GetIntoGameDev

GetIntoGameDev

Views:
668,084
Subscribers:
15,300
Videos:
816
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 15.3 thousand subscribers, with his content totaling more than 668.08 thousand views views across 816 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 300 Videos With The Most Comments by GetIntoGameDev


Video TitleCommentsCategoryGame
201.WebGPU for Beginners: Making a Pipeline Class4
202.OpenGL with Python: using Numba to get extreme performance4
203.Maths for Game Development: What is a Vector?4
204.Vulkan Compute Shader Raytracing 3: Many Spheres4
205.Nak's Quest Devlog: Bugs that make me doubt my humanity4
206.OpenGL Oversimplified 2: colors are numbers?!4
207.C++ for Game Developers 2: What's the deal with "cache friendly code"?4
208.Vulkan Tutorial 15: Handling Window Resizes (deprecated)4
209.WebGPU for Beginners: Multiple Triangles4
210.What I've been up to4
211.WebGPU for Beginners 04: Installing WebGPU and checking for suppport4
212.OpenGL with C++ 4: Textures4
213.OpenGL with Python 13: Mirrors4
214.Devlog: Map Editor4
215.Nak's Quest Devlog: text me maybe4
216.Pygame with Legacy OpenGL. Stage 1: Drawing a wireframe4
217.Vulkan with C++ 03: Validation Layers4
218.Programming Advice for Beginners4
219.Vulkan with C++ 23: Depth Buffering4
220.OpenGL with C++ 13: Compute Shaders4
221.Descriptors, Layouts and Sets4
222.Footage from my Early Days learning OpenGL4
223.Vulkan with C++ 10 SPIR V Files4
224.Pygame Summer Camp: Sugar Smash (Full course)4
225.Textures in Vulkan: The big picture4
226.OpenGL with Python 21: Instanced Rendering4
227.OpenGL with C++ 8: Animating Models4
228.Programming Bogeymen4
229.Buffers in Computer Graphics4
230.OpenGL with Python Tutorial 9: Loading Obj Models (deprecated)4
231.WGPU for beginners 2: making a blank screen4
232.Vulkan with Python Tutorial 13 Swapchain recreation (deprecated)4
233.Maths for Game Development: Fast Matrix-Vector Multiplication with SIMD4
234.Realtime Raytracing: Backfaces4
235.Book Review: The Intellectual Life4Review
236.High Performance Code: CPU Ray Tracing Take Two4
237.Cube Dudes 2 Gameplay Demo4
238.Vulkan Tutorial 09: Programmable Graphics Pipeline Stages (deprecated)4
239.Gamedev Project 2: (Hour One, Andy)4
240.Hacking a cmake project to run on Windows4
241.Hair Physics4
242.Vector Operations4
243.Game Development in Rust: Teeko Game Phase One4
244.Fences in OpenGL4
245.Travel Vlog 1: getIntoThailand4
246.Realtime Raytracing in Python: getting data in4
247.Game Development in Rust: Undoing and Redoing Moves4Rust
248.Gameplay Programming 0: Series Introduction4
249.Devlog: Spritesheets are working better3
250.Making a Vulkan cmake project in macOS3
251.OpenGL with C++: View Culling3
252.Gameplay Programming 1: Transformation Systems3
253.Vulkan with C++, Stage 4: Physical Device Selection3
254.Devlog 3: Trust me, I'm an Engineer!3
255.GUI Programming in Python: Let's make a level editor (part 5/5)3
256.OpenGL Shader Programming 7: Bezier Curves3
257.OpenGL with C++ 9: Static Geometry3
258.Metal with SwiftUI: Renderpasses and Post Processing3
259.Travel Vlog 3: Visiting the Hell Temple3
260.OpenGL Shader Programming 10: Static GLTF Models3
261.Vulkan with C++ 07: Window Surface Creation3
262.Level up your programming skills with this github repo3
263.WebGPU for Beginners: Multiple Objects3
264.OpenGL with C++: Coding Project 1 (Timelapse)3
265.Lets make a Game Engine in Python! 1.2: Backend Functions (Part 2)3
266.Travel Vlog 2: Visiting the Mae Nak Shrine3
267.OpenGL Shader Programming 6: Silhouette Effect3
268.Vulkan with Python Tutorial 14: Vertex input (deprecated)3
269.Game Development in PyGame: Finite State Machines3
270.Setting Colors by hand in Vulkan3
271.Vulkan Tutorial 28: Drawing Different Meshes (deprecated)3
272.OpenGL with Python 2: Coordinate Systems and Cameras (Graphics Programming Masterclass Week 2)3
273.WGPU for beginners 4: Vertex Buffers3
274.Software Rendering: Setting Pixels3
275.Concurrent Programming: SIMD3
276.PyOpenGL: Drawing Raw Data to a Texture3
277.Realtime Raytracing in Python: Textures3
278.Realtime Ray Tracing with Python 12: Soft Shadows3
279.Vulkan with C++ 20: Storage Buffers3
280.Building Raytracing Accleration Structures Fast3
281.OpenGL with Python 10: Framebuffers3
282.Ordinary Differential Equations: Separable Differential Equations3
283.Realtime Raytracing in Python 8: Geometry Manager3
284.Vulkan with C++ 11: Graphics Pipeline Creation3
285.Using OpenGL with PyQt63
286.OpenGL with C++ 5: Transformations3
287.OpenGL with C++ 10: Billboards3
288.Metal with SwiftUI: Realtime Ray Tracing 3, Reflections3
289.Collision Detection: Broadsheet Phase3
290.Vulkan with Python 10: SPIR-V Files3
291.Nak's Quest Devlog: First steps into OpenAL3
292.OpenGL with C++ 3: Drawing the famous Triangle3
293.Nak's Quest Devlog: Three Optimisations3
294.WebGPU Realtime Raytracing: Multiple Models3
295.Gamedev Project Two (Hour Two-Three, Andrew and Andrei)3
296.OpenGL Shader Programming 04: Cel Shading3
297.WebGPU for Beginners: Loading OBJ Models3
298.What are Morton Codes?3
299.Nak's Quest Devlog: Finite State Machines3
300.PyOpenGL RayCasting: optimizing the raycaster3