101. | L4D: Creating Breakable Glass in Hammer | 37 | | Left 4 Dead
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102. | Quick Tip #06 CS:GO Source: Group Objects for Easier/Faster Selection, Duplication Hammer Source | 37 | | Counter-Strike 2
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103. | UDK: Applying Materials/Textures Beginner Workflow - Simple Room/Env Creation [Tutorial #10] | 36 | Tutorial |
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104. | CS:GO SDK Player & Architecture Scale, Dimension, Proportion - Beginner Series 3/8 [Tutorial #03] | 36 | Tutorial | Counter-Strike 2
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105. | CryEngine 3 SDK: How to Manually Paint, Edit, Modify Terrain - Tutorial 04 | 35 | Tutorial | Unreal
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106. | UE4: 8-Step Checklist for Level Scene Setup to Begin Working Tutorial | 35 | Tutorial | Unreal
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107. | UE4: How to Create Your First Decal Material Tutorial | 35 | Tutorial |
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108. | CS:GO SDK Texturing: Applying Textures and Optimizing Early - Beginner Series 7/8 [Tutorial #07] | 35 | Tutorial | Counter-Strike 2
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109. | UE4: How to Create, Start, Open Your First New Project & Launch Unreal Editor [Tutorial] | 35 | Tutorial | Unreal
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110. | Hammer Source Map Construction Breakdown Tutorial in Source SDK & Authoring Tools | 35 | Tutorial | Counter-Strike: Source
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111. | UE4: In-Depth Level Creation Workflow - From BSP to Final Level/Environment | 34 | | Unreal
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112. | CS:GO SDK How to Spawn Any Weapon on the Ground Tutorial - Hammer Source (for FY/AIM Maps) | 34 | Tutorial | Counter-Strike 2
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113. | UE4: Create Projects From File Examples, Samples & Marketplace Content [Tutorial] | 34 | Tutorial |
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114. | UE4: What are BSP Blockouts in UE4 and Why Are They So Important? - Tutorial | 34 | Tutorial | Unreal
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115. | Beginner's Guide to Using Quixel Bridge for UE4 Tutorial | 33 | Guide | Unreal
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116. | UE4: Creating Splines with Non-Destructive Landscape Layers - Complete Guide - Part 3/3 Tutorial | 33 | Tutorial | Unreal
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117. | UDK: BSP Workflow Tutorial - Simple Room/Env Creation Part 2/3 [Tutorial #06] | 31 | Tutorial |
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118. | EPIC In-Game Trance Music Video Created with Source Engine and L4D2 (Featuring ATB & Dash Berlin) | 31 | | Left 4 Dead 2
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119. | UDK: How to Set Up Deathmatch (DM) & TeamDeathmatch (TDM) Gametype [Tutorial #16] | 31 | Tutorial |
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120. | 3D Game Environment Modeling/UVing Foundation with Maya LT/Maya - Intro Trailer/What You Will Learn | 31 | Preview |
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121. | UE4: Painting Textures with Non-Destructive Landscape Layers - Complete Guide - Part 2/3 Tutorial | 31 | Guide | Unreal
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122. | CS:GO SDK How to Create Functional, Climbable Ladders Hammer Source Tutorial | 31 | Tutorial | Counter-Strike 2
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123. | UE4: Recreate the Dynamic Time of Day Template Level - Why You Should and How-To | 31 | Guide | Unreal
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124. | UE4: Sculpting with Non-Destructive Landscape Layers - Complete Guide - Part 1/3 Tutorial | 31 | Let's Play | Unreal
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125. | Learn Unreal Engine 4 as an Absolute Beginner Without Any Previous Knowledge or Experience | 30 | | Unreal
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126. | UE4 Quick Tip #10: Fix Import Mesh Error "Degenerate Tangent, Incorrect Shading, Zero Bi-Normals" | 30 | |
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127. | UE4: What are the Advantages and Disadvantages of Using BSP? - Tutorial | 30 | Tutorial | Unreal
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128. | L4D: Create Custom Movie Poster & VPK File Part 3/3 | 30 | | Left 4 Dead
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129. | UE4: Easy 5-Step Process for Hand-Sculpting Perfect Landscapes Entirely in UE4 - Tutorial | 29 | Tutorial | Unreal
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130. | 6 Instant Level Design Flow Tips as Seen in "Mirror's Edge" | 29 | | Mirror's Edge
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131. | UE4: Step-by-Step to Your First Landscape Material Instance (Day 3/3: 3-Day Tutorial Series) | 28 | Tutorial | Unreal
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132. | L4D2: How to Attach Breakable Glass to a Rotating Door | 28 | Tutorial | Left 4 Dead 2
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133. | Hammer Source Player Scale/World Architecture Basics Tutorial - Source SDK & Authoring Tools | 27 | Tutorial | Counter-Strike: Source
