1. | [ASL] Sustainability and How Game Creators Can Play Their Part | 0 | |
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2. | Improve Player Experience with the Azure PlayFab Data Platform | 0 | |
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3. | Game Stack Live – Day 2 | 0 | |
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4. | Optimizing Game Development Workflows with Visual Studio and AI | 2 | |
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5. | Game Stack Live – Day 1 | 0 | |
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6. | [ASL] Improve Player Experience with the Azure PlayFab Data Platform | 1 | |
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7. | [ASL] New Face of Gaming | 1 | |
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8. | [ASL] Enhance Your Productivity with Visual Studio 2022 | 1 | |
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9. | [ASL] Leveling-Up Developer Productivity with Visual Studio 2022 | 1 | |
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10. | [ASL] Create Dynamic, Accessible Content with Azure Neural Voice | 1 | |
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11. | [ASL] Improving remote work with game production in the cloud with Azure | 1 | |
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12. | [ASL] Reach More Players with Xbox Cloud Gaming | 1 | |
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13. | [ASL] Harness the Power of Azure Cloud Builds from Development to Deployment | 1 | |
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14. | [ASL]From Application to Approval: Joining Xbox in Less than 30 Days through the new Onboarding Hub | 1 | |
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15. | [ASL] Interested in Xbox Cloud Gaming? Your First Steps to Building a Cloud-Aware Game | 1 | |
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16. | [ASL] Creating Cross-Platform Mixed Reality Experiences | 1 | |
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17. | [ASL]Accessible and Inclusive Developer Tools: How Xbox Empowers More Creators with New GDK Features | 1 | |
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18. | Growing a Healthy Culture through Management Excellence at Xbox | 1 | |
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19. | [ASL] Supercharge Your Creator Community with PlayFab UGC | 1 | |
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20. | [ASL] Developing and Retaining Diverse Talent | 1 | |
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21. | [ASL] Discover 3D content optimization with Simplygon | 1 | |
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22. | Keeping Online Communities Healthy | 2 | |
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23. | [ASL] Scaling global game servers with Azure PlayFab Multiplayer Servers | 1 | |
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24. | Minecraft Players at the Center of the Universe of Big Data | 4 | |
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25. | [ASL] Identify the Best Growth Strategy for Your Game with Azure PlayFab Live Ops Services | 1 | |
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26. | [ASL] Growing marketplace engagement with Azure PlayFab UGC | 1 | |
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27. | [ASL] Optimizing Vehicles with Simplygon | 1 | |
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28. | [ASL] Build and Manage Your Global Multiplayer Servers with Azure PlayFab | 2 | |
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29. | [ASL] Build Faster and Make Fewer Errors with GitHub Actions and Cloud-Based CI | 2 | |
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30. | Optimizing Vehicles with Simplygon | 2 | |
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31. | [ASL]Stop Losing Players! Engage and Retain Players Using Azure PlayFab ML-Powered Churn Prediction | 2 | |
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32. | [ASL] Introducing XGS Publishing’s New Cloud Gaming Organization | 2 | |
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33. | All things Azure & OpenAI for Game Development | 17 | |
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34. | How PlayFab Helped Texas Chain Saw Massacre Succeed | 7 | |
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35. | [ASL] Maximizing Success on your ID@Xbox Journey | 2 | |
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36. | [ASL] Build and Manage Your Global Multiplayer Servers with Azure PlayFab | 2 | |
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37. | [ASL] Powering games with data and analytics using Azure PlayFab Data Platform | 2 | |
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38. | [ASL] Make Remote Game Development Easy with the Azure Game Development VM | 2 | |
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39. | [ASL] Creating Safe and Healthy Gaming Communities with Two Hat | 2 | |
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40. | [ASL] Solving CPU Performance Issues Using the Latest PIX Features | 2 | |
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41. | [ASL] Optimizing Vehicles with Simplygon | 2 | |
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42. | Future Proof Your Game with Game Creator Creator Services | 3 | |
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43. | [ASL] Tools for Remote Xbox Console Development | 2 | |
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44. | [ASL] Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 2 | |
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45. | [ASL] Leveling-Up Developer Productivity with Visual Studio 2022 | 3 | |
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46. | Simplygon: Can HLOD save your game? Asset optimization for massive open world games | 37 | |
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47. | Developing and Retaining Diverse Talent | 3 | |
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48. | [ASL] Azure PlayFab Multiplayer 101: How to Build a Cross-Platform Multiplayer Game | 3 | |
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49. | [ASL] 3D Content Optimization Deep Dive: Deconstructing "A walk in the park" with Simplygon | 3 | |
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50. | [ASL] Lessons in matchmaking and cross-platform play with Azure PlayFab Multiplayer Services | 3 | |
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51. | [ASL]Cloud Solutions for Story-driven Games: Variable State talks Getting Started with ID@Azure | 3 | |
