1. | Introducing the Developer Acceleration Program | 0 | |
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2. | [ASL] Improving remote work with game production in the cloud with Azure | 0 | |
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3. | Growing marketplace engagement with Azure PlayFab UGC | 0 | |
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4. | Introduction to Accessibility and Inclusive Design in Gaming | 0 | |
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5. | Growing a Healthy Culture through Management Excellence at Xbox | 0 | |
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6. | PIX on Windows Overview | 0 | |
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7. | [ASL]Manage and Grow Your In-game Economy with the Expanded Feature Set of PlayFab Economy v2 | 0 | |
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8. | [ASL] Make Remote Game Development Easy with the Azure Game Development VM | 0 | |
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9. | Case Study: How Minecraft Ported Realms to Azure | 0 | |
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10. | Microsoft GameDev Connect: Microsoft Azure PlayFab Economy v2 | 0 | |
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11. | Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services | 0 | |
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12. | How Minecraft's Need for Scalable LiveOps Led to Improved Capability of Azure PlayFab Economy v2 | 0 | |
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13. | Optimizing As Dusk Falls for Xbox Cloud Gaming | 0 | |
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14. | Frozen ferret rocket launchers with inXile | SAVEGAME bonus content | 0 | |
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15. | Xbox Series X: Hardware Innovations | 0 | |
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16. | The Importance of Responsible AI in the Game Industry | 0 | |
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17. | The June Game Development Kit (GDK) is Available Now | 0 | |
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18. | [ASL]Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features | 0 | |
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19. | Meet Lana - Game Dev Ambassador | 0 | |
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20. | Virtual machine startup script in PlayFab Multiplayer Servers | 0 | |
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21. | Optimizing Game Development Workflows with Visual Studio and AI | 0 | |
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22. | New to Game Development? Start Here - Microsoft Game Dev | 0 | |
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23. | Thinking Mobile: Touch Control Design for Xbox Games | 0 | |
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24. | Reach More Gamers! Validate Accessibility w/ the Microsoft Gaming Accessibility Testing Service | 0 | |
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25. | [ASL] Customizing touch controls for Xbox Cloud Gaming | 0 | |
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26. | Handling Refunds, Game Pass, and Subscriptions with Your Services | 0 | |
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27. | Porting Your PC Game to the Microsoft Game Development Kit and Xbox Services | 0 | | The Elder Scrolls Online
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28. | Optimizing IO Performance with DirectStorage on Windows | 0 | |
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29. | [ASL] Optimizing IO Performance with DirectStorage on Windows | 0 | |
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30. | Developing for the Cloud - Microsoft Flight Simulator - Xbox Cloud Gaming | 0 | | Microsoft Flight Simulator
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31. | [ASL] Tools for Remote Xbox Console Development | 0 | |
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32. | Game Pass: Maximizing Your Game’s Total Value | 0 | |
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33. | [ASL] Interested in Xbox Cloud Gaming? Your First Steps to Building a Cloud-Aware Game | 0 | |
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34. | Delivery with Azure PlayFab | 0 | |
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35. | [ASL] Discover 3D content optimization with Simplygon | 0 | |
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36. | Developing Touch Controls for Hades on Xbox Cloud Gaming | 0 | |
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37. | Azure PlayFab Multiplayer 101: How to Build a Cross-Platform Multiplayer Game | 0 | |
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38. | Solving CPU Performance Issues Using the Latest PIX Features | 0 | |
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39. | [ASL] From ID@Xbox to Partner Center: How to publish on Xbox platforms | 0 | |
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40. | PlayFab Multiplayer Hosted Servers part 2: Foundations for Scaling Game Server Resources | 0 | |
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41. | Empowering game creators in everything we do | 0 | |
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42. | [ASL] Scaling global game servers with Azure PlayFab Multiplayer Servers | 0 | |
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43. | Reach More Players with Xbox Cloud Gaming | 0 | |
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44. | From ID@Xbox to Partner Center: How to publish on Xbox platforms | 0 | |
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45. | How PlayFab Helped Texas Chain Saw Massacre Succeed | 0 | |
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46. | Connecting your Microsoft Azure PlayFab data to Microsoft Fabric | 0 | |
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47. | Variable Rate Shading Update Xbox Series Consoles | 0 | |
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48. | [ASL] Developing and Retaining Diverse Talent | 0 | |
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49. | Game Stack Live 2021 Keynote | 0 | |
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50. | [ASL] Empowering game creators in everything we do | 0 | |
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51. | Xbox Creators Welcome | 0 | |
