1. | Xbox: Creators Welcome | 0 | |
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2. | [ASL] Sustainability and How Game Creators Can Play Their Part | 0 | |
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3. | Optimizing Game Development Workflows with Visual Studio and AI | 0 | |
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4. | PIX on Windows Overview | 0 | |
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5. | Tips from Rare for Easier Debugging of Unreal Engine 5 Games Using Visual Studio | 0 | |
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6. | Keeping Online Communities Healthy | 0 | |
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7. | [ASL] Introducing XGS Publishing’s New Cloud Gaming Organization | 0 | |
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8. | [ASL] Build and Manage Your Global Multiplayer Servers with Azure PlayFab | 0 | |
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9. | Porting Your PC Game to the Microsoft Game Development Kit and Xbox Services | 0 | | The Elder Scrolls Online
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10. | Future Proof Your Game with Game Creator Creator Services | 0 | |
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11. | Developing games using Azure Game Dev VM | 0 | |
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12. | What's New in the March 2024 GDK | 0 | |
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13. | Next Gen Immersive Audio: Spatial Sound and Project Acoustics | 0 | |
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14. | [ASL] Leveling-Up Developer Productivity with Visual Studio 2022 | 0 | |
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15. | [ASL] Interested in Xbox Cloud Gaming? Your First Steps to Building a Cloud-Aware Game | 0 | |
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16. | How Minecraft's Need for Scalable LiveOps Led to Improved Capability of Azure PlayFab Economy v2 | 0 | |
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17. | [ASL] Inclusive Leadership at Xbox Game Studios | 0 | |
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18. | Microsoft4Startups, ID@Azure Gaming Sizzle | 0 | |
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19. | Building Touch Layouts for Project xCloud | 0 | |
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20. | The next great idea with Double Fine | SAVEGAME bonus content | 0 | |
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21. | [ASL] From ID@Xbox to Partner Center: How to publish on Xbox platforms | 0 | |
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22. | [ASL]Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features | 0 | |
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23. | Improving remote work with game production in the cloud with Azure | 0 | |
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24. | [ASL]Cloud Solutions for Story-driven Games: Variable State talks Getting Started with ID@Azure | 0 | |
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25. | Develop Touch Controls for Persona 3, Persona 4 and Persona 5 on Xbox Cloud Gaming | 0 | |
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26. | Seven Steps that Made Halo Infinite More Energy Efficient and How Your Studio Can Do It Too | 0 | | Halo Infinite
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27. | Connecting your Microsoft Azure PlayFab data to Microsoft Fabric | 0 | |
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28. | Reach More Gamers! Validate Accessibility w/ the Microsoft Gaming Accessibility Testing Service | 0 | |
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29. | Supercharge Your Creator Community with PlayFab UGC | 0 | |
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30. | Creating Portals in Unreal for Psychonauts 2 | 0 | | Psychonauts 2
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31. | Help Get Your Game Discovered With Gaming Metadata | 0 | |
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32. | Manage and Grow Your In-game Economy with the Expanded Feature Set of PlayFab Economy v2 | 0 | |
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33. | Analyzing CPU Samples in PIX Timing Captures | 0 | |
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34. | Developing for the Cloud - Microsoft Flight Simulator - Xbox Cloud Gaming | 0 | | Microsoft Flight Simulator
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35. | Creating Safe and Healthy Gaming Communities with Two Hat | 0 | |
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36. | Identify the Best Growth Strategy for Your Game with Azure PlayFab Live Ops Services | 0 | |
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37. | Flighting, Feedback, and Forza Horizon 5 | 0 | | Forza Horizon 5
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38. | Why I Chose Game Pass: No More Robots Talks About Growing their Audience for Let's Build a Zoo | 0 | | Let's Build a Zoo
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39. | Azure Cosmos DB: Build Lightning Fast Games with High-availability and Massive Scale | 0 | |
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40. | Developing Touch Controls for Hades on Xbox Cloud Gaming | 0 | |
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41. | Meet Mandy - Game Stack Ambassador | 0 | | AlphaLink
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42. | Look Mum No Computer | 0 | |
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43. | [ASL] Reach More Players with Xbox Cloud Gaming | 0 | |
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44. | HLSL Shader Model 6.6 | 0 | |
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45. | Celebrating 3 years of partnership with Azure PlayFab | 0 | |
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46. | [ASL] Scaling global game servers with Azure PlayFab Multiplayer Servers | 0 | |
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47. | Game Stack Live Magic Sword Legend of the Keeper | 0 | |
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48. | [ASL] Leveling-Up Developer Productivity with Visual Studio 2022 | 0 | |
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49. | Introduction to Accessibility and Inclusive Design in Gaming | 0 | |
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50. | Interested in Xbox Cloud Gaming? Your First Steps to Building a Cloud-Aware Game | 0 | |
