Microsoft Game Dev

Microsoft Game Dev

Views:
3,826,335
Subscribers:
13,000
Videos:
307
Duration:
1:13:16:51
United States
United States

Microsoft Game Dev is an American YouTube content creator with around 13 thousand subscribers, publishing 307 videos which altogether total approximately 3.83 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCaCZHrQg_-qPrYIVsTFuUHg





Top 200 Most Viewed Videos by Microsoft Game Dev


Video TitleViewsCategoryGame
101.Multiplayer matchmaking with Microsoft Azure1,012
102.Azure Cosmos DB: Build Lightning Fast Games with High-availability and Massive Scale1,008
103.Developing games using Azure Game Dev VM992
104.Microsoft 3D Spatial Sound: Middleware Platform Support and Integration973
105.What's new in the October 2023 GDK952
106.What's New in the June 2023 GDK918
107.Developing Touch Controls for Hades on Xbox Cloud Gaming907
108.Inclusive and Empathetic Production Practices for Tell Me Why903Tell Me Why
109.Harness the Power of Azure Cloud Builds from Development to Deployment892
110.Refreshed: The Xbox Accessibility Guidelines878
111.Women in Game Development Making History Now861
112.How to Build a Time Machine: Compensating for Latency in Streaming Games813
113.Developing Touch Controls for Scarlet Nexus on Xbox Cloud Gaming796
114.Game Stack Live Red Means Recording794
115.Introducing the Developer Acceleration Program793
116.What's New in Microsoft Game Development785
117.Achieving Real Time Ray Tracing on Xbox with Unity and DirectX12783
118.Discover 3D content optimization with Simplygon782
119.Scaling global game servers with Azure PlayFab Multiplayer Servers762
120.PIX on Windows Overview760
121.Reach More Players with Xbox Cloud Gaming749
122.Microsoft GameDev Connect: Microsoft Azure PlayFab Economy v2747
123.Build Faster and Make Fewer Errors with GitHub Actions and Cloud-Based CI746
124.A roundtable with Obsidian | SAVEGAME bonus content745
125.Make Remote Game Development Easy with the Azure Game Development VM729
126.Delivery with Azure PlayFab725
127.A roundtable with Undead Labs | SAVEGAME bonus content721
128.A Microsoft Game Dev Fireside Chat with Unity’s Marc Whitten716
129.Lessons in matchmaking and cross-platform play with Azure PlayFab Multiplayer Services714
130.Handling Refunds, Game Pass, and Subscriptions with Your Services689
131.Accessibility Wins: How Champs are Pushing Studios Forward683
132.The next great idea with Double Fine | SAVEGAME bonus content680
133.What's New in Microsoft Game Development: Part 2679
134.Leveling-Up Developer Productivity with Visual Studio 2022672
135.All things Azure & OpenAI for Game Development666
136.Explore PlayFab Game Manager with McKenzie Elliott659
137.Developing Touch Controls for Dragon Quest XI on Xbox Cloud Gaming644Dragon Quest XI
138.Enhance Your Productivity with Visual Studio 2022644
139.A Discussion w/ Double Fine Productions about Customizing Psychonauts 2 for Xbox Game Streaming629DiscussionPsychonauts 2
140.Xbox Creators Welcome629
141.Game Stack Live Utopie Selective625
142.A roundtable with Compulsion Games | SAVEGAME bonus content618
143.Meet Mandy - Game Stack Ambassador611AlphaLink
144.Virtual machine startup script in PlayFab Multiplayer Servers592
145.Case Study: How Minecraft Ported Realms to Azure589
146.What's New in the March 2024 GDK586
147.Solving CPU Performance Issues Using the Latest PIX Features575
148.Maximizing Success on your ID@Xbox Journey568
149.Xbox’s Product Inclusion Framework & Inclusive Growth Doorways566
150.Xbox Play Anywhere Developer Roundtable (Presented by Microsoft)563
151.A burst of creativity with Double Fine | SAVEGAME bonus content547
152.Accessible design culture at The Coalition | SAVEGAME bonus content545
153.Speech Services Synthetic Voice for Game Centric Usage543
154.[ASL]Introducing the Developer Acceleration Program536
155.Analytics for game development with Microsoft Azure530
156.Introduction to Accessibility and Inclusive Design in Gaming513
157.Dive into PlayFab Party - Network and Chat with Caroline Cai486
158.Roberta Williams Interview: Chapter 1482
159.Thread Dependency for PIX479
160.Priority sound with The Coalition | SAVEGAME bonus content469
161.Cognitive Services for game development by Microsoft Azure459
162.A roundtable with The Coalition | SAVEGAME bonus content455
163.Supercharge Your Creator Community with PlayFab UGC454
164.Optimizing As Dusk Falls for Xbox Cloud Gaming450
165.How Xbox, 343i, Epic and Ubisoft are Reducing Energy449
166.Guidance for Building Your Services-enabled Game with The Latest GDK449
167.[ASL] From ID@Xbox to Partner Center: How to publish on Xbox platforms444
168.Finding memory leaks by using PIX Timing Captures441
169.How to develop leaderboards with Microsoft Azure441
170.Environmental storytelling with Undead Labs | SAVEGAME bonus content439
171.3D Content Optimization Deep Dive: Deconstructing "A walk in the park" with Simplygon422
172.Introduction to Community Sift422
173.Improving remote work with game production in the cloud with Azure420
174.Touch Adaptation Kit (TAK) Editor for Xbox Game Development417
175.Making quest logs more memorable with Obsidian | SAVEGAME bonus content412
176.A roundtable with Rare | SAVEGAME bonus content411
177.Connecting your Microsoft Azure PlayFab data to Microsoft Fabric409
178.Identify the Best Growth Strategy for Your Game with Azure PlayFab Live Ops Services398
179.Creating Cross-Platform Mixed Reality Experiences386
180.Improve Player Experience with the Azure PlayFab Data Platform382
181.Optimizing Game Development Workflows with Visual Studio and AI381
182.Manage and Grow Your In-game Economy with the Expanded Feature Set of PlayFab Economy v2358
183.Unleash the Power of PlayFab UGC with Wes Jefferson Ong358
184.AI Innovation for Game Experiences: From Research to Prototyping (Presented by Microsoft)357
185.Alumni Voices | What Xbox Game Camp Means to Me357
186.A look into Xbox Game Camp352
187.Frozen ferret rocket launchers with inXile | SAVEGAME bonus content327
188.[ASL] Making Games More Accessible Can Be Easy with Microsoft Game Accessibility Resources324
189.Flighting, Feedback, and Forza Horizon 5315Forza Horizon 5
190.[ASL] Empowering game creators in everything we do314
191.Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments310
192.What's new in the October 2024 GDK304
193.Growing marketplace engagement with Azure PlayFab UGC303
194.Learn About PlayFab Data Explorer with Monika Janas301
195.Microsoft4Startups, ID@Azure Gaming Sizzle300
196.Case Study: How Minecraft Ported Realms to Azure299
197.Adding performance​ instrumentation for PIX APIs292
198.Analyzing CPU Samples in PIX Timing Captures291
199.How Minecraft's Need for Scalable LiveOps Led to Improved Capability of Azure PlayFab Economy v2273
200.Help Get Your Game Discovered With Gaming Metadata271