WorldofLevelDesign

WorldofLevelDesign

Views:
10,143,050
Subscribers:
81,400
Videos:
694
Duration:
4:07:08:38
United States
United States

WorldofLevelDesign is an American content creator on YouTube with approximately 81.4 thousand subscribers, publishing 694 videos which altogether total at least 10.14 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCHuzwCBMsExSsORBmDzhGYA





Top 500 Videos With The Most Comments by WorldofLevelDesign


Video TitleCommentsCategoryGame
401.Maya Game Exporter: In-Depth Overview How to Batch Export from Maya to UE5 (Perfect 4 Modular Sets)2Tutorial
402.Call of Juarez 2 Level Design Part 10: Publishing Your Map2Call of Juarez: Bound in Blood
403.Maya: How to Create Spiral Geometry Along the Curve (Works for Wires, Chains and More)2Tutorial
404.Quick Way to Create a Chain Link Fence with Opacity in Substance Painter (4 Minutes)2
405.UDK: Material Editor Beginner Basics [Tutorial #23]2TutorialTHE EDITOR
406.Miami Corner Store Part 3/3 - 3.08: UVing Building Lights - (Free Course for Maya/UE4)2
407.UE5: Placing Static Mesh Props Naturally into Your Environment with Simulate Physics2Unreal
408.Maya: Guide to Randomizing Position for Vertices, Edges and Faces on Geometry2
409.Maya LT/Maya Beginner Tutorial 9/13: Custom Polygon Display for Game Environment Modeling2Tutorial
410.Redshift w/Maya #4: Redshift Materials Basic Setup for Non-Metals & Metals (Metalness Workflow)2
411.Substance Painter: Two Methods Creating Tiling/Seamless Textures & Then Export Them (Step-by-Step)2Tutorial
412.Speed Modeling Challenge - Alleyway: Part 12
413.Maya Quick Tip 18: Fix Low-Poly Cage Displayed on Smooth All Subdiv Preview When Pressing 32Preview
414.Level Design Tip: Guide the Player with Environmental Landmarks from Alan Wake #shorts2Alan Wake
415.Learn These 11 Modeling Tools to Get Started with Maya Modeling for Beginners2
416.Level Design Tip: Follow NPCs to Guide the Player from Alan Wake #shorts1GuideAlan Wake
417.Maya Quick Tip 20: Problem/Solution to Extruding Faces & Maintain Same Thickness (Component Scaling)1
418.6 Common File Types in Source SDK & Authoring Tools Tutorial1Tutorial
419.Substance Painter: Create Clean/Painted Cinder Block Tiling Textures Entirely in Painter (1/2)1
420.Difference Between Favorite vs Local Assets in Quixel Bridge in Unreal Engine 5 #shorts1
421.Game Dev Tip: More Foreshadowing Examples As Seen in "Alan Wake" #shorts1Alan Wake
422.UE5: Adding Additional Game Templates Into Existing Projects to Prototype in Third or First Person1Unreal
423.Call of Juarez 2 Level Design Part 9.1: Setting Up Objectives1Call of Juarez: Bound in Blood
424.UE4 Quick Tip #16: What is a Landscape Heightmap and Correct Heightmap File Format to Use1
425.Maya Quick Tip 26: Add Extra Edges Using Bevel for Modeling Detail While Preserving Your Mesh1
426.Maya Modeling Lessons: Retro Vending Machine Prop1
427.Level Design Tip: Showing Landmarks at the Start of Your Level As Seen in "Alan Wake" #shorts1ShowAlan Wake
428.Maya Tip: 2 Ways to Speed Up Repeated Modeling by UVing First Then Duplicate or Using Instances1
429.UE5 Blockout Method #1/3: BSP Brushes #shorts1
