101. | Developing games using Azure Game Dev VM | 992 | |
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102. | Microsoft 3D Spatial Sound: Middleware Platform Support and Integration | 973 | |
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103. | What's new in the October 2023 GDK | 952 | |
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104. | What's New in the June 2023 GDK | 918 | |
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105. | Developing Touch Controls for Hades on Xbox Cloud Gaming | 907 | |
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106. | Inclusive and Empathetic Production Practices for Tell Me Why | 903 | | Tell Me Why
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107. | Harness the Power of Azure Cloud Builds from Development to Deployment | 892 | |
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108. | Refreshed: The Xbox Accessibility Guidelines | 878 | |
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109. | Women in Game Development Making History Now | 861 | |
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110. | How to Build a Time Machine: Compensating for Latency in Streaming Games | 813 | |
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111. | Developing Touch Controls for Scarlet Nexus on Xbox Cloud Gaming | 796 | |
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112. | Game Stack Live Red Means Recording | 794 | |
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113. | Introducing the Developer Acceleration Program | 793 | |
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114. | What's New in Microsoft Game Development | 785 | |
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115. | Achieving Real Time Ray Tracing on Xbox with Unity and DirectX12 | 783 | |
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116. | Discover 3D content optimization with Simplygon | 782 | |
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117. | Scaling global game servers with Azure PlayFab Multiplayer Servers | 762 | |
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118. | PIX on Windows Overview | 760 | |
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119. | Reach More Players with Xbox Cloud Gaming | 749 | |
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120. | Microsoft GameDev Connect: Microsoft Azure PlayFab Economy v2 | 747 | |
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121. | Build Faster and Make Fewer Errors with GitHub Actions and Cloud-Based CI | 746 | |
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122. | A roundtable with Obsidian | SAVEGAME bonus content | 745 | |
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123. | Make Remote Game Development Easy with the Azure Game Development VM | 729 | |
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124. | Delivery with Azure PlayFab | 725 | |
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125. | A roundtable with Undead Labs | SAVEGAME bonus content | 721 | |
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126. | A Microsoft Game Dev Fireside Chat with Unity’s Marc Whitten | 716 | |
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127. | Lessons in matchmaking and cross-platform play with Azure PlayFab Multiplayer Services | 714 | |
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128. | Handling Refunds, Game Pass, and Subscriptions with Your Services | 689 | |
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129. | Accessibility Wins: How Champs are Pushing Studios Forward | 683 | |
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130. | The next great idea with Double Fine | SAVEGAME bonus content | 680 | |
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131. | What's New in Microsoft Game Development: Part 2 | 679 | |
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132. | Leveling-Up Developer Productivity with Visual Studio 2022 | 672 | |
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133. | All things Azure & OpenAI for Game Development | 666 | |
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134. | Explore PlayFab Game Manager with McKenzie Elliott | 659 | |
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135. | Developing Touch Controls for Dragon Quest XI on Xbox Cloud Gaming | 644 | | Dragon Quest XI
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136. | Enhance Your Productivity with Visual Studio 2022 | 644 | |
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137. | A Discussion w/ Double Fine Productions about Customizing Psychonauts 2 for Xbox Game Streaming | 629 | Discussion | Psychonauts 2
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138. | Xbox Creators Welcome | 629 | |
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139. | Game Stack Live Utopie Selective | 625 | |
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140. | A roundtable with Compulsion Games | SAVEGAME bonus content | 618 | |
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141. | Meet Mandy - Game Stack Ambassador | 611 | | AlphaLink
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142. | Virtual machine startup script in PlayFab Multiplayer Servers | 592 | |
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143. | Case Study: How Minecraft Ported Realms to Azure | 589 | |
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144. | What's New in the March 2024 GDK | 586 | |
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145. | Solving CPU Performance Issues Using the Latest PIX Features | 575 | |
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146. | Maximizing Success on your ID@Xbox Journey | 568 | |
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147. | Xbox’s Product Inclusion Framework & Inclusive Growth Doorways | 566 | |
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148. | A burst of creativity with Double Fine | SAVEGAME bonus content | 547 | |
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149. | Accessible design culture at The Coalition | SAVEGAME bonus content | 545 | |
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150. | Speech Services Synthetic Voice for Game Centric Usage | 543 | |
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151. | [ASL]Introducing the Developer Acceleration Program | 536 | |
