Microsoft Game Dev

Microsoft Game Dev

Views:
3,826,335
Subscribers:
13,000
Videos:
307
Duration:
1:13:16:51
United States
United States

Microsoft Game Dev is an American YouTube content creator with around 13 thousand subscribers, publishing 307 videos which altogether total approximately 3.83 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCaCZHrQg_-qPrYIVsTFuUHg





Top 100 Videos With The Longest Duration by Microsoft Game Dev


Video TitleDurationCategoryGame
1.Minecraft Players at the Center of the Universe of Big Data1:04:51
2.How Xbox, 343i, Epic and Ubisoft are Reducing Energy1:02:58
3.Growing a Healthy Culture through Management Excellence at Xbox1:00:24
4.Diverse Business Models Fueling Growth Across the Game Industry59:36
5.Reimagining Game Industry Education Boosting Talent Pipeline and Career Opportunities59:33
6.The Importance of Responsible AI in the Game Industry58:49
7.DirectX State of the Union Ft. Work Graphs and Introducing DirectSR58:14
8.Xbox’s Product Inclusion Framework & Inclusive Growth Doorways58:05
9.All things Azure & OpenAI for Game Development57:05
10.Leading with Empathy to Become the Best Publishing Partner in the Industry56:25
11.How PlayFab Helped Texas Chain Saw Massacre Succeed55:46
12.Game Production as Craft: How Producers Drive Development at Xbox Game Studios54:08
13.Optimizing Game Development Workflows with Visual Studio and AI52:45
14.Art Optimization: How FatShark constructed their central asset pipeline with Simplygon51:40
15.Keeping Online Communities Healthy51:31
16.Achieving Real Time Ray Tracing on Xbox with Unity and DirectX1244:34
17.Building Games w/ the GDK: Visual Studio 2022, Build without Install, & Clang39:56
18.Simplygon: Can HLOD save your game? Asset optimization for massive open world games37:38
19.A Deeper Look at Gaming Sustainability & How Everyone Can Play Their Part36:59
20.Inclusive Leadership At Xbox Game Studios34:49
21.[ASL] Inclusive Leadership at Xbox Game Studios34:49
22.Developing and Retaining Diverse Talent32:38
23.[ASL] Developing and Retaining Diverse Talent32:38
24.Creating Portals in Unreal for Psychonauts 231:45Psychonauts 2
25.Building & Protecting Your Community w/ Two Hat & the New Discord Plug-in29:33
26.Future Proof Your Game with Game Creator Creator Services28:03
27.New Face of Gaming25:24
28.Handling Refunds, Game Pass, and Subscriptions with Your Services24:47
29.Flighting, Feedback, and Forza Horizon 523:28Forza Horizon 5
30.Make Remote Game Development Easy with the Azure Game Development VM22:52
31.[ASL] Make Remote Game Development Easy with the Azure Game Development VM22:52
32.Thinking Mobile: Touch Control Design for Xbox Games22:04
33.MPSD vs. MPA: Choosing the Best Xbox Live Integration Solution for your Multiplayer Games21:48
34.Women in Game Development Making History Now21:16
35.Interested in Xbox Cloud Gaming? Your First Steps to Building a Cloud-Aware Game21:07
36.[ASL] Interested in Xbox Cloud Gaming? Your First Steps to Building a Cloud-Aware Game21:07
37.Reach More Gamers! Validate Accessibility w/ the Microsoft Gaming Accessibility Testing Service20:37
38.A Microsoft Game Dev Fireside Chat with Unity’s Marc Whitten20:35
39.[ASL] Sustainability and How Game Creators Can Play Their Part20:22
40.Sustainability and How Game Creators Can Play Their Part20:22
41.[ASL] Optimizing Vehicles with Simplygon19:56
42.Optimizing Vehicles with Simplygon19:56
43.Xbox Game Streaming: Reducing Latency and Optimizing for the Best Mobile Experiences18:44
44.Harness the Power of Azure Cloud Builds from Development to Deployment17:58
45.Porting Your PC Game to the Microsoft Game Development Kit and Xbox Services17:55The Elder Scrolls Online
46.[ASL] Introducing XGS Publishing’s New Cloud Gaming Organization16:44
47.Introducing XGS Publishing’s New Cloud Gaming Organization16:44
48.Game Pass: Maximizing Your Game’s Total Value15:45
