Craig Perko

Craig Perko

Views:
2,341,345
Subscribers:
15,400
Videos:
1,483
Duration:
13:14:09:49

Craig Perko is a content creator on YouTube with approximately 15.4 thousand subscribers, publishing over 1.48 thousand videos which altogether total around 2.34 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCFL6-QAPmuin1iXUY1MEe0g





Top 300 Videos With The Longest Duration by Craig Perko


Video TitleDurationCategoryGame
201.Concrete Play: Level Design Basics22:06
202.Detailed Analysis: Life Is Strange 1022:01Life Is Strange
203.Heaven's Vault #2221:59Heaven's Vault
204.Heaven's Vault #4221:57Heaven's Vault
205.Let's Code: Unity Events to Trigger Engines21:55
206.Stormworks Nuclear Tutorial21:54TutorialStormworks: Build and Rescue
207.Let's Program RPG #15: Laying Out the Tunic21:52Tunic
208.Fleetbreakers 6: Tanks, racers, and hovercraft!21:51Space Engineers
209.Level Design: Hinting in NieR21:45Nier
210.Modular Level Design in Deliver Us The Moon21:44
211.Build for Builds: Game Design21:41
212.Paradise Killer 42: Last Words21:39Paradise Killer
213.Functional Character Introductions21:38
214.Outer Wilds Design 02: Puzzle Design21:35Outer Wilds
215.C# in Unity: The Very Basics21:30
216.Let's Program TimeScales in Unity21:27
217.Investigation Mechanics21:26
218.Deep Analysis: Life Is Strange 1721:19Life Is Strange
219.Halloween Writing: Lovecraft and Drug Trips21:16
220.Considering Classes!21:13
221.Gameplay: Kerbal vs Sim City vs SCIENCE21:13Kerbal Space Program
222.Exploration-based Adventure Games21:11
223.Structuring Travel in RPGs21:08
224.Burning Down: Space Engineers Goofery21:02Space Engineers
225.Atom Smasher: Last Big Update!21:02
226.Unreal Tutorial: Interactive Levels20:58TutorialUnreal
227.Heaven's Vault #1720:58Heaven's Vault
228.Data Wrangling and Spreadsheet Games in Unreal (Basic)20:57Unreal
229.Let's Program an RPG #220:56
230.Deep Analysis: Life Is Strange 0120:56Life Is Strange
231.Heaven's Vault #3820:55Heaven's Vault
232.Heaven's Vault #0220:55Heaven's Vault
233.Stormworks Automated Driller/Refinery20:48
234.RPG Town Design featuring Outer Worlds20:47The Outer Worlds
235.Why Themes?20:44
236.Psychonauts 2 Analysis Ep 23: The Good Level20:44Psychonauts 2
237.Paradise Killer 24: The Crime Scene20:43Paradise Killer
238.XPAR Sideslide (SE Ship)20:42Space Engineers
239.Concrete Play #3: Hubs!20:40
240.Character Customization Discussion: Let's Design the Galactic Line20:38DiscussionSecond Life
241.Yakuza 6's First Fight Cutscenes20:36Yakuza 6: The Song of Life
242.Heaven's Vault #4020:34Heaven's Vault
243.Concrete Play #18: Finding the Heart of your Play20:32Cities: Skylines
244.Game Design Ramble: Procedural Content and Wicker Radio Towers20:25
245.Snapcastle #04 Let's Program20:22
246.Stormworks: Hydra Skyfortress20:22Stormworks: Build and Rescue
247.Cool New Kerbal Features20:16Kerbal Space Program
248.Heaven's Vault #2120:15Heaven's Vault
249.Mulaka: Designing Wilderness Levels20:15Mulaka
250.Echoes of the Eye Analysis 0420:12Outer Wilds
251.Heaven's Vault #2020:12Heaven's Vault
252.Minecraft Mech #58: Let's Program20:11Minecraft
253.How to Make Players Care20:09
254.Space Battle! #5 Let's Program20:09Space Battle
255.Paradise Killer 21: Resolving the Red Herring20:08Paradise Killer
256.KSP Career: Moon and Back on a Shoestring20:07Kerbal Space Program
257.Fleetbreakers #1: Lag Melee20:06Space Engineers
258.Anticipating Introductions20:02
259.Heaven's Vault #2920:02Heaven's Vault
260.Woah Neva- ?!?!? WHAT?! WHAT?!!?!20:02Fallout 4
261.Fleetbreakers 8: Cars and Lag19:58Space Engineers
262.Paradise Killer 33: The Big Spoiler19:57Paradise Killer
263.Once Upon a Game: Inhabitants19:55
264.Bouncing Off Blender (And Not)19:54
265.Heaven's Vault #3119:54Heaven's Vault
266.Stanley's Parables: the basics of choice19:52
267.Heaven's Vault #1519:48Heaven's Vault
268.Story Structure Featuring Valkyria Chronicles 419:45Valkyria Chronicles
269.Let's Analyze Space Engineers Carriers19:44Space Engineers
270.Paradise Killer 9: Doom, Crime, and A Sleeping God19:39Paradise Killer
271.Realistic VR Characters: Sculpting Expressions19:38Let's Play
272.Heaven's Vault #3719:37Heaven's Vault
273.Heaven's Vault #3019:34Heaven's Vault
274.Concrete Play: Unfairness19:30
275.Let's Program RPG #40: The Beginnings of MP19:26
276.Perception of Progression19:25
277.Playing with Villains19:25
278.Let's Analyze Control 36: Plot and Parcel19:24Control
279.Detailed Analysis: Life Is Strange 0519:24Life Is Strange
280.Build Levels out of Other People's Stuff19:19
281.Avatar creator alpha toy (Release)19:17Second Life
282.Blocking out an apartment #119:16
283.Let's Design the Galactic Line: Blah blah blah #119:09
284.Variation Basics!19:06
285.Basic Story Structure for Video Games19:05
286.Psychonauts 2 Analysis Ep 219:04Psychonauts 2
287.Echoes of the Eye Analysis 0619:03Outer Wilds
288.Manglegrove Narrative Design: Dragon Quest XI Analysis19:00Dragon Quest XI
289.Echoes of the Eye Analysis 0218:59Outer Wilds
290.Fleetbreakers 4: CARS!18:57Space Engineers
291.Eliza 1218:55
292.Hardspace: Shipbreaker: A Genre18:49Hardspace: Shipbreaker
293.Battle UI Tutorial #6: Let's Program Unity18:48
294.Paradise Killer 30: Solving the Conspiracy18:47Paradise Killer
295.Paradise Killer 7: Land of Confusion18:46Paradise Killer
296.Psychonauts 2 Analysis Ep 1218:46Psychonauts 2
297.Heaven's Vault #2818:45Heaven's Vault
298.Adventure in Unreal: Save and Load18:43Unreal
299.Heaven's Vault #1918:42Heaven's Vault
300.Stormworks: Cheetah18:41