401. | Maya Game Exporter: In-Depth Overview How to Batch Export from Maya to UE5 (Perfect 4 Modular Sets) | 2 | Tutorial |
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402. | Call of Juarez 2 Level Design Part 10: Publishing Your Map | 2 | | Call of Juarez: Bound in Blood
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403. | Maya: How to Create Spiral Geometry Along the Curve (Works for Wires, Chains and More) | 2 | Tutorial |
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404. | Quick Way to Create a Chain Link Fence with Opacity in Substance Painter (4 Minutes) | 2 | |
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405. | UDK: Material Editor Beginner Basics [Tutorial #23] | 2 | Tutorial | THE EDITOR
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406. | Miami Corner Store Part 3/3 - 3.08: UVing Building Lights - (Free Course for Maya/UE4) | 2 | |
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407. | UE5: Placing Static Mesh Props Naturally into Your Environment with Simulate Physics | 2 | | Unreal
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408. | Maya: Guide to Randomizing Position for Vertices, Edges and Faces on Geometry | 2 | |
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409. | Maya LT/Maya Beginner Tutorial 9/13: Custom Polygon Display for Game Environment Modeling | 2 | Tutorial |
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410. | Redshift w/Maya #4: Redshift Materials Basic Setup for Non-Metals & Metals (Metalness Workflow) | 2 | |
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411. | Substance Painter: Two Methods Creating Tiling/Seamless Textures & Then Export Them (Step-by-Step) | 2 | Tutorial |
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412. | Speed Modeling Challenge - Alleyway: Part 1 | 2 | |
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413. | Maya Quick Tip 18: Fix Low-Poly Cage Displayed on Smooth All Subdiv Preview When Pressing 3 | 2 | Preview |
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414. | Level Design Tip: Guide the Player with Environmental Landmarks from Alan Wake #shorts | 2 | | Alan Wake
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415. | Learn These 11 Modeling Tools to Get Started with Maya Modeling for Beginners | 2 | |
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416. | Level Design Tip: Follow NPCs to Guide the Player from Alan Wake #shorts | 1 | Guide | Alan Wake
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417. | Maya Quick Tip 20: Problem/Solution to Extruding Faces & Maintain Same Thickness (Component Scaling) | 1 | |
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418. | 6 Common File Types in Source SDK & Authoring Tools Tutorial | 1 | Tutorial |
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419. | Substance Painter: Create Clean/Painted Cinder Block Tiling Textures Entirely in Painter (1/2) | 1 | |
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420. | Difference Between Favorite vs Local Assets in Quixel Bridge in Unreal Engine 5 #shorts | 1 | |
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421. | Game Dev Tip: More Foreshadowing Examples As Seen in "Alan Wake" #shorts | 1 | | Alan Wake
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422. | UE5: Adding Additional Game Templates Into Existing Projects to Prototype in Third or First Person | 1 | | Unreal
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423. | Call of Juarez 2 Level Design Part 9.1: Setting Up Objectives | 1 | | Call of Juarez: Bound in Blood
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424. | UE4 Quick Tip #16: What is a Landscape Heightmap and Correct Heightmap File Format to Use | 1 | |
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425. | Maya Quick Tip 26: Add Extra Edges Using Bevel for Modeling Detail While Preserving Your Mesh | 1 | |
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426. | Maya Modeling Lessons: Retro Vending Machine Prop | 1 | |
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427. | Level Design Tip: Showing Landmarks at the Start of Your Level As Seen in "Alan Wake" #shorts | 1 | Show | Alan Wake
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428. | Maya Tip: 2 Ways to Speed Up Repeated Modeling by UVing First Then Duplicate or Using Instances | 1 | |
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429. | UE5 Blockout Method #1/3: BSP Brushes #shorts | 1 | |
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430. | Level Design Tip: Using Framing/Composition to Guide the Player from Alan Wake #shorts | 1 | Guide | Alan Wake
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431. | Unreal Marketplace Asset Pack: UE5 Retro Office Modular & Prop Asset Breakdown (DOCUMENTATION) | 1 | | Unreal
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432. | Level Design Tip: First Level in "Alan Wake" is a Tutorial Blueprint #shorts | 1 | Tutorial | Alan Wake
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433. | Substance Painter Quick Tip 2: How to Sharpen Your Textures Before Exporting Them | 1 | Tutorial |
