2025-04-17 | AI Innovation for Game Experiences: From Research to Prototyping (Presented by Microsoft) | 0:00 | 260 | |
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2025-04-17 | Accelerating Your Inner Loop with Visual Studio and GitHub Copilot (Presented by Microsoft) | 0:00 | 36 | |
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2025-04-17 | DirectX State of the Union: Raytracing and PIX Workflows (Presented by Microsoft) | 0:00 | 339 | |
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2025-04-17 | The Future of Gaming Supported by AI: How Xbox Empowers Players and Creators (Pres. by Microsoft) | 0:00 | 91 | |
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2025-04-17 | Grow your Audience with the Updated Xbox Experience on PC (Presented by Microsoft) | 0:00 | 132 | |
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2025-04-17 | Xbox Play Anywhere Developer Roundtable (Presented by Microsoft) | 0:00 | 380 | |
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2025-04-17 | Securing the Joy of Gaming: Xbox's Commitment to Gaming Security and Innovation (Pres. by Microsoft) | 0:00 | 27 | |
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2025-04-17 | Strategies for Indie Devs: How to Succeed with Xbox (Presented by Microsoft) | 0:00 | 45 | |
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2025-04-17 | Opening a Billion Doors with Xbox (Presented by Microsoft) | 0:00 | 155 | |
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2025-04-17 | Windows Productivity Tools for Game Developers (Presented by Microsoft) | 0:00 | 29 | |
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2025-04-17 | Make your Game Available ANYWHERE with Xbox Cloud Gaming (Presented by Microsoft) | 0:00 | 489 | |
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2025-04-17 | Xbox Games Studios Panel: Scaling Cross Platform Development across Xbox and PC (Pres. by Microsoft) | 0:00 | 191 | |
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2025-03-21 | Roberta Williams Interview: Chapter 3 | 0:00 | 82 | |
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2025-03-21 | Roberta Williams Interview: Chapter 4 | 0:00 | 58 | |
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2025-03-18 | This is you developing with Xbox | 0:00 | 793,759 | |
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2025-03-07 | Roberta Williams Interview: Chapter 2 | 0:00 | 193 | |
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2025-03-07 | Roberta Williams Interview: Chapter 1 | 0:00 | 482 | |
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2025-01-24 | Xbox Game Camp Asia | Game Highlights | 0:00 | 200 | |
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2025-01-24 | A look into Xbox Game Camp | 0:00 | 352 | |
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2025-01-24 | Xbox Game Camp Atlanta | Igniting Game Creators | 0:00 | 99 | |
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2025-01-24 | Xbox Game Camp New Orleans 2021 | 0:00 | 81 | |
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2025-01-24 | Xbox Game Camp New Orleans 2022 | Closing Ceremonies | 0:00 | 102 | |
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2025-01-24 | Xbox Game Camp Korea | Going International | 0:00 | 71 | |
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2024-11-04 | What's new in the October 2024 GDK | 0:00 | 304 | |
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2024-10-15 | Alumni Voices | What Xbox Game Camp Means to Me | 0:00 | 357 | |
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2024-10-01 | Touch Adaptation Kit (TAK) Editor for Xbox Game Development | 0:00 | 417 | |
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2024-09-18 | Introduction to Community Sift | 0:00 | 422 | |
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2024-09-16 | What's New in Microsoft Game Development: Part 2 | 0:00 | 679 | |
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2024-08-26 | What's New in Microsoft Game Development | 0:00 | 785 | |
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2024-06-19 | What's New in the June 2024 GDK | 4:22 | 1,071 | |
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2024-05-24 | Connecting your Microsoft Azure PlayFab data to Microsoft Fabric | 9:23 | 409 | |
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2024-05-16 | Introduction to Accessibility and Inclusive Design in Gaming | 14:04 | 513 | |
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2024-05-14 | Finding memory leaks by using PIX Timing Captures | 5:50 | 441 | |
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2024-05-07 | Xbox’s Product Inclusion Framework & Inclusive Growth Doorways | 58:05 | 566 | |
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2024-05-07 | All things Azure & OpenAI for Game Development | 57:05 | 666 | |
