | |
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90. | Beam me up â Holographic telepresence using the HoloLens | IntelÂź Buzz Workshop Berlin 2018 | 32:16 | |
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91. | Panel: Bringing out the "Buzz" in Intel Buzz Workshop | IntelÂź Buzz Workshop Berlin 2018 | 32:06 | |
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92. | QUO VADIS 2015 - A game that has something to tell - Kacper Kwiatkowski (This War of Mine) | 32:02 | | This War of Mine
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93. | Career Day 2021: "Freelancing vs. Employment" by Brehm & v. Moersâgamesweekberlin PRO X | 31:56 | |
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94. | Stories To Go: Narrative Design for Mobile Games | Womenize! Games and Tech 2019 | 31:56 | | Valentina
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95. | Impostor Syndrome: Why you feel like a fraud, and how to start feeling like a rockstar instead | 31:11 | |
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96. | Games als Spiegel der Gesellschaft | Paneldiskussion 2. Fachkonferenz Digitale Spielekultur | 31:08 | |
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97. | How to tame a Game Publisher? Dos & Don'ts in getting your Game signed | IntelÂź Buzz Workshop PoznaĆ | 31:07 | |
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98. | Laura Jeffords-Greenberg and David Hunt (Unity) - Storytelling through XR | VR NOW Con & Awards 2018 | 30:48 | |
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99. | 60 Parsecs! - the joys and woes of crafting a sequel that was never meant to be | QUO VADIS 2019 | 30:45 | | 60 Parsecs!
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100. | Career Day 2021: "Community Management: Growth, Haters, and Young Members" âgamesweekberlin PRO X | 30:40 | |
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