401. | Chore-Centric Construction Game Design | 16:23 | |
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402. | Deep & Wide Gameplay | 16:23 | |
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403. | Let's Analyze Control 42: Vacation and Bugs | 16:18 | |
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404. | Space Battle #14 Let's Program | 16:15 | | Space Battle
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405. | Snapcastle #08 Let's Program | 16:15 | |
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406. | Building Beautiful Bases | 16:13 | |
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407. | Let's Analyze Control 24: Shrooms and Obstacles | 16:12 | |
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408. | Stormworks Minicarrier | 16:12 | |
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409. | Let's Analyze Control 33: Bridges and Stairs | 16:11 | |
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410. | Pyschonauts 2 Analysis Ep 9 | 16:11 | |
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411. | The RPG Experience: Yakuza, Like A Dragon | 16:09 | | Yakuza: Like a Dragon
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412. | Stormworks Full Rocket Example | 16:09 | |
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413. | Psychonauts 2 Analysis Ep 4 | 16:08 | | Psychonauts 2
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414. | Concrete Play: Framing Devices | 16:08 | |
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415. | Emoting by Proxy | 16:08 | |
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416. | Yakuza 6: The Secret of Onomichi | 16:07 | | Yakuza 6: The Song of Life
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417. | Let's Program an RPG #1 | 16:07 | |
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418. | Stormworks Deep Sea Sub: Mariana | 16:06 | |
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419. | Fighters #1: Let's Design Space Engineers! | 16:03 | | Space Engineers
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420. | DarkStar #05 Let's Program | 16:02 | |
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421. | Let's Program: Activating Particles with a Button! | 15:59 | |
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422. | DarkStar #02 Let's Program | 15:59 | |
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423. | Game UI Programming: The Static Approach | 15:58 | |
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424. | Let's Analyze Control 39: Floors and Spinny Things | 15:56 | |
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425. | Walking Speed and the Two Second Rule | 15:53 | |
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426. | Joint Tutorial (With both voxel and organic characters) | 15:51 | |
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427. | Concrete Play #14: Story Touchstones | 15:51 | |
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428. | Battle UI #4: Let's Program Unity | 15:49 | |
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429. | 04: Off the Wall Construction featuring Agents of Mayhem | 15:48 | | Agents of Mayhem
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430. | Pyschonauts 2 Analysis Ep 18 | 15:46 | |
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431. | Let's Analyze Control 05: Executive Popes | 15:44 | |
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432. | Minecraft Mech #35: Let's Program | 15:43 | | Minecraft
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433. | Realistic VR Characters: Setting Up Animators and IK Passes | 15:42 | | Second Life
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434. | Eliza 02 | 15:42 | |
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435. | Basic Writing: Quest Handoffs | 15:42 | |
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436. | Eliza 06 | 15:41 | |
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437. | Psychonauts 2 Analysis Ep 6 | 15:41 | | Psychonauts 2
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438. | Paradise Killer 23: BEACH EPISODE! | 15:40 | | Paradise Killer
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439. | Let's Analyze Control 12: Dust and the Janitor | 15:39 | |
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440. | Fleetbreakers 12: Orbital Support Ships | 15:38 | | Space Engineers
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441. | Using UnityEvents | 15:36 | |
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442. | Snapcastle #07 Let's Program | 15:36 | |
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443. | Unity new UI from scratch | 15:34 | |
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444. | Minecraft Mech #26: Let's Program | 15:33 | | Minecraft
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445. | Concrete Play #9: Writing Basics | 15:32 | |
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446. | Detailed Analysis: Life Is Strange 14 | 15:31 | | Life Is Strange
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447. | Skunkworks #2: SE Light Fighter Testing | 15:29 | | Space Engineers
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448. | City Design: Bloodlines | 15:27 | |
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449. | Turning a Skin Model into a Prototype | 15:27 | |
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450. | Tutorial: Minecraft in Unity #2 (Player IO) | 15:27 | Tutorial | Minecraft