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2024-05-07 | Simplygon: Can HLOD save your game? Asset optimization for massive open world games | 37:38 | 1,356 | |
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2024-05-07 | Optimizing Game Development Workflows with Visual Studio and AI | 52:45 | 381 | |
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2024-05-07 | Keeping Online Communities Healthy | 51:31 | 115 | |
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2024-05-07 | DirectX State of the Union Ft. Work Graphs and Introducing DirectSR | 58:14 | 1,445 | |
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2024-05-07 | Minecraft Players at the Center of the Universe of Big Data | 1:04:51 | 97 | |
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2024-05-07 | How PlayFab Helped Texas Chain Saw Massacre Succeed | 55:46 | 173 | |
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2024-04-30 | What's New in the March 2024 GDK | 7:34 | 586 | |
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2024-04-09 | The Metrics View in PIX Timing Captures | 5:44 | 224 | |
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2024-03-28 | Analyzing CPU Samples in PIX Timing Captures | 6:33 | 291 | |
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2024-03-21 | Xbox Creators Welcome | 1:31 | 629 | |
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2024-02-28 | Microsoft GameDev Connect: Microsoft Azure PlayFab Economy v2 | 8:33 | 747 | |
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2024-02-16 | Thread Dependency for PIX | 5:44 | 479 | |
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2024-01-09 | Adding performance instrumentation for PIX APIs | 6:20 | 292 | |
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2023-12-06 | PIX on Windows Overview | 4:42 | 760 | |
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2023-11-07 | What's new in the October 2023 GDK | 5:01 | 952 | |
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2023-09-13 | Reimagining Game Industry Education Boosting Talent Pipeline and Career Opportunities | 59:33 | 171 | |
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2023-09-13 | Achieving Real Time Ray Tracing on Xbox with Unity and DirectX12 | 44:34 | 783 | |
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2023-09-13 | Growing a Healthy Culture through Management Excellence at Xbox | 1:00:24 | 111 | |
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2023-09-13 | Leading with Empathy to Become the Best Publishing Partner in the Industry | 56:25 | 1,170 | |
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2023-09-13 | Future Proof Your Game with Game Creator Creator Services | 28:03 | 95 | |
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2023-08-29 | The Importance of Responsible AI in the Game Industry | 58:49 | 197 | |
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2023-08-25 | Diverse Business Models Fueling Growth Across the Game Industry | 59:36 | 158 | |
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2023-08-21 | Game Production as Craft: How Producers Drive Development at Xbox Game Studios | 54:08 | 249 | |
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2023-07-24 | How Xbox, 343i, Epic and Ubisoft are Reducing Energy | 1:02:58 | 449 | |
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2023-07-24 | Art Optimization: How FatShark constructed their central asset pipeline with Simplygon | 51:40 | 1,368 | |
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2023-07-24 | Microsoft4Startups, ID@Azure Gaming Sizzle | 1:26 | 300 | |
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2023-06-27 | What's New in the June 2023 GDK | 4:13 | 918 | |
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2023-05-16 | Virtual machine startup script in PlayFab Multiplayer Servers | 9:04 | 592 | |
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2023-04-25 | What's New in the March 2023 GDK | 5:53 | 1,413 | |
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2023-03-29 | Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 12 | 10:21 | 2,893 | |
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2023-03-29 | [ASL]Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 12 | 10:21 | 262 | |
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2023-03-22 | How Minecraft's Need for Scalable LiveOps Led to Improved Capability of Azure PlayFab Economy v2 | 11:05 | 273 | |
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2023-03-22 | [ASL]Introducing the Developer Acceleration Program | 8:15 | 536 | |
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2023-03-22 | [ASL]Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services | 10:04 | 107 | |
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2023-03-22 | Introducing the Developer Acceleration Program | 8:15 | 793 | |
