Microsoft Game Dev

Microsoft Game Dev

Views:
3,823,536
Subscribers:
12,900
Videos:
305
Duration:
1:13:16:51
United States
United States

Microsoft Game Dev is an American YouTube channel which has more than 12.9 thousand subscribers. His content totals roughly 3.82 million views views across 305 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCaCZHrQg_-qPrYIVsTFuUHg





All Videos by Microsoft Game Dev



PublishedVideo TitleDurationViewsCategoryGame
2025-04-17AI Innovation for Game Experiences: From Research to Prototyping (Presented by Microsoft)0:00260
2025-04-17Accelerating Your Inner Loop with Visual Studio and GitHub Copilot (Presented by Microsoft)0:0036
2025-04-17DirectX State of the Union: Raytracing and PIX Workflows (Presented by Microsoft)0:00339
2025-04-17The Future of Gaming Supported by AI: How Xbox Empowers Players and Creators (Pres. by Microsoft)0:0091
2025-04-17Grow your Audience with the Updated Xbox Experience on PC (Presented by Microsoft)0:00132
2025-04-17Xbox Play Anywhere Developer Roundtable (Presented by Microsoft)0:00380
2025-04-17Securing the Joy of Gaming: Xbox's Commitment to Gaming Security and Innovation (Pres. by Microsoft)0:0027
2025-04-17Strategies for Indie Devs: How to Succeed with Xbox (Presented by Microsoft)0:0045
2025-04-17Opening a Billion Doors with Xbox (Presented by Microsoft)0:00155
2025-04-17Windows Productivity Tools for Game Developers (Presented by Microsoft)0:0029
2025-04-17Make your Game Available ANYWHERE with Xbox Cloud Gaming (Presented by Microsoft)0:00489
2025-04-17Xbox Games Studios Panel: Scaling Cross Platform Development across Xbox and PC (Pres. by Microsoft)0:00191
2025-03-21Roberta Williams Interview: Chapter 30:0082
2025-03-21Roberta Williams Interview: Chapter 40:0058
2025-03-18This is you developing with Xbox0:00793,759
2025-03-07Roberta Williams Interview: Chapter 20:00193
2025-03-07Roberta Williams Interview: Chapter 10:00482
2025-01-24Xbox Game Camp Asia | Game Highlights0:00200
2025-01-24A look into Xbox Game Camp0:00352
2025-01-24Xbox Game Camp Atlanta | Igniting Game Creators0:0099
2025-01-24Xbox Game Camp New Orleans 20210:0081
2025-01-24Xbox Game Camp New Orleans 2022 | Closing Ceremonies0:00102
2025-01-24Xbox Game Camp Korea | Going International0:0071
2024-11-04What's new in the October 2024 GDK0:00304
2024-10-15Alumni Voices | What Xbox Game Camp Means to Me0:00357
2024-10-01Touch Adaptation Kit (TAK) Editor for Xbox Game Development0:00417
2024-09-18Introduction to Community Sift0:00422
2024-09-16What's New in Microsoft Game Development: Part 20:00679
2024-08-26What's New in Microsoft Game Development0:00785
2024-06-19What's New in the June 2024 GDK4:221,071
2024-05-24Connecting your Microsoft Azure PlayFab data to Microsoft Fabric9:23409
2024-05-16Introduction to Accessibility and Inclusive Design in Gaming14:04513
2024-05-14Finding memory leaks by using PIX Timing Captures5:50441
2024-05-07Xbox’s Product Inclusion Framework & Inclusive Growth Doorways58:05566
2024-05-07All things Azure & OpenAI for Game Development57:05666
2024-05-07Simplygon: Can HLOD save your game? Asset optimization for massive open world games37:381,356
2024-05-07Optimizing Game Development Workflows with Visual Studio and AI52:45381
2024-05-07Keeping Online Communities Healthy51:31115
2024-05-07DirectX State of the Union Ft. Work Graphs and Introducing DirectSR58:141,445
2024-05-07Minecraft Players at the Center of the Universe of Big Data1:04:5197
2024-05-07How PlayFab Helped Texas Chain Saw Massacre Succeed55:46173
2024-04-30What's New in the March 2024 GDK7:34586
2024-04-09The Metrics View in PIX Timing Captures5:44224
2024-03-28Analyzing CPU Samples in PIX Timing Captures6:33291
2024-03-21Xbox Creators Welcome1:31629
2024-02-28Microsoft GameDev Connect: Microsoft Azure PlayFab Economy v28:33747
2024-02-16Thread Dependency for PIX5:44479
2024-01-09Adding performance​ instrumentation for PIX APIs6:20292
2023-12-06PIX on Windows Overview4:42760
2023-11-07What's new in the October 2023 GDK5:01952
2023-09-13Reimagining Game Industry Education Boosting Talent Pipeline and Career Opportunities59:33171
2023-09-13Achieving Real Time Ray Tracing on Xbox with Unity and DirectX1244:34783
