1. | AI Innovation for Game Experiences: From Research to Prototyping (Presented by Microsoft) | 17 | |
|
2. | Register for the ID@Xbox program | 2 | |
|
3. | This is you developing with Xbox | 66 | |
|
4. | Xbox Game Camp New Orleans 2022 | Closing Ceremonies | 11 | |
|
5. | Alumni Voices | What Xbox Game Camp Means to Me | 32 | |
|
6. | What's new in the October 2024 GDK | 15 | |
|
7. | Xbox Game Camp Atlanta | Igniting Game Creators | 11 | |
|
8. | Accelerating Your Inner Loop with Visual Studio and GitHub Copilot (Presented by Microsoft) | 3 | |
|
9. | Creating your account in Partner Center | 8 | |
|
10. | UX/UI and Game Design Panel with Xbox Game Camp | Xbox Game Camp Ukraine 2024 | 13 | |
|
11. | Grow your Audience with the Updated Xbox Experience on PC (Presented by Microsoft) | 5 | |
|
12. | Touch Adaptation Kit (TAK) Editor for Xbox Game Development | 14 | |
|
13. | Windows Productivity Tools for Game Developers (Presented by Microsoft) | 9 | |
|
14. | DirectX State of the Union: Raytracing and PIX Workflows (Presented by Microsoft) | 95 | |
|
15. | Strategies for Indie Devs: How to Succeed with Xbox (Presented by Microsoft) | 8 | |
|
16. | Roberta Williams Interview: Chapter 4 | 1 | |
|
17. | Roberta Williams Interview: Chapter 1 | 20 | |
|
18. | Introduction to Community Sift | 12 | |
|
19. | Xbox Play Anywhere Developer Roundtable (Presented by Microsoft) | 27 | |
|
20. | What's New in Microsoft Game Development | 41 | |
|
21. | Xbox Game Camp Asia | Game Highlights | 17 | |
|
22. | What's New in Microsoft Game Development: Part 2 | 35 | |
|
23. | Xbox Game Camp New Orleans 2021 | 7 | |
|
24. | The Future of Gaming Supported by AI: How Xbox Empowers Players and Creators (Pres. by Microsoft) | 6 | |
|
25. | Securing the Joy of Gaming: Xbox's Commitment to Gaming Security and Innovation (Pres. by Microsoft) | 1 | |
|
26. | A look into Xbox Game Camp | 26 | |
|
27. | Opening a Billion Doors with Xbox (Presented by Microsoft) | 6 | |
|
28. | Roberta Williams Interview: Chapter 2 | 12 | |
|
29. | What's new in the April 2025 GDK | 10 | |
|
30. | Make your Game Available ANYWHERE with Xbox Cloud Gaming (Presented by Microsoft) | 49 | |
|
31. | Roberta Williams Interview: Chapter 3 | 3 | |
|
32. | Xbox Games Studios Panel: Scaling Cross Platform Development across Xbox and PC (Pres. by Microsoft) | 4 | |
|
33. | Xbox Game Camp Korea | Going International | 9 | |
|
34. | Optimizing Game Development Workflows with Visual Studio and AI | 2 | |
|
35. | Game Stack Live – Day 1 | 0 | |
|
36. | [ASL] Sustainability and How Game Creators Can Play Their Part | 0 | |
|
37. | Improve Player Experience with the Azure PlayFab Data Platform | 0 | |
|
38. | Game Stack Live – Day 2 | 0 | |
|
39. | [ASL] Create Dynamic, Accessible Content with Azure Neural Voice | 1 | |
|
40. | [ASL]Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features | 1 | |
|
41. | [ASL] New Face of Gaming | 1 | |
|
42. | Keeping Online Communities Healthy | 2 | |
|
43. | [ASL] Improving remote work with game production in the cloud with Azure | 1 | |
|
44. | [ASL]From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub | 1 | |
|
45. | Minecraft Players at the Center of the Universe of Big Data | 4 | |
|
46. | [ASL] Interested in Xbox Cloud Gaming? Your First Steps to Building a Cloud-Aware Game | 1 | |
|
47. | [ASL] Creating Cross-Platform Mixed Reality Experiences | 1 | |
|
48. | [ASL] Scaling global game servers with Azure PlayFab Multiplayer Servers | 1 | |
|
49. | [ASL] Optimizing Vehicles with Simplygon | 1 | |
|
50. | Growing a Healthy Culture through Management Excellence at Xbox | 1 | |
|
51. | [ASL] Identify the Best Growth Strategy for Your Game with Azure PlayFab Live Ops Services | 1 | |
|
52. | [ASL] Developing and Retaining Diverse Talent | 1 | |
|
53. | [ASL] Supercharge Your Creator Community with PlayFab UGC | 1 | |
|