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152. | Analytics for game development with Microsoft Azure | 530 | |
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153. | Introduction to Accessibility and Inclusive Design in Gaming | 513 | |
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154. | Make your Game Available ANYWHERE with Xbox Cloud Gaming (Presented by Microsoft) | 489 | |
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155. | Dive into PlayFab Party - Network and Chat with Caroline Cai | 486 | |
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156. | Roberta Williams Interview: Chapter 1 | 482 | |
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157. | Thread Dependency for PIX | 479 | |
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158. | Priority sound with The Coalition | SAVEGAME bonus content | 469 | |
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159. | Cognitive Services for game development by Microsoft Azure | 459 | |
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160. | A roundtable with The Coalition | SAVEGAME bonus content | 455 | |
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161. | Supercharge Your Creator Community with PlayFab UGC | 454 | |
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162. | Optimizing As Dusk Falls for Xbox Cloud Gaming | 450 | |
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163. | Guidance for Building Your Services-enabled Game with The Latest GDK | 449 | |
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164. | How Xbox, 343i, Epic and Ubisoft are Reducing Energy | 449 | |
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165. | [ASL] From ID@Xbox to Partner Center: How to publish on Xbox platforms | 444 | |
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166. | Finding memory leaks by using PIX Timing Captures | 441 | |
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167. | How to develop leaderboards with Microsoft Azure | 441 | |
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168. | Environmental storytelling with Undead Labs | SAVEGAME bonus content | 439 | |
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169. | Introduction to Community Sift | 422 | |
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170. | 3D Content Optimization Deep Dive: Deconstructing "A walk in the park" with Simplygon | 422 | |
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171. | Improving remote work with game production in the cloud with Azure | 420 | |
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172. | Touch Adaptation Kit (TAK) Editor for Xbox Game Development | 417 | |
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173. | Making quest logs more memorable with Obsidian | SAVEGAME bonus content | 412 | |
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174. | A roundtable with Rare | SAVEGAME bonus content | 411 | |
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175. | Connecting your Microsoft Azure PlayFab data to Microsoft Fabric | 409 | |
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176. | Identify the Best Growth Strategy for Your Game with Azure PlayFab Live Ops Services | 398 | |
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177. | Creating Cross-Platform Mixed Reality Experiences | 386 | |
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178. | Improve Player Experience with the Azure PlayFab Data Platform | 382 | |
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179. | Optimizing Game Development Workflows with Visual Studio and AI | 381 | |
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180. | Xbox Play Anywhere Developer Roundtable (Presented by Microsoft) | 380 | |
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181. | Manage and Grow Your In-game Economy with the Expanded Feature Set of PlayFab Economy v2 | 358 | |
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182. | Unleash the Power of PlayFab UGC with Wes Jefferson Ong | 358 | |
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183. | Alumni Voices | What Xbox Game Camp Means to Me | 357 | |
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184. | A look into Xbox Game Camp | 352 | |
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185. | DirectX State of the Union: Raytracing and PIX Workflows (Presented by Microsoft) | 339 | |
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186. | Frozen ferret rocket launchers with inXile | SAVEGAME bonus content | 327 | |
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187. | [ASL] Making Games More Accessible Can Be Easy with Microsoft Game Accessibility Resources | 324 | |
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188. | Flighting, Feedback, and Forza Horizon 5 | 315 | | Forza Horizon 5
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189. | [ASL] Empowering game creators in everything we do | 314 | |
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190. | Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 310 | |
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191. | What's new in the October 2024 GDK | 304 | |
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192. | Growing marketplace engagement with Azure PlayFab UGC | 303 | |
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193. | Learn About PlayFab Data Explorer with Monika Janas | 301 | |
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194. | Microsoft4Startups, ID@Azure Gaming Sizzle | 300 | |
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195. | Case Study: How Minecraft Ported Realms to Azure | 299 | |
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196. | Adding performance instrumentation for PIX APIs | 292 | |
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197. | Analyzing CPU Samples in PIX Timing Captures | 291 | |
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198. | How Minecraft's Need for Scalable LiveOps Led to Improved Capability of Azure PlayFab Economy v2 | 273 | |
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199. | Help Get Your Game Discovered With Gaming Metadata | 271 | |
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200. | Mermaid Party with Rare | SAVEGAME bonus content | 270 | |
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