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52. | Growing marketplace engagement with Azure PlayFab UGC | 3 | |
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53. | [ASL] Introduction to ID@Azure | 3 | |
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54. | [ASL] Empowering game creators in everything we do | 4 | |
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55. | [ASL]How Minecraft's Need for Scalable LiveOps Led to Improved Capability of Azure PlayFab Economyv2 | 4 | |
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56. | [ASL]Manage and Grow Your In-game Economy with the Expanded Feature Set of PlayFab Economy v2 | 4 | |
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57. | Building & Protecting Your Community w/ Two Hat & the New Discord Plug-in | 4 | |
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58. | [ASL]Tips from Rare for Easier Debugging of Unreal Engine 5 Games Using Visual Studio | 4 | |
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59. | [ASL] Customizing touch controls for Xbox Cloud Gaming | 4 | |
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60. | Stop Losing Players! Engage and Retain Players Using Azure PlayFab ML-Powered Churn Prediction | 4 | |
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61. | Finding memory leaks by using PIX Timing Captures | 10 | |
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62. | Connecting your Microsoft Azure PlayFab data to Microsoft Fabric | 5 | |
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63. | MPSD vs. MPA: Choosing the Best Xbox Live Integration Solution for your Multiplayer Games | 5 | |
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64. | How Minecraft's Need for Scalable LiveOps Led to Improved Capability of Azure PlayFab Economy v2 | 5 | |
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65. | Diverse Business Models Fueling Growth Across the Game Industry | 10 | |
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66. | Creating Safe and Healthy Gaming Communities with Two Hat | 5 | |
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67. | [ASL] What is Project Thundernetes? How Kubernetes Helps Games Scale | 5 | |
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68. | [ASL] Optimizing IO Performance with DirectStorage on Windows | 5 | |
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69. | [ASL] Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 5 | |
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70. | Reimagining Game Industry Education Boosting Talent Pipeline and Career Opportunities | 7 | |
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71. | Sustainability and How Game Creators Can Play Their Part | 6 | |
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72. | Identify the Best Growth Strategy for Your Game with Azure PlayFab Live Ops Services | 6 | |
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73. | [ASL]Seven Steps that Made Halo Infinite More Energy Efficient and How Your Studio Can Do It Too | 6 | |
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74. | Welcome to the ID@Azure Program | 6 | |
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75. | DirectX State of the Union Ft. Work Graphs and Introducing DirectSR | 41 | |
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76. | Art of LiveOps Season 3 Teaser | 7 | Show |
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77. | Manage and Grow Your In-game Economy with the Expanded Feature Set of PlayFab Economy v2 | 7 | |
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78. | Tips from Rare for Easier Debugging of Unreal Engine 5 Games Using Visual Studio | 7 | |
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79. | [ASL]Why I Chose Game Pass: No More Robots Talks About Growing their Audience for Let's Build a Zoo | 7 | | Let's Build a Zoo
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80. | [ASL]Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services | 7 | |
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81. | Xbox’s Product Inclusion Framework & Inclusive Growth Doorways | 13 | |
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82. | The Importance of Responsible AI in the Game Industry | 9 | |
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83. | [ASL] Make Remote Game Development Easy with the Azure Game Development VM | 7 | |
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84. | Unleash the Power of PlayFab UGC with Wes Jefferson Ong | 8 | |
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85. | Solidify your Growth Strategy using Data-Driven Insights with Azure PlayFab Experiments | 8 | |
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86. | Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services | 8 | |
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87. | Handling Refunds, Game Pass, and Subscriptions with Your Services | 8 | |
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88. | Reach More Gamers! Validate Accessibility w/ the Microsoft Gaming Accessibility Testing Service | 8 | |
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89. | Improving remote work with game production in the cloud with Azure | 8 | |
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90. | Meet Brent - Game Stack Ambassador | 8 | |
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91. | The Metrics View in PIX Timing Captures | 9 | |
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92. | NARAKA: BLADEPOINT Case Study: How NetEase Leveraged Azure to Launch NARAKA on Game Pass | 8 | | Naraka: Bladepoint
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93. | New Face of Gaming | 8 | |
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94. | [ASL] Introducing XGS Publishing’s New Cloud Gaming Organization | 9 | |
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95. | [ASL]Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 12 | 9 | |
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96. | Case Study: How Minecraft Ported Realms to Azure | 9 | |
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97. | Discover 3D content optimization with Simplygon | 9 | |
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98. | Making Games More Accessible Can Be Easy with Microsoft Game Accessibility Resources | 9 | |
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99. | Creating Cross-Platform Mixed Reality Experiences | 10 | |
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100. | Guidance for Building Your Services-enabled Game with The Latest GDK | 10 | |
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