WorldofLevelDesign

WorldofLevelDesign

Views:
10,143,050
Subscribers:
81,400
Videos:
694
Duration:
4:07:08:38
United States
United States

WorldofLevelDesign is an American content creator on YouTube with approximately 81.4 thousand subscribers, publishing 694 videos which altogether total at least 10.14 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCHuzwCBMsExSsORBmDzhGYA





Top 200 Videos With The Most Comments by WorldofLevelDesign


Video TitleCommentsCategoryGame
101.L4D: Creating Breakable Glass in Hammer37Left 4 Dead
102.Quick Tip #06 CS:GO Source: Group Objects for Easier/Faster Selection, Duplication Hammer Source37Counter-Strike 2
103.UDK: Applying Materials/Textures Beginner Workflow - Simple Room/Env Creation [Tutorial #10]36Tutorial
104.CS:GO SDK Player & Architecture Scale, Dimension, Proportion - Beginner Series 3/8 [Tutorial #03]36TutorialCounter-Strike 2
105.CryEngine 3 SDK: How to Manually Paint, Edit, Modify Terrain - Tutorial 0435TutorialUnreal
106.UE4: 8-Step Checklist for Level Scene Setup to Begin Working Tutorial35TutorialUnreal
107.UE4: How to Create Your First Decal Material Tutorial35Tutorial
108.CS:GO SDK Texturing: Applying Textures and Optimizing Early - Beginner Series 7/8 [Tutorial #07]35TutorialCounter-Strike 2
109.UE4: How to Create, Start, Open Your First New Project & Launch Unreal Editor [Tutorial]35TutorialUnreal
110.Hammer Source Map Construction Breakdown Tutorial in Source SDK & Authoring Tools35TutorialCounter-Strike: Source
111.UE4: In-Depth Level Creation Workflow - From BSP to Final Level/Environment34Unreal
112.CS:GO SDK How to Spawn Any Weapon on the Ground Tutorial - Hammer Source (for FY/AIM Maps)34TutorialCounter-Strike 2
113.UE4: Create Projects From File Examples, Samples & Marketplace Content [Tutorial]34Tutorial
114.UE4: What are BSP Blockouts in UE4 and Why Are They So Important? - Tutorial34TutorialUnreal
115.Beginner's Guide to Using Quixel Bridge for UE4 Tutorial33GuideUnreal
116.UE4: Creating Splines with Non-Destructive Landscape Layers - Complete Guide - Part 3/3 Tutorial33TutorialUnreal
117.UDK: BSP Workflow Tutorial - Simple Room/Env Creation Part 2/3 [Tutorial #06]31Tutorial
118.EPIC In-Game Trance Music Video Created with Source Engine and L4D2 (Featuring ATB & Dash Berlin)31Left 4 Dead 2
119.UDK: How to Set Up Deathmatch (DM) & TeamDeathmatch (TDM) Gametype [Tutorial #16]31Tutorial
120.3D Game Environment Modeling/UVing Foundation with Maya LT/Maya - Intro Trailer/What You Will Learn31Preview
121.UE4: Painting Textures with Non-Destructive Landscape Layers - Complete Guide - Part 2/3 Tutorial31GuideUnreal
122.CS:GO SDK How to Create Functional, Climbable Ladders Hammer Source Tutorial31TutorialCounter-Strike 2
123.UE4: Recreate the Dynamic Time of Day Template Level - Why You Should and How-To31GuideUnreal
124.UE4: Sculpting with Non-Destructive Landscape Layers - Complete Guide - Part 1/3 Tutorial31Let's PlayUnreal
125.Learn Unreal Engine 4 as an Absolute Beginner Without Any Previous Knowledge or Experience30Unreal
126.UE4 Quick Tip #10: Fix Import Mesh Error "Degenerate Tangent, Incorrect Shading, Zero Bi-Normals"30
127.UE4: What are the Advantages and Disadvantages of Using BSP? - Tutorial30TutorialUnreal
128.L4D: Create Custom Movie Poster & VPK File Part 3/330Left 4 Dead