430.Level Design Tip: Using Framing/Composition to Guide the Player from Alan Wake #shorts1GuideAlan Wake
431.Unreal Marketplace Asset Pack: UE5 Retro Office Modular & Prop Asset Breakdown (DOCUMENTATION)1Unreal
432.Level Design Tip: First Level in "Alan Wake" is a Tutorial Blueprint #shorts1TutorialAlan Wake
433.Substance Painter Quick Tip 2: How to Sharpen Your Textures Before Exporting Them1Tutorial
434.Create & Light Beautiful Interior Environments from Start to Finish in Only 9 Hours w/UE5 #shorts1
435.Level Design Tip: Primary Levels vs Secondary Levels #shorts1Alan Wake
436.UDK: 2 Quick Ways to Modify and Form Landscapes Tutorial1Tutorial
437.LET'S TEXTURE #1: Wooden Supply Crate - HL2 Inspired (Substance Painter)1Half-Life 2
438.LET'S MODEL #1: Wooden Supply Crate - HL2 Inspired (Maya Modeling for UE5) - Intermediate1Half-Life 2
439.Speed Modeling Challenge - Alleyway: Part 21
440.Maya Quick Tip 22: Converting Edges to a Curve to Extrude and Create Complex Geometry1
441.Substance Painter: 2 Ways to Make Specific UV Changes on the Mesh After You’re Done Texturing1
442.PS Generative Fill Tip 5/6 for Environment Art Ideas - Full Environments from WorkInProgress #shorts1
443.Level Design Tip: Guide the Player with Props and Paths from Alan Wake #shorts1Alan Wake
444.Substance Painter Quick Tip 1: How to Setup a Project to Texture Your Meshes for UE5/UE41Tutorial
445.UE5: Edit, Convert, Export Custom Sounds from Audacity and Import Them Into Unreal Engine 51
446.What is a Blockout in Level Design and Environment Creation #shorts1
447.Introduction Part 1 of 2 to 3rd Person Shooter Combat Level Design #shorts1Alan Wake
448.Miami Corner Store Part 2/3 - 2.12: Modeling Stairs - (Free Course for Maya/UE4)1
449.Redshift w/Maya #7: Redshift Materials - Creating and Rendering Glass Surfaces Quickly1
450.UE5 Blockout Method #3/3: Modular Meshes #shorts1
451.UE5: 1 HOUR Crash Course Quick-Start Guide to Begin Learning & Using Unreal Engine 5 - TODAY1Unreal
452.Modeling Interior using Maya Part 2.3 /3 - Window Borders1
453.Maya LT/Maya Beginner Tutorial 3/13: Guide to Mastering Viewport Navigation1Tutorial
454.Modeling Interior using Maya Part 3.2 - Modeling a Table1
455.Be Able to Walk Through Your Own Ideas, Your Own Dreams, Your Own Creations #shorts1Walkthrough
456.UDK: Material Practical Examples - Texture Scale/Repeat (UV Coordinates)1THE EDITOR
457.Call of Juarez 2 Level Design Part 9.2: Objectives and Quests1Call of Juarez: Bound in Blood
458.Beginner's Guide to Game Prop Creation 2/4: Wooden Barrel - UVing with Maya1
459.Call of Juarez 2 Level Design Part 4: Adding Objects and Props1Call of Juarez: Bound in Blood
460.Miami Corner Store Part 3/3 - 3.12: UVing Railing - (Free Course for Maya/UE4)0
461.How to Get Quixel Bridge for UE5 and How to Open It #shorts0Guide
462.Where to Download Free Public Domain Sounds for Game Design and Environment Art #shorts0
463.UE5 Blockout Method #2/3: Modeling Mode #shorts0
464.UE5 Group/Ungroup Technique to Double the Speed of Environment Creation #shorts0
465.How to Disable Decals Appearing and Displaying on Specific Static Meshes in UE5 #shorts0Counter-Strike 2
