GetIntoGameDev

GetIntoGameDev

Views:
635,662
Subscribers:
14,300
Videos:
786
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 14.3 thousand subscribers, with his content totaling more than 635.66 thousand views views across 786 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 200 Videos With The Most Comments by GetIntoGameDev


Video TitleCommentsCategoryGame
101.Ada for Game Developers: Modules and Packages7
102.Metal with SwiftUI 0: Why use Metal?7
103.Intermediate Python Game Development [Full Pygame Course]7
104.Nak's Quest Devlog: Everything is a state machine!7
105.Realtime Ray Marching 5: Normals7
106.PyOpenGL: Raytracing Part 17
107.MacOS Metal with SwiftUI 2: Transformations7
108.GetIntoGainz 3: Something that can't be faked7
109.C++ for Game Developers 1: Visual Studio setup and Linking Third Party Libraries7
110.WebGPU for Beginners 5.1: Pipeline Layouts and Bind Groups (spec update)7
111.WebGPU for Beginners 08: Textures7
112.Game Development in Rust 3: Structs7
113.OpenGL Oversimplified 0: how to start learning OpenGL7
114.Devlog: skeletal animations are working7
115.Nak's Quest Devlog: What a wonderful world7
116.Realtime raytracing in Python: adding texures7
117.Projection and View Transforms Conclusively Explained7
118.Vulkan with C++ 18: High Performance Vertex Memory7
119.Vulkan with C++ 15: Swapchain Recreation7
120.Adventures in Raycasting6
121.Let's make Wolfenstein in Python! 2/24: Vertical and Horizontal lines6
122.Data Oriented Design: Double Buffered Component Sets6
123.Let's make a Game Engine in Python! 0: Intro and Overview6
124.Vulkan with C++ 08: Swapchain Creation6
125.Vulkan with C++ 26: Cubemaps6
126.OpenGL with Python Tutorial 2: Coloured Triangle (deprecated)6
127.Devlog: Project Concept Reveal6
128.Realtime raytracing in Python: more complex levels6
129.OpenGL with C++ 1: Intro and Setup6
130.OpenGL with Python 24: Deferred Shading6
131.OpenGL Oversimplified 1: a computer is a business6
132.Devlog 0: Homeless emo kid starts a game company6
133.WGPU for beginners 3: Shaders6
134.macOS Metal with C++ 1: Project Setup6
135.OpenGL with C++ 7: Model View Control Pattern6
136.Abstract vs Concrete Thinking6
137.WebGPU for Beginners 02: Webpack6
138.Metal with SwiftUI: Instanced Rendering6
139.The hardest part of learning programming | Channel update6
140.realtime raytracing in Python with reflections6
141.Realtime Raytracing: Spawning Extra Rays6
142.MacOS Metal with SwiftUI 3: Obj Models6
143.OpenGL with Python Tutorial 18: Skybox6
144.Nak's Quest Devlog: I'm starting to understand why some developers dislike C++6
145.Vulkan Tutorial 02 Instances (Deprecated)6
146.Vulkan Tutorial 13: Drawing and Simple Synchronisation (deprecated)6
147.Metal with SwiftUI 4: Gestures6
148.Vulkan Tutorial 18: 3D Perspective (deprecated)6
149.WGPU for beginners 2: making a blank screen (glfw)6
150.Vulkan with C++ 22: Indexed Drawing6
151.Nak's Quest Devlog: Gameplay updates | Handling feedback6Vlog
152.GameDev Project 1: Planning6
153.Loading Sprite Sheets with Godot6
154.OpenGL Oversimplified 4: Resource Binding6
155.Devlog 1: Menu Update6Vlog
156.OpenGL with Python 7: Billboards5
157.Vulkan Tutorial 19: Textures (deprecated)5
158.Game Development in Rust: Loading Images5
159.Python Multiplayer: Making a Chat Program Part 35
160.High Performance Code: CPU Ray Tracing tests5
161.Vulkan with C++, Stage 12: Synchronization5
162.Vulkan Compute Shader Raytracing 1: A single sphere5
163.Vulkan with Python 02: Creating an Instance5
164.Multithreaded CPU Ray Tracer5
165.Software Rendering: Clearing the Screen5
166.WebGPU for Beginners 03: Typescript and Webpack5
167.OpenGL with C++ 11: Debugging5
168.Get Into Gainz 2: Damn, that's crazy5
169.OpenGL with Python: Getting data to the GPU5
170.Maths for Game Development: Projection of a Vector5
171.vulkan Tutorial 07: Swapchain Creation (deprecated)5
172.Moving from beginner to intermediate game programming, some free resources.5
173.Bit Level Operations5
174.Nak's Quest Devlog: Menu is looking good.5
175.Software Rendering 1: Drawing Lines5
176.SIMD in one Afternoon (AVX2 C++)5
177.Vulkan Compute Shader Raytracing 2: Look Mom, no Renderpass!5
178.Gamedev Project 1: Coding (Python)5
179.MacBook Pro M1 Pro Unboxing5
180.Realtime Raytracing: Shader Storage Buffer Objects5
181.Nak's Quest Devlog: Enemy Behaviours are fixed (?)5
182.Realtime Raytracing: Refractions5
183.Cube Dudes Trailer5
184.Data Oriented Design: Database Normalization5
185.WebGPU Realtime Raytracing: Acceleration Structures5
186.WebGPU for Beginners: Bind Groups and Bindings5
187.Lets make a Game Engine in Python! 1.1: Backend Functions (Part 1)5
188.Ada for Game Developers: Splitting Strings5
189.Maths for Game Development: Series Introduction5
190.Maths for Game Development: Vector Space Concepts5
191.OpenGL with C++ 2: Writing our First Shader5
192.Chilled Longform coding session: porting QuickCG to SDL25
193.Concurrent Programming: Compute Shaders5
194.How to learn Programming (or Anything)5
195.Hair Physics4
196.C++ for Game Developers: The perils of unsigned math4
197.Nak's Quest Devlog: Message Queues4
198.OpenGL with C++ 4: Textures4
199.Textures in Vulkan: The big picture4
200.Fences in OpenGL4