54. | [ASL] Discover 3D content optimization with Simplygon | 1 | |
|
55. | [ASL] Harness the Power of Azure Cloud Builds from Development to Deployment | 1 | |
|
56. | [ASL] Reach More Players with Xbox Cloud Gaming | 1 | |
|
57. | [ASL] Growing marketplace engagement with Azure PlayFab UGC | 1 | |
|
58. | [ASL] Improve Player Experience with the Azure PlayFab Data Platform | 1 | |
|
59. | [ASL] Leveling-Up Developer Productivity with Visual Studio 2022 | 1 | |
|
60. | [ASL] Enhance Your Productivity with Visual Studio 2022 | 1 | |
|
61. | [ASL] Tools for Remote Xbox Console Development | 2 | |
|
62. | [ASL] Powering games with data and analytics using Azure PlayFab Data Platform | 2 | |
|
63. | [ASL] Optimizing Vehicles with Simplygon | 2 | |
|
64. | [ASL] Maximizing Success on your ID@Xbox Journey | 2 | |
|
65. | Optimizing Vehicles with Simplygon | 2 | |
|
66. | [ASL] Build and Manage Your Global Multiplayer Servers with Azure PlayFab | 2 | |
|
67. | [ASL]Stop Losing Players! Engage and Retain Players Using Azure PlayFab ML-Powered Churn Prediction | 2 | |
|
68. | All things Azure & OpenAI for Game Development | 17 | |
|
69. | [ASL] Make Remote Game Development Easy with the Azure Game Development VM | 2 | |
|
70. | Future Proof Your Game with Game Creator Creator Services | 3 | |
|
71. | [ASL] Solving CPU Performance Issues Using the Latest PIX Features | 2 | |
|
72. | [ASL] Build and Manage Your Global Multiplayer Servers with Azure PlayFab | 2 | |
|
73. | [ASL] Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 2 | |
|
74. | [ASL] Build Faster and Make Fewer Errors with GitHub Actions and Cloud-Based CI | 2 | |
|
75. | [ASL] Introducing XGS Publishing’s New Cloud Gaming Organization | 2 | |
|
76. | [ASL] Creating Safe and Healthy Gaming Communities with Two Hat | 2 | |
|
77. | How PlayFab Helped Texas Chain Saw Massacre Succeed | 7 | |
|
78. | [ASL]Cloud Solutions for Story-driven Games: Variable State talks Getting Started with ID@Azure | 3 | |
|
79. | Developing and Retaining Diverse Talent | 3 | |
|
80. | Growing marketplace engagement with Azure PlayFab UGC | 3 | |
|
81. | Simplygon: Can HLOD save your game? Asset optimization for massive open world games | 37 | |
|
82. | [ASL] 3D Content Optimization Deep Dive: Deconstructing "A walk in the park" with Simplygon | 3 | |
|
83. | [ASL] Leveling-Up Developer Productivity with Visual Studio 2022 | 3 | |
|
84. | [ASL] Introduction to ID@Azure | 3 | |
|
85. | [ASL] Azure PlayFab Multiplayer 101: How to Build a Cross-Platform Multiplayer Game | 3 | |
|
86. | [ASL] Lessons in matchmaking and cross-platform play with Azure PlayFab Multiplayer Services | 3 | |
|
87. | [ASL]Manage and Grow Your In-game Economy with the Expanded Feature Set of PlayFab Economy v2 | 4 | |
|
88. | [ASL]How Minecraft's Need for Scalable LiveOps Led to Improved Capability of Azure PlayFab Economyv2 | 4 | |
|
89. | Building & Protecting Your Community w/ Two Hat & the New Discord Plug-in | 4 | |
|
90. | Connecting your Microsoft Azure PlayFab data to Microsoft Fabric | 5 | |
|
91. | [ASL] Customizing touch controls for Xbox Cloud Gaming | 4 | |
|
92. | Stop Losing Players! Engage and Retain Players Using Azure PlayFab ML-Powered Churn Prediction | 4 | |
|
93. | Finding memory leaks by using PIX Timing Captures | 10 | |
|
94. | [ASL] Empowering game creators in everything we do | 4 | |
|
95. | [ASL]Tips from Rare for Easier Debugging of Unreal Engine 5 Games Using Visual Studio | 4 | |
|
96. | MPSD vs. MPA: Choosing the Best Xbox Live Integration Solution for your Multiplayer Games | 5 | |
|
97. | Diverse Business Models Fueling Growth Across the Game Industry | 10 | |
|
98. | [ASL] What is Project Thundernetes? How Kubernetes Helps Games Scale | 5 | |
|
99. | Creating Safe and Healthy Gaming Communities with Two Hat | 5 | |
|
100. | [ASL] Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 5 | |
|