1. | Microsoft Game Development GDC 2022 | 2,356,547 | |
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2. | This is you developing with Xbox | 793,759 | |
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3. | Microsoft Flight Simulator Changes the Landscape | 102,508 | | Microsoft Flight Simulator
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4. | DirectStorage for Windows | 29,203 | |
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5. | The June Game Development Kit (GDK) is Available Now | 28,029 | |
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6. | Variable Rate Shading Update Xbox Series Consoles | 20,765 | |
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7. | Xbox Game Streaming: Reducing Latency and Optimizing for the Best Mobile Experiences | 19,268 | |
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8. | Xbox Velocity Architecture: Faster Game Asset Streaming and Minimal Load Times for Games of Any Size | 17,322 | |
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9. | Empowering game creators in everything we do | 17,138 | |
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10. | Game Stack Live – Day 2 | 16,442 | |
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11. | Optimizing IO Performance with DirectStorage on Windows | 15,592 | |
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12. | Xbox Series X: Hardware Innovations | 14,508 | |
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13. | AMD Ryzen™ Processor Software Optimization (Presented by AMD) | 12,842 | |
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14. | Game Stack Live – Day 1 | 12,729 | |
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15. | From ID@Xbox to Partner Center: How to publish on Xbox platforms | 11,480 | |
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16. | Game Stack Live August 2020 | 11,310 | |
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17. | Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX (Presented by AMD) | 10,955 | |
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18. | Introduction to Real Time Ray Tracing with Minecraft (Presented by Nvidia) | 10,308 | |
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19. | Scaling Unreal Engine in Azure with Pixel Streaming and Integrating Azure Digital Twins | 9,467 | |
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20. | Building a Cloud Native CI/CD Pipeline for Unity Games (Presented by BANDAI NAMCO Studio) | 9,409 | |
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21. | Tier 2 Variable Rate Shading in Gears | 8,872 | | Gears 5
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22. | Introducing XGS Publishing’s New Cloud Gaming Organization | 8,705 | |
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23. | PlayFab Multiplayer Hosted Servers part 1: Multiplayer Servers Quick Start | 8,674 | |
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24. | Graphics Keynote: Delivering the New Generation of Gaming Graphics | 7,415 | |
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25. | Getting Started with Azure PlayFab | 7,371 | |
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26. | Tips & Tricks: How the Pros Use PIX to Make Their Games Better on Xbox and Windows | 6,937 | |
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27. | Keep players coming back for more with Azure PlayFab | 6,842 | |
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28. | Creating Portals in Unreal for Psychonauts 2 | 6,734 | | Psychonauts 2
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29. | Game Stack Live 2021 Keynote | 6,477 | |
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30. | HLSL Shader Model 6.6 | 6,311 | |
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31. | Variable Rate Compute Shaders - Halving Deferred Lighting Time | 6,258 | |
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32. | Celebrating 3 years of partnership with Azure PlayFab | 6,255 | |
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33. | New to Game Development? Start Here - Microsoft Game Dev | 5,167 | |
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34. | Havok - More Stable Physics for "Free" | 5,062 | |
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35. | Microsoft GDC 2022 Highlights | 4,434 | |
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36. | RTXDI: Details on Achieving Real Time Performance (Presented by Nvidia) | 4,337 | |
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37. | Game Pass: Maximizing Your Game’s Total Value | 3,953 | |
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38. | Make Remote Game Development Easy with the Azure Game Development VM | 3,865 | |
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39. | Audio Accessibility: Creating an Immersive and Accessible Gaming Experience | 3,844 | |
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40. | How Minecraft is Bringing Real Time Path Tracing to its Creators | 3,820 | | Minecraft
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41. | The Fundamentals of Azure PlayFab | 3,499 | |
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42. | [ASL] Game Pass: Maximizing Your Game’s Total Value | 3,337 | |
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43. | What is Project Thundernetes? How Kubernetes Helps Games Scale | 3,184 | |
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44. | Next Gen Immersive Audio: Spatial Sound and Project Acoustics | 3,182 | |
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45. | Using PlayFab Party to Integrate Networking and Voice Into Your Game | 3,143 | |
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46. | How to Test Gameplay with Data: A Telemetry Driven Process to Boost Confidence at Scale | 3,064 | |
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47. | Training In-Game Agents with Reinforcement Learning | 2,925 | |
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48. | Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 12 | 2,893 | |
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49. | Hadean: Aether Engine Technical Overview and Demo | 2,846 | |
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50. | Building Touch Layouts for Project xCloud | 2,802 | |
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51. | Building Games in the Cloud with Azure | 2,762 | |
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52. | Introduction to ID@Azure | 2,694 | |