466.Miami Corner Store Part 2/3 - 2.08: Modeling AC Units - (Free Course for Maya/UE4)0
467.Miami Corner Store Part 3/3 - 3.10: UVing Electrical Boxes and Meter - (Free Course for Maya/UE4)0
468.Enabling Modeling Mode in UE5 If It Doesn't Show Up (Shift+5) #shorts0
469.Modular Environment Block Out Tips 3/3 - Testing Correct Size/Scale for Props Maya & UE5 #shorts0
470.Miami Corner Store Part 2/3 - 2.04: Modeling Windows - (Free Course for Maya/UE4)0
471.UE5 Modeling Mode: How to Merge/Combine Meshes and Convert Them to Static or Dynamic #shorts0
472.Beginner’s Tutorial to Creating Chain Link Fence Part 2/3 - Substance Painter0Tutorial
473.Miami Corner Store Part 2/3 - 2.13: Modeling the Roof - (Free Course for Maya/UE4)0
474.UE5 Import Options for Static Meshes - What You Need to Know - Part 1/2 #shorts0
475.Maya LT/Maya Beginner Tutorial 10/13: Outliner, Hypergraph & Hypershade Explained0Tutorial
476.Horror Principle of Level Design #3: Fear of Unknown #shorts0Alan Wake
477.Modular Environment Block Out Tips 2/3 - Testing Correct Size/Scale in UE5 #shorts0
478.PS Generative Fill Tip 1/6 for Environment Art Ideas - Expand Canvas on Photos0
479.UE5 How to Use a Sound Cue and Set It Up In Your Level to Play Sound #shorts0Guide
480.Miami Corner Store Part 2/3 - 2.24: Modeling Modular Sidewalk - (Free Course for Maya/UE4)0Unreal
481.Horror Principle of Level Design #2: Contrast #shorts0Alan Wake
482.How to Download Materials in Quixel Bridge for Unreal Engine 5 and What Does QUALITY Mean? #shorts0Guide
483.How to Download and Add 3D Static Meshes from Quixel Bridge into UE5 #shorts0Guide
484.Maya Quick Tip 23: Fix Viewport Grid Doesn’t Show and Objects Disappear in Viewport0
485.Miami Corner Store Part 1/3 - 1.06: Maya Project Setup - (Free Course for Maya/UE4)0
486.UE5: Two Ways to Change/Modify Pivot Points on Static Meshes Directly in UE50
487.UE5 Beginner: Textures vs Materials #shorts0
488.How to Quickly Search and Find Assets in Quixel Bridge in Unreal Engine 5 #shorts0Guide
489.Modeling Interior using Maya Part 3.4 - Arranging the Furniture and Carpet0
490.Call of Juarez 2 Level Design Part 8.4: Overview of AI Behaviors and Actions0Call of Juarez: Bound in Blood
491.Maya to UE5: Static Mesh Export & Import FBX Study Part 2/3 - EXPORT ALL0Tutorial
492.Miami Corner Store Part 2/3 - 2.14: Modeling Window Shutters - (Free Course for Maya/UE4)0
493.Miami Corner Store Part 2/3 - 2.05: Window UVs - (Free Course for Maya/UE4)0
494.Designing Combat Areas 3/3 for Third Person Shooters: 5-VIPs and 6-Vehicles #shorts0Alan Wake
495.Make This Christmas a "Preproduction Blueprint" Christmas #shorts0Blueprint
496.Miami Corner Store Part 3/3 - 3.14: UVing Ground Planes - (Free Course for Maya/UE4)0
497.Maya to UE5: How to Control Pivot Points so Your Static Mesh is Exported Correctly #shorts0
498.UE5 Creating Very First Project and Launching the Editor for First Time in 60 Seconds #shorts0THE EDITOR
499.Miami Corner Store Part 2/3 - 2.03: Modeling Building Detail - (Free Course for Maya/UE4)0
500.Miami Corner Store Part 2/3 - 2.10: Modeling Doors - (Free Course for Maya/UE4)0