1. | Minecraft Players at the Center of the Universe of Big Data | 1:04:51 | |
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2. | How Xbox, 343i, Epic and Ubisoft are Reducing Energy | 1:02:58 | |
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3. | Growing a Healthy Culture through Management Excellence at Xbox | 1:00:24 | |
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4. | Diverse Business Models Fueling Growth Across the Game Industry | 59:36 | |
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5. | Reimagining Game Industry Education Boosting Talent Pipeline and Career Opportunities | 59:33 | |
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6. | The Importance of Responsible AI in the Game Industry | 58:49 | |
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7. | DirectX State of the Union Ft. Work Graphs and Introducing DirectSR | 58:14 | |
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8. | Xbox’s Product Inclusion Framework & Inclusive Growth Doorways | 58:05 | |
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9. | All things Azure & OpenAI for Game Development | 57:05 | |
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10. | Leading with Empathy to Become the Best Publishing Partner in the Industry | 56:25 | |
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11. | How PlayFab Helped Texas Chain Saw Massacre Succeed | 55:46 | |
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12. | Game Production as Craft: How Producers Drive Development at Xbox Game Studios | 54:08 | |
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13. | Optimizing Game Development Workflows with Visual Studio and AI | 52:45 | |
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14. | Art Optimization: How FatShark constructed their central asset pipeline with Simplygon | 51:40 | |
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15. | Keeping Online Communities Healthy | 51:31 | |
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16. | Achieving Real Time Ray Tracing on Xbox with Unity and DirectX12 | 44:34 | |
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17. | Building Games w/ the GDK: Visual Studio 2022, Build without Install, & Clang | 39:56 | |
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18. | Simplygon: Can HLOD save your game? Asset optimization for massive open world games | 37:38 | |
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19. | A Deeper Look at Gaming Sustainability & How Everyone Can Play Their Part | 36:59 | |
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20. | Inclusive Leadership At Xbox Game Studios | 34:49 | |
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21. | [ASL] Inclusive Leadership at Xbox Game Studios | 34:49 | |
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22. | Developing and Retaining Diverse Talent | 32:38 | |
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23. | [ASL] Developing and Retaining Diverse Talent | 32:38 | |
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24. | Creating Portals in Unreal for Psychonauts 2 | 31:45 | | Psychonauts 2
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25. | Building & Protecting Your Community w/ Two Hat & the New Discord Plug-in | 29:33 | |
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26. | Future Proof Your Game with Game Creator Creator Services | 28:03 | |
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27. | New Face of Gaming | 25:24 | |
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28. | Handling Refunds, Game Pass, and Subscriptions with Your Services | 24:47 | |
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29. | Flighting, Feedback, and Forza Horizon 5 | 23:28 | | Forza Horizon 5
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30. | Make Remote Game Development Easy with the Azure Game Development VM | 22:52 | |
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31. | [ASL] Make Remote Game Development Easy with the Azure Game Development VM | 22:52 | |
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32. | Thinking Mobile: Touch Control Design for Xbox Games | 22:04 | |
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33. | MPSD vs. MPA: Choosing the Best Xbox Live Integration Solution for your Multiplayer Games | 21:48 | |
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34. | Women in Game Development Making History Now | 21:16 | |
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35. | Interested in Xbox Cloud Gaming? Your First Steps to Building a Cloud-Aware Game | 21:07 | |
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36. | [ASL] Interested in Xbox Cloud Gaming? Your First Steps to Building a Cloud-Aware Game | 21:07 | |
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37. | Reach More Gamers! Validate Accessibility w/ the Microsoft Gaming Accessibility Testing Service | 20:37 | |
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38. | A Microsoft Game Dev Fireside Chat with Unity’s Marc Whitten | 20:35 | |
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39. | Sustainability and How Game Creators Can Play Their Part | 20:22 | |
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40. | [ASL] Sustainability and How Game Creators Can Play Their Part | 20:22 | |
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41. | [ASL] Optimizing Vehicles with Simplygon | 19:56 | |
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42. | Optimizing Vehicles with Simplygon | 19:56 | |
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43. | Xbox Game Streaming: Reducing Latency and Optimizing for the Best Mobile Experiences | 18:44 | |
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44. | Harness the Power of Azure Cloud Builds from Development to Deployment | 17:58 | |
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45. | Porting Your PC Game to the Microsoft Game Development Kit and Xbox Services | 17:55 | | The Elder Scrolls Online
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46. | [ASL] Introducing XGS Publishing’s New Cloud Gaming Organization | 16:44 | |
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47. | Introducing XGS Publishing’s New Cloud Gaming Organization | 16:44 | |
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48. | Game Pass: Maximizing Your Game’s Total Value | 15:45 | |
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49. | [ASL] Game Pass: Maximizing Your Game’s Total Value | 15:45 | |
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50. | [ASL]Cloud Solutions for Story-driven Games: Variable State talks Getting Started with ID@Azure | 14:44 | |
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51. | Cloud Solutions for Story-driven Games: Variable State talks Getting Started with ID@Azure | 14:43 | |