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134. | CS:GO 6 Principles of Choke Point Level Design [Tutorial #14] | 27 | Tutorial | Counter-Strike 2
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135. | UE4 Quick Tip #20: How to Import and Export Landscape Heightmaps | 26 | Tutorial | Unreal
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136. | L4D2: How to Create Scavenge GameMode Part1 | 26 | Tutorial | Left 4 Dead 2
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137. | L4D: Standard Elements - Weapons, Player Start | 26 | | Left 4 Dead
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138. | Left 4 Dead: Overlays vs Decals | 25 | | Left 4 Dead
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139. | How to Create Roads 7/8: Blocking Roads Off with Terrain Tutorial - [CS:GO, L4D2, L4D1, TF2, HL2] | 25 | Tutorial | Left 4 Dead 2
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140. | UE5: Are There Still BSP Brushes and Where Can I Find Them? (UE5.0+) | 25 | | The Matrix Awakens
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141. | Maya LT/Maya Beginner Tutorial 13/13: How & Why to Delete Objects Construction History | 25 | Tutorial |
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142. | Hammer Source CS:GO SDK "Abandoned House" Workflow (2/5) - Texturing Tutorial | 25 | Tutorial | Counter-Strike 2
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143. | Quick Tip #07 CS:GO Source: Free Rotate or Snap Rotate 15 Degrees to Stay on Grid Hammer Source | 25 | | Counter-Strike 2
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144. | UE4 The Corridor Project - Introduction Trailer to the Tutorial Series [What You Will Learn] | 25 | Tutorial |
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145. | Maya Beginner Basics 2/10: Setting Preferences [Tutorial #02] | 24 | Tutorial |
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146. | Blocktober: Your Quick Start Guide to Blockouts for Level Design and Game Environment Art | 24 | Guide |
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147. | L4D: How to Create an Elevator Part 1 | 24 | Tutorial | Left 4 Dead
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148. | How to Create Roads 8/8: Block Off Curved Sloped Roads Tutorial - [CS:GO, L4D2, L4D1, TF2, HL2] | 24 | Tutorial | Left 4 Dead 2
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149. | Maya LT/Maya Beginner Tutorial 7/13: Geometry Modeling Basics Exercise | 24 | Tutorial |
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150. | L4D: Environment Creation Part 1 - Interior | 24 | Tutorial | Left 4 Dead
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151. | What I Learned as 3D Instructor in Last 6+ Months (Learn, Do & Complete Your 3D Work Faster) | 24 | |
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152. | UE4 Quick Tip #11: Fix - How to Remove Black Lines on Your Landscape | 24 | Tutorial | Unreal
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153. | UDK: Lightmap Resolution for Static Meshes and BSP Part 4/4 [Tutorial #21] | 23 | Tutorial |
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154. | L4D1/2: 13 Level Design Tips from The Sacrifice Tutorial | 23 | Tutorial | Left 4 Dead
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155. | UE4 Quick Tip #18: Landscape Scale Metric - How to Find the Size of the Landscape in KM and Miles | 23 | Tutorial |
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156. | UE4: Night Time Static Lighting 2/2 - Moon Sky (Lightmass) w/BP Sky Sphere Tutorial | 23 | Tutorial |
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157. | UDK: Lightmap Basics - Introduction to Lightmapping with UDK Part 1/4 [Tutorial #18] | 23 | Tutorial |
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158. | UE5.1+ Update: Disable Auto-Exposure (Eye Adaptation) Using New Min/Max EV100 Values in 5.1+ | 22 | Vlog |
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159. | UDK: New Map Templates Deconstruction [Tutorial #13] | 22 | Tutorial |
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160. | UE4 Environment Breakdown: Desert Dunes & Pyramids or How to Get Back to Creating Ext Environments | 21 | Guide | Unreal
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161. | L4D: How to Create Highlighted Glow on Objects | 21 | Tutorial | Left 4 Dead
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162. | CS:GO SDK Complete Guide to Using VisGroups, Organize & Work on Large Maps in Hammer Source Tutorial | 21 | Tutorial | Counter-Strike 2
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163. | CryEngine 3 SDK: How to Move Sections of Terrain (Move Area tool) - Tutorial 12 | 21 | Tutorial |
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164. | Quick Tip #02 CS:GO Source: Adjust “Model Render Distance” to View Props & Not Yellow Boxes | 21 | | Counter-Strike 2
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165. | L4D Mapping: Compile | 21 | |
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166. | CS:GO SDK Terminal Ballistics/Shooting Through Walls (Bullet Penetration) - Hammer Source Tutorial | 21 | Tutorial | Counter-Strike 2
