Alexander Sannikov

Alexander Sannikov

Views:
424,023
Subscribers:
11,600
Videos:
158
Duration:
2:41:16

Alexander Sannikov is a YouTube channel which has over 11.6 thousand subscribers. He published 158 videos which altogether total approximately 424.02 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCly0QRJAaJ2UGSGycOQoOdA





Top 100 Most Viewed Videos by Alexander Sannikov


Video TitleViewsCategoryGame
1.Radiance Cascades Rendered Directly74,527
2.2d Full Global Illumination #2 (working principle and perf tests)21,607
3.Single shot global illumination with no denoiser20,409
4.Global illumination in screenspace: 80fps, noise-free, no reprojection19,693
5.Hierarchal radiance cascades GI experiment17,512
6.[Path of Exile 2.5] Totally not broken Scold's Bridle discharger Berserker14,960Path of Exile 2
7.Rendering fragment shader grass in O(1)11,804
8.Announcement for graphics programming enthusiasts!9,683
9.Cluster-based rendering, Nanite-style (200M triangles in 1ms)9,418
10.O(1) precomputed raymarching9,327
11.Screen Space Global Illumination8,997
12.Efficient grass rendering based on precomputed raycast8,723
13.Position-based SPH running on the GPU8,269
14.Ocean rendering shader breakdown6,764
15.Gerstner wave approximation6,551
16.Collision detection visualization5,143
17.Gpu Physics #2: rigid body collisions & response4,662
18.Simple GPU hydrodynamics4,350
19.Caterpillar tank advanced game physics4,331
20.Кин-дза-дза гитара4,228
21.Playing with Vertex Block Descent (AVBD)4,206
22.Deathclaw unarmed rush kill without vats4,143Fallout: New Vegas
23.CPU and GPU (Vulkan) profiler, rendered with ImGui4,114
24.Glittergram demo #1: loading models (sort of)4,071
25.Thermodynamics simulation v6: a Jet Engine!3,980
26.Noise-free screenspace global illumination3,950
27.Office after ExileCon3,856
28.Realtime fur rendering based on precomputed raytracing3,778
29.2d Full Global Illumination #1 (proof of concept, no denoising, interactive fps)3,384
30.Sparse voxel signed distance octree ray-guided GPU streaming3,327Guide
31.Glittergram demo #0: proof of concept2,928
32.Subsurface refraction rendering2,867
33.Path of Exile ocean water2,822Path of Exile
34.Fallout new vegas unarmed & energy build2,745Fallout: New Vegas
35.Gpu Physics #1: 80k rigid particles2,715
36.Path of Exile river water WIP2,397Path of Exile
37.Frank Sinatra Strangers in the Night guitar cover2,329
38.Thermodynamics simulation v4 (with explanation!)2,327
39.GPU Particles bucket sorting debug rendering2,285
40.Rasterization-based path tracing2,238
41.Real time optical wave field propagation2,201
42.Awakening of ancient evil yellow square2,188
43.Thermodynamics simulation v3: temperature2,166
44.Global illumination on view-adaptive imperfect shadow maps2,161
45.New water shader2,067
46.Noita functioning as intended (no mods)1,967
47.GPU Particles bucket sorting1,965
48.Crack propagation simulation (drying paint/soil)1,858
49.Sparse voxel octree ray-guided GPU streaming1,852
50.Curvature adjustment1,811
51.Rendering unlimited noodles1,762
52.Thermodynamics simulation v2: pistons1,739
53.Caterpillar tank game physics. Steam.1,649
54.Sound wave simulation1,627
55.Magnetic Balls Modelling1,619
56.Fox rampage1,490
57.Navier Stokes Solver comparison: MacCormack, BFECC, Limiters, Vorticity confinement1,477
58.Exploring 3d holographic radiance cascades1,466
59.Численная модель двигателя Стирлинга1,360
60.Navier-Stokes vorticity confinement1,297
61.2d Pixel-perfect shadows1,257
62.Walker.avi1,246
63.Stable dampened oscillations simulation1,149
64.Nirvana -- Heart Shaped Box (guitar fingerstyle cover)1,106
65.Far field ambient occlusion calculation1,104
66.Second order 20x20x20.avi1,079
67.new volume renderer.avi1,073
68.Wave equation solver1,040
69.Walker 2 controlling1,023
70.Tome 4 shaders986
71.Game engine test982
72.New Zealand platforming: water blow gauntlet973
73.Path traced dispersion, ambient lighting969
74.Imperfect Shadow Maps global illumination on compute shaders964
75.Wave reflection off boundary conditions961
76.Global Illumination, Reflective Shadowmaps942
77.Four legged.avi939
78.Death project particle system936
79.Global Illumination, Adaptive Imperfect Shadow Mapping932
80.Heavy weight.avi867
81.Happy robot running pattern862
82.Shadow maps technique855
83.Assault movement pattern generation835
84.bugs demolition.avi802
85.CD Wirmshurst machine800
86.Shadow volume raytracing technique781
87.soft body.avi763
88.Tank physics demo741
89.Elastic SPH collision test738
90.Tome4 Fire Surge shader v2729
91.Elastic SPH Riemann problem for velocity.y discontinuity710
92.Walk pattern generation702
93.Julia 3D set raytracing691
94.Advanced volume renderer679
95.Stirling engine on hot water first run667
96.Path traced dispersion, area lighting645
97.Path traced reflection/refraction, area lighting636
98.Thermodynamics simulation v5: positive displacement turbines610
99.Steampunk tank simulation demo605
100.Legendary deatclaw fast kill. unarmed.600Fallout: New Vegas