Alexander Sannikov

Alexander Sannikov

Views:
424,023
Subscribers:
11,600
Videos:
158
Duration:
2:41:16

Alexander Sannikov is a YouTube channel which has over 11.6 thousand subscribers. He published 158 videos which altogether total approximately 424.02 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCly0QRJAaJ2UGSGycOQoOdA





Top 100 Most Liked Videos by Alexander Sannikov


Video TitleRatingCategoryGame
1.Global illumination in screenspace: 80fps, noise-free, no reprojection358
2.Cluster-based rendering, Nanite-style (200M triangles in 1ms)342
3.Single shot global illumination with no denoiser576
4.2d Full Global Illumination #2 (working principle and perf tests)793
5.Announcement for graphics programming enthusiasts!556
6.Position-based SPH running on the GPU388
7.Radiance Cascades Rendered Directly3,030
8.Rendering fragment shader grass in O(1)338
9.O(1) precomputed raymarching341
10.Efficient grass rendering based on precomputed raycast203
11.Ocean rendering shader breakdown165
12.Gerstner wave approximation163
13.Real time optical wave field propagation160
14.Screen Space Global Illumination137
15.Sparse voxel signed distance octree ray-guided GPU streaming110Guide
16.Thermodynamics simulation v4 (with explanation!)107
17.Thermodynamics simulation v3: temperature96
18.Subsurface refraction rendering91
19.Realtime fur rendering based on precomputed raytracing88
20.Sparse voxel octree ray-guided GPU streaming82
21.Gpu Physics #2: rigid body collisions & response138
22.Glittergram demo #0: proof of concept105
23.Simple GPU hydrodynamics74
24.Gpu Physics #1: 80k rigid particles95
25.Hierarchal radiance cascades GI experiment359
26.Кин-дза-дза гитара73
27.Noise-free screenspace global illumination72
28.Thermodynamics simulation v6: a Jet Engine!93
29.Office after ExileCon69
30.Path of Exile river water WIP61Path of Exile
31.2d Full Global Illumination #1 (proof of concept, no denoising, interactive fps)84
32.Численная модель двигателя Стирлинга60
33.Thermodynamics simulation v2: pistons58
34.Sound wave simulation57
35.CPU and GPU (Vulkan) profiler, rendered with ImGui56
36.Path of Exile ocean water55Path of Exile
37.Crack propagation simulation (drying paint/soil)53
38.Wave reflection off boundary conditions52
39.New water shader48
40.Glittergram demo #1: loading models (sort of)72
41.Wave equation solver46
42.[Path of Exile 2.5] Totally not broken Scold's Bridle discharger Berserker45Path of Exile 2
43.GPU Particles bucket sorting debug rendering45
44.Rendering unlimited noodles33
45.GPU Particles bucket sorting33
46.Stable dampened oscillations simulation37
47.Nirvana -- Heart Shaped Box (guitar fingerstyle cover)31
48.Noita functioning as intended (no mods)28
49.Rasterization-based path tracing28
50.Thermodynamics simulation v5: positive displacement turbines27
51.Global illumination on view-adaptive imperfect shadow maps26
52.Collision detection visualization26
53.Curvature adjustment17
54.New Zealand platforming: water blow gauntlet17
55.Awakening of ancient evil yellow square16
56.Navier Stokes Solver comparison: MacCormack, BFECC, Limiters, Vorticity confinement15
57.Tome4 Fire Surge shader v213
58.Magnetic Balls Modelling13
59.Navier-Stokes vorticity confinement11
60.Smells like teen spirit10
61.Global Illumination, Adaptive Imperfect Shadow Mapping10
62.CD Wirmshurst machine10
63.Far field ambient occlusion calculation9
64.Tome 4 shaders9
65.Caterpillar tank advanced game physics9
66.Fox rampage9
67.Global Illumination, Reflective Shadowmaps9
68.Van de Graaff(Van de Pepper) generator8
69.Stirling engine on hot water first run8
70.Frank Sinatra Strangers in the Night guitar cover7
71.Game engine test7
72.Path traced reflection/refraction, ambient lighting7
73.Path traced dispersion, area lighting7
74.Steampunk tank simulation demo7
75.2d Pixel-perfect shadows7
76.Brain Renderer6
77.Caterpillar tank game physics. Steam.6
78.Walker.avi6
79.Path traced dispersion, ambient lighting5
80.Imperfect Shadow Maps global illumination on compute shaders5
81.Witcher 3 Everyday I'm Shufflin'5
82.soft body.avi4
83.Path traced reflection/refraction, area lighting4
84.Fallout new vegas unarmed & energy build4Fallout: New Vegas
85.Shadow maps technique3
86.Final Fantasy Dissidia: Jecht vs Cloud3Dissidia Final Fantasy
87.Second order 20x20x20.avi3
88.Fluid simulation3
89.Walk pattern2
90.Shadow volume raytracing technique2
91.Tank physics demo2
92.Neuro net robot adaptation2
93.bugs demolition.avi2
94.Buoyancy test with viscous friction2
95.pyramid demolition.avi2
96.Acmanz lungs 22
97.Advanced volume renderer2
98.Elastic SPH Naive Approach(oscillations)2
99.new volume renderer.avi2
100.Happy robot running pattern2