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451. | Sharpening Burned-Down Villages: Dragon Quest XI Design | 15:25 | | Dragon Quest XI
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452. | Stormworks: Deep Sea Submarine and Robot | 15:24 | |
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453. | Map Creation System | 15:24 | |
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454. | Space Battle! #2 Let's Program | 15:23 | | Space Battle
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455. | Minecraft in Unity #15 (TAPER!) | 15:22 | | Minecraft
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456. | Let's Analyze Control 19: Story Talk | 15:22 | |
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457. | Fleetbreakers #5: Aerospace! | 15:21 | | Space Engineers
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458. | Minecraft Mech: #2 Let's Program | 15:20 | | Minecraft
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459. | Concrete Play: Health | 15:16 | |
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460. | Cyberpunk 2077 Analysis: City Assets | 15:16 | | Cyberpunk 2077
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461. | Let's Program RPG #9: Slimes That Do Stuff | 15:14 | |
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462. | The "Vignettepunk" Microgenre (featuring Sludge Life) | 15:13 | |
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463. | Stormworks: Would You Like To Go Faster? | 15:12 | |
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464. | Magic Systems! | 15:07 | |
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465. | Pyschonauts 2 Analysis Ep 13 | 15:06 | |
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466. | Traction Puzzles | 15:04 | |
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467. | Character Writing: Unavowed and Mass Effect | 15:04 | | Unavowed
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468. | Narrative Structure for Games | 15:03 | |
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469. | Chum Scenes! | 15:02 | |
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470. | Paradise Killer 32: New Night | 15:00 | | Paradise Killer
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471. | Paradise Killer 10: Space and Night | 14:59 | | Paradise Killer
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472. | Fleetbreakers 10: Dazed and Confused | 14:58 | | Space Engineers
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473. | Let's Program RPG #25: Loot | 14:57 | |
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474. | Character Worldbuilding vs Storytelling | 14:57 | |
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475. | Space Engineers: Falcon | 14:56 | | Space Engineers
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476. | Paradise Killer 29: Shinji and Lydia | 14:55 | | Paradise Killer
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477. | Snapcastle #02 Let's Program | 14:52 | |
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478. | Paradise Killer 14: Wondering Wandering | 14:49 | | Paradise Killer
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479. | Minecraft Mech #34: Let's Program | 14:49 | | Minecraft
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480. | Let's Mod Space Engineers: Block Mod #5 | 14:48 | | Space Engineers
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481. | Paradise Killer 37: Trial Start | 14:48 | | Paradise Killer
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482. | Dialog Is Strange 01: Time-less Writing | 14:48 | Vlog |
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483. | New Unity UI and UnityEvent Tutorial | 14:47 | Tutorial |
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484. | RPG Writing: Chapters | 14:43 | |
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485. | Let's Program Space Engineers: Food, Death, and Bugs | 14:41 | | Space Engineers
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486. | Hub World Tips | 14:41 | |
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487. | Mission Design | 14:38 | |
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488. | Let's Program: Events and Coroutines in Unity | 14:38 | |
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489. | Character Design & Themes | 14:37 | |
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490. | Space Engineers: Installing Tyr | 14:32 | | Space Engineers
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491. | Tutorial: Minecraft in Unity #9 (Editors!) | 14:32 | | Minecraft
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492. | Don't Design by the Numbers | 14:32 | |
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493. | Unreal Cube Grid Tutorial | 14:28 | | Unreal
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494. | Stormworks: Advanced Submarines | 14:25 | | Stormworks: Build and Rescue
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495. | Mapmaker Let's Program #7 | 14:25 | |
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496. | Woah Nevah Changes: Discussing Base Building | 14:25 | Discussion | Fallout 4
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497. | Creating in Unity #4: Complexity and Editors | 14:24 | |
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498. | Space Battle #15 Let's Program | 14:20 | | Space Battle
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499. | Adapting Meshes for Games | 14:20 | |
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500. | Writing Visual Novels | 14:19 | |
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