1. | How PlayFab Helped Texas Chain Saw Massacre Succeed | 0 | |
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2. | Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 0 | |
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3. | How Xbox, 343i, Epic and Ubisoft are Reducing Energy | 0 | |
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4. | What's New in the June 2024 GDK | 0 | |
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5. | Tips from Rare for Easier Debugging of Unreal Engine 5 Games Using Visual Studio | 0 | |
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6. | What's New in the June 2023 GDK | 0 | |
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7. | Xbox Creators Welcome | 0 | |
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8. | Extending PlayFab with Azure Services with Johannes Ebner | 0 | |
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9. | Developing Touch Controls for Scarlet Nexus on Xbox Cloud Gaming | 0 | |
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10. | Cloud Solutions for Story-driven Games: Variable State talks Getting Started with ID@Azure | 0 | |
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11. | Developing games using Azure Game Dev VM | 0 | |
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12. | Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features | 0 | |
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13. | Achieving Real Time Ray Tracing on Xbox with Unity and DirectX12 | 0 | |
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14. | Inclusive and Empathetic Production Practices for Tell Me Why | 0 | | Tell Me Why
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15. | [ASL] Game Pass: Maximizing Your Game’s Total Value | 0 | |
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16. | Xbox Game Streaming: Reducing Latency and Optimizing for the Best Mobile Experiences | 0 | |
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17. | [ASL] Inclusive Leadership at Xbox Game Studios | 0 | |
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18. | Discover PlayFab Insights with Monika Janas | 0 | |
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19. | Game Stack Live August 2020 | 0 | |
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20. | Intelligent Bot Automation for Testing | 0 | |
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21. | [ASL] Powering games with data and analytics using Azure PlayFab Data Platform | 0 | |
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22. | [ASL] Creating Safe and Healthy Gaming Communities with Two Hat | 0 | |
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23. | Improving remote work with game production in the cloud with Azure | 0 | |
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24. | [ASL] Growing marketplace engagement with Azure PlayFab UGC | 0 | |
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25. | Environmental storytelling with Undead Labs | SAVEGAME bonus content | 0 | |
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26. | Making quest logs more memorable with Obsidian | SAVEGAME bonus content | 0 | |
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27. | Introducing XGS Publishing’s New Cloud Gaming Organization | 0 | |
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28. | [ASL] Creating Cross-Platform Mixed Reality Experiences | 0 | |
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29. | Supercharge Your Creator Community with PlayFab UGC | 0 | |
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30. | Make Remote Game Development Easy with the Azure Game Development VM | 0 | |
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31. | The Metrics View in PIX Timing Captures | 0 | |
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32. | A roundtable with Compulsion Games | SAVEGAME bonus content | 0 | |
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33. | Tips & Tricks: How the Pros Use PIX to Make Their Games Better on Xbox and Windows | 0 | |
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34. | Leveling-Up Developer Productivity with Visual Studio 2022 | 0 | |
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35. | Creating Safe and Healthy Gaming Communities with Two Hat | 0 | |
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36. | Game Stack Live Red Means Recording | 0 | |
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37. | Adding performance instrumentation for PIX APIs | 0 | |
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38. | Diverse Business Models Fueling Growth Across the Game Industry | 0 | |
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39. | RTXDI: Details on Achieving Real Time Performance (Presented by Nvidia) | 0 | |
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40. | Bug hunting with Obsidian | SAVEGAME bonus content | 0 | |
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41. | Meet Mandy - Game Stack Ambassador | 0 | | AlphaLink
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42. | MPSD vs. MPA: Choosing the Best Xbox Live Integration Solution for your Multiplayer Games | 0 | |
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43. | Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 12 | 0 | |
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44. | How to develop leaderboards with Microsoft Azure | 0 | |
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45. | Game Stack Live – Day 1 | 0 | |
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46. | [ASL]Tips from Rare for Easier Debugging of Unreal Engine 5 Games Using Visual Studio | 0 | |
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47. | A Deeper Look at Gaming Sustainability & How Everyone Can Play Their Part | 0 | |
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48. | Powering games with data and analytics using Azure PlayFab Data Platform | 0 | |
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49. | Harness the Power of Azure Cloud Builds from Development to Deployment | 0 | |
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50. | The October Game Development Kit (GDK) is Available Now | 0 | |