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434. | Create & Light Beautiful Interior Environments from Start to Finish in Only 9 Hours w/UE5 #shorts | 1 | |
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435. | Level Design Tip: Primary Levels vs Secondary Levels #shorts | 1 | | Alan Wake
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436. | UDK: 2 Quick Ways to Modify and Form Landscapes Tutorial | 1 | Tutorial |
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437. | LET'S TEXTURE #1: Wooden Supply Crate - HL2 Inspired (Substance Painter) | 1 | | Half-Life 2
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438. | LET'S MODEL #1: Wooden Supply Crate - HL2 Inspired (Maya Modeling for UE5) - Intermediate | 1 | | Half-Life 2
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439. | Speed Modeling Challenge - Alleyway: Part 2 | 1 | |
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440. | Maya Quick Tip 22: Converting Edges to a Curve to Extrude and Create Complex Geometry | 1 | |
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441. | Substance Painter: 2 Ways to Make Specific UV Changes on the Mesh After You’re Done Texturing | 1 | |
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442. | PS Generative Fill Tip 5/6 for Environment Art Ideas - Full Environments from WorkInProgress #shorts | 1 | |
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443. | Level Design Tip: Guide the Player with Props and Paths from Alan Wake #shorts | 1 | | Alan Wake
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444. | Substance Painter Quick Tip 1: How to Setup a Project to Texture Your Meshes for UE5/UE4 | 1 | Tutorial |
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445. | UE5: Edit, Convert, Export Custom Sounds from Audacity and Import Them Into Unreal Engine 5 | 1 | |
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446. | What is a Blockout in Level Design and Environment Creation #shorts | 1 | |
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447. | Introduction Part 1 of 2 to 3rd Person Shooter Combat Level Design #shorts | 1 | | Alan Wake
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448. | Miami Corner Store Part 2/3 - 2.12: Modeling Stairs - (Free Course for Maya/UE4) | 1 | |
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449. | Redshift w/Maya #7: Redshift Materials - Creating and Rendering Glass Surfaces Quickly | 1 | |
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450. | UE5 Blockout Method #3/3: Modular Meshes #shorts | 1 | |
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451. | UE5: 1 HOUR Crash Course Quick-Start Guide to Begin Learning & Using Unreal Engine 5 - TODAY | 1 | | Unreal
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452. | Modeling Interior using Maya Part 2.3 /3 - Window Borders | 1 | |
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453. | Maya LT/Maya Beginner Tutorial 3/13: Guide to Mastering Viewport Navigation | 1 | Tutorial |
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454. | Modeling Interior using Maya Part 3.2 - Modeling a Table | 1 | |
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455. | Be Able to Walk Through Your Own Ideas, Your Own Dreams, Your Own Creations #shorts | 1 | Walkthrough |
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456. | UDK: Material Practical Examples - Texture Scale/Repeat (UV Coordinates) | 1 | | THE EDITOR
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457. | Call of Juarez 2 Level Design Part 9.2: Objectives and Quests | 1 | | Call of Juarez: Bound in Blood
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458. | Beginner's Guide to Game Prop Creation 2/4: Wooden Barrel - UVing with Maya | 1 | |
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459. | Call of Juarez 2 Level Design Part 4: Adding Objects and Props | 1 | | Call of Juarez: Bound in Blood
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460. | Miami Corner Store Part 3/3 - 3.12: UVing Railing - (Free Course for Maya/UE4) | 0 | |
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461. | How to Get Quixel Bridge for UE5 and How to Open It #shorts | 0 | Guide |
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462. | Where to Download Free Public Domain Sounds for Game Design and Environment Art #shorts | 0 | |
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463. | UE5 Blockout Method #2/3: Modeling Mode #shorts | 0 | |
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464. | UE5 Group/Ungroup Technique to Double the Speed of Environment Creation #shorts | 0 | |
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465. | How to Disable Decals Appearing and Displaying on Specific Static Meshes in UE5 #shorts | 0 | | Counter-Strike 2
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466. | Miami Corner Store Part 2/3 - 2.08: Modeling AC Units - (Free Course for Maya/UE4) | 0 | |
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467. | Miami Corner Store Part 3/3 - 3.10: UVing Electrical Boxes and Meter - (Free Course for Maya/UE4) | 0 | |