129.UE4: Easy 5-Step Process for Hand-Sculpting Perfect Landscapes Entirely in UE4 - Tutorial29TutorialUnreal
130.6 Instant Level Design Flow Tips as Seen in "Mirror's Edge"29Mirror's Edge
131.UE4: Step-by-Step to Your First Landscape Material Instance (Day 3/3: 3-Day Tutorial Series)28TutorialUnreal
132.L4D2: How to Attach Breakable Glass to a Rotating Door28TutorialLeft 4 Dead 2
133.Hammer Source Player Scale/World Architecture Basics Tutorial - Source SDK & Authoring Tools27TutorialCounter-Strike: Source
134.CS:GO 6 Principles of Choke Point Level Design [Tutorial #14]27TutorialCounter-Strike 2
135.UE4 Quick Tip #20: How to Import and Export Landscape Heightmaps26TutorialUnreal
136.L4D2: How to Create Scavenge GameMode Part126TutorialLeft 4 Dead 2
137.L4D: Standard Elements - Weapons, Player Start26Left 4 Dead
138.Left 4 Dead: Overlays vs Decals25Left 4 Dead
139.How to Create Roads 7/8: Blocking Roads Off with Terrain Tutorial - [CS:GO, L4D2, L4D1, TF2, HL2]25TutorialLeft 4 Dead 2
140.UE5: Are There Still BSP Brushes and Where Can I Find Them? (UE5.0+)25The Matrix Awakens
141.Maya LT/Maya Beginner Tutorial 13/13: How & Why to Delete Objects Construction History25Tutorial
142.Hammer Source CS:GO SDK "Abandoned House" Workflow (2/5) - Texturing Tutorial25TutorialCounter-Strike 2
143.Quick Tip #07 CS:GO Source: Free Rotate or Snap Rotate 15 Degrees to Stay on Grid Hammer Source25Counter-Strike 2
144.UE4 The Corridor Project - Introduction Trailer to the Tutorial Series [What You Will Learn]25Tutorial
145.Maya Beginner Basics 2/10: Setting Preferences [Tutorial #02]24Tutorial
146.Blocktober: Your Quick Start Guide to Blockouts for Level Design and Game Environment Art24Guide
147.L4D: How to Create an Elevator Part 124TutorialLeft 4 Dead
148.How to Create Roads 8/8: Block Off Curved Sloped Roads Tutorial - [CS:GO, L4D2, L4D1, TF2, HL2]24TutorialLeft 4 Dead 2
149.Maya LT/Maya Beginner Tutorial 7/13: Geometry Modeling Basics Exercise24Tutorial
150.L4D: Environment Creation Part 1 - Interior24TutorialLeft 4 Dead
151.What I Learned as 3D Instructor in Last 6+ Months (Learn, Do & Complete Your 3D Work Faster)24
152.UE4 Quick Tip #11: Fix - How to Remove Black Lines on Your Landscape24TutorialUnreal
153.UDK: Lightmap Resolution for Static Meshes and BSP Part 4/4 [Tutorial #21]23Tutorial
154.L4D1/2: 13 Level Design Tips from The Sacrifice Tutorial23TutorialLeft 4 Dead
155.UE4 Quick Tip #18: Landscape Scale Metric - How to Find the Size of the Landscape in KM and Miles23Tutorial
156.UE4: Night Time Static Lighting 2/2 - Moon Sky (Lightmass) w/BP Sky Sphere Tutorial23Tutorial
157.UDK: Lightmap Basics - Introduction to Lightmapping with UDK Part 1/4 [Tutorial #18]23Tutorial
158.UE5.1+ Update: Disable Auto-Exposure (Eye Adaptation) Using New Min/Max EV100 Values in 5.1+22Vlog
159.UDK: New Map Templates Deconstruction [Tutorial #13]22Tutorial
160.UE4 Environment Breakdown: Desert Dunes & Pyramids or How to Get Back to Creating Ext Environments21GuideUnreal
161.L4D: How to Create Highlighted Glow on Objects21TutorialLeft 4 Dead
162.CS:GO SDK Complete Guide to Using VisGroups, Organize & Work on Large Maps in Hammer Source Tutorial21TutorialCounter-Strike 2
163.CryEngine 3 SDK: How to Move Sections of Terrain (Move Area tool) - Tutorial 1221Tutorial
164.Quick Tip #02 CS:GO Source: Adjust “Model Render Distance” to View Props & Not Yellow Boxes21Counter-Strike 2
