1. | ProcGen Jam #4 | 3:58:44 | |
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2. | ProcGen Jam #2 | 3:00:11 | |
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3. | No Man's Sky Play | 2:47:20 | | No Man's Sky
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4. | ProcGen Jam #1 | 2:35:30 | |
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5. | Procjam #9 | 2:06:33 | |
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6. | ProcGen Jam #3 | 2:01:55 | |
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7. | Procjam #10 | 1:57:06 | |
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8. | Twitch Stream: BuildingBuilding | 1:44:41 | | Unreal
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9. | ProcJam #7 | 1:42:51 | |
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10. | Procjam #5 | 1:33:43 | |
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11. | Goodbye to an Era | 1:32:35 | |
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12. | Procjam #8 | 1:30:04 | |
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13. | Procjam #11 | 1:27:23 | |
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14. | Surviving Modded Frigates | 1:26:11 | | Space Engineers
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15. | Procjam #6 | 1:24:04 | |
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16. | Woah Nevah Changes: An Hour of Fallout 4 | 1:18:30 | | Fallout 4
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17. | Twitch Stream: Buildings | 1:17:56 | | Unreal
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18. | Yakuza 6: The Big Character Study | 1:17:14 | | Yakuza 6: The Song of Life
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19. | Twitch Stream: Building Blocks | 1:14:22 | | Unreal
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20. | Twitch Stream: Skeletal Hands | 1:09:04 | | Unreal
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21. | Heaven's Vault #34 | 1:04:59 | | Heaven's Vault
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22. | Twitch Stream: Classless | 1:03:57 | | Unreal
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23. | Dialog Is Strange 2: The Big Lesson | 1:03:43 | Vlog |
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24. | Let's Talk About Space Ship Design For An Hour | 1:00:42 | Discussion |
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25. | Learn to Play Amazing Cultivation Simulator | 1:00:18 | | Amazing Cultivation Simulator
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26. | Let's Play RimWorld | 58:56 | Let's Play | RimWorld
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27. | Space Ship Design Talk | 56:06 | |
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28. | Mimir | 53:49 | |
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29. | Eve of Karborundum | 52:28 | | Kerbal Space Program
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30. | Unity Game Architecture Tips | 49:26 | |
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31. | Level Design: Modular Levels in Nier | 46:16 | | Nier
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32. | Space Engineers: North Wind | 42:53 | | Space Engineers
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33. | Particle Hair Pipeline Tips | 42:49 | |
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34. | Tech Talk: UMA Rigging Analysis | 42:08 | |
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35. | Minecraft Mech #43: Let's UV! | 41:46 | |
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36. | Detailed Analysis: Life Is Strange 03 | 41:14 | | Life Is Strange
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37. | Heaven's Vault #16 | 40:19 | | Heaven's Vault
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38. | Let's Program RPG #35 | 39:21 | |
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39. | Psychonauts 2 Analysis Ep 5 | 39:19 | | Psychonauts 2
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40. | Writing Integrated Characters (and Mass Effect) | 39:08 | |
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41. | Program Your Game: Control Stacks | 38:22 | |
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42. | Fleetbreakers 9: Frigates and Fighters and Lifters | 37:48 | | Space Engineers
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43. | How to Write an Opening, Featuring Starpoint Gemini 3 | 36:20 | Guide | Starpoint Gemini 3
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44. | Using and Misusing Existing Assets | 35:42 | |
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45. | Let's Program: Animated Holographic Displays in Unity | 35:17 | |
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46. | Stormworks Military DLC: Gremlin | 35:15 | |
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47. | Yakuza 6: Building a Monster | 35:02 | | Yakuza 6: The Song of Life
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48. | What's a Context Engine? | 34:43 | |
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49. | Vehicle Building Gameplay | 34:38 | |
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50. | Detailed Analysis: Life Is Strange 02 | 34:21 | | Life Is Strange
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51. | Player-Generated Content in MMOs | 33:52 | Discussion |
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52. | Heaven's Vault #05 | 33:33 | | Heaven's Vault