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53. | Create Dynamic, Accessible Content with Azure Neural Voice | 2,687 | |
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54. | Transforming Minecraft Dungeons Into a Great Mobile Cloud Gaming Experience | 2,657 | | Minecraft Dungeons
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55. | Intelligent Bot Automation for Testing | 2,626 | |
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56. | Azure PlayFab Multiplayer Servers Quick Start (Linux Game Servers) | 2,547 | | Quake III Arena
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57. | Compulsion Games: Worldbuilding re-imagined | 2,453 | |
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58. | PlayFab Multiplayer Hosted Servers part 2: Foundations for Scaling Game Server Resources | 2,401 | |
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59. | Hyper Hippo gains deep gamer insights with Azure PlayFab Insights | 2,385 | |
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60. | Meet Lana - Game Dev Ambassador | 2,335 | |
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61. | What's New with High Dynamic Range in DirectX Games | 2,153 | |
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62. | Customizing touch controls for Xbox Cloud Gaming | 2,146 | |
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63. | Thinking Mobile: Touch Control Design for Xbox Games | 2,066 | |
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64. | Microsoft GDC 2023 Highlights | 1,987 | |
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65. | Azure PlayFab Multiplayer 101: How to Build a Cross-Platform Multiplayer Game | 1,940 | |
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66. | Case Study: How Flight Sim Built a Cloud-native Living World Thanks to Azure | 1,912 | | Microsoft Flight Simulator
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67. | Publishing and Flighting with Partner Center and the Xbox Insider Program | 1,904 | |
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68. | Extending PlayFab with Azure Services with Johannes Ebner | 1,769 | |
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69. | Choose Your Next Adventure with Xbox Game Studios - Siggraph Teaser | 1,725 | |
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70. | Enabling Cross-Platform Play w/ Azure Playfab Matchmaking, Lobby, & Party Networking | 1,703 | |
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71. | The New Normal: 4 Stories About Starting Life at Team Xbox without Ever Setting Foot in the Office | 1,651 | |
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72. | Accelerating DirectX Innovation | 1,598 | |
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73. | Interested in Xbox Cloud Gaming? Your First Steps to Building a Cloud-Aware Game | 1,581 | |
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74. | Porting Your PC Game to the Microsoft Game Development Kit and Xbox Services | 1,482 | | The Elder Scrolls Online
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75. | Look Mum No Computer | 1,481 | |
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76. | Building Games w/ the GDK: Visual Studio 2022, Build without Install, & Clang | 1,472 | |
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77. | Sea of Thieves built on Microsoft Azure PlayFab | 1,452 | | Sea of Thieves
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78. | DirectX State of the Union Ft. Work Graphs and Introducing DirectSR | 1,445 | |
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79. | What's New in the March 2023 GDK | 1,413 | |
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80. | Build and Manage Your Global Multiplayer Servers with Azure PlayFab | 1,383 | |
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81. | Microsoft 3D Spatial Sound: Better Storytelling with Immersive Audio Experiences | 1,380 | |
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82. | Art Optimization: How FatShark constructed their central asset pipeline with Simplygon | 1,368 | |
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83. | Simplygon: Can HLOD save your game? Asset optimization for massive open world games | 1,356 | |
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84. | The October Game Development Kit (GDK) is Available Now | 1,334 | |
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85. | Inclusive Leadership At Xbox Game Studios | 1,235 | |
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86. | Using PlayFab Party to Integrate Networking and Voice into Your Game | 1,217 | |
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87. | Developing for the Cloud - Microsoft Flight Simulator - Xbox Cloud Gaming | 1,213 | | Microsoft Flight Simulator
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88. | Bug hunting with Obsidian | SAVEGAME bonus content | 1,172 | |
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89. | Leading with Empathy to Become the Best Publishing Partner in the Industry | 1,170 | |
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90. | Xbox: Creators Welcome | 1,128 | |
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91. | Powering games with data and analytics using Azure PlayFab Data Platform | 1,122 | |
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92. | Tools for Remote Xbox Console Development | 1,116 | |
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93. | Xbox Game Streaming: Benefits of Optimizing Your Game to Play From the Cloud | 1,082 | |
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94. | Game Stack Live Magic Sword Legend of the Keeper | 1,071 | |
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95. | What's New in the June 2024 GDK | 1,071 | |
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96. | Optimizing Vehicles with Simplygon | 1,053 | |
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97. | Azure Data Services: Make better business Decisions with Gaming Analytics and Data Insights | 1,040 | |
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98. | Develop Touch Controls for Persona 3, Persona 4 and Persona 5 on Xbox Cloud Gaming | 1,014 | |
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99. | Multiplayer matchmaking with Microsoft Azure | 1,012 | |
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100. | Azure Cosmos DB: Build Lightning Fast Games with High-availability and Massive Scale | 1,008 | |
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