1. | Microsoft Flight Simulator Changes the Landscape | 3,500 | | Microsoft Flight Simulator
|
2. | Variable Rate Shading Update Xbox Series Consoles | 659 | |
|
3. | Empowering game creators in everything we do | 654 | |
|
4. | DirectStorage for Windows | 621 | |
|
5. | Xbox Series X: Hardware Innovations | 584 | |
|
6. | Xbox Velocity Architecture: Faster Game Asset Streaming and Minimal Load Times for Games of Any Size | 568 | |
|
7. | Celebrating 3 years of partnership with Azure PlayFab | 494 | |
|
8. | From ID@Xbox to Partner Center: How to publish on Xbox platforms | 438 | |
|
9. | Xbox Game Streaming: Reducing Latency and Optimizing for the Best Mobile Experiences | 369 | |
|
10. | Optimizing IO Performance with DirectStorage on Windows | 351 | |
|
11. | The June Game Development Kit (GDK) is Available Now | 347 | |
|
12. | Creating Portals in Unreal for Psychonauts 2 | 305 | | Psychonauts 2
|
13. | Tier 2 Variable Rate Shading in Gears | 299 | | Gears 5
|
14. | Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX (Presented by AMD) | 267 | |
|
15. | Game Stack Live 2021 Keynote | 238 | |
|
16. | Graphics Keynote: Delivering the New Generation of Gaming Graphics | 198 | |
|
17. | New to Game Development? Start Here - Microsoft Game Dev | 196 | |
|
18. | Introducing XGS Publishing’s New Cloud Gaming Organization | 195 | |
|
19. | Variable Rate Compute Shaders - Halving Deferred Lighting Time | 180 | |
|
20. | AMD Ryzen™ Processor Software Optimization (Presented by AMD) | 174 | |
|
21. | Scaling Unreal Engine in Azure with Pixel Streaming and Integrating Azure Digital Twins | 166 | |
|
22. | Introduction to Real Time Ray Tracing with Minecraft (Presented by Nvidia) | 162 | |
|
23. | Game Pass: Maximizing Your Game’s Total Value | 154 | |
|
24. | Building a Cloud Native CI/CD Pipeline for Unity Games (Presented by BANDAI NAMCO Studio) | 144 | |
|
25. | Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 12 | 140 | |
|
26. | PlayFab Multiplayer Hosted Servers part 1: Multiplayer Servers Quick Start | 139 | |
|
27. | Keep players coming back for more with Azure PlayFab | 135 | |
|
28. | Meet Lana - Game Dev Ambassador | 129 | |
|
29. | Tips & Tricks: How the Pros Use PIX to Make Their Games Better on Xbox and Windows | 114 | |
|
30. | Havok - More Stable Physics for "Free" | 112 | |
|
31. | RTXDI: Details on Achieving Real Time Performance (Presented by Nvidia) | 112 | |
|
32. | Compulsion Games: Worldbuilding re-imagined | 96 | |
|
33. | Make Remote Game Development Easy with the Azure Game Development VM | 95 | |
|
34. | Game Stack Live August 2020 | 95 | |
|
35. | How Minecraft is Bringing Real Time Path Tracing to its Creators | 93 | | Minecraft
|
36. | Choose Your Next Adventure with Xbox Game Studios - Siggraph Teaser | 93 | |
|
37. | Audio Accessibility: Creating an Immersive and Accessible Gaming Experience | 91 | |
|
38. | Building Touch Layouts for Project xCloud | 91 | |
|
39. | Microsoft GDC 2022 Highlights | 91 | |
|
40. | Next Gen Immersive Audio: Spatial Sound and Project Acoustics | 89 | |
|
41. | Look Mum No Computer | 82 | |
|
42. | Getting Started with Azure PlayFab | 75 | |
|
43. | What is Project Thundernetes? How Kubernetes Helps Games Scale | 74 | |
|
44. | The October Game Development Kit (GDK) is Available Now | 72 | |
|
45. | HLSL Shader Model 6.6 | 67 | |
|
46. | Interested in Xbox Cloud Gaming? Your First Steps to Building a Cloud-Aware Game | 66 | |
|
47. | [ASL] Game Pass: Maximizing Your Game’s Total Value | 65 | |
|
48. | What's New with High Dynamic Range in DirectX Games | 64 | |
|
49. | Hadean: Aether Engine Technical Overview and Demo | 62 | |
|
50. | Developing for the Cloud - Microsoft Flight Simulator - Xbox Cloud Gaming | 61 | | Microsoft Flight Simulator
