Microsoft Game Dev

Microsoft Game Dev

Views:
3,832,085
Subscribers:
13,100
Videos:
309
Duration:
1:13:16:51
United States
United States

Microsoft Game Dev is an American YouTube content creator with around 13.1 thousand subscribers, publishing 309 videos which altogether total approximately 3.83 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCaCZHrQg_-qPrYIVsTFuUHg





Top 100 Most Viewed Videos by Microsoft Game Dev


Video TitleViewsCategoryGame
1.Microsoft Game Development GDC 20222,356,547
2.This is you developing with Xbox793,759
3.Microsoft Flight Simulator Changes the Landscape102,508Microsoft Flight Simulator
4.DirectStorage for Windows29,203
5.The June Game Development Kit (GDK) is Available Now28,029
6.Variable Rate Shading Update Xbox Series Consoles20,765
7.Xbox Game Streaming: Reducing Latency and Optimizing for the Best Mobile Experiences19,268
8.Xbox Velocity Architecture: Faster Game Asset Streaming and Minimal Load Times for Games of Any Size17,322
9.Empowering game creators in everything we do17,138
10.Game Stack Live – Day 216,442
11.Optimizing IO Performance with DirectStorage on Windows15,592
12.Xbox Series X: Hardware Innovations14,508
13.AMD Ryzen™ Processor Software Optimization (Presented by AMD)12,842
14.Game Stack Live – Day 112,729
15.From ID@Xbox to Partner Center: How to publish on Xbox platforms11,480
16.Game Stack Live August 202011,310
17.Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX (Presented by AMD)​10,955
18.Introduction to Real Time Ray Tracing with Minecraft (Presented by Nvidia)10,308
19.Scaling Unreal Engine in Azure with Pixel Streaming and Integrating Azure Digital Twins9,467
20.Building a Cloud Native CI/CD Pipeline for Unity Games (Presented by BANDAI NAMCO Studio)9,409
21.Tier 2 Variable Rate Shading in Gears8,872Gears 5
22.Introducing XGS Publishing’s New Cloud Gaming Organization8,705
23.PlayFab Multiplayer Hosted Servers part 1: Multiplayer Servers Quick Start8,674
24.Graphics Keynote: Delivering the New Generation of Gaming Graphics7,415
25.Getting Started with Azure PlayFab7,371
26.Tips & Tricks: How the Pros Use PIX to Make Their Games Better on Xbox and Windows6,937
27.Keep players coming back for more with Azure PlayFab6,842
28.Creating Portals in Unreal for Psychonauts 26,734Psychonauts 2
29.Game Stack Live 2021 Keynote6,477
30.HLSL Shader Model 6.66,311
31.Variable Rate Compute Shaders - Halving Deferred Lighting Time6,258
32.Celebrating 3 years of partnership with Azure PlayFab6,255
33.New to Game Development? Start Here - Microsoft Game Dev5,167
34.Havok - More Stable Physics for "Free"5,062
35.Microsoft GDC 2022 Highlights4,434
36.RTXDI: Details on Achieving Real Time Performance (Presented by Nvidia)4,337
37.DirectX State of the Union: Raytracing and PIX Workflows (Presented by Microsoft)4,077
38.Game Pass: Maximizing Your Game’s Total Value3,953
39.Make Remote Game Development Easy with the Azure Game Development VM3,865
40.Audio Accessibility: Creating an Immersive and Accessible Gaming Experience3,844
41.How Minecraft is Bringing Real Time Path Tracing to its Creators3,820Minecraft
42.The Fundamentals of Azure PlayFab3,499
43.[ASL] Game Pass: Maximizing Your Game’s Total Value3,337
44.What is Project Thundernetes? How Kubernetes Helps Games Scale3,184
45.Next Gen Immersive Audio: Spatial Sound and Project Acoustics3,182
46.Using PlayFab Party to Integrate Networking and Voice Into Your Game3,143
47.How to Test Gameplay with Data: A Telemetry Driven Process to Boost Confidence at Scale3,064
48.Training In-Game Agents with Reinforcement Learning2,925