49.[ASL] Game Pass: Maximizing Your Game’s Total Value15:45
50.[ASL]Cloud Solutions for Story-driven Games: Variable State talks Getting Started with ID@Azure14:44
51.Cloud Solutions for Story-driven Games: Variable State talks Getting Started with ID@Azure14:43
52.Introduction to Accessibility and Inclusive Design in Gaming14:04
53.Enabling Cross-Platform Play w/ Azure Playfab Matchmaking, Lobby, & Party Networking14:01
54.Guidance for Building Your Services-enabled Game with The Latest GDK13:49
55.A Discussion w/ Double Fine Productions about Customizing Psychonauts 2 for Xbox Game Streaming13:46DiscussionPsychonauts 2
56.Improve Player Experience with the Azure PlayFab Data Platform13:14
57.[ASL] Improve Player Experience with the Azure PlayFab Data Platform13:14
58.Seven Steps that Made Halo Infinite More Energy Efficient and How Your Studio Can Do It Too11:20Halo Infinite
59.[ASL]Seven Steps that Made Halo Infinite More Energy Efficient and How Your Studio Can Do It Too11:20
60.[ASL]How Minecraft's Need for Scalable LiveOps Led to Improved Capability of Azure PlayFab Economyv211:07
61.How Minecraft's Need for Scalable LiveOps Led to Improved Capability of Azure PlayFab Economy v211:05
62.Help Get Your Game Discovered With Gaming Metadata11:00
63.[ASL]Stop Losing Players! Engage and Retain Players Using Azure PlayFab ML-Powered Churn Prediction10:56
64.Stop Losing Players! Engage and Retain Players Using Azure PlayFab ML-Powered Churn Prediction10:50
65.[ASL]Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 1210:21
66.Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 1210:21
67.Developing games using Azure Game Dev VM10:16
68.[ASL]Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services10:04
69.Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services9:59
70.[ASL]Tips from Rare for Easier Debugging of Unreal Engine 5 Games Using Visual Studio9:54
71.Tips from Rare for Easier Debugging of Unreal Engine 5 Games Using Visual Studio9:51
72.Connecting your Microsoft Azure PlayFab data to Microsoft Fabric9:23
73.[ASL]Why I Chose Game Pass: No More Robots Talks About Growing their Audience for Let's Build a Zoo9:21Let's Build a Zoo
74.Why I Chose Game Pass: No More Robots Talks About Growing their Audience for Let's Build a Zoo9:19Let's Build a Zoo
75.Virtual machine startup script in PlayFab Multiplayer Servers9:04
76.[ASL]Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features8:42
77.Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features8:40
78.Microsoft GameDev Connect: Microsoft Azure PlayFab Economy v28:33
79.[ASL]Introducing the Developer Acceleration Program8:15
80.Introducing the Developer Acceleration Program8:15
81.Customizing touch controls for Xbox Cloud Gaming7:40
82.[ASL] Customizing touch controls for Xbox Cloud Gaming7:40
83.What's New in the March 2024 GDK7:34
84.[ASL] Scaling global game servers with Azure PlayFab Multiplayer Servers7:10
85.Scaling global game servers with Azure PlayFab Multiplayer Servers7:10
86.Analyzing CPU Samples in PIX Timing Captures6:33
87.Adding performance​ instrumentation for PIX APIs6:20
88.[ASL]Manage and Grow Your In-game Economy with the Expanded Feature Set of PlayFab Economy v26:14
89.Manage and Grow Your In-game Economy with the Expanded Feature Set of PlayFab Economy v26:13
90.Growing marketplace engagement with Azure PlayFab UGC6:06
91.[ASL] Growing marketplace engagement with Azure PlayFab UGC6:06
92.What's New in the March 2023 GDK5:53
93.Finding memory leaks by using PIX Timing Captures5:50
94.The Metrics View in PIX Timing Captures5:44
95.Thread Dependency for PIX5:44
96.The October Game Development Kit (GDK) is Available Now5:34
97.[ASL]From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub5:29
98.From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub5:27
99.Optimizing As Dusk Falls for Xbox Cloud Gaming5:12
100.What's new in the October 2023 GDK5:01