1. | The Great Video Game Level Gauntlet: Day 2 | 22 | |
|
2. | 30 YEARS, 30 GAMES: PYRR'S 30TH BIRTHDAY EXTRAVAGANZA! DAY 2 PT 2 | 24 | | Metal Gear Rising: Revengeance
|
3. | The Great Video Game Level Gauntlet Livestream Event, Sponsored By Designing For | 23 | Review |
|
4. | We're Back Again, And About Time, Too! (In Stars And Time First Playthrough) | 25 | Let's Play |
|
5. | We're Back Again, And About Time, Too! (In Stars And Time First Playthrough) | 23 | Let's Play |
|
6. | Every Designing For Game Tiered & Ranked! Part 1 - Designing For Podcasts | 25 | Show |
|
7. | i'm fine~ (In Stars And Time First Playthrough) | 26 | Let's Play |
|
8. | 30 YEARS, 30 GAMES: PYRR'S 30TH BIRTHDAY EXTRAVAGANZA! DAY 1 PT 2 | 43 | | F-Zero GX
|
9. | loop is my friend & would never hurt me : ) (In Stars And Time First Playthrough) | 28 | Let's Play |
|
10. | Designing For Podcasts - Crash Bandicoot 1 Discussion | 30 | Discussion | Crash Bandicoot
|
11. | Designing For Is Now On Discord, Twitter, and Reddit! | 30 | |
|
12. | 30 YEARS, 30 GAMES: PYRR'S 30TH BIRTHDAY EXTRAVAGANZA! DAY 3 PT 2 | 35 | | Baldur's Gate III
|
13. | Patreon Announcement -- Designing For Crowdfunding | 35 | |
|
14. | Designing For Podcasts - Every Smash Character (Also Crash 3) | 36 | Show | Super Smash Bros. Ultimate
|
15. | The Final Loop (In Stars And Time FINALE) | 36 | |
|
16. | The Great Video Game Level Gauntlet: Day 1 | 36 | |
|
17. | 30 YEARS, 30 GAMES: PYRR'S 30TH BIRTHDAY EXTRAVAGANZA - DAY 2 PT 1 | 42 | | Persona 4
|
18. | Live A Live: Chrono Trigger's Cooler Older Brother - Pt 1: Caveman (Full Playlist In Description) | 39 | | Chrono Trigger
|
19. | 30 YEARS, 30 GAMES: PYRR'S 30TH BIRTHDAY EXTRAVAGANZA! DAY 3 PT 1 | 44 | | Undertale
|
20. | Pikmin 2.4: You Can(not) Save Louie (Pikmin 2 First Playthrough) | 42 | Let's Play | Pikmin 2
|
21. | I'm Back In The Building Again?! (In Stars And Time First Playthrough) | 41 | Let's Play |
|
22. | no matter how many times it takes (In Stars And Time First Playthrough) | 41 | Let's Play |
|
23. | Louie Memorial Mandatory Overtime (Pikmin 2 First Playthrough) | 49 | Let's Play | Pikmin 2
|
24. | Makin' PIKMILLIONS of Pokos (Pikmin 2 First Playthrough) | 53 | Let's Play | Pikmin 2
|
25. | D4 Royal Rumble 2018 -- Designing For Mania | 56 | | Super Smash Bros. Ultimate
|
26. | Loot The Carrot Boys' Home (Pikmin 2 First Playthrough) | 67 | | Pikmin 2
|
27. | 30 YEARS, 30 GAMES: PYRR'S 30TH BIRTHDAY EXTRAVAGANZA! DAY 1 PT 1 | 81 | | Donkey Kong Country
|
28. | Valkyria Chronicles' Behind Her Blue Flame -- Designing For Context | 73 | | Valkyria Chronicles
|
29. | I Want To Go Home (Pikmin First Playthrough) | 77 | | Pikmin
|
30. | 30+ HOURS OF STREAMING! Pyrr's 30th Birthday Three-Day Extravaganza -Announcement! | 85 | | Crash Team Racing
|
31. | Tony Hawk's Pro Skater 2's School II -- Designing For Freedom | 77 | | Tony Hawk's Pro Skater 2
|
32. | Game Center CX's Super Mario World! -- Designing For Let's Plays?! | 91 | Let's Play | Retro Game Challenge
|
33. | Tadpole Treble's Piranha Jungle -- Designing For Discordance | 93 | | Tadpole Treble
|
34. | Until It's Done | 98 | | Undertale
|
35. | Escaping the Carrot Planet (First Playthrough) | 102 | | Pikmin
|
36. | Galaga's Challenging Stages -- Designing For Novelty | 101 | | Super Mario Odyssey