49.Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 122,893
50.Hadean: Aether Engine Technical Overview and Demo2,846
51.Building Touch Layouts for Project xCloud2,802
52.Building Games in the Cloud with Azure2,762
53.Introduction to ID@Azure2,694
54.Create Dynamic, Accessible Content with Azure Neural Voice2,687
55.Transforming Minecraft Dungeons Into a Great Mobile Cloud Gaming Experience2,657Minecraft Dungeons
56.Intelligent Bot Automation for Testing2,626
57.Azure PlayFab Multiplayer Servers Quick Start (Linux Game Servers)2,547Quake III Arena
58.Compulsion Games: Worldbuilding re-imagined2,453
59.PlayFab Multiplayer Hosted Servers part 2: Foundations for Scaling Game Server Resources2,401
60.Hyper Hippo gains deep gamer insights with Azure PlayFab Insights2,385
61.Meet Lana - Game Dev Ambassador2,335
62.Make your Game Available ANYWHERE with Xbox Cloud Gaming (Presented by Microsoft)2,329
63.What's New with High Dynamic Range in DirectX Games2,153
64.Customizing touch controls for Xbox Cloud Gaming2,146
65.Thinking Mobile: Touch Control Design for Xbox Games2,066
66.Microsoft GDC 2023 Highlights1,987
67.Azure PlayFab Multiplayer 101: How to Build a Cross-Platform Multiplayer Game1,940
68.Case Study: How Flight Sim Built a Cloud-native Living World Thanks to Azure1,912Microsoft Flight Simulator
69.Publishing and Flighting with Partner Center and the Xbox Insider Program1,904
70.Extending PlayFab with Azure Services with Johannes Ebner1,769
71.Choose Your Next Adventure with Xbox Game Studios - Siggraph Teaser1,725
72.Enabling Cross-Platform Play w/ Azure Playfab Matchmaking, Lobby, & Party Networking1,703
73.The New Normal: 4 Stories About Starting Life at Team Xbox without Ever Setting Foot in the Office1,651
74.Accelerating DirectX Innovation1,598
75.Interested in Xbox Cloud Gaming? Your First Steps to Building a Cloud-Aware Game1,581
76.Porting Your PC Game to the Microsoft Game Development Kit and Xbox Services1,482The Elder Scrolls Online
77.Look Mum No Computer1,481
78.Building Games w/ the GDK: Visual Studio 2022, Build without Install, & Clang1,472
79.Sea of Thieves built on Microsoft Azure PlayFab1,452Sea of Thieves
80.DirectX State of the Union Ft. Work Graphs and Introducing DirectSR1,445
81.What's New in the March 2023 GDK1,413
82.Build and Manage Your Global Multiplayer Servers with Azure PlayFab1,383
83.Microsoft 3D Spatial Sound: Better Storytelling with Immersive Audio Experiences1,380
84.Art Optimization: How FatShark constructed their central asset pipeline with Simplygon1,368
85.Simplygon: Can HLOD save your game? Asset optimization for massive open world games1,356
86.The October Game Development Kit (GDK) is Available Now1,334
87.Inclusive Leadership At Xbox Game Studios1,235
88.Using PlayFab Party to Integrate Networking and Voice into Your Game1,217
89.Developing for the Cloud - Microsoft Flight Simulator - Xbox Cloud Gaming1,213Microsoft Flight Simulator
90.Bug hunting with Obsidian | SAVEGAME bonus content1,172
91.Leading with Empathy to Become the Best Publishing Partner in the Industry1,170
92.Xbox: Creators Welcome1,128
93.Powering games with data and analytics using Azure PlayFab Data Platform1,122
94.Tools for Remote Xbox Console Development1,116
95.Xbox Game Streaming: Benefits of Optimizing Your Game to Play From the Cloud1,082
96.What's New in the June 2024 GDK1,071
97.Game Stack Live Magic Sword Legend of the Keeper1,071
98.Optimizing Vehicles with Simplygon1,053
99.Azure Data Services: Make better business Decisions with Gaming Analytics and Data Insights1,040
100.Develop Touch Controls for Persona 3, Persona 4 and Persona 5 on Xbox Cloud Gaming1,014