2023-10-07 | Position-based SPH running on the GPU | 1:04 | 4,744 | |
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2023-08-22 | Announcement for graphics programming enthusiasts! | 0:49 | 4,890 | |
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2023-08-19 | Radiance Cascades Rendered Directly | 5:24 | 7,483 | |
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2023-04-19 | Single shot global illumination with no denoiser | 2:38 | 11,519 | |
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2023-02-22 | Glittergram demo #1: loading models (sort of) | 0:52 | 2,979 | |
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2023-02-21 | Glittergram demo #0: proof of concept | 0:53 | 2,000 | |
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2023-02-15 | Gpu Physics #2: rigid body collisions & response | 1:39 | 3,122 | |
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2023-02-08 | Gpu Physics #1: 80k rigid particles | 1:49 | 2,017 | |
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2022-10-28 | Hierarchal radiance cascades GI experiment | 1:11 | 4,145 | |
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2022-08-28 | 2d Full Global Illumination #2 (working principle and perf tests) | 2:34 | 9,740 | |
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2022-08-25 | 2d Full Global Illumination #1 (proof of concept, no denoising, interactive fps) | 0:51 | 2,144 | |
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2022-07-05 | Stable dampened oscillations simulation | 3:07 | 987 | |
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2022-03-28 | Thermodynamics simulation v6: a Jet Engine! | 2:23 | 3,449 | |
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2022-03-26 | Thermodynamics simulation v5: positive displacement turbines | 1:41 | 610 | |
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2022-02-17 | Thermodynamics simulation v4 (with explanation!) | 15:08 | 2,327 | |
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2021-09-23 | Cluster-based rendering, Nanite-style (200M triangles in 1ms) | 2:16 | 9,418 | |
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2021-09-04 | Sparse voxel signed distance octree ray-guided GPU streaming | 2:51 | 3,327 | Guide |
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2021-09-03 | Sparse voxel octree ray-guided GPU streaming | 2:44 | 1,852 | |
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2021-08-14 | Численная модель двигателя Стирлинга | 3:57 | 1,360 | |
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2021-08-14 | Real time optical wave field propagation | 8:14 | 2,201 | |
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2021-08-07 | Wave reflection off boundary conditions | 1:29 | 961 | |
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2021-08-06 | Wave equation solver | 1:16 | 1,040 | |
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2021-01-13 | Noita functioning as intended (no mods) | 2:34 | 1,967 | |
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2020-05-18 | Thermodynamics simulation v3: temperature | 1:36 | 2,166 | |
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2020-05-16 | Thermodynamics simulation v2: pistons | 1:09 | 1,739 | |
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2020-05-14 | Sound wave simulation | 0:55 | 1,627 | |
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2019-11-22 | Office after ExileCon | 0:22 | 3,856 | |
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2019-10-04 | Simple GPU hydrodynamics | 0:47 | 4,350 | |
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2019-09-23 | Ocean rendering shader breakdown | 2:10 | 6,764 | |
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2019-09-19 | New water shader | 1:23 | 2,067 | |
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2019-08-30 | GPU Particles bucket sorting debug rendering | 2:44 | 2,285 | |
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2019-08-30 | GPU Particles bucket sorting | 0:44 | 1,965 | |
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2019-07-20 | CPU and GPU (Vulkan) profiler, rendered with ImGui | 1:31 | 4,114 | |
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2019-06-13 | Subsurface refraction rendering | 1:20 | 2,867 | |
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2019-04-02 | Efficient grass rendering based on precomputed raycast | 1:22 | 8,723 | |
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2019-01-16 | Crack propagation simulation (drying paint/soil) | 0:27 | 1,858 | |
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2018-11-26 | Realtime fur rendering based on precomputed raytracing | 0:57 | 3,778 | |
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2018-11-25 | Rendering unlimited noodles | 0:35 | 1,762 | |
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2018-11-16 | Path of Exile river water WIP | 0:23 | 2,397 | | Path of Exile
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2018-07-19 | Global illumination in screenspace: 80fps, noise-free, no reprojection | 1:22 | 19,693 | |
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2018-06-10 | Noise-free screenspace global illumination | 1:02 | 3,950 | |
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2018-03-18 | New Zealand platforming: water blow gauntlet | 0:29 | 973 | |
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2018-02-25 | Navier Stokes Solver comparison: MacCormack, BFECC, Limiters, Vorticity confinement | 1:30 | 1,477 | |
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2018-02-24 | Navier-Stokes vorticity confinement | 0:44 | 1,297 | |
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2018-02-19 | Path of Exile ocean water | 0:28 | 2,822 | | Path of Exile
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2017-12-24 | Nirvana -- Heart Shaped Box (guitar fingerstyle cover) | 2:20 | 1,106 | |
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2017-06-01 | Screen Space Global Illumination | 1:19 | 8,997 | |
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2017-05-28 | Far field ambient occlusion calculation | 0:30 | 1,104 | |
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2017-05-21 | Rasterization-based path tracing | 0:30 | 2,238 | |
