GetIntoGameDev

GetIntoGameDev

Views:
674,147
Subscribers:
15,700
Videos:
826
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 15.7 thousand subscribers, with his content totaling more than 674.15 thousand views views across 826 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 200 Videos With The Most Comments by GetIntoGameDev


Video TitleCommentsCategoryGame
101.GetIntoGainz 3: Something that can't be faked7
102.Vulkan with C++ 18: High Performance Vertex Memory7
103.Ada for Game Developers: Modules and Packages7
104.WebGPU for Beginners: Rendering a Gun7
105.Vulkan with C++ 15: Swapchain Recreation7
106.Metal with SwiftUI 0: Why use Metal?7
107.MacOS Metal with SwiftUI 2: Transformations7
108.Realtime Ray Marching 5: Normals7
109.PyOpenGL: Raytracing Part 17
110.C++ for Game Developers 1: Visual Studio setup and Linking Third Party Libraries7
111.Nak's Quest Devlog: Everything is a state machine!7
112.OpenGL Oversimplified 0: how to start learning OpenGL7
113.Devlog: skeletal animations are working7
114.WebGPU for Beginners 5.1: Pipeline Layouts and Bind Groups (spec update)7
115.Realtime raytracing in Python: adding texures7
116.Projection and View Transforms Conclusively Explained7
117.Game Development in Rust 3: Structs7
118.Let's make a First Person Shooter 1: Camera Controller [Unity for Beginners 2023]7
119.Computer Graphics Project Presentation7
120.Abstract vs Concrete Thinking6
121.OpenGL with Python 24: Deferred Shading6
122.Devlog: Project Concept Reveal6
123.Realtime raytracing in Python: more complex levels6
124.Loading Sprite Sheets with Godot6
125.Let's make a Game Engine in Python! 0: Intro and Overview6
126.OpenGL Oversimplified 1: a computer is a business6
127.WGPU for beginners 3: Shaders6
128.Devlog 0: Homeless emo kid starts a game company6
129.macOS Metal with C++ 1: Project Setup6
130.Realtime Raytracing: Spawning Extra Rays6
131.Metal with SwiftUI: Instanced Rendering6
132.Adventures in Raycasting6
133.The hardest part of learning programming | Channel update6
134.Vulkan with C++ 22: Indexed Drawing6
135.Let's make Wolfenstein in Python! 2/24: Vertical and Horizontal lines6
136.Vulkan with C++ 26: Cubemaps6
137.MacOS Metal with SwiftUI 3: Obj Models6
138.Data Oriented Design: Double Buffered Component Sets6
139.Nak's Quest Devlog: I'm starting to understand why some developers dislike C++6
140.Vulkan Tutorial 02 Instances (Deprecated)6
141.OpenGL with Python Tutorial 2: Coloured Triangle (deprecated)6
142.Metal with SwiftUI 4: Gestures6
143.OpenGL with C++ 1: Intro and Setup6
144.OpenGL with C++ 7: Model View Control Pattern6
145.Vulkan with C++ 08: Swapchain Creation6
146.WebGPU for Beginners 02: Webpack6
147.realtime raytracing in Python with reflections6
148.Devlog 1: Menu Update6Vlog
149.WGPU for beginners 2: making a blank screen (glfw)6
150.OpenGL with Python Tutorial 18: Skybox6
151.Nak's Quest Devlog: Gameplay updates | Handling feedback6Vlog
152.GameDev Project 1: Planning6
153.Vulkan Tutorial 13: Drawing and Simple Synchronisation (deprecated)6
154.OpenGL Oversimplified 4: Resource Binding6
155.Vulkan Tutorial 18: 3D Perspective (deprecated)6
156.OpenGL with Python: Getting data to the GPU5
157.Vulkan with Python 02: Creating an Instance5
158.Software Rendering 1: Drawing Lines5
159.Nak's Quest Devlog: Enemy Behaviours are fixed (?)5
160.Concurrent Programming: Compute Shaders5
161.How to learn Programming (or Anything)5
162.High Performance Code: CPU Ray Tracing tests5
163.Get Into Gainz 2: Damn, that's crazy5
164.Data Oriented Design: Database Normalization5
165.Vulkan with C++, Stage 12: Synchronization5
166.Multithreaded CPU Ray Tracer5
167.Moving from beginner to intermediate game programming, some free resources.5
168.Maths for Game Development: Vector Space Concepts5
169.Software Rendering: Clearing the Screen5
170.Vulkan Tutorial 19: Textures (deprecated)5
171.Bit Level Operations5
172.Maths for Game Development: Series Introduction5
173.Python Multiplayer: Making a Chat Program Part 35
174.Maths for Game Development: Projection of a Vector5
175.Realtime Raytracing: Shader Storage Buffer Objects5
176.Chilled Longform coding session: porting QuickCG to SDL25
177.Vulkan Compute Shader Raytracing 2: Look Mom, no Renderpass!5
178.Nak's Quest Devlog: Menu is looking good.5
179.WebGPU for Beginners: Bind Groups and Bindings5
180.Vulkan Compute Shader Raytracing 1: A single sphere5
181.Gamedev Project 1: Coding (Python)5
182.Ada for Game Developers: Splitting Strings5
183.WebGPU for Beginners 03: Typescript and Webpack5
184.Realtime Raytracing: Refractions5
185.Cube Dudes Trailer5
186.OpenGL with Python 7: Billboards5
187.WebGPU Realtime Raytracing: Acceleration Structures5
188.Game Development in Rust: Loading Images5
189.Lets make a Game Engine in Python! 1.1: Backend Functions (Part 1)5
190.OpenGL with C++ 2: Writing our First Shader5
191.OpenGL with C++ 11: Debugging5
192.SIMD in one Afternoon (AVX2 C++)5
193.vulkan Tutorial 07: Swapchain Creation (deprecated)5
194.MacBook Pro M1 Pro Unboxing5
195.Realtime Raytracing in Python: Lighting4
196.Vulkan with C++ 6: Logical Devices4
197.C++ for Game Developers: The perils of unsigned math4
198.Travel Vlog 1: getIntoThailand4
199.Preview: Vulkan Software Rendering4
200.OpenGL with Python 13: Mirrors4