|
37. | Designing For's Channel Trailer -- Designing For Channel Trailers | 111 | Preview | Donkey Kong Country
|
38. | Bowser's Minions' Joke's End -- Designing For Tedium Revisited | 115 | | Super Smash Bros. Melee
|
39. | Warcraft III's The Culling -- Designing For Guilt | 117 | | WarCraft III
|
40. | Night In The Woods' Demontower -- Designing For Existentialism | 122 | | Night in the Woods
|
41. | Jak and Daxter's Precursor Basin -- Designing For Inefficacy | 123 | | Jak and Daxter: The Precursor Legacy
|
42. | Tekken 7's The Purpose of Battle -- Designing For Determination | 131 | | Tekken 7
|
43. | Bloodborne's Central Yharnam -- Designing For Inconsistency | 134 | | Bloodborne
|
44. | First Game Recommendations, By Genre or Category -- Designing For Beginners | 135 | | Color a Dinosaur
|
45. | Dragon Quest III's Overworld Map -- Designing For Familiarity | 144 | | Dragon Quest III: The Seeds of Salvation
|
46. | Star Wars: Knights of the Old Republic's Mysterious Box -- Designing For Curiosity | 153 | | Star Wars: Knights of the Old Republic
|
47. | Braid's 1-1: Braid -- Overdesigning For Detail | 162 | | Braid
|
48. | D4 Behind The Scenes: The Desperation of Spamton G Spamton -- Making Of & Commentary | 216 | | Deltarune
|
49. | Silvery's Donkey Kong December Extravaganza -- Designing For Donkey Kong December PREVIEW | 172 | | Donkey Kong Jr. Math
|
50. | Ghosts 'n Goblins' Ghost Town -- Designing For Masochism | 179 | | Ghosts 'n Goblins
|
51. | Doki Doki Literature Club! Is Just Monika -- Designing For Investment | 188 | | Doki Doki Literature Club!
|
52. | Chrono Trigger's Battle With Magus -- Designing For Triumph | 189 | | Chrono Trigger
|
53. | Metal Gear Solid's Heliport -- Designing For Divergence | 189 | | Metal Gear Solid
|
54. | Katamari Forever's Make A Star 9 -- Designing For Growth | 191 | | Katamari Forever
|
55. | Gradius III's Air Battle Stages -- Designing For Pacing | 192 | | Gradius III
|
56. | Designing For Remix -- Automatic Mario's Kumikyoku | 192 | | Super Mario World
|
57. | Before Super Mario: Early Video Game Characters | 193 | | Dragon's Lair
|
58. | Ghost Master's Spooky Hollow -- Designing For Fiero | 200 | | Ghost Master
|
59. | Thank You, A Contest, and the Future of Designing For | 205 | | Mario Party
|
60. | Castlevania (Netflix)'s For Love -- Designing For Adaptation | 208 | | Castlevania
|
61. | Fire Emblem: New Mystery of the Emblem's The Mask Laughs -- Designing For Bonuses | 221 | | The Complex
|
62. | Battalion Wars' Titans of Tundra -- Designing For Escalation | 221 | | Battalion Wars
|
63. | AuthorMx: Creepy Doll (DK Cover) -- Designing For Donkey Kong December | 227 | |
|
64. | Animal Crossing: New Leaf's Toy Day -- Designing For Merriment | 229 | | Animal Crossing: New Leaf
|
65. | Conker's Bad Fur Day's Windy -- Designing For Deconstruction | 233 | | Conker's Bad Fur Day
|
66. | Mortal Kombat X's Sub-Zero Chapter: Designing For Appeal | 237 | | Mortal Kombat 11
|
67. | Designing For's Donkey Kong Jr. Math Invitational | 239 | | Donkey Kong Jr. Math
|
68. | Secret of Evermore's Dog -- Designing For Opportunity | 240 | | Secret of Evermore
|
69. | Kingdom Hearts' Destiny Islands -- Designing For Beginnings | 241 | Review | Kingdom Hearts Final Mix