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468. | Enabling Modeling Mode in UE5 If It Doesn't Show Up (Shift+5) #shorts | 0 | |
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469. | Modular Environment Block Out Tips 3/3 - Testing Correct Size/Scale for Props Maya & UE5 #shorts | 0 | |
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470. | Miami Corner Store Part 2/3 - 2.04: Modeling Windows - (Free Course for Maya/UE4) | 0 | |
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471. | UE5 Modeling Mode: How to Merge/Combine Meshes and Convert Them to Static or Dynamic #shorts | 0 | |
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472. | Beginner’s Tutorial to Creating Chain Link Fence Part 2/3 - Substance Painter | 0 | Tutorial |
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473. | Miami Corner Store Part 2/3 - 2.13: Modeling the Roof - (Free Course for Maya/UE4) | 0 | |
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474. | UE5 Import Options for Static Meshes - What You Need to Know - Part 1/2 #shorts | 0 | |
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475. | Maya LT/Maya Beginner Tutorial 10/13: Outliner, Hypergraph & Hypershade Explained | 0 | Tutorial |
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476. | Horror Principle of Level Design #3: Fear of Unknown #shorts | 0 | | Alan Wake
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477. | Modular Environment Block Out Tips 2/3 - Testing Correct Size/Scale in UE5 #shorts | 0 | |
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478. | PS Generative Fill Tip 1/6 for Environment Art Ideas - Expand Canvas on Photos | 0 | |
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479. | UE5 How to Use a Sound Cue and Set It Up In Your Level to Play Sound #shorts | 0 | Guide |
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480. | Miami Corner Store Part 2/3 - 2.24: Modeling Modular Sidewalk - (Free Course for Maya/UE4) | 0 | | Unreal
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481. | Horror Principle of Level Design #2: Contrast #shorts | 0 | | Alan Wake
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482. | How to Download Materials in Quixel Bridge for Unreal Engine 5 and What Does QUALITY Mean? #shorts | 0 | Guide |
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483. | How to Download and Add 3D Static Meshes from Quixel Bridge into UE5 #shorts | 0 | Guide |
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484. | Maya Quick Tip 23: Fix Viewport Grid Doesn’t Show and Objects Disappear in Viewport | 0 | |
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485. | Miami Corner Store Part 1/3 - 1.06: Maya Project Setup - (Free Course for Maya/UE4) | 0 | |
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486. | UE5: Two Ways to Change/Modify Pivot Points on Static Meshes Directly in UE5 | 0 | |
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487. | UE5 Beginner: Textures vs Materials #shorts | 0 | |
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488. | How to Quickly Search and Find Assets in Quixel Bridge in Unreal Engine 5 #shorts | 0 | Guide |
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489. | Modeling Interior using Maya Part 3.4 - Arranging the Furniture and Carpet | 0 | |
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490. | Call of Juarez 2 Level Design Part 8.4: Overview of AI Behaviors and Actions | 0 | | Call of Juarez: Bound in Blood
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491. | Maya to UE5: Static Mesh Export & Import FBX Study Part 2/3 - EXPORT ALL | 0 | Tutorial |
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492. | Miami Corner Store Part 2/3 - 2.14: Modeling Window Shutters - (Free Course for Maya/UE4) | 0 | |
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493. | Miami Corner Store Part 2/3 - 2.05: Window UVs - (Free Course for Maya/UE4) | 0 | |
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494. | Designing Combat Areas 3/3 for Third Person Shooters: 5-VIPs and 6-Vehicles #shorts | 0 | | Alan Wake
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495. | Make This Christmas a "Preproduction Blueprint" Christmas #shorts | 0 | | Blueprint
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496. | Miami Corner Store Part 3/3 - 3.14: UVing Ground Planes - (Free Course for Maya/UE4) | 0 | |
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497. | Maya to UE5: How to Control Pivot Points so Your Static Mesh is Exported Correctly #shorts | 0 | |
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498. | UE5 Creating Very First Project and Launching the Editor for First Time in 60 Seconds #shorts | 0 | | THE EDITOR
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499. | Miami Corner Store Part 2/3 - 2.03: Modeling Building Detail - (Free Course for Maya/UE4) | 0 | |
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500. | Miami Corner Store Part 2/3 - 2.10: Modeling Doors - (Free Course for Maya/UE4) | 0 | |
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