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51. | Interested in Xbox Cloud Gaming? Your First Steps to Building a Cloud-Aware Game | 0 | |
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52. | Inclusive Leadership At Xbox Game Studios | 0 | |
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53. | Improve Player Experience with the Azure PlayFab Data Platform | 0 | |
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54. | Create Dynamic, Accessible Content with Azure Neural Voice | 0 | |
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55. | [ASL] Azure PlayFab Multiplayer 101: How to Build a Cross-Platform Multiplayer Game | 0 | |
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56. | Building & Protecting Your Community w/ Two Hat & the New Discord Plug-in | 0 | |
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57. | Creating Cross-Platform Mixed Reality Experiences | 0 | |
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58. | Introduction to ID@Azure | 0 | |
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59. | Microsoft 3D Spatial Sound: Better Storytelling with Immersive Audio Experiences | 0 | |
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60. | Building Games in the Cloud with Azure | 0 | |
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61. | Analytics for game development with Microsoft Azure | 0 | |
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62. | Developing and Retaining Diverse Talent | 0 | |
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63. | Using PlayFab Party to Integrate Networking and Voice into Your Game | 0 | |
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64. | Enhance Your Productivity with Visual Studio 2022 | 0 | |
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65. | Keep players coming back for more with Azure PlayFab | 0 | |
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66. | Mermaid Party with Rare | SAVEGAME bonus content | 0 | |
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67. | Making Games More Accessible Can Be Easy with Microsoft Game Accessibility Resources | 0 | |
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68. | The New Normal: 4 Stories About Starting Life at Team Xbox without Ever Setting Foot in the Office | 0 | |
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69. | Game Stack Live Utopie Selective | 0 | |
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70. | [ASL]How Minecraft's Need for Scalable LiveOps Led to Improved Capability of Azure PlayFab Economyv2 | 0 | |
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71. | Optimizing Vehicles with Simplygon | 0 | |
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72. | Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX (Presented by AMD) | 0 | |
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73. | DirectStorage for Windows | 0 | |
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74. | Guidance for Building Your Services-enabled Game with The Latest GDK | 0 | |
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75. | The Fundamentals of Azure PlayFab | 0 | |
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76. | Graphics Keynote: Delivering the New Generation of Gaming Graphics | 0 | |
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77. | Tier 2 Variable Rate Shading in Gears | 0 | | Gears 5
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78. | Optimizing Vehicles with Simplygon | 0 | |
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79. | Thread Dependency for PIX | 0 | |
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80. | Compulsion Games: Worldbuilding re-imagined | 0 | |
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81. | Cognitive Services for game development by Microsoft Azure | 0 | |
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82. | [ASL] Improve Player Experience with the Azure PlayFab Data Platform | 0 | |
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83. | [ASL]Seven Steps that Made Halo Infinite More Energy Efficient and How Your Studio Can Do It Too | 0 | |
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84. | Connecting your Microsoft Azure PlayFab data to Microsoft Fabric | 0 | |
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85. | A roundtable with Rare | SAVEGAME bonus content | 0 | |
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86. | Sustainability and How Game Creators Can Play Their Part | 0 | |
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87. | Stop Losing Players! Engage and Retain Players Using Azure PlayFab ML-Powered Churn Prediction | 0 | |
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88. | Analyzing CPU Samples in PIX Timing Captures | 0 | |
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89. | Finding memory leaks by using PIX Timing Captures | 0 | |
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90. | Growing a Healthy Culture through Management Excellence at Xbox | 0 | |
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91. | PIX on Windows Overview | 0 | |
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92. | Introducing XGS Publishing’s New Cloud Gaming Organization | 0 | |
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93. | Building Games w/ the GDK: Visual Studio 2022, Build without Install, & Clang | 0 | |
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94. | Azure Cosmos DB: Build Lightning Fast Games with High-availability and Massive Scale | 0 | |
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95. | [ASL]Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 12 | 0 | |
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96. | Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services | 0 | |
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97. | Future Proof Your Game with Game Creator Creator Services | 0 | |
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98. | Welcome to the ID@Azure Program | 0 | |
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99. | Introducting ID@Azure: Your Journey in the Cloud Starts Today | 0 | |
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100. | Celebrating 3 years of partnership with Azure PlayFab | 0 | |
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