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167. | Call of Juarez 2 Level Design Part 3: BONUS Creating Environment | 20 | | Call of Juarez: Bound in Blood
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168. | Quick Tip #05 CS:GO Source: Quickly Insert Prop Static Into Your Level in Hammer Source Tutorial | 20 | Tutorial | Counter-Strike 2
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169. | Left 4 Dead: Props Overview and How to Create a Rotating Fan | 20 | Tutorial | Left 4 Dead
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170. | How to Create Video Trailers in Source Engine - L4D1/2: Making of Left2Party | 20 | Tutorial | Left 4 Dead
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171. | CS:GO SDK Creating Advanced Bomb Site Zones to Trigger Fire and Dust - Tutorial 2/2 [Tutorial #12] | 20 | Tutorial | Counter-Strike 2
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172. | Left 4 Dead: Environment Creation Part 5 - Textures | 20 | | Left 4 Dead
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173. | 5-Year Curse Working on Modular Pipes Project (Game Environment Art) | 20 | | Pipes
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174. | How to Create Roads 1/8: Basics, Intersections & Realism - [CS:GO, L4D2, L4D1, TF2, HL2, SourceSDK] | 20 | Tutorial | Counter-Strike 2
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175. | Maya Beginner Basics 4/10: Navigation [Tutorial #04] | 20 | Tutorial |
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176. | L4D: Creating a Skybox and Light Environment | 20 | | Left 4 Dead
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177. | UDK: Quick Light & InGame Testing Tutorial - Simple Room/Env Creation Part 3/3 [Tutorial #07] | 19 | Tutorial |
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178. | UE4: How to Create Your First Procedural Auto-Landscape Material Tutorial | 19 | Tutorial | Unreal
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179. | Hammer Source CS:GO SDK "Abandoned House" Workflow (3/5) - Detailing Tutorial | 18 | Tutorial | Counter-Strike 2
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180. | Maya/MayaLT QuickTip #6: Viewport Problem - Objects Disappear When Zooming Out (Near/Far Clip Plane) | 18 | |
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181. | L4D Mapping: Geometry Part 1 - Interface Overview | 18 | |
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182. | L4D Mapping: Lights | 18 | |
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183. | UE4: Automatically & Procedurally Texture HUGE Landscapes with Auto-Landscape Materials | 18 | | Unreal
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184. | UDK: How to Set Up Capture the Flag (vCTF) Gametype [Tutorial #17] | 18 | Tutorial | Capture the Flag
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185. | UE5 Unique Study: Export/Import Geometry Separate or Combined for Large Final Environment (ProsCons) | 17 | |
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186. | UE4 Quick Tip #06: 3 Ways to Duplicate Any Object Tutorial (Static Mesh, BSP Brush, Lights etc) | 17 | Tutorial | Unreal
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187. | How to Apply Real World Scale from Photos Tutorial in Hammer Source SDK & Authoring Tools | 17 | Tutorial |
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188. | Maya LT/Maya Beginner Tutorial 2/13: Interface Overview for Game Environment Modeling | 17 | Tutorial |
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189. | Call of Juarez 2 Level Design Part 1: Tools, Support and Beginning | 17 | | Call of Juarez: Bound in Blood
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190. | 8 More Practical Level Design Ideas from "Mirror's Edge" | 17 | | Mirror's Edge
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191. | UE4: Create Procedural Landscape Heightmaps Entirely in Photoshop for UE4 | 17 | | Unreal
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192. | UE4: 9 Things Every Procedural Auto-Landscape Material Must Have Tutorial | 17 | | Unreal
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193. | UE4 Quick Tip #02: Quickly Add Mannequin Model to Projects for Scale Reference Tutorial | 17 | Tutorial | Mannequin
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194. | UE3 vs UDK vs UT3 Tutorial | 17 | Tutorial | Unreal Tournament 3
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195. | Left 4 Dead: Creating Breakable Walls | 17 | | Left 4 Dead
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196. | How to Create Game Environment Props/Assets for Unreal Engine 4 in 6 Easy Hours | 17 | Tutorial | Unreal
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197. | Quick Tip #03 CS:GO Source: Autosize 4 Viewports & Maximize/Restore Viewports in Hammer Source | 17 | | Counter-Strike 2
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198. | UDK: How to Add Lights - Dominant Directional Light & Point Lights [Tutorial #12] | 17 | Tutorial |
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199. | UE4: How to Combine Macro/Micro Variation with Landscape Materials and Create Material Function | 16 | Tutorial | Unreal
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200. | UDK: How to Fix Lightmap Light/Shadow Bleeding and Seams Part 3/4 [Tutorial #20] | 16 | Tutorial |
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