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2023-03-22 | Cloud Solutions for Story-driven Games: Variable State talks Getting Started with ID@Azure | 14:43 | 195 | |
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2023-03-22 | [ASL]Seven Steps that Made Halo Infinite More Energy Efficient and How Your Studio Can Do It Too | 11:20 | 150 | |
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2023-03-22 | [ASL]Manage and Grow Your In-game Economy with the Expanded Feature Set of PlayFab Economy v2 | 6:14 | 172 | |
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2023-03-22 | [ASL]Why I Chose Game Pass: No More Robots Talks About Growing their Audience for Let's Build a Zoo | 9:21 | 119 | | Let's Build a Zoo
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2023-03-22 | Seven Steps that Made Halo Infinite More Energy Efficient and How Your Studio Can Do It Too | 11:20 | 235 | | Halo Infinite
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2023-03-22 | Stop Losing Players! Engage and Retain Players Using Azure PlayFab ML-Powered Churn Prediction | 10:50 | 136 | |
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2023-03-22 | Xbox: Creators Welcome | 1:31 | 1,128 | |
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2023-03-22 | [ASL]Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features | 8:42 | 54 | |
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2023-03-22 | NARAKA: BLADEPOINT Case Study: How NetEase Leveraged Azure to Launch NARAKA on Game Pass | 4:37 | 121 | | Naraka: Bladepoint
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2023-03-22 | Manage and Grow Your In-game Economy with the Expanded Feature Set of PlayFab Economy v2 | 6:13 | 358 | |
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2023-03-22 | [ASL]Stop Losing Players! Engage and Retain Players Using Azure PlayFab ML-Powered Churn Prediction | 10:56 | 53 | |
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2023-03-22 | Develop Touch Controls for Persona 3, Persona 4 and Persona 5 on Xbox Cloud Gaming | 2:08 | 1,014 | |
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2023-03-22 | [ASL]Tips from Rare for Easier Debugging of Unreal Engine 5 Games Using Visual Studio | 9:54 | 91 | |
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2023-03-22 | [ASL]From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub | 5:29 | 58 | |
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2023-03-22 | Microsoft GDC 2023 Highlights | 1:29 | 1,987 | |
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2023-03-22 | From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub | 5:27 | 235 | |
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2023-03-22 | [ASL]Cloud Solutions for Story-driven Games: Variable State talks Getting Started with ID@Azure | 14:44 | 72 | |
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2023-03-22 | Why I Chose Game Pass: No More Robots Talks About Growing their Audience for Let's Build a Zoo | 9:19 | 176 | | Let's Build a Zoo
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2023-03-22 | Tips from Rare for Easier Debugging of Unreal Engine 5 Games Using Visual Studio | 9:51 | 209 | |
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2023-03-22 | Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features | 8:40 | 197 | |
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2023-03-22 | [ASL]How Minecraft's Need for Scalable LiveOps Led to Improved Capability of Azure PlayFab Economyv2 | 11:07 | 57 | |
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2023-03-22 | Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services | 9:59 | 257 | |
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2023-03-02 | Developing games using Azure Game Dev VM | 10:16 | 992 | |
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2022-11-28 | The October Game Development Kit (GDK) is Available Now | 5:34 | 1,334 | |
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2022-11-16 | Optimizing As Dusk Falls for Xbox Cloud Gaming | 5:12 | 450 | |
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2022-10-26 | A Microsoft Game Dev Fireside Chat with Unity’s Marc Whitten | 20:35 | 716 | |
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2022-08-04 | Choose Your Next Adventure with Xbox Game Studios - Siggraph Teaser | 0:43 | 1,725 | |
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2022-08-04 | The June Game Development Kit (GDK) is Available Now | 4:34 | 28,029 | |
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2022-06-21 | Creating Portals in Unreal for Psychonauts 2 | 31:45 | 6,734 | | Psychonauts 2
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2022-06-21 | Building Games w/ the GDK: Visual Studio 2022, Build without Install, & Clang | 39:56 | 1,472 | |
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