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53. | Yakuza 6: Long Dialog and Trickle-Charging Villains | 33:33 | | Yakuza 6: The Song of Life
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54. | Heaven's Vault #24 | 33:19 | | Heaven's Vault
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55. | Yakuza 6: The Theme! | 33:00 | | Yakuza 6: The Song of Life
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56. | OBSOLETE Unreal Control Rig Basics | 32:55 | | Unreal
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57. | Minecraft Mech #21: Let's Model | 32:41 | | Minecraft
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58. | Let's Program RPG #18: Run run run | 32:29 | |
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59. | Polishing Writing: Edge of Eternity | 32:14 | | Edge Of Eternity
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60. | Let's Play Kerbal 0.9: Uncut | 32:04 | | Kerbal Space Program
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61. | Dragon Quest 11 Level Design: Opening Area | 31:58 | | Dragon Quest XI
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62. | Space Battle #20 Let's Program | 31:29 | | Space Battle
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63. | Heaven's Vault #11 | 31:26 | | Heaven's Vault
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64. | Heaven's Vault #01 | 31:23 | | Heaven's Vault
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65. | Light Like Control | 31:16 | |
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66. | Unreal Blueprint Basics | 31:03 | | Unreal
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67. | Let's Program RPG #45: The Claw | 30:33 | |
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68. | Heaven's Vault #13 | 30:08 | | Heaven's Vault
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69. | Abzu the Fish Whisperer | 30:00 | |
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70. | XCOM 2: Some Play and Analysis | 29:39 | | XCOM 2
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71. | Open World Role Play Mechanics | 29:21 | |
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72. | Yakuza 6: A Way to Close Arcs | 29:11 | | Yakuza 6: The Song of Life
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73. | Level Design Featuring Prey! | 28:57 | |
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74. | City Building Techniques (Watch_Dogs 2) | 28:52 | | Watch Dogs 2
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75. | Heaven's Vault #06 | 28:42 | | Heaven's Vault
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76. | Detailed Analysis: Life Is Strange 08 | 28:32 | | Life Is Strange
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77. | Eliza 05 | 28:24 | |
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78. | Oldschool RPG Lessons: Numbers Go Up | 28:14 | |
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79. | Heaven's Vault #07 | 28:12 | | Heaven's Vault
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80. | Fleetbreakers #2: Three Frigate Overview | 28:10 | | Space Engineers
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81. | Open World Maps | 28:08 | | Fallout 4
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82. | Putting People Into Unreal | 28:03 | | Unreal
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83. | Concrete Play: Construction Gameplay | 27:59 | |
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84. | Lessons Are Strange 1: Level Design of Life Is Strange | 27:40 | | Life Is Strange
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85. | Stormworks Turret Tutorial | 27:37 | Tutorial |
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86. | Tutorial: Minecraft in Unity #1 (Mesh Generation) | 27:31 | Tutorial | Minecraft
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87. | Fleetbreakers 7: Hovercraftian Horror | 27:30 | | Space Engineers
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88. | The Invincible Editing Techniques | 27:29 | |
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89. | RPG Engines in Unity (Tech Talk) | 27:21 | |
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90. | Detailed Analysis: Life Is Strange 09 | 27:20 | | Life Is Strange
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91. | Heaven's Vault #03 | 27:05 | | Heaven's Vault
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92. | Paradise Killer 16: A Lot of Acid | 27:04 | | Paradise Killer
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93. | Let's Program RPG #34: Modeling an Arch | 26:59 | |
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94. | Heaven's Vault #10 | 26:58 | | Heaven's Vault
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95. | Slog: How To Build Open World Exploration | 26:50 | |
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96. | Deep Analysis: Life Is Strange 22 | 26:43 | | Life Is Strange
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97. | Deep Analysis: Life Is Strange 18 | 26:42 | | Life Is Strange
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98. | Let's Program RPG #17: Rerigging | 26:37 | | Second Life
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99. | Avoiding Fiat Writing | 26:13 | |
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100. | Planning RPG Stories with Arcs | 26:12 | |
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