201. | Discover PlayFab Insights with Monika Janas | 267 | |
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202. | Making Games More Accessible Can Be Easy with Microsoft Game Accessibility Resources | 266 | |
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203. | [ASL]Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 12 | 262 | |
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204. | AI Innovation for Game Experiences: From Research to Prototyping (Presented by Microsoft) | 260 | |
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205. | Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services | 257 | |
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206. | Game Production as Craft: How Producers Drive Development at Xbox Game Studios | 249 | |
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207. | Introducing XGS Publishing’s New Cloud Gaming Organization | 237 | |
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208. | From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub | 235 | |
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209. | Seven Steps that Made Halo Infinite More Energy Efficient and How Your Studio Can Do It Too | 235 | | Halo Infinite
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210. | MPSD vs. MPA: Choosing the Best Xbox Live Integration Solution for your Multiplayer Games | 235 | |
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211. | [ASL] Optimizing IO Performance with DirectStorage on Windows | 230 | |
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212. | [ASL] Introducing XGS Publishing’s New Cloud Gaming Organization | 225 | |
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213. | Building & Protecting Your Community w/ Two Hat & the New Discord Plug-in | 225 | |
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214. | The Metrics View in PIX Timing Captures | 224 | |
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215. | A Deeper Look at Gaming Sustainability & How Everyone Can Play Their Part | 223 | |
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216. | Introducting ID@Azure: Your Journey in the Cloud Starts Today | 213 | |
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217. | Tips from Rare for Easier Debugging of Unreal Engine 5 Games Using Visual Studio | 209 | |
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218. | Art of LiveOps Season 3 Teaser | 201 | Show |
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219. | [ASL] Enhance Your Productivity with Visual Studio 2022 | 200 | |
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220. | Xbox Game Camp Asia | Game Highlights | 200 | |
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221. | The Importance of Responsible AI in the Game Industry | 197 | |
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222. | Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features | 197 | |
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223. | Cloud Solutions for Story-driven Games: Variable State talks Getting Started with ID@Azure | 195 | |
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224. | Roberta Williams Interview: Chapter 2 | 193 | |
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225. | Creating Safe and Healthy Gaming Communities with Two Hat | 193 | |
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226. | Xbox Games Studios Panel: Scaling Cross Platform Development across Xbox and PC (Pres. by Microsoft) | 191 | |
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227. | [ASL] Create Dynamic, Accessible Content with Azure Neural Voice | 190 | |
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228. | Why I Chose Game Pass: No More Robots Talks About Growing their Audience for Let's Build a Zoo | 176 | | Let's Build a Zoo
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229. | How PlayFab Helped Texas Chain Saw Massacre Succeed | 173 | |
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230. | New Face of Gaming | 173 | |
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231. | [ASL] 3D Content Optimization Deep Dive: Deconstructing "A walk in the park" with Simplygon | 172 | |
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232. | [ASL]Manage and Grow Your In-game Economy with the Expanded Feature Set of PlayFab Economy v2 | 172 | |
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233. | Meet Brent - Game Stack Ambassador | 171 | |
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234. | Reimagining Game Industry Education Boosting Talent Pipeline and Career Opportunities | 171 | |
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235. | Reach More Gamers! Validate Accessibility w/ the Microsoft Gaming Accessibility Testing Service | 168 | |
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236. | [ASL] Optimizing Vehicles with Simplygon | 168 | |
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237. | [ASL] Make Remote Game Development Easy with the Azure Game Development VM | 163 | |
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238. | Diverse Business Models Fueling Growth Across the Game Industry | 158 | |
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239. | Opening a Billion Doors with Xbox (Presented by Microsoft) | 155 | |
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240. | [ASL] Azure PlayFab Multiplayer 101: How to Build a Cross-Platform Multiplayer Game | 154 | |
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241. | [ASL]Seven Steps that Made Halo Infinite More Energy Efficient and How Your Studio Can Do It Too | 150 | |
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242. | [ASL] Build and Manage Your Global Multiplayer Servers with Azure PlayFab | 140 | |
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243. | Sustainability and How Game Creators Can Play Their Part | 136 | |
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244. | Stop Losing Players! Engage and Retain Players Using Azure PlayFab ML-Powered Churn Prediction | 136 | |
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245. | Welcome to the ID@Azure Program | 134 | |
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246. | [ASL] What is Project Thundernetes? How Kubernetes Helps Games Scale | 133 | |
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247. | Grow your Audience with the Updated Xbox Experience on PC (Presented by Microsoft) | 132 | |
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248. | [ASL] Inclusive Leadership at Xbox Game Studios | 132 | |
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249. | Optimizing Vehicles with Simplygon | 130 | |
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250. | NARAKA: BLADEPOINT Case Study: How NetEase Leveraged Azure to Launch NARAKA on Game Pass | 121 | | Naraka: Bladepoint
