1. | Hypercasual – Creating successful games for a casual audience | QUO VADIS 2019 | 42 | |
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2. | How to capture a villain - character building with motion capture | QUO VADIS 2019 | 9 | | Quo Vadis
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3. | Rundfunklizenzen für Twitch und Youtube? Warum die Lizenzpflicht im Internet verfassungswidrig ist | 4 | |
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4. | Interview with Julianne Becker │ Womenize! - Inspiring Stories | 4 | |
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5. | How to write native plugins in Unity: do not fear the [brackets] | QUO VADIS 2019 | 4 | |
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6. | Womenize! Games and Tech | Cologne Edition 2018 | 3 | |
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7. | QUO VADIS 2015 - Fireside Chat about Dead Island 2 - with Vlad Micu and Jörg Friedrich | 3 | | Dead Island 2
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8. | Interview with JUPITER HADLEY - Womenize! Inspiring Stories | 3 | |
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9. | gamesweekberlin LOUD X World of Sickness live music show | 2 | |
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10. | Get a job at League of Legends developer Riot Games | 2 | | League of Legends
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11. | A Personal Journey through more than a Decade in Esports | Womenize! Games and Tech 2019 | 2 | |
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12. | Beyond Code, Art & Design: Roles in Games for the Jack-of-all-trades | Womenize! Games and Tech 2019 | 2 | | Valentina
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13. | Gender Bias in Mobile App Gaming | Womenize! Games and Tech 2019 | 2 | |
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14. | Career Day 2021: "YAGER - 22 Years of Making Games" by Timo Ullmann│gamesweekberlin PRO X | 1 | |
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15. | Karen Nemeth (realities.io) - Photorealistic Environments in Explorable Virtual Reality | 1 | |
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16. | Using VR as a Tool for Peace Building | VR NOW Con & Awards 2017 | 1 | |
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17. | This was gamesweekberlin PRO X 2020 | 1 | |
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18. | Matt Collado (Littlstar) - Beyond the Obvious: The Next Generation of VR Storytelling | 1 | |
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19. | A Great Saga Needs All Sorts of Heroes | Womenize! 2018 | 1 | |
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20. | Why crypto-natives GenZ are blockchain's secret ally | Womenize! 2018 | 1 | |
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21. | Aren't you playing games the whole day anyway? | Womenize! Games and Tech Cologne edition 2018 | 1 | |
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22. | Interactive Systems based on Electrical Muscle Stimulation | VR NOW Con & Awards 2017 | 1 | |
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23. | Tabula Rasa - Will the world of gaming turn upside down? | QUO VADIS 2019 | 1 | | Quo Vadis
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24. | Rundfunklizenzen für Twitch und Youtube? PART III: Die Frage nach der Regulierung [PANELDISKUSSION] | 1 | |
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25. | The Making of Google Earth VR | VR NOW Con & Awards 2017 | 1 | | Google Earth VR
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26. | PRO X: DEV TALK with Jörg Reisig, Anomaly Games | 1 | | The Fermi Paradox
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27. | QUO VADIS 2016 - Life is Strange - Dialog between Raoul Barbet and Luc Badhagoust | 1 | | Life Is Strange
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28. | Kent Bye (Voices of VR) - The Ultimate Potential of VR | VR NOW Con & Awards 2018 | 1 | | TO THE TOP
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29. | Orwell: Lead Artist Mel Taylor über das Indie Game | 2. Fachkonferenz Digitale Spielekultur | 1 | |
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30. | Interview: AFRICAN GAMES CO-PRODUCTION MARKET - Dev Booster 2021 (Part 7/13) │ gamesweekberlin | 0 | |
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31. | Let's Play Session - Go Fight Fantastic gamesweekberlin PRO X Day 2 | 0 | | Go Fight Fantastic
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32. | Career Day 2021: "COM2US Europe – Mobile, eSports, Blockchain and Barbecue" │gamesweekberlin PRO X | 0 | |
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33. | Live Pitch: WESTWOOD SHADOWS - Dev Booster 2021 (Part 9/13) │ gamesweekberlin | 0 | | Westwood Shadows
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34. | Gamefest 2019 Aftermovie | 0 | |
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35. | Interview with Erinda Jaupaj, Backend Engineer at Wooga │ Womenize! - Inspiring Stories | 0 | |
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36. | Ditti Bürgin-Brook - Turning a successful family movie into a profitable rollercoaster ride | 0 | |
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37. | Red Solstice 2 pitch at Dev Booster 2020 | 0 | | Red Solstice 2: Survivors