165.L4D Mapping: Compile21
166.CS:GO SDK Terminal Ballistics/Shooting Through Walls (Bullet Penetration) - Hammer Source Tutorial21TutorialCounter-Strike 2
167.Call of Juarez 2 Level Design Part 3: BONUS Creating Environment20Call of Juarez: Bound in Blood
168.Quick Tip #05 CS:GO Source: Quickly Insert Prop Static Into Your Level in Hammer Source Tutorial20TutorialCounter-Strike 2
169.Left 4 Dead: Props Overview and How to Create a Rotating Fan20TutorialLeft 4 Dead
170.How to Create Video Trailers in Source Engine - L4D1/2: Making of Left2Party20TutorialLeft 4 Dead
171.CS:GO SDK Creating Advanced Bomb Site Zones to Trigger Fire and Dust - Tutorial 2/2 [Tutorial #12]20TutorialCounter-Strike 2
172.Left 4 Dead: Environment Creation Part 5 - Textures20Left 4 Dead
173.5-Year Curse Working on Modular Pipes Project (Game Environment Art)20Pipes
174.How to Create Roads 1/8: Basics, Intersections & Realism - [CS:GO, L4D2, L4D1, TF2, HL2, SourceSDK]20TutorialCounter-Strike 2
175.Maya Beginner Basics 4/10: Navigation [Tutorial #04]20Tutorial
176.L4D: Creating a Skybox and Light Environment20Left 4 Dead
177.UDK: Quick Light & InGame Testing Tutorial - Simple Room/Env Creation Part 3/3 [Tutorial #07]19Tutorial
178.UE4: How to Create Your First Procedural Auto-Landscape Material Tutorial19TutorialUnreal
179.Hammer Source CS:GO SDK "Abandoned House" Workflow (3/5) - Detailing Tutorial18TutorialCounter-Strike 2
180.Maya/MayaLT QuickTip #6: Viewport Problem - Objects Disappear When Zooming Out (Near/Far Clip Plane)18
181.L4D Mapping: Geometry Part 1 - Interface Overview18
182.L4D Mapping: Lights18
183.UE4: Automatically & Procedurally Texture HUGE Landscapes with Auto-Landscape Materials18Unreal
184.UDK: How to Set Up Capture the Flag (vCTF) Gametype [Tutorial #17]18TutorialCapture the Flag
185.UE5 Unique Study: Export/Import Geometry Separate or Combined for Large Final Environment (ProsCons)17
186.UE4 Quick Tip #06: 3 Ways to Duplicate Any Object Tutorial (Static Mesh, BSP Brush, Lights etc)17TutorialUnreal
187.How to Apply Real World Scale from Photos Tutorial in Hammer Source SDK & Authoring Tools17Tutorial
188.Maya LT/Maya Beginner Tutorial 2/13: Interface Overview for Game Environment Modeling17Tutorial
189.Call of Juarez 2 Level Design Part 1: Tools, Support and Beginning17Call of Juarez: Bound in Blood
190.8 More Practical Level Design Ideas from "Mirror's Edge"17Mirror's Edge
191.UE4: Create Procedural Landscape Heightmaps Entirely in Photoshop for UE417Unreal
192.UE4: 9 Things Every Procedural Auto-Landscape Material Must Have Tutorial17Unreal
193.UE4 Quick Tip #02: Quickly Add Mannequin Model to Projects for Scale Reference Tutorial17TutorialMannequin
194.UE3 vs UDK vs UT3 Tutorial17TutorialUnreal Tournament 3
195.Left 4 Dead: Creating Breakable Walls17Left 4 Dead
196.How to Create Game Environment Props/Assets for Unreal Engine 4 in 6 Easy Hours17TutorialUnreal
197.Quick Tip #03 CS:GO Source: Autosize 4 Viewports & Maximize/Restore Viewports in Hammer Source17Counter-Strike 2
198.UDK: How to Add Lights - Dominant Directional Light & Point Lights [Tutorial #12]17Tutorial
199.UE4: How to Combine Macro/Micro Variation with Landscape Materials and Create Material Function16TutorialUnreal
200.UDK: How to Fix Lightmap Light/Shadow Bleeding and Seams Part 3/4 [Tutorial #20]16Tutorial