Alexander Sannikov

Alexander Sannikov

Views:
424,023
Subscribers:
11,600
Videos:
158
Duration:
2:41:16

Alexander Sannikov is a YouTube channel which has over 11.6 thousand subscribers. He published 158 videos which altogether total approximately 424.02 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCly0QRJAaJ2UGSGycOQoOdA





Top 100 Videos With The Most Comments by Alexander Sannikov


Video TitleCommentsCategoryGame
1.Single shot global illumination with no denoiser108
2.Cluster-based rendering, Nanite-style (200M triangles in 1ms)78
3.2d Full Global Illumination #2 (working principle and perf tests)71
4.Announcement for graphics programming enthusiasts!68
5.O(1) precomputed raymarching56
6.Global illumination in screenspace: 80fps, noise-free, no reprojection55
7.Position-based SPH running on the GPU46
8.Radiance Cascades Rendered Directly44
9.Rendering fragment shader grass in O(1)41
10.Thermodynamics simulation v3: temperature38
11.Subsurface refraction rendering32
12.Screen Space Global Illumination31
13.Sound wave simulation30
14.Ocean rendering shader breakdown29
15.[Path of Exile 2.5] Totally not broken Scold's Bridle discharger Berserker24Path of Exile 2
16.Gpu Physics #2: rigid body collisions & response24
17.Thermodynamics simulation v2: pistons22
18.Sparse voxel signed distance octree ray-guided GPU streaming21Guide
19.Hierarchal radiance cascades GI experiment19
20.Efficient grass rendering based on precomputed raycast19
21.Glittergram demo #1: loading models (sort of)16
22.Real time optical wave field propagation16
23.Thermodynamics simulation v6: a Jet Engine!14
24.Glittergram demo #0: proof of concept14
25.Crack propagation simulation (drying paint/soil)13
26.Численная модель двигателя Стирлинга13
27.CPU and GPU (Vulkan) profiler, rendered with ImGui12
28.2d Full Global Illumination #1 (proof of concept, no denoising, interactive fps)12
29.Gpu Physics #1: 80k rigid particles12
30.Realtime fur rendering based on precomputed raytracing11
31.Path of Exile ocean water11Path of Exile
32.Rendering unlimited noodles11
33.Кин-дза-дза гитара11
34.GPU Particles bucket sorting10
35.Global Illumination, Reflective Shadowmaps10
36.Sparse voxel octree ray-guided GPU streaming10
37.Wave equation solver10
38.Navier Stokes Solver comparison: MacCormack, BFECC, Limiters, Vorticity confinement9
39.New water shader9
40.Walker.avi9
41.Simple GPU hydrodynamics9
42.Global illumination on view-adaptive imperfect shadow maps9
43.Julia 3D set raytracing8
44.Deathclaw unarmed rush kill without vats8Fallout: New Vegas
45.Noise-free screenspace global illumination8
46.Imperfect Shadow Maps global illumination on compute shaders7
47.Thermodynamics simulation v4 (with explanation!)7
48.Gerstner wave approximation6
49.Noita functioning as intended (no mods)6
50.2d Pixel-perfect shadows6
51.Office after ExileCon6
52.Caterpillar tank advanced game physics5
53.Wave reflection off boundary conditions5
54.Curvature adjustment5
55.GPU Particles bucket sorting debug rendering5
56.Rasterization-based path tracing4
57.Game engine test4
58.Path traced dispersion, ambient lighting4
59.Fallout new vegas unarmed & energy build4Fallout: New Vegas
60.Walk pattern3
61.Caterpillar tank game physics. Steam.3
62.Navier-Stokes vorticity confinement3
63.Nirvana -- Heart Shaped Box (guitar fingerstyle cover)3
64.New Zealand platforming: water blow gauntlet3
65.Collision detection visualization3
66.Fox rampage3
67.Neuro net robot adaptation2
68.Stable dampened oscillations simulation2
69.Fluid simulation2
70.Thermodynamics simulation v5: positive displacement turbines2
71.Shadow maps technique2
72.CD Wirmshurst machine2
73.Path of Exile river water WIP2Path of Exile
74.Van de Graaff(Van de Pepper) generator2
75.Far field ambient occlusion calculation2
76.Buoyancy test with viscous friction2
77.Mandelbulb order 5 sharp2
78.Steampunk tank simulation demo1
79.Path traced reflection/refraction, area lighting1
80.Awakening of ancient evil yellow square1
81.soft body.avi1
82.Mandelbulb order 7 smooth1
83.Julia 3D Metamorphs1
84.Stirling engine on hot water first run1
85.Elastic SPH Naive Approach(oscillations)0
86.legendary deathclaw0Fallout: New Vegas
87.Mandelbulb order 4 smooth0
88.unarmed0The Elder Scrolls V: Skyrim
89.Path traced reflection/refraction, ambient lighting0
90.Path traced dispersion, area lighting0
91.Twisting cards0
92.Frank Sinatra Strangers in the Night guitar cover0
93.Brain Renderer0
94.Walker 2 controlling0
95.AcManZ lungs0
96.!!Rockets 2012 02 26 23 06 23 11 encoded0
97.Tome 4 shaders0
98.Bipedal walk pattern generation. Almost.0
99.Shadow volume raytracing technique0
100.Leapy walk pattern generation0