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2017-01-25 | Curvature adjustment | 0:21 | 1,811 | |
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2017-01-07 | Gerstner wave approximation | 0:28 | 6,551 | |
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2016-12-18 | [Path of Exile 2.5] Totally not broken Scold's Bridle discharger Berserker | 3:31 | 14,960 | | Path of Exile
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2016-11-20 | Fox rampage | 0:30 | 1,490 | |
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2016-07-11 | Path traced dispersion, ambient lighting | 0:54 | 969 | |
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2016-07-11 | Path traced dispersion, area lighting | 0:44 | 645 | |
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2016-07-11 | Path traced reflection/refraction, ambient lighting | 0:46 | 494 | |
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2016-07-11 | Path traced reflection/refraction, area lighting | 0:53 | 636 | |
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2016-05-04 | Tome 4 shaders | 3:43 | 986 | |
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2016-04-07 | Game engine test | 0:29 | 982 | |
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2016-03-03 | Global illumination on view-adaptive imperfect shadow maps | 3:30 | 2,161 | |
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2016-02-25 | Imperfect Shadow Maps global illumination on compute shaders | 3:00 | 964 | |
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2016-02-21 | Global Illumination, Adaptive Imperfect Shadow Mapping | 1:31 | 932 | |
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2016-02-01 | Global Illumination, Reflective Shadowmaps | 0:28 | 942 | |
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2016-01-11 | DeathProject Spray Death | 0:22 | 600 | |
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2016-01-10 | Death project particle system | 0:18 | 936 | |
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2015-10-01 | Acmanz lungs 2 | 0:46 | 317 | |
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2015-10-01 | AcManZ lungs | 0:41 | 210 | |
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2015-07-06 | Stirling engine on hot water first run | 2:06 | 667 | |
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2015-06-25 | Van de Graaff(Van de Pepper) generator | 0:57 | 370 | |
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2015-06-19 | CD Wirmshurst machine | 1:12 | 800 | |
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2015-06-03 | Witcher 3 Everyday I'm Shufflin' | 0:10 | 484 | |
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2015-03-22 | Awakening of ancient evil yellow square | 0:45 | 2,188 | |
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2015-03-17 | 2d Pixel-perfect shadows | 0:17 | 1,257 | |
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2014-12-26 | Elastic SPH Naive Approach(oscillations) | 0:14 | 554 | |
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2014-12-26 | Elastic SPH Riemann problem for velocity.y discontinuity | 0:14 | 710 | |
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2014-12-26 | Elastic SPH Riemann problem for velocity.x discontinuity | 0:13 | 426 | |
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2014-12-26 | Elastic SPH collision test | 0:26 | 738 | |
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2014-11-19 | Rubberband plane physics modeling | 0:28 | 320 | |
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2014-11-19 | Arcade game plane physics | 0:27 | 282 | |
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2014-10-21 | Happy robot running pattern | 0:14 | 862 | |
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2014-10-19 | Bipedal walk pattern generation | 0:26 | 380 | |
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2014-10-19 | Bipedal walk pattern generation. Almost. | 0:25 | 275 | |
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2014-10-10 | Steampunk tank simulation demo | 0:19 | 605 | |
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2014-09-25 | Quadcopter and buoyancy demo | 0:30 | 191 | |
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2014-09-16 | Buoyancy test with viscous friction | 0:30 | 367 | |
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2014-09-15 | Rigid body buoyancy test | 0:28 | 196 | |
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2014-09-03 | Tome4 Fire Surge shader v2 | 0:20 | 729 | |
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2014-05-22 | New Celestial Explosion shader for Tales of Maj'Eyal 1.2.0 | 0:18 | 236 | |
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2014-05-22 | New explosion shader for Tales of Maj'Eyal 1.2.0 | 0:11 | 434 | |
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2014-05-22 | New explosion shader for Tales of Maj'Eyal 1.2.0(slow motion) | 0:20 | 263 | |
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2014-05-12 | Celestial explosion shader inspired by Final Fantasy Dissidia Almagest spell | 0:11 | 260 | |
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2014-05-06 | GPU Navier Stokes[Kármán vortex street appearence] | 0:31 | 372 | |
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2014-05-06 | GPU Navier Stokes [Kármán vortex street] | 0:30 | 523 | |
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2014-04-24 | Dissidia Final fantasy Exdeath effects | 0:57 | 419 | |
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2014-04-24 | Dissidia Final fantasy Cloud of Darkness effects | 0:51 | 193 | |
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2014-03-20 | Twisting cards | 0:30 | 255 | |
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2014-03-20 | Rolling cards | 0:21 | 137 | |
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2013-10-11 | Smells like teen spirit | 2:23 | 394 | |
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2012-12-19 | Кин-дза-дза гитара | 1:27 | 4,228 | |
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2012-11-29 | Volume rendering with precomputed integration | 0:21 | 461 | |
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