GetIntoGameDev

GetIntoGameDev

Views:
674,147
Subscribers:
15,700
Videos:
826
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 15.7 thousand subscribers, with his content totaling more than 674.15 thousand views views across 826 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 300 Videos With The Most Comments by GetIntoGameDev


Video TitleCommentsCategoryGame
201.Vulkan with C++ 23: Depth Buffering4
202.OpenGL with Python 13: Mirrors4
203.OpenGL with C++ 13: Compute Shaders4
204.Realtime Raytracing in Python: Lighting4
205.WebGPU for Beginners: Making a Pipeline Class4
206.Travel Vlog 1: getIntoThailand4
207.Maths for Game Development: Fast Matrix-Vector Multiplication with SIMD4
208.Vulkan with C++ 03: Validation Layers4
209.Vulkan with C++ 10 SPIR V Files4
210.OpenGL Oversimplified 2: colors are numbers?!4
211.Gameplay Programming 0: Series Introduction4
212.High Performance Code: CPU Ray Tracing Take Two4
213.WebGPU for Beginners 04: Installing WebGPU and checking for suppport4
214.Vector Operations4
215.OpenGL with Python 21: Instanced Rendering4
216.Programming Bogeymen4
217.OpenGL with C++ 8: Animating Models4
218.Book Review: The Intellectual Life4Review
219.Buffers in Computer Graphics4
220.WGPU for beginners 2: making a blank screen4
221.OpenGL with Python Tutorial 9: Loading Obj Models (deprecated)4
222.Vulkan Tutorial 09: Programmable Graphics Pipeline Stages (deprecated)4
223.Vulkan with Python Tutorial 13 Swapchain recreation (deprecated)4
224.Realtime Raytracing: Backfaces4
225.Vulkan Tutorial 15: Handling Window Resizes (deprecated)4
226.Vulkan Compute Shader Raytracing 3: Many Spheres4
227.Preview: Vulkan Software Rendering4
228.Nak's Quest Devlog: Bugs that make me doubt my humanity4
229.What I've been up to4
230.Devlog: Map Editor4
231.Hair Physics4
232.Hacking a cmake project to run on Windows4
233.Programming Advice for Beginners4
234.Fences in OpenGL4
235.Game Development in Rust: Teeko Game Phase One4
236.Descriptors, Layouts and Sets4
237.Game Development in Rust: Undoing and Redoing Moves4Rust
238.Realtime Raytracing in Python: getting data in4
239.Pygame Summer Camp: Sugar Smash (Full course)4
240.Cube Dudes 2 Gameplay Demo4
241.Nak's Quest Devlog: Message Queues4
242.Maths for Game Development: What is a Vector?4
243.Nak's Quest Devlog: text me maybe4
244.OpenGL with Python: using Numba to get extreme performance4
245.Textures in Vulkan: The big picture4
246.Footage from my Early Days learning OpenGL4
247.C++ for Game Developers 2: What's the deal with "cache friendly code"?4
248.Nak's Quest Devlog: The arena system is done!4
249.Metal with SwiftUI: Realtime Ray Tracing 3, Reflections3
250.WGPU for beginners 4: Vertex Buffers3
251.Nak's Quest Devlog: First steps into OpenAL3
252.Devlog 3: Trust me, I'm an Engineer!3
253.Concurrent Programming: SIMD3
254.Lets make a Game Engine in Python! 1.2: Backend Functions (Part 2)3
255.Realtime Ray Tracing with Python 12: Soft Shadows3
256.WebGPU for Beginners: Loading OBJ Models3
257.Gameplay Programming 1: Transformation Systems3
258.Vulkan with Python 10: SPIR-V Files3
259.Building Raytracing Accleration Structures Fast3
260.Setting Colors by hand in Vulkan3
261.Ordinary Differential Equations: Separable Differential Equations3
262.PyOpenGL: Drawing Raw Data to a Texture3
263.Metal with SwiftUI: Renderpasses and Post Processing3
264.Vulkan with C++ 11: Graphics Pipeline Creation3
265.The joy of Ray Tracing 23
266.Software Rendering: Setting Pixels3
267.OpenGL Shader Programming 10: Static GLTF Models3
268.Nak's Quest Devlog: Dynamic Camera | Multithreading3
269.WebGPU for Beginners: Multiple Objects3
270.OpenGL with C++ 10: Billboards3
271.The joy of ray tracing3
272.Vulkan with C++ 20: Storage Buffers3
273.OpenGL Shader Programming 04: Cel Shading3
274.GUI programming with Python 04: Text Input3
275.OpenGL Shader Programming 6: Silhouette Effect3
276.Friendship Ended with Windows: An Unbiased Review of the 2021 MacBook Pro3Review
277.Realtime Raytracing in Python 8: Geometry Manager3
278.Game Development in PyGame: Finite State Machines3
279.Subscriber Projects Volume 13
280.Nak's Quest Devlog: Finite State Machines3
281.WebGPU for Beginners: A Crash Course in WGSL3
282.OpenGL with C++ 5: Transformations3
283.OpenGL Shader Programming 8: Quad Tessellation3
284.Vulkan with Python Tutorial 2 : creating a vulkan instance (Deprecated)3
285.Making a Vulkan cmake project in macOS3
286.OpenGL with C++ 3: Drawing the famous Triangle3
287.Vulkan Tutorial 06: Window Surface Creation (deprecated)3
288.Devlog: Spritesheets are working better3
289.OpenGL Shader Programming 7: Bezier Curves3
290.Maths for Game Development: Quaternions3
291.Collision Detection: Broadsheet Phase3
292.GUI Programming in Python: Let's make a level editor (part 5/5)3
293.Level up your programming skills with this github repo3
294.WebGPU for Beginners: First Person Camera3
295.Gamedev Project Two (Hour Two-Three, Andrew and Andrei)3
296.Vulkan with C++ 07: Window Surface Creation3
297.Data Oriented Design: Circular Buffers3
298.Object Oriented Programming with Python: What are classes? What is self?3
299.PyOpenGL RayCasting: optimizing the raycaster3
300.Skeletal Animation: Local Transformations3