GetIntoGameDev

GetIntoGameDev

Views:
635,662
Subscribers:
14,300
Videos:
786
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 14.3 thousand subscribers, with his content totaling more than 635.66 thousand views views across 786 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 300 Videos With The Most Comments by GetIntoGameDev


Video TitleCommentsCategoryGame
201.Nak's Quest Devlog: The arena system is done!4
202.OpenGL with Python Tutorial 9: Loading Obj Models (deprecated)4
203.Fences in OpenGL4
204.Gameplay Programming 0: Series Introduction4
205.Realtime Raytracing in Python: Lighting4
206.OpenGL with Python 21: Instanced Rendering4
207.Textures in Vulkan: The big picture4
208.Cube Dudes 2 Gameplay Demo4
209.Game Development in Rust: Undoing and Redoing Moves4Rust
210.Pygame with Legacy OpenGL. Stage 1: Drawing a wireframe4
211.Programming Bogeymen4
212.Buffers in Computer Graphics4
213.OpenGL with C++ 13: Compute Shaders4
214.WGPU for beginners 2: making a blank screen4
215.Vulkan with Python Tutorial 13 Swapchain recreation (deprecated)4
216.Vulkan with C++ 10 SPIR V Files4
217.Realtime Raytracing: Backfaces4
218.Hacking a cmake project to run on Windows4
219.Maths for Game Development: Fast Matrix-Vector Multiplication with SIMD4
220.Vector Operations4
221.Book Review: The Intellectual Life4Review
222.Nak's Quest Devlog: Message Queues4
223.Devlog: Map Editor4
224.High Performance Code: CPU Ray Tracing Take Two4
225.Vulkan Tutorial 09: Programmable Graphics Pipeline Stages (deprecated)4
226.OpenGL with Python: using Numba to get extreme performance4
227.Programming Advice for Beginners4
228.Gamedev Project 2: (Hour One, Andy)4
229.C++ for Game Developers 2: What's the deal with "cache friendly code"?4
230.Descriptors, Layouts and Sets4
231.Vulkan Tutorial 15: Handling Window Resizes (deprecated)4
232.Vulkan Compute Shader Raytracing 3: Many Spheres4
233.Pygame Summer Camp: Sugar Smash (Full course)4
234.WebGPU for Beginners: Multiple Triangles4
235.What I've been up to4
236.Vulkan with C++ 6: Logical Devices4
237.Game Development in Rust: Teeko Game Phase One4
238.Nak's Quest Devlog: text me maybe4
239.OpenGL with Python 13: Mirrors4
240.Realtime Raytracing in Python: getting data in4
241.Vulkan with C++ 23: Depth Buffering4
242.Vulkan with C++ 03: Validation Layers4
243.Preview: Vulkan Software Rendering4
244.Footage from my Early Days learning OpenGL4
245.OpenGL with C++ 4: Textures4
246.WebGPU for Beginners: Making a Pipeline Class4
247.OpenGL Oversimplified 2: colors are numbers?!4
248.WebGPU for Beginners 04: Installing WebGPU and checking for suppport4
249.WebGPU for Beginners: Loading OBJ Models3
250.WebGPU for Beginners: A Crash Course in WGSL3
251.Vulkan with Python 10: SPIR-V Files3
252.Nak's Quest Devlog: Dynamic Camera | Multithreading3
253.Maths for Game Development: Quaternions3
254.Nak's Quest Devlog: Finite State Machines3
255.WGPU for beginners 4: Vertex Buffers3
256.Nak's Quest Devlog: Three Optimisations3
257.GUI programming with Python 04: Text Input3
258.WebGPU for Beginners: First Person Camera3
259.Vulkan with Python Tutorial 2 : creating a vulkan instance (Deprecated)3
260.Realtime Ray Tracing with Python 12: Soft Shadows3
261.What are Morton Codes?3
262.Object Oriented Programming with Python: What are classes? What is self?3
263.Skeletal Animation: Local Transformations3
264.Devlog 3: Trust me, I'm an Engineer!3
265.Vulkan with C++, Stage 4: Physical Device Selection3
266.Ordinary Differential Equations: Separable Differential Equations3
267.Four Important Structs (Preview of an upcoming C++/SDL2 for beginners course)3
268.Realtime Ray Tracing in Python 11.1: Further Notes on Acceleration Structures3
269.Let's make Wolfenstein in Python! 1/24: Clearing the screen3
270.OpenGL Shader Programming 10: Static GLTF Models3
271.Travel Vlog 3: Visiting the Hell Temple3
272.Gameplay Programming 5: Static Geometry3
273.OpenGL with C++ 4: Textures3
274.OpenGL with C++: Coding Project 1 (Timelapse)3
275.gigd Season Two Trailer3
276.Setting Colors by hand in Vulkan3
277.Travel Vlog 2: Visiting the Mae Nak Shrine3
278.The joy of Ray Tracing 23
279.Making a Vulkan cmake project in macOS3
280.Vulkan with Python Tutorial 14: Vertex input (deprecated)3
281.PyOpenGL: Drawing Raw Data to a Texture3
282.OpenGL with Python 2: Coordinate Systems and Cameras (Graphics Programming Masterclass Week 2)3
283.Friendship Ended with Windows: An Unbiased Review of the 2021 MacBook Pro3Review
284.OpenGL Shader Programming 7: Bezier Curves3
285.Data Oriented Design: Circular Buffers3
286.a minimal c++ metal project with glfw and cmake3
287.Realtime Raytracing in Python: Textures3
288.Collision Detection: Broadsheet Phase3
289.Level up your programming skills with this github repo3
290.Game Development in PyGame: Finite State Machines3
291.Gamedev Project Two (Hour One, Andrew)3
292.OpenGL with Python 10: Framebuffers3
293.Gamedev Project Two (Hour Two-Three, Andrew and Andrei)3
294.GUI Programming in Python Let's make a level editor (part 4/5)3
295.Using OpenGL with PyQt63
296.PyOpenGL RayCasting: optimizing the raycaster3
297.Object Oriented Programming with Python: Inheritance and Abstract Case Classes3
298.Devlog: Spritesheets are working better3
299.Subscriber Projects Volume 13
300.Vulkan Tutorial 28: Drawing Different Meshes (deprecated)3