1. | DDO Painter for Blender with Matt Heimlich (Beginner level, pt. 3) | 84 | |
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2. | dDo Legacy Quickie - Batch Rendering | 96 | |
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3. | Parquet Floors | Megascans | 147 | |
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4. | Junkyard Collection | Megascans | 250 | |
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5. | Broom Creeper | Megascans | 244 | |
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6. | DDO Painter for Blender with Matt Heimlich (Beginner level, pt. 2) | 137 | |
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7. | Wooden Beehive | Megascans | 174 | |
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8. | Quixel Megascans to Unreal Engine 4 - Part 2 | 152 | |
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9. | Traditional Lantern | Megascans | 226 | |
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10. | Wooden Stool | Megascans | 227 | |
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11. | dDo Legacy Quickie - Color Baking & Materials | 173 | Tutorial |
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12. | Goldenrods | Megascans | 217 | |
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13. | Enter the Quixel Mixer contest | 199 | |
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14. | DDO Painter for Blender with Matt Heimlich (Beginner level, pt. 1) | 200 | |
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15. | nDo2 Quickie - Map Generation | 201 | |
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16. | DDO Painter: Color ID Primer pt.1 | 210 | |
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17. | Quixel SUITE: SpaceX Inspired Environment Breakdown | 211 | |
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18. | Quixel Livestream - Launch Highlights | 214 | |
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19. | Metal Pallet Racking | Quixel Megascans | 265 | |
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20. | Creating a Quarry using Megascans in Redshift | 224 | |
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21. | nDo2 Quickie - Custom Presets (+UDK) | 228 | |
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22. | DDO Painter: Color ID Primer pt.2 | 239 | |
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23. | dDo Legacy Teaser | 240 | |
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24. | Megascans Lava Field Flythrough | 251 | |
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25. | Quixel Megascans to Unreal Engine 4 - Part 1 | 252 | |
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26. | Using Photogrammetry for Indie Game Development (The Land of Pain) | 253 | | The Land of Pain
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27. | Breads | Quixel Megascans | 365 | |
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28. | Quixel 3DO: Rendering Primer | 273 | |
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29. | nDo2: Release Trailer | 280 | |
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30. | DDO Painter for Arnold with Romain Chauliac | 292 | |
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31. | Mixer Fundamentals 11: Circular Transform Modifier | 304 | |
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32. | DDO Painter for Arnold with Hugo Jackson | 307 | |
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33. | A message from Quixel CEO Teddy Bergsman | 318 | |
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34. | Megascans & Unity - Live Link [Deprecated Workflow] | 319 | |
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35. | The making of the Megascanner | 327 | |
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36. | FIRST LOOK: Megascans + Houdini Live Link Trailer | 332 | |
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37. | Mixer Fundamentals 8: Pattern Component | 337 | |
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38. | Rendering Megascans Textures | 341 | |
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39. | INTRODUCING: Vlog, Quixel Mixer & More | 345 | Vlog |
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40. | Mixer Fundamentals 9: Noise Component | 348 | |
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41. | New Surfaces Collection | Quixel Megascans | 399 | |
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42. | Quixel SUITE 2.0 Mesh Preparation (Maya and 3ds Max) | 359 | |
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43. | Installing the Cinema 4D Live Link | Quixel Bridge 2019 | 370 | |
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44. | Quixel Mixer - A Cold Stop (Stålenhag Fan-Art) | 380 | |
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45. | Wrecked Apartment (NDO & DDO) | 389 | |
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46. | Mixer Fundamentals 10: Scatter Modifier | 393 | |
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47. | Definitive Fruits | Quixel Megascans | 477 | |
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48. | dDo Legacy Beta is OUT! | 405 | |
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49. | DDO Painter Material Primer | 418 | |
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50. | Quixel Mixer: Material Rendering with Toolbag 3 | 419 | |
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51. | dDo Legacy Quickie - Basic workflow | 424 | |
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52. | Scene Creation Workflow in UE4 part 2 | 428 | |
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53. | Mixer Fundamentals 5: Posterize | 431 | |
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54. | Megascans to UE4 - Workshop with Wiktor Öhman | 436 | |
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55. | Quixel Reel 2015 | 440 | |
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56. | Mixer Fundamentals 4: Gradient Remap | 446 | |
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57. | Quixel SUITE 2.1.4 - SpaceX Inspired Environment | 449 | |
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58. | Mixer Fundamentals 7: Projection Modifier | 458 | |
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59. | Lights & Shadows: Medieval Game Environment extended tutorial | 467 | Tutorial |
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60. | Scattering Megascans Atlases with Forest Pack | 467 | |
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61. | Mushrooms | Quixel Megascans | 546 | |
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62. | Megascans for Real-time and UE4 with David Lesperance | 494 | |
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63. | DDO Painter: Advanced Stylized Materials with Olly Skillman-Wilson | 497 | |
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64. | Create Halo's Blood Gulch Bunker in UE4 - Livestream | 507 | |
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65. | Bridge 2020 - Extended Overview | 511 | |
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66. | Stylized Planks with Mixer: Procedural Preview | 519 | Preview |
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67. | Megascans + Bridge + Houdini: an in-depth look | 523 | |
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68. | Landscape Basics: Medieval Game Environment extended tutorial | 526 | Tutorial |
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69. | Create a Museum in Corona Render - Extended Breakdown | 527 | |
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70. | Mixer 2020 - Introducing 3D Texturing: Extended Livestream | 529 | |
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71. | Installing the Maya Live Link | Quixel Bridge 2019 | 549 | |
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72. | Megascans Ecosystem - Extended Overview | 550 | |
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73. | Boxwood Shrubs | Quixel Megascans | 712 | |
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74. | Megascans Bridge Workflow Primer | 580 | |
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75. | Create an Epic Sci-Fi Landscape in CryEngine | 582 | |
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76. | nDo2 Quickie - Photo-normals | 603 | |
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77. | Introduction to Quixel Bridge 2019 | 611 | |
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78. | DDO Painter for UE4 with Tor Frick | 615 | |
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79. | Log Cabin | Quixel Megascans | 818 | Vlog |
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80. | Megascans Bridge Tutorial | 620 | Tutorial |
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81. | Installing the 3ds Max Live Link | Quixel Bridge 2019 | 622 | |
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82. | Introducing Megascans Fabrics | 745 | |
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83. | Quixel SUITE 2.0 - OUT NOW | 649 | |
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84. | Making of American Gods with Megascans | 654 | |
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85. | nDo2 workflows #1: Creating hard-surface designs | 657 | |
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86. | Mixer Fundamentals 6: Map | 665 | |
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87. | Mixer Fundamentals 3: Normal | 665 | |
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88. | Performance Optimization: Medieval Game Environment extended tutorial | 680 | Tutorial |
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89. | This is Megascans | 685 | |
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90. | Blender's Eevee and Megascans: Extended Breakdown | 691 | |
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91. | Complete nDo2 Breakdown - The AK | 701 | |
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92. | Tutorial: Export Masks from Quixel Mixer | 726 | Tutorial |
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93. | NDO Painter: Detailing Basics | 730 | |
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94. | Behind the Scans: Lahore Fort, Pakistan | 746 | |
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95. | Mixer 2019: Introducing procedural workflows | 748 | |
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96. | Scene Creation Workflow in UE4 | 749 | |
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97. | HLODs: Medieval Game Environment extended tutorial | 752 | Tutorial |
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98. | Megascans for VFX with Redshift and 3dsmax | 769 | |
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99. | Mixer 2019.2 Overview and New Contest! | 780 | |
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100. | Behind the Scans: Moab, Utah | 787 | |
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