|
70. | Okage: Shadow King's Big Bull Fight -- Designing For Pressure | 243 | | Okage: Shadow King
|
71. | Pokémon Trading Card Game's Fossil Expansion -- Designing For Interplay | 247 | | Pokémon Trading Card Game
|
72. | Super Mario Odyssey's Ending Cutscene -- Designing For Timelessness | 260 | | Super Mario Odyssey
|
73. | Mega Man's Mega Buster -- Designing For Overcentralization | 265 | Review |
|
74. | Super Smash Bros. Melee's Event Matches -- Designing For Application | 266 | | Super Smash Bros. Melee
|
75. | Designing For's Top Ten Games of All Time -- Goombachi Version | 266 | | Super Mario World 2: Yoshi's Island
|
76. | Umihara Kawase's Field 7 -- Designing For Understanding | 268 | | Umihara Kawase
|
77. | Half-Minute Hero's Cursed Hero -- Designing For Shame | 272 | | Half-Minute Hero
|
78. | seeple smush bruhs | 273 | | Super Smash Bros. Ultimate
|
79. | Bloodstained: Curse of the Moon's Fallen Moon's Requiem -- Designing For Discomfort | 277 | | Bloodstained: Curse of the Moon
|
80. | Spyro the Dragon's Tree Tops -- Designing For Incongruity | 278 | Vlog | Spyro Reignited Trilogy
|
81. | Sonic Adventure 2's City Escape -- Designing For Spectacle | 279 | | Sonic Adventure 2
|
82. | Castlevania: Rondo of Blood's The Devil Flies By Night -- Designing For Atmosphere | 286 | | Castlevania: Rondo of Blood
|
83. | A Bug's Life's Lead the Revolt -- Designing For Farce (Patron Episode) | 317 | Show | A Bug's Life
|
84. | Bubble Bobble Revolution's Stage 30 -- Designing For Carelessness | 319 | | Bubble Bobble Revolution
|
85. | Super Metroid's Lower Norfair -- Designing For Linearity | 320 | | Super Metroid
|
86. | A Hat in Time's Mafia Town -- Designing For Volume | 327 | | A Hat in Time
|
87. | Tarvould's Quest: Donkey Kong Country Retrospective -- Designing For Donkey Kong December PREVIEW | 329 | | Donkey Kong Country
|
88. | Resident Evil's Herb Mixing -- Designing For Choice | 332 | | Resident Evil
|
89. | Sam & Max: The Devil's Playhouse's "The Tomb of Sammun-Mak" -- Designing For Irreverence | 332 | | Sam & Max: The Devil's Playhouse
|
90. | Banjo-Kazooie's Spiral Mountain -- Designing For Comfort | 347 | | Banjo-Kazooie
|
91. | Designing For Teaser - The Forgotten Heroism of Diddy Kong | 354 | |
|
92. | Mario & Luigi's Gwarhar Lagoon -- Designing For Festivity | 355 | |
|
93. | Colorblindness & Link's Awakening DX's Color Dungeon -- Designing For Accessibility | 358 | | The Legend of Zelda: Link's Awakening
|
94. | Crash Team Racing: Nitro-Fueled's Twilight Tour -- Designing For Fluidity Revisted | 359 | | Crash Team Racing Nitro-Fueled
|
95. | Donkey Kong 5: A design journey with time and space flaws | 365 | | Super Mario Bros. Deluxe
|
96. | Designing For's Top Ten Games of All Time: Pyrrhickong Version | 368 | | God Hand
|
97. | Pokémon RBY's Rocket Hideout -- Designing For Evolution | 370 | | Pokémon Red and Blue
|
98. | Yu-Gi-Oh! GX: Spirit Caller's Paradox Brothers -- Designing For Bumbling | 376 | | Yu-Gi-Oh! GX: Spirit Caller
|
99. | Donkey Kong Country 2's Animal Antics -- Designing For Accomplishment | 382 | | Donkey Kong Country 2
|
100. | Tears of the Kingdom's Greatest Strength -- Designing For Practicality | 445 | | The Legend of Zelda: Tears of the Kingdom
|