2023-09-13Growing a Healthy Culture through Management Excellence at Xbox1:00:24111
2023-09-13Leading with Empathy to Become the Best Publishing Partner in the Industry56:251,170
2023-09-13Future Proof Your Game with Game Creator Creator Services28:0395
2023-08-29The Importance of Responsible AI in the Game Industry58:49197
2023-08-25Diverse Business Models Fueling Growth Across the Game Industry59:36158
2023-08-21Game Production as Craft: How Producers Drive Development at Xbox Game Studios54:08249
2023-07-24How Xbox, 343i, Epic and Ubisoft are Reducing Energy1:02:58449
2023-07-24Art Optimization: How FatShark constructed their central asset pipeline with Simplygon51:401,368
2023-07-24Microsoft4Startups, ID@Azure Gaming Sizzle1:26300
2023-06-27What's New in the June 2023 GDK4:13918
2023-05-16Virtual machine startup script in PlayFab Multiplayer Servers9:04592
2023-04-25What's New in the March 2023 GDK5:531,413
2023-03-29Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 1210:212,893
2023-03-29[ASL]Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 1210:21262
2023-03-22How Minecraft's Need for Scalable LiveOps Led to Improved Capability of Azure PlayFab Economy v211:05273
2023-03-22[ASL]Introducing the Developer Acceleration Program8:15536
2023-03-22[ASL]Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services10:04107
2023-03-22Introducing the Developer Acceleration Program8:15793
2023-03-22Cloud Solutions for Story-driven Games: Variable State talks Getting Started with ID@Azure14:43195
2023-03-22[ASL]Seven Steps that Made Halo Infinite More Energy Efficient and How Your Studio Can Do It Too11:20150
2023-03-22[ASL]Manage and Grow Your In-game Economy with the Expanded Feature Set of PlayFab Economy v26:14172
2023-03-22[ASL]Why I Chose Game Pass: No More Robots Talks About Growing their Audience for Let's Build a Zoo9:21119Let's Build a Zoo
2023-03-22Seven Steps that Made Halo Infinite More Energy Efficient and How Your Studio Can Do It Too11:20235Halo Infinite
2023-03-22Stop Losing Players! Engage and Retain Players Using Azure PlayFab ML-Powered Churn Prediction10:50136
2023-03-22Xbox: Creators Welcome1:311,128
2023-03-22[ASL]Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features8:4254
2023-03-22NARAKA: BLADEPOINT Case Study: How NetEase Leveraged Azure to Launch NARAKA on Game Pass4:37121Naraka: Bladepoint
2023-03-22Manage and Grow Your In-game Economy with the Expanded Feature Set of PlayFab Economy v26:13358
2023-03-22[ASL]Stop Losing Players! Engage and Retain Players Using Azure PlayFab ML-Powered Churn Prediction10:5653
2023-03-22Develop Touch Controls for Persona 3, Persona 4 and Persona 5 on Xbox Cloud Gaming2:081,014
2023-03-22[ASL]Tips from Rare for Easier Debugging of Unreal Engine 5 Games Using Visual Studio9:5491
2023-03-22[ASL]From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub5:2958
2023-03-22Microsoft GDC 2023 Highlights1:291,987
2023-03-22From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub5:27235
2023-03-22[ASL]Cloud Solutions for Story-driven Games: Variable State talks Getting Started with ID@Azure14:4472
2023-03-22Why I Chose Game Pass: No More Robots Talks About Growing their Audience for Let's Build a Zoo9:19176Let's Build a Zoo
2023-03-22Tips from Rare for Easier Debugging of Unreal Engine 5 Games Using Visual Studio9:51209
2023-03-22Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features8:40197
2023-03-22[ASL]How Minecraft's Need for Scalable LiveOps Led to Improved Capability of Azure PlayFab Economyv211:0757
2023-03-22Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services9:59257
2023-03-02Developing games using Azure Game Dev VM10:16992
2022-11-28The October Game Development Kit (GDK) is Available Now5:341,334
2022-11-16Optimizing As Dusk Falls for Xbox Cloud Gaming5:12450
2022-10-26A Microsoft Game Dev Fireside Chat with Unity’s Marc Whitten20:35716
2022-08-04Choose Your Next Adventure with Xbox Game Studios - Siggraph Teaser0:431,725
2022-08-04The June Game Development Kit (GDK) is Available Now4:3428,029
2022-06-21Creating Portals in Unreal for Psychonauts 231:456,734Psychonauts 2
2022-06-21Building Games w/ the GDK: Visual Studio 2022, Build without Install, & Clang39:561,472