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52. | Analyzing CPU Samples in PIX Timing Captures | 0 | |
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53. | Speech Services Synthetic Voice for Game Centric Usage | 0 | |
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54. | Microsoft Game Development GDC 2022 | 0 | |
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55. | All things Azure & OpenAI for Game Development | 0 | |
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56. | Achieving Real Time Ray Tracing on Xbox with Unity and DirectX12 | 0 | |
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57. | Azure Cosmos DB: Build Lightning Fast Games with High-availability and Massive Scale | 0 | |
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58. | Training In-Game Agents with Reinforcement Learning | 0 | |
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59. | [ASL] Harness the Power of Azure Cloud Builds from Development to Deployment | 0 | |
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60. | Explore PlayFab Game Manager with McKenzie Elliott | 0 | |
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61. | Game Stack Live August 2020 | 0 | |
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62. | Celebrating 3 years of partnership with Azure PlayFab | 0 | |
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63. | Xbox’s Product Inclusion Framework & Inclusive Growth Doorways | 0 | |
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64. | A roundtable with The Coalition | SAVEGAME bonus content | 0 | |
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65. | New Face of Gaming | 0 | |
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66. | Environmental storytelling with Undead Labs | SAVEGAME bonus content | 0 | |
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67. | A Microsoft Game Dev Fireside Chat with Unity’s Marc Whitten | 0 | |
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68. | Thread Dependency for PIX | 0 | |
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69. | Choose Your Next Adventure with Xbox Game Studios - Siggraph Teaser | 0 | |
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70. | A Deeper Look at Gaming Sustainability & How Everyone Can Play Their Part | 0 | |
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71. | [ASL] Build and Manage Your Global Multiplayer Servers with Azure PlayFab | 0 | |
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72. | [ASL] Sustainability and How Game Creators Can Play Their Part | 0 | |
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73. | A Discussion w/ Double Fine Productions about Customizing Psychonauts 2 for Xbox Game Streaming | 0 | Discussion | Psychonauts 2
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74. | Future Proof Your Game with Game Creator Creator Services | 0 | |
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75. | Make Remote Game Development Easy with the Azure Game Development VM | 0 | |
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76. | Improve Player Experience with the Azure PlayFab Data Platform | 0 | |
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77. | Refreshed: The Xbox Accessibility Guidelines | 0 | |
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78. | [ASL] Build and Manage Your Global Multiplayer Servers with Azure PlayFab | 0 | |
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79. | [ASL] Build Faster and Make Fewer Errors with GitHub Actions and Cloud-Based CI | 0 | |
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80. | What's New in the March 2023 GDK | 0 | |
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81. | [ASL] Make Remote Game Development Easy with the Azure Game Development VM | 0 | |
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82. | Microsoft 3D Spatial Sound: Better Storytelling with Immersive Audio Experiences | 0 | |
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83. | Accessible design culture at The Coalition | SAVEGAME bonus content | 0 | |
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84. | [ASL] Leveling-Up Developer Productivity with Visual Studio 2022 | 0 | |
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85. | Azure PlayFab Multiplayer Servers Quick Start (Linux Game Servers) | 0 | | Quake III Arena
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86. | [ASL]From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub | 0 | |
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87. | Customizing touch controls for Xbox Cloud Gaming | 0 | |
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88. | Keep players coming back for more with Azure PlayFab | 0 | |
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89. | A roundtable with Obsidian | SAVEGAME bonus content | 0 | |
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90. | The next great idea with Double Fine | SAVEGAME bonus content | 0 | |
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91. | What's New with High Dynamic Range in DirectX Games | 0 | |
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92. | Build and Manage Your Global Multiplayer Servers with Azure PlayFab | 0 | |
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93. | [ASL] New Face of Gaming | 0 | |
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94. | Keeping Online Communities Healthy | 0 | |
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95. | Reimagining Game Industry Education Boosting Talent Pipeline and Career Opportunities | 0 | |
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96. | How Minecraft is Bringing Real Time Path Tracing to its Creators | 0 | | Minecraft
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97. | Meet Brent - Game Stack Ambassador | 0 | |
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98. | [ASL] 3D Content Optimization Deep Dive: Deconstructing "A walk in the park" with Simplygon | 0 | |
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99. | What's New in the March 2024 GDK | 0 | |
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100. | [ASL]Why I Chose Game Pass: No More Robots Talks About Growing their Audience for Let's Build a Zoo | 0 | | Let's Build a Zoo
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