GetIntoGameDev

GetIntoGameDev

Views:
668,084
Subscribers:
15,300
Videos:
816
Duration:
9:03:24:12
Australia
Australia

GetIntoGameDev is an Australian content creator on YouTube with more than 15.3 thousand subscribers, with his content totaling more than 668.08 thousand views views across 816 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCMwKAqQBd4vBTkoR2UwHtVw





Top 200 Videos With The Most Comments by GetIntoGameDev


Video TitleCommentsCategoryGame
101.Vulkan with C++ 18: High Performance Vertex Memory7
102.Vulkan with C++ 15: Swapchain Recreation7
103.Projection and View Transforms Conclusively Explained7
104.MacOS Metal with SwiftUI 2: Transformations7
105.GetIntoGainz 3: Something that can't be faked7
106.Realtime Ray Marching 5: Normals7
107.Computer Graphics Project Presentation7
108.WebGPU for Beginners 08: Textures7
109.WebGPU for Beginners: Rendering a Gun7
110.Let's make a First Person Shooter 1: Camera Controller [Unity for Beginners 2023]7
111.Intermediate Python Game Development [Full Pygame Course]7
112.WGPU for beginners 1: window and event loop (glfw)7
113.OpenGL Oversimplified 0: how to start learning OpenGL7
114.C++ for Game Developers 1: Visual Studio setup and Linking Third Party Libraries7
115.Nak's Quest Devlog: Everything is a state machine!7
116.Realtime raytracing in Python: adding texures7
117.Vulkan with C++ 21: Textures7
118.WebGPU for Beginners 5.1: Pipeline Layouts and Bind Groups (spec update)7
119.Metal with SwiftUI 0: Why use Metal?7
120.OpenGL with C++ 1: Intro and Setup6
121.Nak's Quest Devlog: I'm starting to understand why some developers dislike C++6
122.Let's make Wolfenstein in Python! 2/24: Vertical and Horizontal lines6
123.Let's make a Game Engine in Python! 0: Intro and Overview6
124.Vulkan Tutorial 18: 3D Perspective (deprecated)6
125.Vulkan with C++ 08: Swapchain Creation6
126.Metal with SwiftUI 4: Gestures6
127.Nak's Quest Devlog: Gameplay updates | Handling feedback6Vlog
128.Adventures in Raycasting6
129.Devlog: Project Concept Reveal6
130.Abstract vs Concrete Thinking6
131.OpenGL Oversimplified 4: Resource Binding6
132.Vulkan with C++ 26: Cubemaps6
133.OpenGL Oversimplified 1: a computer is a business6
134.Realtime Raytracing: Spawning Extra Rays6
135.OpenGL with C++ 7: Model View Control Pattern6
136.WGPU for beginners 2: making a blank screen (glfw)6
137.Data Oriented Design: Double Buffered Component Sets6
138.Loading Sprite Sheets with Godot6
139.Devlog 0: Homeless emo kid starts a game company6
140.realtime raytracing in Python with reflections6
141.GameDev Project 1: Planning6
142.OpenGL with Python Tutorial 2: Coloured Triangle (deprecated)6
143.WGPU for beginners 3: Shaders6
144.OpenGL with Python Tutorial 18: Skybox6
145.OpenGL with Python 24: Deferred Shading6
146.Metal with SwiftUI: Instanced Rendering6
147.Vulkan Tutorial 13: Drawing and Simple Synchronisation (deprecated)6
148.WebGPU for Beginners 02: Webpack6
149.Devlog 1: Menu Update6Vlog
150.macOS Metal with C++ 1: Project Setup6
151.Vulkan with C++ 22: Indexed Drawing6
152.Realtime raytracing in Python: more complex levels6
153.The hardest part of learning programming | Channel update6
154.MacOS Metal with SwiftUI 3: Obj Models6
155.Vulkan Tutorial 02 Instances (Deprecated)6
156.OpenGL with C++ 11: Debugging5
157.Get Into Gainz 2: Damn, that's crazy5
158.Bit Level Operations5
159.Cube Dudes Trailer5
160.Realtime Raytracing: Refractions5
161.vulkan Tutorial 07: Swapchain Creation (deprecated)5
162.Moving from beginner to intermediate game programming, some free resources.5
163.Nak's Quest Devlog: Enemy Behaviours are fixed (?)5
164.Concurrent Programming: Compute Shaders5
165.Vulkan Tutorial 19: Textures (deprecated)5
166.WebGPU Realtime Raytracing: Acceleration Structures5
167.OpenGL with C++ 2: Writing our First Shader5
168.Python Multiplayer: Making a Chat Program Part 35
169.Nak's Quest Devlog: Menu is looking good.5
170.OpenGL with Python: Getting data to the GPU5
171.Vulkan Compute Shader Raytracing 1: A single sphere5
172.Game Development in Rust: Loading Images5
173.Maths for Game Development: Series Introduction5
174.Gamedev Project 1: Coding (Python)5
175.WebGPU for Beginners: Bind Groups and Bindings5
176.Data Oriented Design: Database Normalization5
177.WebGPU for Beginners 03: Typescript and Webpack5
178.Chilled Longform coding session: porting QuickCG to SDL25
179.Ada for Game Developers: Splitting Strings5
180.Software Rendering 1: Drawing Lines5
181.Lets make a Game Engine in Python! 1.1: Backend Functions (Part 1)5
182.OpenGL with Python 7: Billboards5
183.How to learn Programming (or Anything)5
184.Maths for Game Development: Vector Space Concepts5
185.Vulkan Compute Shader Raytracing 2: Look Mom, no Renderpass!5
186.High Performance Code: CPU Ray Tracing tests5
187.Vulkan with Python 02: Creating an Instance5
188.SIMD in one Afternoon (AVX2 C++)5
189.Multithreaded CPU Ray Tracer5
190.Vulkan with C++, Stage 12: Synchronization5
191.MacBook Pro M1 Pro Unboxing5
192.Realtime Raytracing: Shader Storage Buffer Objects5
193.Software Rendering: Clearing the Screen5
194.Maths for Game Development: Projection of a Vector5
195.Vulkan Compute Shader Raytracing 3: Many Spheres4
196.Vector Operations4
197.Devlog: Map Editor4
198.OpenGL with C++ 8: Animating Models4
199.Nak's Quest Devlog: Message Queues4
200.What I've been up to4