Alexander Sannikov

Alexander Sannikov

Views:
290,234
Subscribers:
8,280
Videos:
156
Duration:
2:41:16

Alexander Sannikov is a content creator on YouTube with around 8.28 thousand subscribers. His content totals over 290.23 thousand views views across 156 videos.

Created on ● Channel Link: https://www.youtube.com/@Alexander_Sannikov





Top 100 Videos With The Longest Duration by Alexander Sannikov


Video TitleDurationCategoryGame
1.Thermodynamics simulation v4 (with explanation!)15:08
2.Real time optical wave field propagation8:14
3.Radiance Cascades Rendered Directly5:24
4.Численная модель двигателя Стирлинга3:57
5.Tome 4 shaders3:43
6.[Path of Exile 2.5] Totally not broken Scold's Bridle discharger Berserker3:31Path of Exile
7.Global illumination on view-adaptive imperfect shadow maps3:30
8.Stable dampened oscillations simulation3:07
9.Imperfect Shadow Maps global illumination on compute shaders3:00
10.Sparse voxel signed distance octree ray-guided GPU streaming2:51Guide
11.GPU Particles bucket sorting debug rendering2:44
12.Sparse voxel octree ray-guided GPU streaming2:44
13.Single shot global illumination with no denoiser2:38
14.Noita functioning as intended (no mods)2:34
15.2d Full Global Illumination #2 (working principle and perf tests)2:34
16.Smells like teen spirit2:23
17.Thermodynamics simulation v6: a Jet Engine!2:23
18.Nirvana -- Heart Shaped Box (guitar fingerstyle cover)2:20
19.Cluster-based rendering, Nanite-style (200M triangles in 1ms)2:16
20.Ocean rendering shader breakdown2:10
21.Stirling engine on hot water first run2:06
22.Gpu Physics #1: 80k rigid particles1:49
23.Thermodynamics simulation v5: positive displacement turbines1:41
24.Gpu Physics #2: rigid body collisions & response1:39
25.Thermodynamics simulation v3: temperature1:36
26.Rendering fragment shader grass in O(1)1:33
27.CPU and GPU (Vulkan) profiler, rendered with ImGui1:31
28.Global Illumination, Adaptive Imperfect Shadow Mapping1:31
29.Navier Stokes Solver comparison: MacCormack, BFECC, Limiters, Vorticity confinement1:30
30.Wave reflection off boundary conditions1:29
31.Кин-дза-дза гитара1:27
32.New water shader1:23
33.Efficient grass rendering based on precomputed raycast1:22
34.Global illumination in screenspace: 80fps, noise-free, no reprojection1:22
35.Subsurface refraction rendering1:20
36.Screen Space Global Illumination1:19
37.Wave equation solver1:16
38.Final Fantasy Dissidia: Jecht vs Cloud1:13Dissidia Final Fantasy
39.CD Wirmshurst machine1:12
40.Hierarchal radiance cascades GI experiment1:11
41.Thermodynamics simulation v2: pistons1:09
42.Frank Sinatra Strangers in the Night guitar cover1:04
43.Position-based SPH running on the GPU1:04
44.Noise-free screenspace global illumination1:02
45.O(1) precomputed raymarching0:59
46.Dissidia Final fantasy Exdeath effects0:57
47.Realtime fur rendering based on precomputed raytracing0:57
48.Van de Graaff(Van de Pepper) generator0:57
49.Sound wave simulation0:55
50.Path traced dispersion, ambient lighting0:54
51.Glittergram demo #0: proof of concept0:53
52.Path traced reflection/refraction, area lighting0:53
53.Glittergram demo #1: loading models (sort of)0:52
54.2d Full Global Illumination #1 (proof of concept, no denoising, interactive fps)0:51
55.Dissidia Final fantasy Cloud of Darkness effects0:51
56.Announcement for graphics programming enthusiasts!0:49
57.Simple GPU hydrodynamics0:47
58.Magnetic Balls Modelling0:47
59.Acmanz lungs 20:46
60.Path traced reflection/refraction, ambient lighting0:46
61.Awakening of ancient evil yellow square0:45
62.Final Fantasy Dissidia: Jecht vs Exdeath0:45Dissidia Final Fantasy
63.GPU Particles bucket sorting0:44
64.Navier-Stokes vorticity confinement0:44
65.Path traced dispersion, area lighting0:44
66.AcManZ lungs0:41
67.Julia 3D set raytracing. Shadowmap visualization.0:37
68.Rendering unlimited noodles0:35
69.Mandelbulb order 5 smooth0:33
70.Balancing.avi0:31
71.Julia 3D set raytracing0:31
72.GPU Navier Stokes[Kármán vortex street appearence]0:31
73.Fallout new vegas unarmed & energy build0:31Fallout: New Vegas
74.Walker 2 controlling0:30
75.GPU Navier Stokes [Kármán vortex street]0:30
76.Crawling pattern generation0:30
77.Quadcopter and buoyancy demo0:30
78.Twisting cards0:30
79.Walker.avi0:30
80.Fox rampage0:30
81.Rasterization-based path tracing0:30
82.Buoyancy test with viscous friction0:30
83.Walk pattern0:30
84.Neuro net robot adaptation0:30
85.Caterpillar tank advanced game physics0:30
86.Far field ambient occlusion calculation0:30
87.Julia 20:29
88.Game engine test0:29
89.New Zealand platforming: water blow gauntlet0:29
90.Gerstner wave approximation0:28
91.Walk pattern generation0:28
92.Rigid body buoyancy test0:28
93.Rubberband plane physics modeling0:28
94.Global Illumination, Reflective Shadowmaps0:28
95.Path of Exile ocean water0:28Path of Exile
96.Mandelbulb order 7 smooth0:27
97.Crack propagation simulation (drying paint/soil)0:27
98.Arcade game plane physics0:27
99.Fractal Julia set in 3D0:26
100.Elastic SPH collision test0:26