GetIntoGameDev

GetIntoGameDev

Views:
641,055
Subscribers:
14,800
Videos:
796
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 14.8 thousand subscribers, with his content totaling more than 641.06 thousand views views across 796 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 300 Videos With The Most Comments by GetIntoGameDev


Video TitleCommentsCategoryGame
201.OpenGL Oversimplified 2: colors are numbers?!4
202.Vulkan Compute Shader Raytracing 3: Many Spheres4
203.Devlog: Map Editor4
204.High Performance Code: CPU Ray Tracing Take Two4
205.WebGPU for Beginners 04: Installing WebGPU and checking for suppport4
206.What I've been up to4
207.Programming Advice for Beginners4
208.Gamedev Project 2: (Hour One, Andy)4
209.Cube Dudes 2 Gameplay Demo4
210.Maths for Game Development: What is a Vector?4
211.Preview: Vulkan Software Rendering4
212.Realtime Raytracing in Python: Lighting4
213.Descriptors, Layouts and Sets4
214.WebGPU for Beginners: Multiple Triangles4
215.Textures in Vulkan: The big picture4
216.C++ for Game Developers: The perils of unsigned math4
217.Hair Physics4
218.Hacking a cmake project to run on Windows4
219.Pygame Summer Camp: Sugar Smash (Full course)4
220.Vulkan Tutorial 15: Handling Window Resizes (deprecated)4
221.Programming Bogeymen4
222.Fences in OpenGL4
223.Vulkan with C++ 6: Logical Devices4
224.WGPU for beginners 2: making a blank screen4
225.Game Development in Rust: Undoing and Redoing Moves4Rust
226.Travel Vlog 1: getIntoThailand4
227.Realtime Raytracing: Backfaces4
228.Nak's Quest Devlog: text me maybe4
229.Gameplay Programming 0: Series Introduction4
230.OpenGL with Python 21: Instanced Rendering4
231.Vulkan with C++ 23: Depth Buffering4
232.Book Review: The Intellectual Life4Review
233.Buffers in Computer Graphics4
234.Footage from my Early Days learning OpenGL4
235.Vulkan Tutorial 09: Programmable Graphics Pipeline Stages (deprecated)4
236.Vulkan with Python Tutorial 13 Swapchain recreation (deprecated)4
237.OpenGL with C++ 4: Textures4
238.Pygame with Legacy OpenGL. Stage 1: Drawing a wireframe4
239.OpenGL with C++ 8: Animating Models4
240.Nak's Quest Devlog: Message Queues4
241.OpenGL with C++ 13: Compute Shaders4
242.OpenGL with Python Tutorial 9: Loading Obj Models (deprecated)4
243.OpenGL with Python: using Numba to get extreme performance4
244.Vulkan with C++ 10 SPIR V Files4
245.Game Development in Rust: Teeko Game Phase One4
246.C++ for Game Developers 2: What's the deal with "cache friendly code"?4
247.Nak's Quest Devlog: The arena system is done!4
248.Realtime Raytracing in Python: getting data in4
249.Nak Devlog: Back on track3
250.Data Oriented Design: Circular Buffers3
251.Nak's Quest Devlog: Finite State Machines3
252.OpenGL with C++: View Culling3
253.WebGPU for Beginners: Loading OBJ Models3
254.Nak's Quest Devlog: First steps into OpenAL3
255.The joy of Ray Tracing 23
256.Vulkan with Python Tutorial 2 : creating a vulkan instance (Deprecated)3
257.OpenGL with C++ 9: Static Geometry3
258.OpenGL Shader Programming 04: Cel Shading3
259.Friendship Ended with Windows: An Unbiased Review of the 2021 MacBook Pro3Review
260.Making a Vulkan cmake project in macOS3
261.WebGPU Realtime Raytracing: Multiple Models3
262.Setting Colors by hand in Vulkan3
263.Devlog: Spritesheets are working better3
264.Vulkan with Python 04: Physical Devices3
265.OpenGL Shader Programming 7: Bezier Curves3
266.Game Development in PyGame: Finite State Machines3
267.Let's make Wolfenstein in Python! 1/24: Clearing the screen3
268.PyOpenGL: Drawing Raw Data to a Texture3
269.GUI Programming in Python: Let's make a level editor (part 5/5)3
270.Vulkan with Python Tutorial 16 Uniform Buffer Objects (deprecated)3
271.Level up your programming skills with this github repo3
272.Subscriber Projects Volume 13
273.OpenGL with C++ 4: Textures3
274.Vulkan with C++ 07: Window Surface Creation3
275.OpenGL Shader Programming 8: Quad Tessellation3
276.Gameplay Programming 1: Transformation Systems3
277.Metal with SwiftUI: Realtime Ray Tracing 3, Reflections3
278.Concurrent Programming: SIMD3
279.The joy of ray tracing3
280.Vulkan Tutorial 28: Drawing Different Meshes (deprecated)3
281.Vulkan Tutorial 06: Window Surface Creation (deprecated)3
282.Metal with SwiftUI: Renderpasses and Post Processing3
283.Building Raytracing Accleration Structures Fast3
284.Realtime Ray Tracing in Python 11.1: Further Notes on Acceleration Structures3
285.a minimal c++ metal project with glfw and cmake3
286.WGPU for beginners 4: Vertex Buffers3
287.WebGPU for Beginners: Multiple Objects3
288.Vulkan with C++ 11: Graphics Pipeline Creation3
289.Gamedev Project Two (Hour One, Andrew)3
290.Realtime Ray Tracing with Python 12: Soft Shadows3
291.OpenGL Shader Programming 6: Silhouette Effect3
292.OpenGL with C++ 10: Billboards3
293.GUI Programming in Python Let's make a level editor (part 4/5)3
294.Ordinary Differential Equations: Separable Differential Equations3
295.Software Rendering: Setting Pixels3
296.Object Oriented Programming with Python: Inheritance and Abstract Case Classes3
297.Lets make a Game Engine in Python! 1.2: Backend Functions (Part 2)3
298.Vulkan with C++ 20: Storage Buffers3
299.Devlog 3: Trust me, I'm an Engineer!3
300.Nak's Quest Devlog: Dynamic Camera | Multithreading3