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38. | GAMES GERMANY Special: Pontus playing German Games at gamesweekberlin PRO X Day 1 | 0 | |
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39. | Confession by Silence gamesweekberlin LOUD X | 0 | |
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40. | How to fit a full game into a 1 year production cycle | Intel® Buzz Workshop Berlin 2018 | 0 | | The Inner World - The Last Wind Monk
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41. | Behind the Scenes gamesweekberlin LOUD X | 0 | |
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42. | MY VERY OWN SOUND - From Artist to Producer and Back | Womenize! 2018 | 0 | |
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43. | PRO X: DEV TALK with Anya Combs, Kickstarter | 0 | |
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44. | Jonathan Flesher (Baobab Studios) - Breaking the Rules in VR | VR NOW Con & Awards 2018 | 0 | |
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45. | Founding my own company?! What now? | Womenize! Games and Tech Cologne edition 2018 | 0 | |
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46. | Intel Buzz Workshop Berlin 2018 | 0 | |
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47. | Get Your Dream Job at German Mobile Game Studio InnoGames | 0 | | Forge of Empires
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48. | Are game developers gods? A discussion with Richard Bartle, Jesper Juul and Sebastian Möring | 0 | |
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49. | The Art of Giving | Womenize! Games and Tech Cologne edition 2018 | 0 | |
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50. | QUO VADIS 2015 - Games Industry panel with Advisor, Sledgehammer Games, Google, Wooga & VentureBeat | 0 | |
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51. | Realization of the Porsche Virtual Guide | VR NOW Con & Awards 2017 | 0 | |
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52. | Award Show VR NOW Con 2017 | 0 | |
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53. | Digital Events: Thinking loud with Michael Liebe | 0 | |
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54. | How “Casual Game” and “Hardcore Game” are Outdated Terms | Womenize! Games and Tech 2019 | 0 | |
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55. | Rundfunklizenzen für Twitch und Youtube? PART II: Sinn und Unsinn von Rundfunklizenzen fürs Internet | 0 | |
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56. | Panel: Bringing out the "Buzz" in Intel Buzz Workshop | Intel® Buzz Workshop Berlin 2018 | 0 | |
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57. | Career Day 2021: "The Struggle To Get Your Foot In The Door" by Luca Lombardo│gamesweekberlin PRO X | 0 | |
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58. | Representing The Pain of Others | VR NOW Con & Awards 2017 | 0 | |
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59. | PVE and PVP - Finding the right balance | QUO VADIS 2019 | 0 | |
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60. | Crowdfunding and Financing meets Self Marketing | Intel® Buzz Workshop Berlin 2018 | 0 | |
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61. | Live Pitch: AGAINST THE STORM - Dev Booster 2021 (Part 3/13) │ gamesweekberlin | 0 | | Against the Storm
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62. | Where are we with Unreal Engine 4? | Intel® Buzz Workshop Poznań 2017 | 0 | |
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63. | Unbound: Worlds Apart Prologue pitch at Dev Booster final 2020 | 0 | | Unbound: Worlds Apart
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64. | Live Pitch: BATTLECRUISERS - Dev Booster 2021 (Part 12/13) │ gamesweekberlin | 0 | | Battlecruisers
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65. | Panel: Managing Teams, Startups and Family | Womenize! Games and Tech 2019 | 0 | |
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66. | How to Pitch Perfect | Intel® Buzz Workshop Berlin 2018 | 0 | |
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67. | Live Pitch: EXOGATE INITIATIVE - Dev Booster 2021 (Part 8/13) │ gamesweekberlin | 0 | | Exogate Initiative
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68. | Career Day 2021: "Freelancing vs. Employment" by Brehm & v. Moers│gamesweekberlin PRO X | 0 | |
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69. | Building Bridges & Putting Out Fires: Community Management in Games | Womenize! Games and Tech 2019 | 0 | |
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70. | Balancing Creativity and Management for Biomutant | Intel® Buzz Workshop Poznań 2017 | 0 | | Biomutant
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71. | 360° video production for National Geographic | VR NOW Con & Awards 2017 | 0 | |
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72. | Volumetric Films – The Next Evolutionary Step in Storytelling | VR NOW Con & Awards 2017 | 0 | |
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73. | How a 4-Man Team Grew a Small Idle Game into an International Smash Hit | 0 | |
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74. | Let's Play Session: KRAKEN ACADEMY at gamesweekberlin PRO X | 0 | | Kraken Academy!!