|
51. | Introduction to ID@Azure | 61 | |
|
52. | Thinking Mobile: Touch Control Design for Xbox Games | 60 | |
|
53. | What's New in the March 2023 GDK | 59 | |
|
54. | Developing Touch Controls for Hades on Xbox Cloud Gaming | 58 | |
|
55. | How to Test Gameplay with Data: A Telemetry Driven Process to Boost Confidence at Scale | 57 | |
|
56. | Inclusive Leadership At Xbox Game Studios | 57 | |
|
57. | Customizing touch controls for Xbox Cloud Gaming | 56 | |
|
58. | Game Stack Live Red Means Recording | 55 | |
|
59. | Bug hunting with Obsidian | SAVEGAME bonus content | 53 | |
|
60. | Training In-Game Agents with Reinforcement Learning | 53 | |
|
61. | Microsoft GDC 2023 Highlights | 52 | |
|
62. | Create Dynamic, Accessible Content with Azure Neural Voice | 51 | |
|
63. | Women in Game Development Making History Now | 50 | |
|
64. | Sea of Thieves built on Microsoft Azure PlayFab | 49 | | Sea of Thieves
|
65. | Developing Touch Controls for Scarlet Nexus on Xbox Cloud Gaming | 47 | |
|
66. | The Fundamentals of Azure PlayFab | 46 | |
|
67. | Using PlayFab Party to Integrate Networking and Voice Into Your Game | 45 | |
|
68. | Xbox: Creators Welcome | 44 | |
|
69. | Porting Your PC Game to the Microsoft Game Development Kit and Xbox Services | 43 | | The Elder Scrolls Online
|
70. | Azure PlayFab Multiplayer Servers Quick Start (Linux Game Servers) | 42 | | Quake III Arena
|
71. | Game Stack Live Magic Sword Legend of the Keeper | 42 | |
|
72. | Reach More Players with Xbox Cloud Gaming | 40 | |
|
73. | Accelerating DirectX Innovation | 40 | |
|
74. | Microsoft GameDev Connect: Microsoft Azure PlayFab Economy v2 | 39 | |
|
75. | The next great idea with Double Fine | SAVEGAME bonus content | 40 | |
|
76. | The New Normal: 4 Stories About Starting Life at Team Xbox without Ever Setting Foot in the Office | 39 | |
|
77. | Develop Touch Controls for Persona 3, Persona 4 and Persona 5 on Xbox Cloud Gaming | 38 | |
|
78. | Developing games using Azure Game Dev VM | 37 | |
|
79. | Microsoft 3D Spatial Sound: Better Storytelling with Immersive Audio Experiences | 37 | |
|
80. | A burst of creativity with Double Fine | SAVEGAME bonus content | 36 | |
|
81. | Case Study: How Flight Sim Built a Cloud-native Living World Thanks to Azure | 36 | | Microsoft Flight Simulator
|
82. | A roundtable with Obsidian | SAVEGAME bonus content | 36 | |
|
83. | A roundtable with Compulsion Games | SAVEGAME bonus content | 34 | |
|
84. | Build and Manage Your Global Multiplayer Servers with Azure PlayFab | 33 | |
|
85. | Optimizing As Dusk Falls for Xbox Cloud Gaming | 33 | |
|
86. | Achieving Real Time Ray Tracing on Xbox with Unity and DirectX12 | 40 | |
|
87. | Inclusive and Empathetic Production Practices for Tell Me Why | 32 | | Tell Me Why
|
88. | Introducing the Developer Acceleration Program | 32 | |
|
89. | Transforming Minecraft Dungeons Into a Great Mobile Cloud Gaming Experience | 32 | | Minecraft Dungeons
|
90. | Building Games in the Cloud with Azure | 32 | |
|
91. | What's New in the June 2024 GDK | 33 | |
|
92. | A roundtable with The Coalition | SAVEGAME bonus content | 31 | |
|
93. | Extending PlayFab with Azure Services with Johannes Ebner | 31 | |
|
94. | Xbox Game Streaming: Benefits of Optimizing Your Game to Play From the Cloud | 31 | |
|
95. | Art Optimization: How FatShark constructed their central asset pipeline with Simplygon | 45 | |
|
96. | Azure PlayFab Multiplayer 101: How to Build a Cross-Platform Multiplayer Game | 30 | |
|
97. | Microsoft Game Development GDC 2022 | 30 | |
|
98. | What's New in the June 2023 GDK | 32 | |
|
99. | Building Games w/ the GDK: Visual Studio 2022, Build without Install, & Clang | 29 | |
|
100. | Game Stack Live Utopie Selective | 29 | |
|