1. | Open World Maps | 2,426 | | Fallout 4
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2. | Unity Game Architecture Tips | 1,362 | |
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3. | Creating in Unity #5: Combining Meshes! | 1,330 | |
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4. | Custom Brushes/Materials in Manga Studio / Clip Studio | 1,128 | |
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5. | Minotaur Heavy Drone Carrier (Space Engineers) | 975 | | Space Engineers
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6. | GPU Instancing Tutorial (No, Seriously, This Is Easy) | 974 | |
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7. | Voxel Octrees: What Are They? | 939 | |
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8. | Level Design: Modular Levels in Nier | 938 | | Nier
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9. | Disco Elysium & Skill Checks | 778 | | Disco Elysium
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10. | Open World Design: Zone of Influence | 757 | |
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11. | ZBrush: Blocking Out Characters Fast, For Beginners | 724 | |
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12. | Switching from Unity to Unreal | 574 | | Unreal
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13. | Comic Techniques: Panel Layouts & Frank Miller | 562 | |
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14. | Unity Best Practices: Modular Monobehaviours | 484 | |
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15. | Stormworks: Cargo Done Fast | 464 | |
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16. | Merge Multi-Material Meshes in Unity | 439 | |
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17. | Stormworks Nuclear Tutorial | 411 | Tutorial | Stormworks: Build and Rescue
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18. | Stanley's Parables: the basics of choice | 380 | |
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19. | UI Lists #1: Let's Program Unity | 343 | |
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20. | Minecraft Mech: #1 Let's Program | 328 | | Minecraft
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21. | Stop Using Unity? | 318 | |
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22. | Mecanim IK and layered animation tutorial | 302 | |
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23. | ZBrush to Unity 2: Basic Retopo and Export | 290 | |
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24. | OBSOLETE Unreal Control Rig Basics | 286 | | Unreal
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25. | Let's Program: Animated Holographic Displays in Unity | 274 | |
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26. | Stormworks: Would You Like To Go Faster? | 266 | |
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27. | Unreal Cube Grid Tutorial | 258 | | Unreal
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28. | Game UI Programming: The Static Approach | 244 | |
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29. | Let's Program: Activating Particles with a Button! | 243 | |
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30. | The Sims 4 Character Creation Details | 240 | | The Sims 4
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31. | Character Worldbuilding vs Storytelling | 236 | |
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32. | The Unreal Marketplace is the Worst | 230 | | Crowfall
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33. | Tutorial: Minecraft in Unity #1 (Mesh Generation) | 226 | Tutorial | Minecraft
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34. | Unreal Actors vs GameObjects | 213 | | Unreal
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35. | Stormworks: Flywheel Glitch Boat | 195 | |
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36. | Unreal Blueprint Best Practices | 194 | | Unreal
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37. | Unity Shape Key Tutorial | 189 | Tutorial |
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38. | Concrete Play #1: Random Numbers | 187 | |
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39. | Lessons Are Strange 1: Level Design of Life Is Strange | 184 | | Life Is Strange
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40. | Deep Analysis: Life Is Strange 01 | 171 | | Life Is Strange
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41. | Level Design Featuring Prey! | 170 | |
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42. | Realistic VR Characters #1: Makehuman to Unity | 168 | |
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43. | Design Basics: Starting your Game Dev | 168 | |
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44. | Stormworks Turret Tutorial | 167 | Tutorial |
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45. | Concrete Play: Level Design Basics | 165 | |
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46. | Minecraft Mech: #2 Let's Program | 162 | | Minecraft
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47. | Hub World Tips | 159 | |
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48. | Typewriter Text in Unreal (Visual Novel Dialog Effect) | 153 | |
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49. | Slog: How To Build Open World Exploration | 151 | |
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50. | My Unmonetized Channel | 148 | |
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51. | UI Lists #2: Let's Program Unity | 145 | |
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52. | Using UnityEvents | 144 | |
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53. | Blender to Unreal Lightmap Fix | 142 | | Unreal
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54. | Burning Down: Space Engineers Goofery | 141 | | Space Engineers
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55. | Citybuilding Tips featuring Gujian3 | 137 | |
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56. | Level Design: Hinting in NieR | 136 | | Nier
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57. | Worldbuilding Foundations | 131 | |
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58. | MouseOver UI Tutorial | 131 | Tutorial |
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59. | Gamedev Spreadsheets: Practical Example | 126 | |
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60. | Exploration-based Adventure Games | 123 | |
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61. | Minecraft Mech #5: Let's Program | 120 | | Minecraft
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62. | Stanley's Parables: Audience Range | 119 | |
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63. | Dragon Quest 11 Level Design: Opening Area | 118 | | Dragon Quest XI
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64. | Let's Program Space Engineers Mods! | 118 | | Space Engineers
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65. | Not-Puzzles Are Good! | 117 | |
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66. | Sandbox Elements (Game Design) | 117 | |
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67. | Minecraft Mech #3: Let's Program | 117 | | Minecraft
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68. | Modular Level Design in Deliver Us The Moon | 115 | |
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69. | Making Games: Unity Event Architecture | 112 | |
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70. | Games Like No Man's Sky | 110 | | No Man's Sky
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71. | Stanley's Parables: Proxy Characters | 106 | |
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72. | Minecraft Mech #4: Let's Program | 106 | | Minecraft
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73. | Heliodor's Modular Buildings: Dragon Quest 11 Level Design | 106 | | Dragon Quest XI
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74. | Walking Speed and the Two Second Rule | 105 | |
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75. | Stormworks: Deep Sea Submarine and Robot | 103 | |
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76. | Never "And Then": Basic Writing Tip | 102 | |
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77. | Basic Story Structure for Video Games | 102 | |
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78. | Tutorial: Minecraft in Unity #3 (Chunks) | 98 | | Minecraft
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79. | Art Tricks with Cloudpunk | 97 | | Cloudpunk
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80. | Game Design: Stardew Valley and the Farming Genre | 97 | | Stardew Valley
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81. | Let's Program RPG #44: Duplicating Rigged Meshes and Merging Armatures | 96 | |
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82. | Unreal's Defaults and Straightjackets | 95 | |
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83. | Unity UI: Auto-Expanding Lists | 95 | |
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84. | ZBrush to Unity 1: ZBrush Modeling | 93 | |
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85. | Concrete Play #2: Treadmills | 93 | |
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86. | XPAR Modular Energy Mod (update) | 92 | Vlog | Space Engineers
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87. | Unreal Blueprint Basics | 91 | | Unreal
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88. | Unity Tutorial: The Options Menu | 90 | Tutorial |
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89. | Open World Role Play Mechanics | 90 | |
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90. | Unreally Quick Tut: Slicing Meshes in Unreal | 90 | | Unreal
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91. | Choice vs Expression in RPGs | 90 | |
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92. | Conflicting Objectives: Game Design Basics | 95 | |
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93. | Creating in Unity #4: Complexity and Editors | 89 | |
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94. | Detailed Analysis: Life Is Strange 02 | 89 | | Life Is Strange
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95. | Game Design: The Content Swamp | 88 | |
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96. | Quick Maps in Manga Studio/Clip Studio | 88 | |
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97. | The "Game" Part of Game Dev | 88 | |
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98. | Basic Writing: Quest Handoffs | 86 | |
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99. | Concrete Play #3: Hubs! | 86 | |
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100. | Control Rig in Unreal Tutorial | 86 | Tutorial | Unreal
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