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52. | Introduction to Accessibility and Inclusive Design in Gaming | 14:04 | |
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53. | Enabling Cross-Platform Play w/ Azure Playfab Matchmaking, Lobby, & Party Networking | 14:01 | |
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54. | Guidance for Building Your Services-enabled Game with The Latest GDK | 13:49 | |
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55. | A Discussion w/ Double Fine Productions about Customizing Psychonauts 2 for Xbox Game Streaming | 13:46 | Discussion | Psychonauts 2
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56. | Improve Player Experience with the Azure PlayFab Data Platform | 13:14 | |
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57. | [ASL] Improve Player Experience with the Azure PlayFab Data Platform | 13:14 | |
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58. | Seven Steps that Made Halo Infinite More Energy Efficient and How Your Studio Can Do It Too | 11:20 | | Halo Infinite
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59. | [ASL]Seven Steps that Made Halo Infinite More Energy Efficient and How Your Studio Can Do It Too | 11:20 | |
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60. | [ASL]How Minecraft's Need for Scalable LiveOps Led to Improved Capability of Azure PlayFab Economyv2 | 11:07 | |
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61. | How Minecraft's Need for Scalable LiveOps Led to Improved Capability of Azure PlayFab Economy v2 | 11:05 | |
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62. | Help Get Your Game Discovered With Gaming Metadata | 11:00 | |
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63. | [ASL]Stop Losing Players! Engage and Retain Players Using Azure PlayFab ML-Powered Churn Prediction | 10:56 | |
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64. | Stop Losing Players! Engage and Retain Players Using Azure PlayFab ML-Powered Churn Prediction | 10:50 | |
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65. | Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 12 | 10:21 | |
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66. | [ASL]Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 12 | 10:21 | |
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67. | Developing games using Azure Game Dev VM | 10:16 | |
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68. | [ASL]Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services | 10:04 | |
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69. | Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services | 9:59 | |
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70. | [ASL]Tips from Rare for Easier Debugging of Unreal Engine 5 Games Using Visual Studio | 9:54 | |
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71. | Tips from Rare for Easier Debugging of Unreal Engine 5 Games Using Visual Studio | 9:51 | |
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72. | Connecting your Microsoft Azure PlayFab data to Microsoft Fabric | 9:23 | |
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73. | [ASL]Why I Chose Game Pass: No More Robots Talks About Growing their Audience for Let's Build a Zoo | 9:21 | | Let's Build a Zoo
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74. | Why I Chose Game Pass: No More Robots Talks About Growing their Audience for Let's Build a Zoo | 9:19 | | Let's Build a Zoo
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75. | Virtual machine startup script in PlayFab Multiplayer Servers | 9:04 | |
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76. | [ASL]Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features | 8:42 | |
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77. | Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features | 8:40 | |
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78. | Microsoft GameDev Connect: Microsoft Azure PlayFab Economy v2 | 8:33 | |
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79. | Introducing the Developer Acceleration Program | 8:15 | |
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80. | [ASL]Introducing the Developer Acceleration Program | 8:15 | |
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81. | Customizing touch controls for Xbox Cloud Gaming | 7:40 | |
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82. | [ASL] Customizing touch controls for Xbox Cloud Gaming | 7:40 | |
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83. | What's New in the March 2024 GDK | 7:34 | |
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84. | [ASL] Scaling global game servers with Azure PlayFab Multiplayer Servers | 7:10 | |
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85. | Scaling global game servers with Azure PlayFab Multiplayer Servers | 7:10 | |
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86. | Analyzing CPU Samples in PIX Timing Captures | 6:33 | |
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87. | Adding performance instrumentation for PIX APIs | 6:20 | |
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88. | [ASL]Manage and Grow Your In-game Economy with the Expanded Feature Set of PlayFab Economy v2 | 6:14 | |
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89. | Manage and Grow Your In-game Economy with the Expanded Feature Set of PlayFab Economy v2 | 6:13 | |
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90. | Growing marketplace engagement with Azure PlayFab UGC | 6:06 | |
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91. | [ASL] Growing marketplace engagement with Azure PlayFab UGC | 6:06 | |
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92. | What's New in the March 2023 GDK | 5:53 | |
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93. | Finding memory leaks by using PIX Timing Captures | 5:50 | |
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94. | Thread Dependency for PIX | 5:44 | |
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95. | The Metrics View in PIX Timing Captures | 5:44 | |
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96. | The October Game Development Kit (GDK) is Available Now | 5:34 | |
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97. | [ASL]From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub | 5:29 | |
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98. | From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub | 5:27 | |
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99. | Optimizing As Dusk Falls for Xbox Cloud Gaming | 5:12 | |
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100. | What's new in the October 2023 GDK | 5:01 | |
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