Alexander Sannikov

Alexander Sannikov

Views:
424,023
Subscribers:
11,600
Videos:
158
Duration:
2:41:16

Alexander Sannikov is a YouTube channel which has over 11.6 thousand subscribers. He published 158 videos which altogether total approximately 424.02 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCly0QRJAaJ2UGSGycOQoOdA





Top 100 Most Controversial Videos by Alexander Sannikov


Video TitleRatingCategoryGame
1.Playing with Vertex Block Descent (AVBD)216
2.Exploring 3d holographic radiance cascades162
3.Bipedal walk pattern generation0
4.Rigid body buoyancy test0
5.GPU Navier Stokes[Kármán vortex street appearence]0
6.Walker 2 fall recovery0
7.Jumpy walking pattern generation0
8.Mandelbulb order 4 sharp0
9.unarmed0The Elder Scrolls V: Skyrim
10.High stance walking pattern generation0
11.Balancing.avi0
12.Julia 20
13.Walk pattern generation0
14.Dissidia Final fantasy Cloud of Darkness effects0
15.Gallop 20
16.Celestial explosion shader inspired by Final Fantasy Dissidia Almagest spell0
17.legendary deathclaw0Fallout: New Vegas
18.unarmed 30Fallout: New Vegas
19.Rolling cards0
20.Gallop. sort of.0
21.Volume rendering with precomputed integration0
22.Heavy weight.avi0
23.Bipedal walk pattern generation. Almost.0
24.Assault movement pattern generation0
25.New explosion shader for Tales of Maj'Eyal 1.2.00
26.Crawling pattern generation0
27.Final Fantasy Dissidia: Jecht vs Exdeath0Dissidia Final Fantasy
28.Leapy walk pattern generation0
29.Quadcopter and buoyancy demo0
30.!!Rockets 2012 02 26 23 06 23 11 encoded0
31.Julia 3D set raytracing. Shadowmap visualization.0
32.Elastic SPH Riemann problem for velocity.y discontinuity0
33.Julia 3D set raytracing0
34.Fractal Julia set in 3D0
35.Mandelbulb order 4 smooth0
36.Uberfast running pattern generation0
37.New explosion shader for Tales of Maj'Eyal 1.2.0(slow motion)0
38.!!Rockets 2012 02 26 23 09 39 10 encoded0
39.Mandelbulb order 5 sharp1
40.GPU Navier Stokes [Kármán vortex street]1
41.AcManZ lungs1
42.gauss1
43.Elastic SPH collision test1
44.New Celestial Explosion shader for Tales of Maj'Eyal 1.2.01
45.Mandelbulb order 7 smooth1
46.Julia 3D Metamorphs1
47.Dissidia Final fantasy Exdeath effects1
48.Twisting cards1
49.Rubberband plane physics modeling1
50.Arcade game plane physics1
51.DeathProject Spray Death1
52.Elastic SPH Riemann problem for velocity.x discontinuity1
53.Walker 2 controlling1
54.Mandelbulb order 5 smooth1
55.Four legged.avi1
56.Legendary deatclaw fast kill. unarmed.2Fallout: New Vegas
57.Happy robot running pattern2
58.Acmanz lungs 22
59.Walk pattern2
60.Shadow volume raytracing technique2
61.Elastic SPH Naive Approach(oscillations)2
62.new volume renderer.avi2
63.Death project particle system2
64.Tank physics demo2
65.Advanced volume renderer2
66.bugs demolition.avi2
67.pyramid demolition.avi2
68.Buoyancy test with viscous friction2
69.Neuro net robot adaptation2
70.Deathclaw unarmed rush kill without vats2Fallout: New Vegas
71.Final Fantasy Dissidia: Jecht vs Cloud3Dissidia Final Fantasy
72.Second order 20x20x20.avi3
73.Fluid simulation3
74.Shadow maps technique3
75.Path traced reflection/refraction, area lighting4
76.soft body.avi4
77.Fallout new vegas unarmed & energy build4Fallout: New Vegas
78.Witcher 3 Everyday I'm Shufflin'5
79.Path traced dispersion, ambient lighting5
80.Imperfect Shadow Maps global illumination on compute shaders5
81.Walker.avi6
82.Brain Renderer6
83.Caterpillar tank game physics. Steam.6
84.Frank Sinatra Strangers in the Night guitar cover7
85.Path traced dispersion, area lighting7
86.Path traced reflection/refraction, ambient lighting7
87.Game engine test7
88.2d Pixel-perfect shadows7
89.Steampunk tank simulation demo7
90.Van de Graaff(Van de Pepper) generator8
91.Stirling engine on hot water first run8
92.Caterpillar tank advanced game physics9
93.Far field ambient occlusion calculation9
94.Tome 4 shaders9
95.Global Illumination, Reflective Shadowmaps9
96.Fox rampage9
97.CD Wirmshurst machine10
98.Smells like teen spirit10
99.Global Illumination, Adaptive Imperfect Shadow Mapping10
100.Navier-Stokes vorticity confinement11