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51. | What's New in the June 2023 GDK | 0 | |
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52. | [ASL] Developing and Retaining Diverse Talent | 0 | |
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53. | Using PlayFab Party to Integrate Networking and Voice Into Your Game | 0 | |
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54. | Havok - More Stable Physics for "Free" | 0 | |
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55. | Microsoft GameDev Connect: Microsoft Azure PlayFab Economy v2 | 0 | |
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56. | Creating Cross-Platform Mixed Reality Experiences | 0 | |
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57. | Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features | 0 | |
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58. | Microsoft Game Development GDC 2022 | 0 | |
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59. | Publishing and Flighting with Partner Center and the Xbox Insider Program | 0 | |
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60. | A roundtable with Undead Labs | SAVEGAME bonus content | 0 | |
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61. | The Importance of Responsible AI in the Game Industry | 0 | |
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62. | Using PlayFab Party to Integrate Networking and Voice into Your Game | 0 | |
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63. | Discover PlayFab Insights with Monika Janas | 0 | |
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64. | [ASL] Harness the Power of Azure Cloud Builds from Development to Deployment | 0 | |
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65. | Growing marketplace engagement with Azure PlayFab UGC | 0 | |
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66. | New to Game Development? Start Here - Microsoft Game Dev | 0 | |
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67. | The New Normal: 4 Stories About Starting Life at Team Xbox without Ever Setting Foot in the Office | 0 | |
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68. | [ASL] Growing marketplace engagement with Azure PlayFab UGC | 0 | |
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69. | A roundtable with The Coalition | SAVEGAME bonus content | 0 | |
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70. | Case Study: How Minecraft Ported Realms to Azure | 0 | |
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71. | Optimizing IO Performance with DirectStorage on Windows | 0 | |
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72. | Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX (Presented by AMD) | 0 | |
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73. | Make Remote Game Development Easy with the Azure Game Development VM | 0 | |
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74. | Xbox Series X: Hardware Innovations | 0 | |
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75. | Delivery with Azure PlayFab | 0 | |
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76. | Graphics Keynote: Delivering the New Generation of Gaming Graphics | 0 | |
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77. | Game Stack Live Red Means Recording | 0 | |
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78. | Game Production as Craft: How Producers Drive Development at Xbox Game Studios | 0 | |
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79. | PlayFab Multiplayer Hosted Servers part 2: Foundations for Scaling Game Server Resources | 0 | |
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80. | Compulsion Games: Worldbuilding re-imagined | 0 | |
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81. | [ASL]How Minecraft's Need for Scalable LiveOps Led to Improved Capability of Azure PlayFab Economyv2 | 0 | |
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82. | [ASL] Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 0 | |
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83. | The Metrics View in PIX Timing Captures | 0 | |
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84. | Enabling Cross-Platform Play w/ Azure Playfab Matchmaking, Lobby, & Party Networking | 0 | |
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85. | How PlayFab Helped Texas Chain Saw Massacre Succeed | 0 | |
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86. | What's New in the March 2023 GDK | 0 | |
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87. | Guidance for Building Your Services-enabled Game with The Latest GDK | 0 | |
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88. | Microsoft 3D Spatial Sound: Middleware Platform Support and Integration | 0 | |
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89. | Adding performance instrumentation for PIX APIs | 0 | |
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90. | [ASL] Optimizing Vehicles with Simplygon | 0 | |
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91. | Xbox Creators Welcome | 0 | |
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92. | A Microsoft Game Dev Fireside Chat with Unity’s Marc Whitten | 0 | |
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93. | Optimizing Vehicles with Simplygon | 0 | |
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94. | Thread Dependency for PIX | 0 | |
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95. | MPSD vs. MPA: Choosing the Best Xbox Live Integration Solution for your Multiplayer Games | 0 | |
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96. | Maximizing Success on your ID@Xbox Journey | 0 | |
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97. | Achieving Real Time Ray Tracing on Xbox with Unity and DirectX12 | 0 | |
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98. | A Discussion w/ Double Fine Productions about Customizing Psychonauts 2 for Xbox Game Streaming | 0 | Discussion | Psychonauts 2
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99. | [ASL] Improve Player Experience with the Azure PlayFab Data Platform | 0 | |
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100. | [ASL]Seven Steps that Made Halo Infinite More Energy Efficient and How Your Studio Can Do It Too | 0 | |
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