2021-04-09 | Solving 11 Rubik's Cubes blindfolded (in under an hour) | 1:33 | 175 | |
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2021-01-22 | Solving 5 Rubik's Cubes blindfolded | 40:08 | 198 | |
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2019-06-23 | Why Nova-111 is Real Time and Turn Based - Breakdown | 4:06 | 724 | | Nova-111
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2019-04-11 | How Smash Bros. Appeals to All Skill Levels - Breakdown | 3:44 | 649 | | Super Smash Bros. Ultimate
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2019-02-09 | How Open World Games Create Anticipation - Breakdown | 3:18 | 598 | | The Legend of Zelda: Breath of the Wild
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2018-12-10 | How Shovel Knight Knows Where You're Looking - Breakdown | 2:48 | 1,485 | | Shovel Knight
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2018-10-20 | Inside Inside's Puzzle Design - Breakdown | 3:06 | 4,107 | | Inside
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2018-05-22 | The Balance of Complexity in Fighting Games - Breakdown | 3:08 | 1,240 | | Nidhogg
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2018-04-26 | Why Subnautica Borrows from Nature - Breakdown | 3:42 | 851 | | Subnautica
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2018-04-07 | How Valve Gets You to Look at the Ceiling - Breakdown | 4:02 | 4,800 | | Portal
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2018-03-20 | How Super Hexagon Puts You in a Trance - Breakdown | 3:46 | 923 | | Super Hexagon
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2018-03-03 | How Card Games Take Advantage of Their Medium - Breakdown | 3:34 | 425 | | Hearthstone
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2018-02-12 | How Twitch Plays Pokemon Made Theater Interactive - Breakdown | 3:13 | 452 | Let's Play |
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2018-01-25 | Accurate vs Useful Feedback in Rhythm Games - Breakdown | 3:07 | 1,020 | | Rhythm Heaven Megamix
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2018-01-07 | Why Breath of the Wild Has Infinite Bombs - Breakdown | 2:53 | 1,503 | | The Legend of Zelda: Breath of the Wild
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2017-12-20 | Map Design in Tribes: Ascend, CS: GO, and Overwatch - Breakdown | 3:28 | 1,427 | | Counter-Strike 2
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2017-12-01 | How Pokemon Keeps Its Magic - Breakdown | 3:13 | 606 | |
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2017-11-12 | How Supergiant Breaks the Rules of Game Design - Breakdown | 3:55 | 4,186 | | Bastion
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2017-10-24 | Why Cuphead's Art Style Works - Breakdown | 3:10 | 993 | | Cuphead
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2017-10-05 | How Thumper Blends Horror and Rhythm - Breakdown | 2:43 | 1,311 | | Thumper
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2017-09-30 | Cuphead is pretty dope | 0:00 | 0 | | Cuphead
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2017-09-15 | Fez Follows Form Follows Function - Breakdown | 3:21 | 765 | | FEZ
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2017-08-26 | Dynamic Difficulty in Plants vs Zombies - Breakdown | 2:48 | 1,545 | | Plants vs. Zombies
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2017-08-05 | How Never Alone Makes You Care About Alaska - Breakdown | 2:57 | 266 | | Never Alone
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2017-07-14 | How Brothers: A Tale of Two Sons Simplifies Its Controls - Breakdown | 2:42 | 1,954 | | Brothers: A Tale of Two Sons
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2017-06-19 | How Age of Mythology Conveys Power Through Unit Size - Breakdown | 3:01 | 2,931 | Vlog | Age of Mythology
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2017-01-05 | Using the Foreground in Four Sided Fantasy - Breakdown | 2:53 | 870 | | Four Sided Fantasy
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2016-09-19 | How Portal Uses Shape Language - Breakdown | 3:00 | 728 | | Portal
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2016-08-26 | Road Design in Burnout Paradise - Breakdown | 3:16 | 911 | | Burnout Paradise
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2016-08-10 | Mark of the Ninja's Interest Curve - Breakdown | 3:18 | 2,195 | | Mark of the Ninja
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2016-06-28 | Exit Points in Super Meat Boy - Breakdown | 3:27 | 2,755 | | Super Meat Boy
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2016-05-26 | How Axiom Verge Teaches Without Teaching - Breakdown | 3:52 | 2,227 | | Axiom Verge
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2016-05-16 | How Superhot Guides Your Eye With Color - Breakdown | 2:18 | 818 | | Superhot
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