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251. | [ASL]Why I Chose Game Pass: No More Robots Talks About Growing their Audience for Let's Build a Zoo | 119 | | Let's Build a Zoo
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252. | [ASL] Introduction to ID@Azure | 116 | |
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253. | Keeping Online Communities Healthy | 115 | |
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254. | [ASL] Customizing touch controls for Xbox Cloud Gaming | 112 | |
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255. | [ASL] Tools for Remote Xbox Console Development | 112 | |
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256. | Growing a Healthy Culture through Management Excellence at Xbox | 111 | |
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257. | [ASL]Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services | 107 | |
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258. | Developing and Retaining Diverse Talent | 102 | |
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259. | Xbox Game Camp New Orleans 2022 | Closing Ceremonies | 102 | |
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260. | [ASL] Lessons in matchmaking and cross-platform play with Azure PlayFab Multiplayer Services | 100 | |
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261. | Xbox Game Camp Atlanta | Igniting Game Creators | 99 | |
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262. | [ASL] Powering games with data and analytics using Azure PlayFab Data Platform | 99 | |
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263. | Minecraft Players at the Center of the Universe of Big Data | 97 | |
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264. | Future Proof Your Game with Game Creator Creator Services | 95 | |
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265. | [ASL]Tips from Rare for Easier Debugging of Unreal Engine 5 Games Using Visual Studio | 91 | |
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266. | The Future of Gaming Supported by AI: How Xbox Empowers Players and Creators (Pres. by Microsoft) | 91 | |
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267. | Roberta Williams Interview: Chapter 3 | 82 | |
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268. | Xbox Game Camp New Orleans 2021 | 81 | |
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269. | [ASL] Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 72 | |
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270. | [ASL]Cloud Solutions for Story-driven Games: Variable State talks Getting Started with ID@Azure | 72 | |
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271. | Xbox Game Camp Korea | Going International | 71 | |
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272. | [ASL] Interested in Xbox Cloud Gaming? Your First Steps to Building a Cloud-Aware Game | 66 | |
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273. | [ASL] Make Remote Game Development Easy with the Azure Game Development VM | 65 | |
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274. | [ASL] Maximizing Success on your ID@Xbox Journey | 59 | |
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275. | Roberta Williams Interview: Chapter 4 | 58 | |
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276. | [ASL]From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub | 58 | |
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277. | [ASL]How Minecraft's Need for Scalable LiveOps Led to Improved Capability of Azure PlayFab Economyv2 | 57 | |
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278. | [ASL] Leveling-Up Developer Productivity with Visual Studio 2022 | 57 | |
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279. | [ASL] Build Faster and Make Fewer Errors with GitHub Actions and Cloud-Based CI | 56 | |
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280. | [ASL] Improve Player Experience with the Azure PlayFab Data Platform | 56 | |
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281. | [ASL] Discover 3D content optimization with Simplygon | 55 | |
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282. | [ASL] Sustainability and How Game Creators Can Play Their Part | 55 | |
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283. | [ASL]Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features | 54 | |
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284. | [ASL]Stop Losing Players! Engage and Retain Players Using Azure PlayFab ML-Powered Churn Prediction | 53 | |
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285. | [ASL] Solving CPU Performance Issues Using the Latest PIX Features | 53 | |
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286. | [ASL] Harness the Power of Azure Cloud Builds from Development to Deployment | 50 | |
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287. | [ASL] Supercharge Your Creator Community with PlayFab UGC | 49 | |
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288. | [ASL] Creating Safe and Healthy Gaming Communities with Two Hat | 46 | |
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289. | [ASL] Build and Manage Your Global Multiplayer Servers with Azure PlayFab | 46 | |
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290. | Strategies for Indie Devs: How to Succeed with Xbox (Presented by Microsoft) | 45 | |
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291. | [ASL] Identify the Best Growth Strategy for Your Game with Azure PlayFab Live Ops Services | 44 | |
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292. | [ASL] Scaling global game servers with Azure PlayFab Multiplayer Servers | 44 | |
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293. | [ASL] Improving remote work with game production in the cloud with Azure | 42 | |
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294. | Accelerating Your Inner Loop with Visual Studio and GitHub Copilot (Presented by Microsoft) | 36 | |
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295. | [ASL] Growing marketplace engagement with Azure PlayFab UGC | 34 | |
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296. | [ASL] Creating Cross-Platform Mixed Reality Experiences | 34 | |
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297. | Windows Productivity Tools for Game Developers (Presented by Microsoft) | 29 | |
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298. | [ASL] Reach More Players with Xbox Cloud Gaming | 28 | |
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299. | Securing the Joy of Gaming: Xbox's Commitment to Gaming Security and Innovation (Pres. by Microsoft) | 27 | |
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300. | [ASL] Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 23 | |
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