1. | Playing with Vertex Block Descent (AVBD) | 216 | |
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2. | Exploring 3d holographic radiance cascades | 162 | |
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3. | Bipedal walk pattern generation | 0 | |
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4. | Rigid body buoyancy test | 0 | |
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5. | GPU Navier Stokes[Kármán vortex street appearence] | 0 | |
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6. | Walker 2 fall recovery | 0 | |
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7. | Jumpy walking pattern generation | 0 | |
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8. | Mandelbulb order 4 sharp | 0 | |
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9. | unarmed | 0 | | The Elder Scrolls V: Skyrim
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10. | High stance walking pattern generation | 0 | |
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11. | Balancing.avi | 0 | |
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12. | Julia 2 | 0 | |
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13. | Walk pattern generation | 0 | |
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14. | Dissidia Final fantasy Cloud of Darkness effects | 0 | |
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15. | Gallop 2 | 0 | |
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16. | Celestial explosion shader inspired by Final Fantasy Dissidia Almagest spell | 0 | |
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17. | legendary deathclaw | 0 | | Fallout: New Vegas
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18. | unarmed 3 | 0 | | Fallout: New Vegas
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19. | Rolling cards | 0 | |
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20. | Gallop. sort of. | 0 | |
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21. | Volume rendering with precomputed integration | 0 | |
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22. | Heavy weight.avi | 0 | |
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23. | Bipedal walk pattern generation. Almost. | 0 | |
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24. | Assault movement pattern generation | 0 | |
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25. | New explosion shader for Tales of Maj'Eyal 1.2.0 | 0 | |
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26. | Crawling pattern generation | 0 | |
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27. | Final Fantasy Dissidia: Jecht vs Exdeath | 0 | | Dissidia Final Fantasy
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28. | Leapy walk pattern generation | 0 | |
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29. | Quadcopter and buoyancy demo | 0 | |
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30. | !!Rockets 2012 02 26 23 06 23 11 encoded | 0 | |
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31. | Julia 3D set raytracing. Shadowmap visualization. | 0 | |
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32. | Elastic SPH Riemann problem for velocity.y discontinuity | 0 | |
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33. | Julia 3D set raytracing | 0 | |
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34. | Fractal Julia set in 3D | 0 | |
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35. | Mandelbulb order 4 smooth | 0 | |
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36. | Uberfast running pattern generation | 0 | |
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37. | New explosion shader for Tales of Maj'Eyal 1.2.0(slow motion) | 0 | |
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38. | !!Rockets 2012 02 26 23 09 39 10 encoded | 0 | |
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39. | Mandelbulb order 5 sharp | 1 | |
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40. | GPU Navier Stokes [Kármán vortex street] | 1 | |
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41. | AcManZ lungs | 1 | |
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42. | gauss | 1 | |
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43. | Elastic SPH collision test | 1 | |
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44. | New Celestial Explosion shader for Tales of Maj'Eyal 1.2.0 | 1 | |
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45. | Mandelbulb order 7 smooth | 1 | |
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46. | Julia 3D Metamorphs | 1 | |
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47. | Dissidia Final fantasy Exdeath effects | 1 | |
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48. | Twisting cards | 1 | |
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49. | Rubberband plane physics modeling | 1 | |
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50. | Arcade game plane physics | 1 | |
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51. | DeathProject Spray Death | 1 | |
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52. | Elastic SPH Riemann problem for velocity.x discontinuity | 1 | |
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53. | Walker 2 controlling | 1 | |
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54. | Mandelbulb order 5 smooth | 1 | |
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55. | Four legged.avi | 1 | |
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56. | Legendary deatclaw fast kill. unarmed. | 2 | | Fallout: New Vegas
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57. | Happy robot running pattern | 2 | |
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58. | Acmanz lungs 2 | 2 | |
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59. | Walk pattern | 2 | |
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60. | Shadow volume raytracing technique | 2 | |
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61. | Elastic SPH Naive Approach(oscillations) | 2 | |
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62. | new volume renderer.avi | 2 | |
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63. | Death project particle system | 2 | |
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64. | Tank physics demo | 2 | |
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65. | Advanced volume renderer | 2 | |
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66. | bugs demolition.avi | 2 | |
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67. | pyramid demolition.avi | 2 | |
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68. | Buoyancy test with viscous friction | 2 | |
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69. | Neuro net robot adaptation | 2 | |
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70. | Deathclaw unarmed rush kill without vats | 2 | | Fallout: New Vegas
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71. | Final Fantasy Dissidia: Jecht vs Cloud | 3 | | Dissidia Final Fantasy
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72. | Second order 20x20x20.avi | 3 | |
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73. | Fluid simulation | 3 | |
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74. | Shadow maps technique | 3 | |
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75. | Path traced reflection/refraction, area lighting | 4 | |
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76. | soft body.avi | 4 | |
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77. | Fallout new vegas unarmed & energy build | 4 | | Fallout: New Vegas
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78. | Witcher 3 Everyday I'm Shufflin' | 5 | |
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79. | Path traced dispersion, ambient lighting | 5 | |
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80. | Imperfect Shadow Maps global illumination on compute shaders | 5 | |
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81. | Walker.avi | 6 | |
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82. | Brain Renderer | 6 | |
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83. | Caterpillar tank game physics. Steam. | 6 | |
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84. | Frank Sinatra Strangers in the Night guitar cover | 7 | |
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85. | Path traced dispersion, area lighting | 7 | |
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86. | Path traced reflection/refraction, ambient lighting | 7 | |
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87. | Game engine test | 7 | |
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88. | 2d Pixel-perfect shadows | 7 | |
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89. | Steampunk tank simulation demo | 7 | |
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90. | Van de Graaff(Van de Pepper) generator | 8 | |
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91. | Stirling engine on hot water first run | 8 | |
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92. | Caterpillar tank advanced game physics | 9 | |
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93. | Far field ambient occlusion calculation | 9 | |
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94. | Tome 4 shaders | 9 | |
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95. | Global Illumination, Reflective Shadowmaps | 9 | |
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96. | Fox rampage | 9 | |
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97. | CD Wirmshurst machine | 10 | |
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98. | Smells like teen spirit | 10 | |
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99. | Global Illumination, Adaptive Imperfect Shadow Mapping | 10 | |
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100. | Navier-Stokes vorticity confinement | 11 | |
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