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75. | VR Nerds presents: The Virtual Reality Whistleblowers | EFM VR NOW Summit Panel | 0 | |
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76. | ASK ME ANYTHING | 2. Fachkonferenz Digitale Spielekultur | 0 | |
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77. | PAPA PLAYS: RED DEAD REDEMPTION 2 😱 | 0 | Let's Play | Red Dead Redemption 2
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78. | Advocating for Yourself - Finding Pride in the Pursuit of Game Creation | Womenize! 2018 | 0 | |
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79. | Ioulia Isserlis, Max Sacker (Anotherworld VR) - Immersive Horror from Berlin: Kobold | 0 | |
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80. | Panel on Endless Storytelling at gamesweekberlin PRO X 2020 | 0 | |
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81. | Managing large data sets for teams | Intel® Buzz Workshop Berlin 2018 | 0 | | Alien: Isolation
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82. | Creative money - how to finance your next game / gamesweekberlin PRO X 2020 | 0 | Guide |
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83. | Enhancing Movement Interaction Design for VR Games through Machine Learning / gamesweekberlin 2020 | 0 | |
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84. | Goosebumps and Jump Scares – Do’s and Don’t of VR Horror Storytelling | VR NOW Con & Awards 2017 | 0 | |
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85. | Women in eSports | Womenize! Games and Tech Cologne edition 2018 | 0 | |
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86. | EFM VR NOW Summit 2020 hosted by VRBB | 0 | |
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87. | VR Networks in China | VR NOW Con & Awards 2017 | 0 | |
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88. | Games made in North Rhine Westfalia Trailershow | 0 | |
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89. | 5 Things I wish I would've known before entering my Industry: Careers in Games, Film & Television | 0 | |
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90. | Videospiele: Das unterschätzte Leitmedium | 2. Fachkonferenz Digitale Spielekultur | 0 | |
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91. | #gamesweekberlin 2018 | 0 | |
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92. | Sean Stewart (Magic Leap) - All the World’s a Stage | VR NOW Con & Awards 2018 | 0 | |
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93. | AI meets Mixed Reality – How immersive tech revolutionizes Real Estate | VR NOW Con & Awards 2017 | 0 | |
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94. | VRBB Sessions - The best XR from Berlin and Brandenburg #2 | VR NOW Con & Awards 2018 | 0 | |
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95. | Learning to Communicate - Lance James (Versus Evil) | QUO VADIS 2019 | 0 | | Quo Vadis
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96. | Live Pitch: FROM SPACE - Dev Booster 2021 (Part 11/13) │ gamesweekberlin | 0 | | The Elder Scrolls Online
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97. | Audi’s VR strategy – Experiences, Status and Outlook | VR NOW Con & Awards 2017 | 0 | |
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98. | The Little Grey That Matters | VR NOW Con & Awards 2017 | 0 | |
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99. | This is the Jury! - Dev Booster 2021 (Part 1/13) │ gamesweekberlin | 0 | |
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100. | Review of #gamesweekberlin 2017 | 0 | |
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